Name: Charlotte
Race: Drider
Apparent Age: 28
Actual Age: Approximately 3000 years old, but she is not entirely sure
Appearance:
Profession: Traveling Crafts Peddler and Seamstress
Possessions: Charlotte carries various trinkets and items that she has collected or made over the years, mostly threads and clothing, and all her possessions could be sold if the price is right. Other than that, she carries everything a wandering merchant would have including a most unique pack animal, a giant spider. Muffet, Charlotte's eight-legged companion, is as large as a cow and has more than enough room to provide Charlotte a riding saddle and carry her bags.
Skills/Magic/Talents:
Queen of Spiders - Charlotte has the ability to control and rally all spiders in her domain. When she calls, they come. A most terrifying power... if the spiders today were larger than a coin. Yes as mythological golden age has passed, larger breeds of spiders have all but died out. Very, very rarely will one encounter a spider large enough to eat a man whole.
Apparent Illusionist - Whether a curse or a blessing, it does not matter. Charlotte and Muffet just do not receive any attention from mundane humans. It is like she does not exist in there world and they won't even notice the mounted spider crawling through town. Any contact with Charlotte or Muffet typically results in a confused look for a second before the thought is swept away from their mind and they carry on, remembering nothing of what they touched. Sure, it protects Charlotte and Muffet from becoming vilified and hunted, but Charlotte just can't seem to sell a thing.
Expert Craftsmanship - Many spiders can weave intricate webs, and Charlotte is no exception. Charlotte produces her own silk and can expertly weave her threads into anything she desires and with six hands on call, her speed is absolutely unrivaled. Of course, her delicate touch can allow her to do other tasks requiring precision, like wood carving.
Demeanour: Once a human-killing 'dungeon boss', Charlotte has now become entirely pacified, not even wanting to taste human blood anymore, even Muffet has no desire for it. Instead, Charlotte now adopts all manner of tropes concerning how to be a 'proper lady', taking some to the extreme. Her general inexperience with the world, may cause her to appear a bit childish or naive. Finally, her usual isolation from others tends to work out well for those who she meets. She'll put on a good amount of charm, either to make a sale, or really layer on the 'proper lady' motif.
History: Time has changed Charlotte completely from previous iterations. She was once a vile and cruel mistress who would lure would-be heroes into her web-infested lair and eat them whole along with her spiderlings. She couldn't care less about humanity or other creatures so long as she and her children were fed and kept safe. As time passed, Charlotte saw fewer and fewer humans, meaning she was becoming less and less violent, as did her children. Eventually, humanity just kind of phased out the 'crazy spiderlady in the cave' and just carried on, ignoring her attempts at provocation until eventually she gave up. So through a long period of boredom, Charlotte kind of evolved into a more humanistic form as her memory of slaying humans faded along with her darker intentions. Now pacified, Charlotte saw the world and instantly she aspired to fall back into her role as 'queen', wanting nothing more than to become a noble lady of a court. Thinking she can 'buy' her way into one day, she decided that a merchant was her calling until then.