Abstract: An investigator of mysteries and impossibilities.
Detail: Self-proclaimed number one solver of mysteries Lux carries a leather-bound casebook with her at all times. Recorded within, in wispy but surprisingly neat handwriting, are the mysteries that she has solved (marked with a happy golden star) and the mysteries that remain (marked with a sad Lux doodle).
Among the few cases that are frowning at her are:
Case 0: The Soulbroken Brother When she was a child, Lux tailed after her older brother like she was his shadow. Lux, who grew tired of the sameness of everyday life too quickly, turned to him for something new and different. And every time, he delivered. Once, they journeyed through the deepest part of the forest in search of a missing Royal relic (which they never found, but she got this nice star pendent for their trouble!). And another time, they climbed to the highest point of the city and watched the walls for the Phantom Traveller, said to appear only when there is no moon to light the night sky (she swore she saw its silhouette!). When their father was in one of his rare good days and he gave her brother coins instead of bruises, they would go to the recently renamed Sweeney's to solve the dessert mystery.
But sometimes, her brother didn't need to take her anywhere at all! He could make the peaceful city of Enn come alive with stories filled with impossible magic and impossible circumstances. He could talk about the world beyond the wall like he's seen it with his own eyes. He could point at the stars in the sky and tell her what they say about her future. Thanks to him, Lux easily became enamored with the impossible world and longed to unravel its mysteries. They'd always talked about leaving the city, but there were loose ends to tie up, her brother would say.
When she turned seven, they finished all their Travelling preparations.
When she turned seven and three days, her brother broke.
He returned from his final provision trip with a strange look in his eyes and an even stranger smile on his face. Without explanation, he claimed to no longer want to leave the city and tossed aside the rucksack they had worked hard to fill up. From then on, he was no longer the brother she knew. No more stories or mysteries or fortune-telling stars. Just a silent, listless brother who stared past the tall walls of Enn.
Case 19: The Marquis’ Death
Case 28: The Forest Spirit
Case 53: The Shadow on the Roof
Case 99: The Masked Traveller A decade has passed and her first and most important case remain unsolved. She has pored through every book, consulted with healers and herbalists and doctors, begged the stars for answers, all to no avail.
It was only when the masked Traveller came with a mysterious mission that Lux became positive that the cure for her brother would not be found in Enn. Hadn't her brother been telling her this whole time? He stared past the walls, to the world beyond. Perhaps it was there that she could find a way to return him to his normal self.
Well here it is, feels a bit rough and I'll be honest I got no idea how people train to become engineers in Renaissance times. Still I'm pretty happy with how this turned out.
Sharie Evered
~An unorthodox militia engineer and rifleman.~
Details:Sharie had always been an odd one even from a young age, always slogging through refuse with a claim to be hunting for treasures which was all well and fine for a child, yet Sharie is a girl. Her tomboyish ways had always been an area of concern for her parents, who were unlanded nobles with prestige only in name, and well Sharie's behavior only made matters worse. She wasn't a problem child by any means, really she was a well-behaved girl as one can expect, but not be acting as proper lady was problematic, not to mention also a source of embarrassment. Eventually Sharie was left out of higher social life all together, she being more or less a hidden member of her family.
Things continued like this for a while until enter Vincent Martell, he was a beast of a man who towered over most men and had the muscles of a bull, however he certainly didn't have the intelligence of one. It was after a period of time of observing Sharie and her many urban explorations that he approached her father with a proposition, that Sharie would become an apprentice at Vincent's workshop. Of course her father refused without hesitation, a girl much less his own daughter taking such a masculine occupation? He wouldn't have that. Respectfully Vincent accepted the patriarch's decision, but he wasn't done. Day after day, and time after time Vincent continued to plead his case, saying that Sharie has the right aptitude to prevent her from reaching her potential would be irresponsible. Her father caved on Vincent's ninetieth visit.
Sharie's teenage and early adult years were spent in a fiery foundry, to eventually come out as a worthy engineer. Vincent himself was her teacher and master, but that goes without saying. From the simple machines to the basics of physics it was during this time Sharie learned much about her new craft, and after which became a journeyman, although because she couldn't start her own shop she needed to find work somewhere else. As luck would have it she was quickly employed by the city militia, walls required to be maintained and renovated, for that they needed they needed the right people. People like Sharie.
She was given a musket and admittedly minimal training on how to actually use it, even if she was employed as an engineer she was also a member of the militia, while it wasn't quite what she signed up for she didn't complain anyway. It was a few days ago from the current day that she noticed the Traveler requirement poster, and there was something about the prospect of traveling to another city that appealed to her. She decided it wouldn't hurt to at least show up, after all she could probably back out if needed.
@Damiann47 She's cool, but I'm not sure about the word "engineer" either. x3 Maybe inventor? Enn has no engines whatsoever, but maybe DaVinci-esque inventions and some novelty steam-powered toys. Perhaps she makes weird and unique machines that the city isn't quite sure what to do with? ;)
I think I should remove the Steampunk tag, it's just causing confusion for everyone so far. XD
@Damiann47 She's cool, but I'm not sure about the word "engineer" either. x3 Maybe inventor? Enn has no engines whatsoever, but maybe DaVinci-esque inventions and some novelty steam-powered toys. Perhaps she makes weird and unique machines that the city isn't quite sure what to do with? ;)
I think I should remove the Steampunk tag, it's just causing confusion for everyone so far. XD
Nope not like modern engineers, but more like say an architect. Like the stuff she deals with is uh, more primitive? Dealing more with simple machines, like pules and levers. It's kinda hard to describe I guess, maybe think like a medieval siege engineer but a lot less destruction and more creation.
Nope not like modern engineers, but more like say an architect. Like the stuff she deals with is uh, more primitive? Dealing more with simple machines, like pules and levers. It's kinda hard to describe I guess, maybe think like a medieval siege engineer but a lot less destruction and more creation.
Ooohhh I like it! Yeah I don't know another word for that -- engineer it is. Cool!
Kelsier was born to a Traveler, named Sigil and a courtesan named Seria. Not the most dignified parents to have, but he is proud of his heritage anyways. His mother had a drunkered husband who aquired a large debt and died in a street brawl, leaving her to be taken as compensation to pay his debt off. His parents met, one rainy, miserable day as the both tried to find shelter from the pouring rain. The closest spot was under a small bridge, so they both went under. They got to talking, and to pass the time, he astounded her with stories of his many travels and adventures. He made her happy like no one ever had. When the rain stopped, they went their separate ways. For the rest of the day, she could stop thinking about the dashing, hansome man with his quick wit and mischievous smile. The next day, she was taking a walk and found that here feet (and heart) has led her back to the bridge. She foolishly looked around and waited for awhile to see if she could find him again, be he was not there. She was just about to leave, when she heard someone call her name. She turned and there he was. Her heart lept with joy, though she did not know why.
They spent the afternoon wandering around an talking more, getting to know each other. When evening came, and she had to go, they promised to meet on the bridge again. They did and this pattern continued for a week. Seven days later, they met again but she suddenly thought that if he found out what she was, he would be disgusted and hate her. Try as she might, she couldn't keep that thought out of her head. He sensed something was wrong, but he held his peace, hoping she would come out with whatever it was. Seria's anxiety grew and grew until she couldn't stand it. She shouted something half-nonsense and flead with tears in her eyes. That night, while she was at work, she got a request. She had long since hardend herself to what she had to do. But she had a surprise, in the room was none other than Sigil! Confused, she just stared at him. He chucked and explained that he had known for awhile when he had started asking around about her. He handed her a small bunch of flowers that were a gift he was planning to give her. They sat, talked and laughed and enjoyed each other's company until he had to leave.
The next day the met by the bridge again but this time, it was Sigil who seemed worried. Their time together ended with a sunset on a hill. There, he explained that he felt he had been in one place for too long and he wanted to go back to Traveling. She understood, but she asked him to keep her company before he left. They did and in the morning, he left with a short farwell.
Three months later, she found she was pregnant. Three more months later, and she bore Kelsier. She immediately knew that he was Sigil's with the intuition that only mothers know. This was confermed as the boy grew and resembled Sigil greatly in both looks and personality. As Kelsier grew older, Seria fell ill. To support them both, he did whatever he could to earn money, every disgusting, embarrassing, undignified job that no one else wanted to do. He even, in desperate times, became a thief and stole what they needed. By sixteen, his body was sharp and his mind far sharper. He had also started to show a wanderlust and he often dreamed about what lay outside the wall. One day, he saw a recruitment notace for the Enn Guard, trained soldiers to protect the people from threats both inside and out...or so they wanted the people to believe, the truth was, most of them were merely spoiled noblemen's sons who were pressied into servace or unwilling pesents who wanted the money more so than the work. So most of them were untrained, unwilling or surly. Not Kelsier, though. He worked at his job and did well, showing promise with the sword and spear and and a natural at hunting down and apprehending criminals. He spent five years like this, climbing the ranks to a full Captain. His odd, high quality sword was made infamous by its looks and sharpness. It was a gift, sent to him by a different Traveler on his sixteeth birthday. It bore a note that read:
"Son, I have heard that you have grown into a fine young man and am told that you are the spitting image of me. I know that if this is true, you will one day feel the call to Travel, like I have. This may be too big for you now, but if you do answer the Call, you will need this to protect yourself with. I wish that I could have seen you grow up and one day hope that I will see to see you.
May the road rise up to meet you. May the wind always be at your back. May the sun shine warm upon your face, and rains fall soft upon your fields. And until we meet again, May God hold you in the palm of His hand.
-Your Father, Sigil
Now, Kelsier is twenty-one and he feels trapped, suffocated, and bored behind the walls. Old streets are too well traveled, the routine, too well established. He once again has turned his eyes outward, to the great unknown. His chance came when he spotted a mysterious request, posted by a Traveler...
If 19 characters is too many for a sensible group, would it be too much to have two games running in parallel? They would be kindof like AUs to each other, with half of the characters in each. Both sets can move through the adventure with less congestion, and pretty much ignore that the other one exists.
it's your own fault really. you made your rp too interesting.
I know, I should be ashamed. XD
@Crimson Raven Looks cool! Just wanna make absolutely sure, though -- that sword is nothing special. ;)
If 19 characters is too many for a sensible group, would it be too much to have two games running in parallel? They would be kindof like AUs to each other, with half of the characters in each. Both sets can move through the adventure with less congestion, and pretty much ignore that the other one exists.
I actually considered that for a bit, but I've never attempted it. I mean, I'm sure it would work. The one thing I'm afraid of is if one RP dies and the other one keeps going, any characters left in the dying one can't really hop over to the one that's still running. The same if a player finds they'd rather be in the other one after all. I definitely plan to split you all into manageable groups from the getgo, at least. I think I have a plan. I think.
ARE THERE ANY MORE SHEETS IN THE WORKS? SPEAK NOW OR NO CAKE!
Hmm, ok -- you two will round out the number to a nice 21. I'll save your spots and get everyone else moving, since @needlingAsklepios was last seen 3 hours ago. ;) Looking forward to those CS-es whenever they're ready! :D
This is very important and very serious so pay close attention! At the end of this post is a list of approved characters. If your character is approved, follow these instructions carefully:
Go back to your CS post, copy the whole CS, and then paste it as a new reply under the Characters tab. Do not use hiders. This is a selfish request by me; I often need to quickly skim lots of sheets at once. A hider-free Characters tab makes Mokley a happy panda!
After you have successfully posted your shiny approved CS under the Characters tab without hiders -- because you're an amazing and awesome person who follows instructions -- please complete the following survey and post your answers here in the OOC:
What is your usual posting speed?
AT THE SPEED OF LIGHT!
Once a day.
A few times a week.
Once a week.
I try to post when I can but life happens, y'know?
Molasses. But my posts are AWESOME.
Choose one:
Sword
Shield
Bandage
Seed
Crown
Wand
Book
Dragons or kittens?
Name a vegetable.
Thus concludes the short survey. Thank you for participating.
A FRIENDLY NOTE FROM YOUR NEIGHBORHOOD GM
There are a lot of characters here, and I'm sure most of us realize the potential chaos this fact might pose. Just before the RP begins I'm going to separate you all into smaller groups -- more details on that later. I promise to read everything everyone writes, but I can't promise I will personally acknowledge every character at every GM post. I wish I could, but I'm sure you don't want to read a wall of text either. ;) I trust you guys to interact with and support each other's characters -- or antagonize them, whichever you do best. I want everyone to feel included and like they're contributing to the story, but I'll need your help.
CHARACTERS WHO HAVE ACHIEVED APPROVAL
Emma Sommers, a plucky, easygoing botanist and expert healer with a dark secret.
Excellent motivation behind the character -- and the first of at least two appearances by mysterious hooded people. I adore dark secrets.
Alexander (Alex) Haile, a jokester militiaman with a habit of troublemaking and a drive for adventure.
We can definitely use a firearms marksman and a curious adventurer! I can help you a little with your coding, if you like. Check under the hider:
Under "Appearance", I suggest you delete everything inside the parentheses. Instead, replace the words "light cloth/leather armour" with the following (copy/paste):
Very cool concept, and a neat addition to the mystery of the plot. The second appearance of mysterious hooded figures, and insight into their intentions!
Andica Garun, a runaway bookbinder trying to escape an awful match.
This is hilarious and wonderful. And a doggy as well!
As a direct juxtaposition of Andica, this one is worthy of a few tears. He needs a hug -- or a good adventure. Cool addition to potential plot down the road!
I hope you don't mind, but I see Redd as sort of a blank slate ready to be molded by the adventures ahead. That is a very, very good thing. I'm thrilled, actually.
Selfless grandpas will get me every damn time. She'll be a much needed spark of kindness on this adventure.
Sweeney Kane, a baker bored with the world within the wall.
I really like this. Boredom can be a profound motivator! And who doesn't like baked goods?
Lux, an investigator of mysteries and impossibilities
I really like the concept behind this character. The cases, and her ultimate objective, make for something pretty cool. Looking forward to meeting her!
Sharie Evered, an unorthodox militia engineer and rifleman.
Definitely an asset to the team and a fun personality! Just wait til we get to the cities with higher tech. ;D