@harinezumikouken,
@Lucius Cypher: This is exactly the sort of discussion I was hoping for. And the sort I enjoy having, because it's productive and gets different viewpoints on a matter. And Lucius is exactly right; seeing how combat-oriented characters interact outside of that zone is really interesting. But he's also right in that some of the classes can get really, really boring. And though it seems that might make me a "summer soldier", classes like Math and such really don't inspire in me any desire to post. We can't have characters that are always fighting, either, but it seems to me that we get the most activity (and interesting activity) when people are free to let their characters play off of one another.
Because
that's the sort of thing that makes me want to post. Writing a transcript of the same class that I finished this morning from a different viewpoint? Interesting once or twice, but gets dull really quickly. And to fix that boredom, we tend to jump to the next period, or the next mission, and skip over so many chances for interpersonal character interactions in the process.
And you're absolutely right,
@harinezumikouken. Beacon is an institution of learning, and cutting that out would be senseless. And I can't really say I have a solution, either. But if we think about RWBY, the show rather than this game, how much time does the show linger on the actual classes? By percentage, I wouldn't say more than fifteen to twenty percent. If that. Nor does it focus all on the action. It tends to center around how the characters are interacting. By volume, the majority of the material is what the characters are doing with each other in their own time.
Obviously there needs to be some kind of schedule, otherwise no one in the game would be on the same page. But it seems like (and this is purely my opinion; I can't claim to speak for anyone else) by following such a restrictive schedule, we cut out so much of what RWBY actually consists of. The interesting things about the game are the characters; how Sapphire and Shiro will handle one another, how long until Gratia tries to end Napoli, will Luke ever get a clue? Those are the sort of arcs that make games interesting to read and play.
I don't have a solution, but it seems to me that the regimented schedule doesn't really work as well as it could. And I feel like a solution should gear itself towards allowing that freedom for interaction, towards what the show actually consists of, without abandoning that realistic backdrop.
I do truly feel like some people stop making an effort when faced with something they don't think would be interesting. The point isn't to jump in and start eating when a perfect scenario has been laid out for us; as Casual writers, it's partially our responsibility to make interesting things happen. I can understand if someone doesn't want to participate in a certain event, but if you've made the commitment of joining a Lugubrious RP in a universe with a huge fan following and a dedication to its late creator, 'wanting' doesn't factor in. Good writers aren't summer soldiers that jump ship when the going gets hard.
Silvan, good to see you. I was holding out hope.
Seniors can do their own missions!
But that's not really how RPGs... Work. Players absolutely have a responsibility to make interesting things happen, but it's also a GM's job to create chances for players to
make those interesting things happen. Nor is this a player's job. At the end of the day people play RPGs because they're fun. No one here signed on to make this their job, and play through boring situations just because they're what a "Casual writer" should do. That's actually
really elitist, and elitist for a section of the site with "Casual" in the name. Yeah, that means that there should be quality to posts. And I haven't seen anyone dip below that quality in quite a while. Being a Casual player doesn't mean that you need to commit to write though things that are boring.
Roleplay here if you enjoy writing at least a paragraph or two, character development, and some depth. Grammar and spelling are encouraged. Generally one paragraph (a few sentences) per post.
That's what being a Casual player means. It means agreeing to a certain standard of writing. Nowhere in that description is there an obligation to keep writing because you have to, it means you write because you want to. Wanting
absolutely factors into it, because that's the reason we're all here.
I don't mean to be offensive, but as someone who does in fact GM, this is something I feel very strongly about. Players are in no way obligated to take part in something that they don't really find enjoyable. There's no need to call people who don't leap at the chance to write about Math class "summer soldiers".