Hidden 9 yrs ago 9 yrs ago Post by Mokley
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Mokley aka windyfiend

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art by the wonderful skrelp





1/24/16: NOW RECRUITING FOR CHAPTER 2


The high, polished geared gates of Cogswall opened for the first time in years, to admit a small group of curious-looking Travellers. They came with stories of danger and magic, waving silly drawings on paper as if they were weapons. Preposterous! Surely Cogswall's reinforced walls, shining towers, mechanical soldiers and experienced gunsmen could handle any emergency, as they had for hundreds of years!

THE PREMISE

This is the City of Cogswall: a proud steampunk city that is as full of corruption as it is of soot and grime. Like all cities, Cogswall is surrounded on all sides by a high wall. No one knows or cares what lies beyond the wall: the citizens gratefully leave adventures to the Travellers.

Throughout this world, the majority of people live out their lives in walled cities without ever glimpsing the outside. No one is forced to remain behind locked gates -- but those that do step out of the Cogswall gates are stripped of their citizenship and residence. The dirty business of exploring and adventuring is the job of the outcasts, the people called Travellers.

Traveller is a title given to those adventurous few who move between cities. They may be messengers, merchants, beast-hunters and storytellers. Almost every city will welcome a Traveller in hope of trading money and supplies for the Traveller's skills and knowledge.

Your character is a citizen of Cogswall; they have lived all their lives within these walls. Travellers are so rare that the gates rarely open at all. So now, when a group of Travellers arrives and has the audacity to warn the city of an incoming danger, no respectable citizen would ever take them seriously.

GAMEPLAY

Heavy influence is taken from Kino's Journey, Mushi-Shi, Undertale, Ico and Shadow of the Colossus, among others. The focus will be on exploration, problem-solving and character interaction. Expect colorful and trippy scenarios, anime physics, tropey plots, and stuff that doesn't quite make logical sense. This is a fantasy world where, outside the secluded city of Cogswall, anything goes.

The RP will progress (at first) based on a series of missions dictated by the Traveller or requested by citizens of foreign cities. Throughout the journey, characters can expect to gain new skills, abilities, tools and allies that will help them become strong and competent Travellers themselves. There will be an overarching plot involving a Big Bad -- traces of that plot will be introduced early in the RP, but it's not the immediate objective. If all goes according to plan, the story will begin happily innocent and slowly progress into something darker. If you're looking for a consistently happy-go-lucky RP, this is probably not for you.

CHARACTERS

Characters originate in the city of Cogswall, which is your average gritty-yet-advanced Steampunk city. Everyone is human. There is no magic. Your character has probably heard tales passed down from long-ago Travellers about sigils and spells and intelligent monsters, but they are only stories. You are free to create locations and cultures within the city where needed to flesh out your character's history.

SAMPLE CHARACTER SHEET



art by the magnificent Tervola

Name: Spook

Abstract: A masked Traveller with a permanent grin

Detail:
When Spook stands still and quiet, he is a most menacing figure: the mask and hood and well-used sword give passersby good reason to avoid crossing his path. He looks like something that might spend his free time summoning dark hellions or snatching children in the night.

This, according to the Travellers who know him, is a hilarious idea. The very thought of Spook doing something as productive as summoning a beast of any kind is simply ridiculous. Spook is best known for being cheap, for his endless sense of humor, and for taking nothing at all seriously. He couldn't pretend to be evil if his life depended on it.

The Travellers have asked him why he knows the rare magic runes of the Magi. They've asked him how he learned to fight so well when he barely had the discipline to stand up straight. They've tried, time and time again, to see what he was hiding under that mask -- but to this day none have succeeded.

Hidden 9 yrs ago Post by Bubsy 2
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Bubsy 2

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Super interested
Hidden 9 yrs ago Post by Snowminx
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Snowminx

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Extremely interested! How many are you looking for?
Hidden 9 yrs ago Post by j8cob
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j8cob The Gr8est / The J8est

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I like this premise. Color me interested.
Hidden 9 yrs ago Post by Bornlucky
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Bornlucky Not so green cyborg ninja dude

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This. This hits all of my interests. I would like to join this RP, anything that's inspired by mushi-shi, Kino's journey and undertale is amazing in my books!
Hidden 9 yrs ago Post by Takashi
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Takashi Nefarious Mastermind

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Somebody has good taste in anime and video games... I'm interested.
Hidden 9 yrs ago Post by Damiann47
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Damiann47 Local Planetary Body

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Fancy seeing another one of your RPs, Mokley, I think I'll be coming along on this one.
Hidden 9 yrs ago Post by Turboshitter
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Turboshitter Ubiquitous. Mendacious. Polyglottal.

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Interested. More info on the Traveller? Also, I'm not sure if this is supposed to be an unspoken rule or not, but are civilians allowed to start out even a fraction as badass as the Traveller?
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Snowminx

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Also what kind of skills would be as civilians be able to possess? I haven't had the pleasure of being in any of your previous RPs, but what are your stances on interesting and different types of weapons/tools? Nothing crazy or overpowered, maybe even underpowered, but unique?
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Bornlucky Not so green cyborg ninja dude

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I'm guessing were not supposed to have any Fighters at the start, if we came from a peaceful place. I'm guessing skills that would make sense is reading, writing, math, singing, botany and all that boring stuff?
Hidden 9 yrs ago Post by Snowminx
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Snowminx

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@Bornlucky I was thinking of things such as Cloth and Leather working, Potions and Herbalism. Skills that would be useful at the time, and would helpful down the road on an adventure.
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I'm guessing were not supposed to have any Fighters at the start, if we came from a peaceful place. I'm guessing skills that would make sense is reading, writing, math, singing, botany and all that boring stuff?


What about someone who grew up posh and fancies themselves a duelist? I'd like to play that kind of character.
Hidden 9 yrs ago Post by jordy0403
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jordy0403 I'm the little one

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I really shouldn't be posting this... temptation is too much. I'm interested.
Hidden 9 yrs ago Post by Bornlucky
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Bornlucky Not so green cyborg ninja dude

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@Snowminx yeah those skills make much more sense then the skills I gave. But I'm guessing each character will have one important primary skill and several secondary skills? Like a Herbalist who can cook, read and do basic math?

@Turboshitter Duelist sounds fun~
Hidden 9 yrs ago Post by Matsuri
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Matsuri procrastination station

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Ooh, this RP sounds very interesting ^.^ Really interested in this!
Hidden 9 yrs ago Post by Irisity
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Irisity

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Sounds rad
Hidden 9 yrs ago Post by c3p-0h
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c3p-0h unending foolery

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i'm interested
Hidden 9 yrs ago Post by Mokley
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Mokley aka windyfiend

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Super interested

Awesome! Thank you! :D


Extremely interested! How many are you looking for?

Also what kind of skills would be as civilians be able to possess? I haven't had the pleasure of being in any of your previous RPs, but what are your stances on interesting and different types of weapons/tools? Nothing crazy or overpowered, maybe even underpowered, but unique?

Excellent! I have to admit, I have an extremely hard time turning people away or rejecting applications unless absolutely necessary. In a perfect world, I think five is the magic number. Any more than that and chaos starts to undermine progress. However, I'm well aware that a lot of people drop in the first few weeks, so I always accept more at first than I intend to keep, if that makes sense?

Civilians could possess whatever skills you think might be cool to have, really. The people of Enn could have some very unusual hobbies. The same goes for unique tools and weapons: go ahead and go nuts. There's no magic or superhuman abilities available in any form, so I'm fairly sure that whatever you cook up will not crash the plot.


I like this premise. Color me interested.

Interested is a magnificent color. Thank you! :D


This. This hits all of my interests. I would like to join this RP, anything that's inspired by mushi-shi, Kino's journey and undertale is amazing in my books!

I'm guessing were not supposed to have any Fighters at the start, if we came from a peaceful place. I'm guessing skills that would make sense is reading, writing, math, singing, botany and all that boring stuff?

You are automatically awesome. <3 Thanks!

Actually you could have a fighter at the start, if you wanted. Even the most peaceful city probably has weapons and a militia and at least a bit of crime. You could even say a subculture in the city has a fascination with weapons, or they learn fighting as a discipline. But to be honest, the point is to begin with a bored character. Otherwise why would they join up? ;)


Somebody has good taste in anime and video games... I'm interested.

Thank you! I'd be honored to have you along! :)


Fancy seeing another one of your RPs, Mokley, I think I'll be coming along on this one.

Damiann!! Hi there! Absolutely, I'm thrilled to death you'd put up with me again! XD


Interested. More info on the Traveller? Also, I'm not sure if this is supposed to be an unspoken rule or not, but are civilians allowed to start out even a fraction as badass as the Traveller?

What about someone who grew up posh and fancies themselves a duelist? I'd like to play that kind of character.

Thank you! I'm working on a character sheet for the Traveller, but I haven't quite decided yet what he/she will be like. Once I've got that I'll edit in the example character sheet. I can say that the Traveller will likely have a very strong, probably tropey personality that may not get along with everyone. They will definitely not be a hardass drill sergeant. This is not boot camp!

There's no limit on how badass you want to start out -- the fact remains that the characters, no matter how badass they are, are inexperienced with the outside world. Just rationalize how your character developed those skills and you're golden.

I should also mention that the character sheet will not even have a space for skills. Skills don't matter, and a character doesn't necessarily need them at all. I recommend using skills to highlight your character's personality more than anything.


I really shouldn't be posting this... temptation is too much. I'm interested.

Give in to the temptation! ;) Thank you!


Ooh, this RP sounds very interesting ^.^ Really interested in this!

Awesome! Thank you! :D


Sounds rad

You too! ;)


i'm interested

Thank you! :D
Hidden 9 yrs ago Post by Apokalipse
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Apokalipse AAAAAAAAAAAAAAAAAAAA!

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Interested as well (:
Hidden 9 yrs ago Post by hoppiholla391
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hoppiholla391 ¯\_(ツ)_/¯

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absolutely interested! trying to decide between a healer/medic bookworm character and prince zuko-style honor journey warrior. can't wait until the OOC crops up!
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