Reiko acts happy most of the time, but sometimes it's sort of obvious that she has something to hide. It's kind of a sore topic for her because she'd like to be more open, but she's pretty sure people wouldn't believe her if she told them about some of the things in her life.
Background
Her first memory was the Hanged Man. She wasn't quite sure where she was at the time, but she was lost in the Hanged Man. A very early fascination with tarot cards had led her to pick favourites, which were the tower and the empress at the time. But the Hanged Man had always been odd for her. She was no more than 5 at the time so it's not like she understood their meanings.
The Hanged Man stands for martyrdom, self-sacrifice for the sake of wisdom, etc. It meant a lot of things, but essentially it represented pain and suffering. It was typically depicted as a man hung upside down with hands behind his back, obviously he would be in great suffering.
But her card was different. The man was hung and bound, but he didn't look like he was suffering. He didn't look like he was even in strife. It was a rather strange expression in fact, she couldn't figure out what he was feeling, or what he was thinking. The strangest thing about it didn't have much to do with the card though. Sometimes if she was studying it long enough, she would black out for a while, and wake up somewhere else.
It started just before her sister had died. It was her sister who had introduced Reiko to tarot cards, in fact. She had brought them home one day and showed them to her. She didn't actually seem to have a favourite, but she always seemed to linger on the Hanged Man. Reiko had always been curious as to why, but her sister didn't know either. One day she had taken it while her sister was out, to study it more closely.
It was the first time she noticed its expression, and as she looked into its eyes she felt herself get sleepy. The next thing she knew, she was at her sister's funeral. Reiko had no idea what had happened, it had been three days after she blacked out. Her parents wouldn't tell her how her sister died, and most worryingly of all they said she had been with them for the whole three days.
Amongst her sister's possessions, her tarot deck was missing save for the Hanged Man card which was found on her body. Reiko asked for it and it was given to her. After the incident, none of her blackouts went for nearly as long as the first. Only an hour at most. At first she was afraid of the blackouts, but fear came to be replaced with only trepidation as she realized they would never take her anywhere she didn't want to go. And over time the she stopped trying to solve the mystery of her sister's death. Instead, there was only a vague uneasiness left.
Powers
XII - The Hanged Man
When Reiko gazes into her Hanged Man card, her powers activate and she transforms. Her hair darkens, she becomes unconscious and something else takes over. Her eyes remain closed and she looks like she's asleep, but she still moves as if she were awake.
Reiko's unusual iteration of the Hanged Man stands not only for sacrifice, but also reversal and enlightenment; so to that extent, the main role of her power "Whim of the Hanged Man" is to profoundly change the course of a battle through various means. Her abilities are as follows:
Suspension: This ability manifests as something similar to telekinesis. This ability can 'suspend' any object into the sky as long as they are within certain limits. These objects can be just about anything moveable, including enemies and allies. While suspended the object cannot be moved by anyone other than Reiko, but she must focus in order to do so. This ability generally only lasts a few seconds.
Eye of Enlightenment: When activated, Reiko becomes able to 'see' everything within a certain radius. It's more of a three-dimensional awareness than actual sight, she would be able to tell you if someone was calling your phone and who it was, if you were within her radius and even while it was still in your pocket. She can also shift and change the radius to any shape she wants, her only limit is she only has 50 square meters of sight to work with.
Skills
Reiko's academic and sport abilities are relatively average. There's nothing to really complain about and sometimes she actually does well, exactly like a normal person would.
Equipment
Besides the Hanged Man card, she carries common things a student her age would have, plus some headphones if she feels like music.
Personality Rika is, at first glance, nothing more than a bright, helpful girl that always seems happy to speak with you. She is well-known for her politeness and intelligence, never failing to address someone properly, and always earning high marks in class. Pretty much the embodiment of a pure, good girl. So obviously she has a darker underside, right?
While Rika is not really malicious, and certainly bears no ill will toward anyone, she is quite attached to her public image - it means she has lots of friends, and her parents coddle her for her brilliance, so she would very much like to keep that going. Despite her intelligence, Rika is not above cheating to make sure she maintains her 'place' in a subject's rankings, whether by "accidentally" finding an answer sheet when the teacher's not around, or just sabotaging another's answers when delivering said sheets...
Another aspect one would not expect from this honour student is just how lazy she can be. Despite how brilliant she can be at most subjects, Rika has never really applied herself. Given how successful her parents are, and how easily Rika can grasp most subjects or tasks, she believes with the utmost confidence, that natural talent will let her coast through just about everything. Anything more strenuous can be dealt with when the time comes.
That said, however, her kindness isn't entirely faked. As tiring as it can be to maintain the "sunshine and rainbows" look, she genuinely has no problems socialising with others. If one really wanted to see her with a different expression, all they'[d need to do is find her rather craptastic attempts to drawing pictures and manga. Despite drawing being perhaps her greatest hobby, it's by far her weakest talent, if you can even label it as a talent.
Background Born to wealthy parents, and an only child, Rika has lived her life always getting what she wanted. Unlike most other kids with busy parental figures, it was rare for both to be absent, although they would always send gifts as a form of apology. And, of course, anything she asked for was bought immediately. Of course, Rika was raised to be a nice and loveable girl, and while not exactly a paragon of virtue of purity, Rika hasn't exactly descended into a pit of arrogance and contempt for her peers.
It was Rika's decision to attend a public school, rather than home tutoring. Of course, she never admitted that it was simply because she thought the workload would be easier, but rather stating that she would learn better in a more social environment - and hey, she doesn't exactly hate school, her classmates are all nice enough.
Rika's track record has been rather favourable, obviously. Her earliest school years record isolated little incidents - petty arguments and a near-fight, but other than that, she seems to have matured quickly, avoiding violence and opting for a more diplomatic solution. Academically, she at least average in just about all subjects, with better marks in English and literature, and completely abysmal marks in Art. Physically, she's not too bad, either. Not a powerhouse, not an athlete, but a very comfortable 'at least I can run a bit?'.
Powers Card: Card I - The Magician With the Magician abilities manifested, Rika's combat style is akin to that of a trickster; while her direct offensive capabilities are somewhat lacking, Rika can utilise misdirection and deception, allowing either herself or her allies to finish the opponent off while they're confused. To this end, Rika can conjure giant tophats and mirrors, or create a double of herself (it can't do anything except sort of... stand there), and even make her spells appear much larger and more destructive than they really are.
Skills Rika can pick up a lot of tasks quickly, and understand concepts with relative ease. She's also quite adept at lying, able to spin entirely fabricated tales with a straight face, and pass it off as fact.
Weapons Magician's Wand - The love-hearted staff that forms when her Magician arcana is invoked. This tool is used mainly to amplify her deceptive abilities, and allow Rika to hide her presence if necessary. Without it, even her native Magician abilities are extremely limited in use.
No one would ever mistake Delia for being shy. She is loud, boisterous and has no concept of personal space. She loves games of all kinds, even willing to play pretend with the kids younger than her. Even though she soon outgrew the simplistic morals she got a lot of her ideals from Kamen Rider that she still keeps up with, enjoying the interesting insights she finds watching them.
Background
Delia had an average upbringing. Sure not everyone’s grandpa was a Bruce Lee fanatic that lives with you, but besides that nothing out of the ordinary. Delia had friends, however they didn’t survive the transition into middle school. Through her first year Delia tried her hand at almost all sport and art clubs at different times throughout the year. Soccer? She tried it, before she found the tennis club, which gave way to the archery club and so on so forth until she at some point was a member of every club.
This has given her a reputation as someone who lacks commitment, but that isn’t really true. She is committed in her own way. Her goal is to better herself and as a testament to that the longest period of time she spent in a club was a tea ceremony one, wanting to train her self-control and patience. Delia still quit, but only because she felt that punishing herself in such a way was no longer helpful.
When it comes to academics she is average since she never tries to find the time to study, instead relying on her long term memory to have taken in all the information. This leaves some major holes in her knowledge where she isn’t completely wrong, but only half right.
Powers
Card: X - Wheel of Fortune Delia’s affinity with The Wheel of Fortune manifests itself in a way similar to a casino. The lights, the colour, the sound and most of all, the money. Nothing encapsulates the fickleness and the cycling nature of Fortune better than these decadent halls. Wheel of Fortune is what creates and powers Delia’s weapon, the Slot Machine Gun.
Skills
Delia doesn’t maintain interest to be exemplary at any one skill, this has made her into a Jack of All Trades. The only thing she has stuck with is the martial arts taught by her grandpa which eventually evolved into her trying to learn Bruce Lee’s Jeet Kune Do with mixed results, her kicks became amazing, but she could never punch all that well.
Weapons
A seemingly cobbled together machine that can alter the power and amount of coins launched by the slot machine wheels on the side, the 777 Jackpot being the most powerful.
Equipment
An astounding about of arcade tokens instead of coins occupy her wallet, other than that she has a phone and a key to her house.
Enju is a very shy and quiet girl. She spent most of her life alone at home since her parents where divorced and her mother was always at work. She isn't very sociable because of that and tends to do things her own way. Mai doesn't trust people that easily but would open up a little bit more when she build up trust with others.
Background
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Powers
VI — The Lovers
Love Empowerment Users become stronger, faster, more durable, etc. by love of oneself and others, possibly unlocking abilities related to the affinity and enhancing the existing powers. No love makes user powerless.
Love Inducement The user can induce love into others, including the love for the user or love for another person. Effects will vary depending on the user's mental strength: Those subjected to this ability may develop a strong infatuation for somebody but will remain in control of themselves, or they may feel so much love for somebody that they have an intense desire to make them happy, becoming completely submissive to them. The effect is usually instant, but in some cases it may slowly take effect the more the victim meets the user/another. May not be able to create true love.
Love Manipulation User can sense and manipulate the all aspects of love, of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling love, even manifesting the emotional energy to physical level.
Love includes a variety of different feelings, states, and attitudes that ranges from interpersonal affection ("I love my mother") to pleasure ("I loved that meal") to an emotion of a strong attraction and personal attachment. It can also include basic kindness, compassion, and affection — "the unselfish loyal and benevolent concern for the good of another". It may also describe compassionate and affectionate actions towards other humans, one's self or animals. The weaker the will the stronger it takes effect.
Soul Resonation User can harmonize their soul with other souls, synchronizing and multiplying spiritual strength of all participants.
Skills Cooking
Weapons Magic staff
Equipment 3ds without charger, a foldable cellphone and keys
"Sometimes I really wish I had cat ears. Maybe one day I'll get them"
Name
Mura Sahashi
Age
15
School Year
First year Highschool, I thinks
Height
5'3"
Weight
53kg
Magic Color
Silver/light grey
Appearance
Note: Yes she does have cat ears when she transforms.
Personality
Mura is completely and utterly oblivious to the mood of the area she is in, as well as the people around her. When things are sad, or not looking so good, she tends to make light of situations and act like nothing is happening. As well as this, she isn't very good with people. She often says offensive things without realising, nor caring. She is also obsessed with the idea of the full potential of the human mind. She has also become enveloped in the idea that she must transcend the 7 sins of man to overcome thought itself. She believe that if she can she might be able to bring people back from the dead, though no one really pays that part of her any attention. Her therapists deal with that. It has also been noticed she only goes to school if she feels she has time. This squats to about twice a week, sometimes three.
Background
Mura lived with her family, including her mother, father, two brothers and grandparents. She lived an ordinary life and went to school like a normal person. She and her family were out on a special occasion to celebrate her older brothers 17 birthday, where he requested for them to go and see a play titled “The 8th Hermit”; a play based on a man descended from a long line of Hermits who all became well renowned theorists. During his expedition into his own mind, his family was killed in an accident when a man drove straight into his parents care. It was thought it was an act of murder, but nothing could be proven. The man lost his focus, and instead of continuing to become a Hermit he devoted his life to finding and killing the man who killed his parents. After finding him, the man proceeded to kill him and his whole family. Mura saw no more, as a group of men stood in different locations in the theatre stood and proceeded to shoot every person they saw before leaving and escaping. Mura was the sole survivor from her whole family.
Taken in as an orphan, she has had psychological problems and has had many different therapists. She has become slightly obsessed with the idea of the capability of the human mind, but also that she must overcome her mind in order to do something great. She decided that she would rise above the seven sins of man in order to transcend thought itself, but no one so far has given her any notice.
Powers
Card: IX - The Hermit Her ability has taken on the complete manifestation of one of her sole ideals; to transcend the 7 sins of man. Because of this she has decided that she must use these powers so she can one day use them to understand the sin itself, so that she may one day overcome them. Each sin is personified in it's own way.
Envy: Envy takes the form of a knife with a strange, winding blade. It can change its form to look like any other bladed weapon, and it moves almost like a snake. This shows her want for things others have. It can include their powers, their wealth, their family connection or others. Gluttony: Gluttony takes the form of a pistol that looks like whatever Mura is craving to eat. Be it a piece of cake or fast food, the weapons seems to be able to look like it. This shows her need to have, as well as her odd eating habits. Greed: Greed takes the form of that fires lookalikes of gemstones, coins, arcade tokens, balls of notes, poker chips and other. It tends to shape itself after the last thing Mura was greedy about. It shows her want for power and the want for her family to return to her. Lust: Lust has, oddly, taken the form of sword that can bend move almost like a whip. It is thought this is her inner need to control, to the point where she lusts for it. It may be linked to her brain in some way, since it is thought this weapon gives her pleasure when someone is struck. Pride: Pride takes the form of two large, black, curved blades connected to Mura's arms. These blades can be extended or retracted to different lengths. It usually symbolises Mura showing her power off. Sloth: Sloth becomes a strange looking gun which fires small mines out. These mines explode through proximity. This shows her laziness but also her capability to do things from afar. Wrath: Wrath becomes two blades with pistols as their hilts. It represents her inner anger, as well as the hate she shows to others. It may also show her capability for unconventional killing. The Sins Protection: This allows her to change any of her abilities into a shield. This renders that ability useless, and is only reversed when she next goes to sleep. It represents how lonely she felt after her family was killed.
Disadvantages: Mura can only have one of these abilities active at one time, and it takes her about 15 seconds to change between them. During this time she is rendered useless, so she must take cover whilst switching. As well if she changes an ability into her Sin Shield, she cannot use that ability again until she next falls asleep.
Skills
Mura is a natural inventor and strategist, capable of pulling unthinkable things together from ordinary items. She can observe situations and quickly come up with basic solutions to them, or even a full blown plan of action if given time. She seems to know her way around a basic firearm, but it is unknown why she does. It has been noted by her psychiatrists that it may have something to do with her families murder, even though she has trouble dealing with them. She has also shown she can handle herself in armed combat.
Weapons
She primarily uses a weapon called the "Phantom Flayer" is a set of two blades that can be joined, but when separated can be used as a single bladed knife and pistol. It is only useable when she is using her ability of "Wrath"
Equipment
She typically has a bag of school stuff, as well as a small scalpel for unknown reasons.
Name: Reika Kuroke Age: 17 School Year: Third Year Arcana Card:Card XV: The Devil Magic Color: Black with red outline.
Powers: Card XV - The Devil: By successfully parrying or blocking an oncoming attack, Reika can then inflict the same amount of damage or force right back at the enemy almost instantly. However, this ability can only work when defending against physical close-combat attacks, such as sword strikes. If one were to carelessly slash at a defensive Reika, a cut of similar proportion would immediately present itself on the enemy. Unfortunately, this unique power reverts Reika's fighting style to retain more defensive capabilities than offensive ones, forcing her to rely solely on counterattacks and first strikes.
Weapon: Reika's only weapons are her pair of clawed gauntlets and her increased, strength, speed, and stamina as a Magical Girl. One could even say her brutality in battle can be as sharp as a blade for she becomes silently ruthless in combat. She will not hesitate to slay her prey.
Personality: Outside of personal life, Reika is a powerful public figure and maintains that image rightly so in the presence of her peers. As Student President, it’s quite obvious that she possess excellent public speaking skills and an ability to run entire operations to their course. As such, she’s often been called crazy for even accepting the job in the first place due to the role’s many responsibilities and duties.
Though closer inspection would reveal the façade Reika puts on for the people around her. Dig a little deeper, and one would find a girl brimming with apathy for others and has a tendency to wander alone. She’s not depressed and she’s not anti-social, but she does prefer to not be in the center of bustling activity. As Student President, the irony is obvious to see.
Work as Student President and her own real lack of caring have taken away many chances to actively integrate with those among herself, and she will often politely decline gatherings and parties hosted by other members of the Student Council. But if, by chance, she does form a rare bond with another, then she will do all things in her power to keep said bond and never let it sever.
Bio: A girl who became a Magical Girl some time ago. Despite being quite popular at her attending school as the Student Council President, she has kept her identity as a denizen of magic a secret from mostly everyone else. Reika doesn’t usually use her authority as Student President to really do much of anything unfortunately.
The girl is near apathetic to events around her, only stepping in when she’s required to such as disciplinary actions amongst the students. Even so, she’s gathered a following of some kind from within the school, mainly cause of her looks. As such, she’s been labeled as the “Most Attractive Girl in School”. She is also “The School’s Coldest”.
"I don't really want to be a hero... Not that I can't be one."
Name
"Kabeyama Chikage"
Age
"15"
School Year
"Second year"
Height
"152cm"
Weight
"68kg"
Magic Color
"Yellow"
Appearance
"Chikage's most notable features are her eyes and hair: she is a natural red head (Her father share the same hue as she does) though her golden eyes are most notably odd, as no one in her family has every had such traits. Aside from that, Chikage bashfully hides the fact that she has a very muscular and well toned body: she often helps her family's logging business allowing her to work up the muscles, as well as short-lived career as a dancer and her current career in women's wrestling. When it comes to outfits Chikage is fine simply with her school uniform, but otherwise dresses appropriately for the situation. Often she would wear clothing that are not form fitting, or at least could hide her figure. The only time she wouldn't is when she's working as a wrestler, and that's assuming that no one who knows her sees her. Because she's still a newbie she doesn't have a wrestling uniform, and instead change to a simple body tights."
When transformed Chikage is notably taller (201cm) with grey hair instead of her usual red. Her body is also more mature. Her hair is always short in this form, but changes back to whatever length it was before when she isn't transformed. Her skin is also tanner for some reason. Lastly and perhaps only unique to her, scars Chikage gets in this forms remain in this form, but do not show in her normal form. Additional scars or wounds she would have gotten in her normal form also disappears quickly, but reveal themselves when she's using this one.
Personality
"If Chikage had to describe herself, she would say that she is boring, fairly lazy, and only works when one of the motivations is "Failure". There is some truth in it: Chikage has no greater aspirations in her life and thus has no drive or ambition to do anything. She's fairly easy to please and doesn't require anything exotic or extreme. It's only when her boring and easy life may be compromised would she find the strength within herself to go above and beyond her ability, and only long enough to correct the balance.
That being said, Chikage does have some hobbies that makes her "interesting", however even those are just excuses for her to entertain her time. However deeper down, Chikage does wish for more in her life. Growing up on her brother's mangas and stories, she shares his interest in "Doing good in the world", though she isn't certain she's willing to go to the same lengths as he is. Chikage wants to see herself as some sort of badass hero who can live a normal life regularly, but can also stop trouble when she's around. She also wants to be able to give back to her family, friends, and her community, however she can. She isn't dedicated to the idea of being a hero, but she certainly wouldn't mind having the ability to fulfill the role of one.
Chikage however is also very apathetic and cynical. She hasn't quite given up on the world, but she knows that for all the light in the world, there will always be shadows where evil will grow. At her worse, she'd admit that she thinks that the world is already Hell; everyone simply just tries making a living in it. Chikage's apathy allows her to continue her life and routine without really changing herself, even in the face of "Life-changing" situations. On one hand it allows her to keep her cool in most situations, but on the other hand she isn't in any hurry to try to fix it either."
Background
"Chikage is the youngest child of three, and the only daughter of a family of loggers. They are actually quite a wealthy family, one who owns land around a mountain where they grow and sell lumber. Chikage's father is actually a third-generation Japanese-American, who moved back to Japan to inherit the family business. Thanks to his time in America, Chikage's father has quite a different mindset from the usual natives, which helped shape Chikage's life. For starters, she was instilled with her father's sense of "Equality": That you'll be judged by what you can do, rather than who you are. For her, this meant that even if she was a girl, she was to be treated the same way as her sons were, and expected to compete equally to them. That's not to say that she couldn't exploit this and make her brothers do "Girly" things like chores and cooking.
As far as Chikage's childhood goes, hers was fairly standard beyond a few unique occasions. Despite her strange appearance she was never really picked on by others for her hair or eyes, and she generally got along with most students. She proved both her gentleness by gaining a few crushes, but also her assertiveness for always standing up against bullies and gossips. Chikage was seen as mildly confrontational in her youth, but ultimately it just served to show that she wasn't one who was willing to be stepped on.
But her plain youth also fueled a sense of boredom in Chikage. There was no trauma, no cause, no real issue in her life that would make long-lasting harm to her body or psyche. She was simply... Normal. Because of her relative normalcy, she tries to do things differently to spice up her life. At first it was just reading her brother's mangas, most which belonged to the eldest. She read stories of heroic adventures and using one's unique abilities or skills to change the world. Things that Chikage hoped to do, but never found the confidence or talent to preform herself. Chikage is also going through a slight rebellious phase, culturally that is: Aside from mangas she largely rejects mainstream Japanese music for American music: Rap, Hip-Hop, and various instrumentals from rock and jazz. She wanted to figure out a way to be "Different". She wanted to feel like she really could stick out and be memorable."
Powers
Card: XX - Judgement "Judgement is the culmination of decisions. Once Judgement is made, the only thing left to do is execute it. When Chikage uses the power of Judgement she can "Smite" her foe: She chooses a single target of her Judgement and against that one opponent she gains additional bonuses. Her attacks are more effective and their attacks against her are weaker. When fighting against that foe Chikage's own abilities are also bolstered, allowing her to better execute her Smite against them. Occasionally she may even obtain a new power to use against them, such as flight. However Chikage can only chose one target for her Smite each time she transforms, and cannot change the target or use her smite again until she does another transforms."
Skills
"One of Chikage's most proud skills is her strength: she's been logging since she was eight years old and her body proves it. She uses her strength in wrestling as well: what she lacks in skills she makes up for with sheer raw power. Chikage has a lot of stamina to allow her to work long and work hard, though most of her conditioning is in endurance and strength. She lacks agility and fineness, preferring to simply solve issues by applying as much force as she can. Chikage is an amateur wrestler, though she does know a few "practical" skills for self-defense in the forms of joint-locks, momentum control, and pins. Chikage also knows how to use her strength effectively: while she's no martial artist she knows how to throw a punch and where it'll be most effective. She also has a decency amount of accuracy at throwing objects, though she's has a certain affinity for rocks.
Outside of physical skills Chikage is also capable of doing a wide array of vocal impressions. As long as she doesn't have to do anything too straining such as singing or shouting, she could emulate other people's voices quite easily. All she needs to do is listen to them talk so she could understand their tone and accents. Chikage is also very skilled at reading quickly, at odd angles, or from a far distance, as well as writing and typing in a flash. She competed in NaNoWriMo and finished a roughly 50,000 worded novel in ten hours, all (messily) hand written. Chikage also has a keen tongue and is able to discern taste and flavors with astute memory if she had them before, though this is a double-edge sword as some food has too much flavor for her taste.
Lastly, Chikage is the undisputed master of the prize grabbing machines. Not only will she always get something each time she plays, she has the skills to get things that would be practically impossible to obtain, such as prizes buried underneath other prizes, or more than one prize at a time. Many suspect magic, and Chikage wouldn't disagree."
Weapons
"Chikage neither owns or carries weapons, though she's quite capable of improvising on the fly. She prefers simple and sturdy weapons like rods, staffs, or clubs. If all else fails, she could just punch someone. While she's transformed she gains a bodysuit adorned with spikes for extra damage. Her bodysuit is also rather durable allowing Chikage to use her limbs as bludgeons."
Equipment
"Chikage carries most of her belongings in what she calls her "Bag of Holding", which is basically a laptop bag. It contains most of her school supplies including said laptop. Additionally, if she is wearing long sleeves she also has armbands where she would tuck her cellphone and wallet into (not in the same armband of course). One of her armbands even allows her to use her phone normally while it's tucked in, which she refers to as her "Pipboy"."
Other
"Chikage has two older brothers, one who is 17 and the other who is 20. Her eldest brother left Japan to serve as a volunteer worker somewhere in Africa, while her older brother goes to her school. He's something of a delinquent and does her best to stay out of his way, though he has a somewhat protective possessiveness over her. Chikage's mother and father mainly work at the logging company, with his mother organizing paperwork and administration while her father is a CEO, though he is more than willing to do the hard work himself. Chikage has a black pet cat name Train who often follows her to school."
Personality Chiharu is a somewhat shy and awkward girl, who feels as if she totally lacks any kind of ability to help others. Indeed, who would want help from a short, weak girl like her? They're better off with just about anyone else, as far as Chiharu is concerned. There's no point in her even trying. Chiharu has a severe lack of confidence in herself, and believes herself to be someone fully without any kind of inner strength or resolve. And yet, she doesn't want to see people suffer or get hurt. But there isn't anything she thinks she can do about that. She's nervous around new people and easily frightened, and yet Chiharu wants, deep down, in spite of her doubts, to be able to help people. But someone like her, someone as useless as she believes herself to be, couldn't possibly help anyone, could they? Chiharu isn't without friends, and those who are close to her are among the only people she doesn't feel some level of nervousness around. She wants to be more friendly, but struggles to talk to new people.
Background Chiharu is the youngest child of the Yukimura family. She's seen her older siblings, her brother Daisuke and her sister Sumire, excel in sports and academics, but never found anything that she was able to do. She wanted to help people, but failed. She tried to protect a friend from bullying, but simply ended up as a target of bullying herself, her shy nature attacked again and again, causing her to withdraw during elementary school. She was not friendless, but she was harassed almost constantly for attempting to stand up for her friend. This faltered as Chiharu got older, and soon the bullying ceased, but she now held the belief that she had only served to worsen the situation. How could she possibly help anyone after that?
Powers
Card: VIII - |Strength| The Major Arcana |Strength| grants Chiharu a tremendous amount of physical power. Concrete shatters under her fists, rocks break from the impacts of her kicks, and if she lands hard enough she can shatter the ground beneath her. Her durability increases as well, allowing her to take hits with much greater ease then she would in her civilian form. This power is based off of strength itself, which Chiharu believes is strength granted to her by the Major Arcana itself. After all, she has no inner strength, right? It must be granted by the card. The fact that she has such an increase in power does boost her confidence for the duration of her transformation at least. She can help people now, Chiharu feels like she actually has some use. Finally, she can also generate orbs of magical energy that currently seem pretty useless, simply floating near her.
Skills Chiharu isn't very athletic in her civilian form, and doesn't do particularly well academically. She doesn't feel she has any skills of note... unless you talk to her about baking or hotblooded anime characters.
Weapons Chiharu gains a pair of gauntlets, |Jarngreipr|. They are blue and bulky, the wrist guards composed of interlocking plates. These plates open to allow magical energy to erupt out, allowing Chiharu to supercharge her punches or light the gauntlets on "fire" with magical energy.
Personality: Quiet and reserved, Mizuki has a habit of blending into the crowd; not that it's intentional, it's just that she never really says or does anything to stand out. Despite being smart, she finds it hard to get motivated, and if you manage to get more than a few words out of her it becomes clear that she's kind of... Bored. Eternally, perpetually bored. Everyday life just doesn't seem to interest her in the slightest, yet she still carries on as best she can whilst wishing there was something more exciting, more interesting, more fantastic. She seems to pick up hobbies on a whim and discard them just as quickly, unable to keep interest in such uninteresting pursuits (although sometimes this is just an excuse to hide the fact that she just wasn't very good at her new hobby). However, once she gets her magical girl powers, the shy, quiet, perpetually unmotivated Mizuki might make a rather startling change...
Background: Average. Ordinary. Boring. That's how she'd describe it, at least. Mizuki's life has been completely without any major incident... And it bores her so very much. Her family were regular, caring, and a bit dull. She does kind of average at school, although if she actually asserted herself maybe she'd do better. She doesn't have many friends, and those she does have aren't really that close. Really, she just finds everyday life to be... Boring, tedious and just plain dull. She'd give anything for a change, really. Anything.
Powers:
Card: The Moon (XVIII) - Representing creativity, imagination and illusion, The Moon arcana allows Mizuki to create objects of hard light. Technically, this is limited solely to her own imagination, but due to going through a creative block lately (as well as not being very physically gifted) she tends to use it for two things: the "wings" that allow her to gently float a few feet off the ground, and lasers. Lots and lots of lasers. She needs to concentrate in order to maintain more complex creations, and if her concentration if broken even a little such constructs will quickly fade and dissapate.
Skills: Mizuki is no athelete; in fact her physical capabilities are actually slightly negligable. She tires out pretty quickly when she exerts herself physically, and can't take a punch. At all. She's pretty good at any subject that requires creativity, however, such as writing, art and music.
Weapons: Mizuki possesses no specific weaponry as her magical girl powers allow her to create any she wishes. Of course, she rarely makes any actual weaponry due to being physically weak.
Equipment: Nothing much more than her clothes, her glasses, her purse and a smartphone, really.
Owari is an actress and a singer and like many people think, she is kinda a diva who likes to be at the center of attention when it comes to certain things, and like many celebs she wishes to be the most popular and known by many people, Owari isn't above abusing her celeb position to get her own way or free stuff like many other celebs would do in her position, but unlike a couple of major celeberities shes actually pretty smart and cunning.
But under her diva like persona, Owari seems to have an almost Death seeker or Doom seeker like personality, she secretly doesn't care about her own life being taken nor does she care about any of her fan boys or Fan girls that fawn over her, she has absolute disregard for nearly all human life. But there is one person that Owari cares about and that's Chikaze Akane
Owari's care for Chikaze shifts between loving and wanting to destroy her sense of justice and turn her into corruption, to having an almost unnatural love for the girl and sometimes feels confused about what she wants to do with her, and her personas even mix with her wants for Chikaze almost making her truly become the persona that she made to trick everyone in the first place, some times when shes around Chikaze her heart begins to flutter as if she has a crush on the girl.
She supports the girls in many ways than one with information gathering skills and connections she has with her famous notoriety, she doesn't want to rightly end their girl's goals but and would help them to nearly no end, but she follows the way of her card Death, shes willing to cause the end of things knowing that all things knowing that even the good and bad come to an end, hard or easy.
Background
Owari's background changes each time shes asked where she came from each time being odder or just plain crazy. But Owari is widely known by many people to as both a singer and a b-list teen actor in several movies, Owari is a singer for a large club that has an Egyptian theme following after her after she suggested it to the club's owner, ever since she dragged in money for the club with her siren like singing.
While Owari was becoming a rising star she gotten into a major accident, she and several other people were trapped in the wilderness after her train derailed, she was around numerous corpses and trapped inside of the train car for days before help arrived. The whole time she was in the car she had a mental break down and a couple broken bones, it was weeks before she was found, Owari survived by drinking the blood from dead and eating the corpses till she was found by a rescue crew, when they found her she looked nearly feral but she was okay.
The second she gotten back to society she seeming went back to her old life being a singer and actor, but she also started up a charity blood drive, but the blood drive is just a way for her to get easy blood from people with trouble, most people don't even realize it nor do the other girls that she work with.
Powers
Death(XIII) Owari has several abilities due to her Card.
Skeleton posse: one of her first abilities are summoning a group of skeletons to help her in combat or to just her bidding, they are like free servants that don't give lip or question her orders, it's the best of both servants and combat distractions for enemies.
Kiss of death: Owari can give a person a bad hicky or just straight up bite someone for a couple seconds and she could drain them of their blood, well not drain, but more like get a mouth full before the victim gets dizzy and passes out and die, but in most cases they just die after Owari had her fill.
Death fog: Owari releases a dark heavy smoke like fog that's dense enough to reduce someone's visibility to just 5 inches, the fog doesn't physically harm people, but it's used to either blind enemies or used to escape from dangers
Skills
Adapt Singer Adapt Actor Experienced Swordsmen Great information gatherer
Personality: Because of the magic of the Sun card she recived, Nellphaline has accuired a second soul that prefers to go by the name of Saryn, she acts as the eclipse to Nelly’s bright and sunny disposition. Nelly can be best described as the warmth people want to feel when they're down, in the form of a hug or just general acts of kindness, if someone needs something and Nelly has it she’s more than willing to share even if she doesn’t have it she’ll attempt to go out and search for it. Always a cheerful optimist working through depression, loneliness and all of life's problems with a ‘glass half full’ kind of fashion in a way that almost feels outright obnoxious.
Saryn is a different story from the regular Nelly but unless a person has spent a good amount of time with both one wouldn’t notice the change. Sayrn mimics Nelly’s personality almost flawlessly the only real change is the thing that motivates her, while the real Nelly will help out of kindness Sayrn on the other hand seeks reward. On the outside Saryn copies Nelly on the inside she is easily irritated by the problems of others and can come across as extremely loathing to her peers.
Nelly and Saryn will swap places with one another at random intervals, usually if one or the other falls asleep, Saryn is most likely to step in if Nelly isn’t emotionally capable of handling the situation if the glass is completely empty for whatever reason. Sayrn will sometimes release her dominance over the body out of convenience.
Nelly and Saryn will swap places with one another at random intervals, usually if one or the other falls asleep, Saryn is most likely to step in if Nelly isn’t emotionally capable of handling the situation, if the glass is completely empty for whatever reason. Sayrn will sometimes release her dominance over the body out of convenience.
Background:
It’s completely unclear who exactly was the original personality, because Nelly’s name is similar to the name given to the body born it’s usually just easier to assume Nelly came first. The name Nellphaline wasn’t given to her by her birthmother as she abandoned the baby in a basket somewhere in the middle of the street, a rather unlucky beginning for a child who was unwillingly brought into this world. Fortune would smile on the infant when she was picked up by a young woman who adopted the child, gave her a house and food even a name albeit a very unorthodox name.
Growing up was decent enough her mom wasn’t the richest person in the world, but she was a hard worker and very loving, Nellphaline who didn’t know this woman wasn’t actually her mom looked up to her like a child would its parent and learned from her. Her mom always strives to be more than she was the day before, getting up early every morning and attempted to better herself and become a good role model for her adoptive daughter this kind and caring approach to child raising laid the foundation for the personality known now as Nelly, but her mostly self-motivated reward driven approach to life also helped bring Sayrn into the world however both were still apart of one whole.
The split between Nelly and Sayrn didn’t actually happen until their mom took deathly ill and Nellphaline was taken away as she wasn’t seen fit to take care of a child anymore. Now that she was away from her parent and living in an orphanage was very lonely, her kind personality was often times taken advantage of by the other kids so she would feel used or abandoned when lying in bed at night hoping her mother would get better; it was on such a night that Nellphaline’s psyche split in two giving birth to Nelly and Sayrn on one way she would never be lonely again and Sayrn could take care of the harder things while Nelly continued to strive for a brighter future in peace while maintaining her innocence.
Powers Card: XVII – The Sun (Right-side up is Nelly, Upside-down is Saryn) the constant flipping and rotation of the card changes depending on the personality that is dominant at the time and because of this her skills take on different yet similar effects. Being both the savior and the taker they can be a truly helpful asset when used properly.
Aura of Preservation / Vampire Link: When Nelly is in control she passively has a warm presence that protects and rejuvenates her friends and allies, healing minor wounds, restoring stamina and giving an overall sense of comfort. The shield will absorb a good amount of incoming damage and transfer that energy to become a slightly stronger shield, however if those shields were to break all damage received is reflected upon Nelly while her allies remain untouched.
Saryn isn’t as giving as Nelly is and it shows with this skill she dubed the Vampire linked, when she makes direct physical contact with an enemy or ally she creates a magical link being herself and them. During regular intervals Saryn will absorb health and energy from the afflicted victim but if shes connected to a friend or ally the drain has a cap and will sever itself from said friend. When the link is completed Saryn will receive a stronger shield than Nelly but only to herself that will heal her body faster as well as transfer all damage dealt to her onto the linked target unless its an ally in which case it will slightly buff them making them physically stronger.
Illumination / Fire of creation: Nelly’s illumination shines brilliantly through even the deepest darkness, lighting the way and even canceling out most minor illusions granting ‘true sight’ to allies around her, the initial wave can even exorcise lesser demons. The true sight only lasts for five minutes while the light can last as long as Nelly needs it.
Saryn possess the holy white flame that can has the potential to purge evil in just about any form it exists in however Saryn can not control it and her own personality can actually taint the fire turning it into a Blighted flame something that can harm herself, friends and foes alike; when this starts to happen Nelly will more that likely force a switch to cancel the ability out herself.
Skills: Nelly is an amazing cook a little of her warmth and love can be felt throughout a person’s body in every bite she loves to sew and knit creating great looking cosplay costumes from little to nothing. Sayrn can be seductive and manipulative for her age the silver tongue she possesses has gotten her way on many occasions.
Weapons: Nelly can summon a silver bell that blesses all allies around her in need making them faster, stronger and more resilient, all enemies in the nearby area are slowed greatly. This blessing runs out very quickly and the weapons ability can only be used three times a day.
Sayrn has her own weapon where she can summon a chain scythe where the other end contains a lantern, the chain itself can be extended through magic and the scythe itself acts as an extension for her Link ability, the lantern helps her control the holy fire but costs a lot more mana to maintain.
Equipment: None
Other: If Nelly and Saryn switch in the middle of a fight while one of their abilities is active it will remain active for three minutes and stack on the other personalities current abilities allowing Vampire link and Aura of Preservation to be combined for a short time.
School Year: Third Year Junior High(or is it First Year Highschool?)
Height: 5’ 3
Weight: 47kg
Magic Color: White
Normal Appearance: If not in a school uniform, Shiko would usually wear a simple sundress, her dainty body and light frame causing many to follow from a distance, as if afraid of breaking her the moment they touch her. While still a junior high student, her body has hints of a womanly charm, evident if you ever grabbed the budding fle*writer is knocked out*, attracting love interests from both genders oddly enough. When in uniform or a more formal dress, she exudes an aura of a high-class lady, yet with the same calming feel around her.
Personality: Quiet, calm, and serene pretty much sums up Shiko rather nicely. However, calm and quiet, does not mean she will shy away from others. Quite the opposite, as many seem to be drawn towards her. Her oujo-sama like behavior, along with her smooth actions has caused quite a large number of fans to surround her within her school, of either gender.
Many would tell you that Shiko is rather reliable, seemingly older than she appears due to her mannerism and thoughts, withholding from picking any sides, and in generally settling down anyone in the surroundings. But, those close to her will tell you that she walks on a precarious line between two edges.
Despite not being influenced by emotions too much, it doesn't mean she denies her emotions. Rather, she treats everything in moderation. A little bit of everything, so to speak.
It is only a rumor, but it seems that Shiko swings both ways.
Background: Born in a wealthy but somewhat old style family, Nadeshiko. However, she was brought up with the expectations to be the catalyst of peace between two family-run businesses, by being married in with the boy of the other family. Otherwise, her life was pretty normal. In school, Shiko was both bright and popular, garnering attention from most of the boys and quite a number of girls as well, while keeping a smiling face at her arranged fiancé's words of claiming she was his.
Just about any arguments that occurred, or fights that broke out, would be calmed down easily with gentle yet understanding words. This was probably the main reason behind why she was voted to be on the student council, although she barely manage to lower it to vice-president.
Powers Card: XIV – Temperence Her powers is extremely varied and versatile, but have the same common point of counters and balancing.
Perfect Counterbalance: Any MATERIAL/PHYSICAL type only attacks will be perfectly countered by the direct opposite of attack. I've shard thrown at her will be countered by flames, earth will be countered through disappearance of kinetic energy. Basically, any attack that could physically hit, is blocked. However, this does not work on attacks she has not noticed, nor does it work on more supernatural type powers(mental/immaterial) Ambushes/sneak attacks are the perfect counters for this power. Another problem is that this is unable to harm anyone. All it does really, is nullify an attack.
Wings of Liberty/Chains of Oppression: This is technically a two part power. While the actual useful portion is the Wings of Liberty, that can not be done without first utilizing Chains of Oppression. Think of it similar to recharging. Forming white wings around Shiko, they allow her to fly, or protect herself by wrapping herself with them, or fire white feathers from them. Meanwhile, the chains are....problematic. They cause manacles and chains to shackle her tightly. However, while heavy, the chains are capable of taking an absurd amount of damage. So while she can't break them, she can use them to block.
The amount of time she stays in Chains, is the amount of time she can use her wings. Using her wings past that, would forcefully put her into Chains for double the overtime, and without the ability to cancel it before the time's up. While troublesome, she can 'stock up' on usage.
Cycled Recovery: A painful yet viable method of 'healing'. However, instead of actually healing, all it does is move the location of the injury. Whether from one part of the body to another, or from one person to another willing person. This does not affect unwilling people however, which prevents it from being an offensive power.
Reverse Fall: The main method of attacking, except yet again with its bothersome conditions. It creates a rifle with an intricate bayonet attached to it, however the sharpness of the blade and the power behind each bullet is dictated by how lethal the last attack that was sent her way was. By itself, the blade can barely cut butter, and the gun no more dangerous than an airsoft rifle.
Skills: Musical based, especially singing, dancing, and playing the violin.
Weapons: Asides from Reverse Fall, Shiko does not have any weapons(excluding her clipboard/pen)
Equipment: As a vice-president, Shiko carries around a clipboard and pen constantly, alongside usual student carry-on like cellphones, etc.