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Hidden 9 yrs ago Post by Ostarion
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@OstarionHow would you calculate the Side Stats? Are they included in the 18 point system or are they scaled on the core stats?

Scaled off of the core stats.

EDIT: I should probably specify that in the post.
Hidden 9 yrs ago Post by ClocktowerEchos
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Alright, redid Alec's stats, definitely more of what I originally wanted him to be
Hidden 9 yrs ago Post by Ozerath
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Ozerath U WOT M8?

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Ended up adding 2 new abilities to Jarvoff, and expanded on his inventory. (Changes made in the Characters tab)

Nothing major, but I'd appreciate it if a GM could take a quick peek and make sure I'm still alright.
Hidden 9 yrs ago 9 yrs ago Post by Psyker Landshark
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@Kimono

Changelog and notes:

-Intolerance will keep her manly Russian voice. For now. Give it a few deaths.
-Lifesteal cape changed to magic resist + CC resistance.
-I mean, Ashifili pretty much has the right of it. If you have a skill that can parry better, why bother slapping points into Evasion? And yes, Perfect Parry is insanely easy to fuck up. It's a damn miracle that Intolerance usually has a 30-50% success rate on it.
-Vodka item changed. Not exactly going to be that useful, just put it in because there was too much of that mass-produced pisswater they call American beer. (disclaimer: American craft beer is the drink of the gods. Too bad Anheuser-Busch basically represents American beer internationally.)
-Stats adjusted to reflect the new system. Everything useless just got dumped hard.
1x Thank Thank
Hidden 9 yrs ago Post by Ozerath
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A thought; I get the impression we're spread out over a few timezones. Why don't we all put our IRL timezones in our CS's so that we can get an idea of when people will likely be on?
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Hidden 9 yrs ago 9 yrs ago Post by Kimono
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Kimono Forgotten Dreams

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@Kimono

Changelog and notes:

-Intolerance will keep her manly Russian voice. For now. Give it a few deaths.
-Lifesteal cape changed to magic resist + CC resistance.
-I mean, Ashifili pretty much has the right of it. If you have a skill that can parry better, why bother slapping points into Evasion? And yes, Perfect Parry is insanely easy to fuck up. It's a damn miracle that Intolerance usually has a 30-50% success rate on it.
-Vodka item changed. Not exactly going to be that useful, just put it in because there was too much of that mass-produced pisswater they call American beer. (disclaimer: American craft beer is the drink of the gods. Too bad Anheuser-Busch basically represents American beer internationally.)
-Stats adjusted to reflect the new system. Everything useless just got dumped hard.


The changes you needed were very minor. Your Character sheet was already very solid. And most of those changes were ultimately your decision since they werent game changing or anything. But Thanks for making those little changes anyways. Your accepted! :) You can go ahead and move your character sheet to the character tab! :)
Hidden 9 yrs ago 9 yrs ago Post by Kimono
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Kimono Forgotten Dreams

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Also, solid stat system. Though, I think I'm gonna miss the Luck stat a little. I dont know why! LOL

Edit: Oh, you should add the new stat system to the first page OOC post, so its easy to find for current and new players.
Hidden 9 yrs ago Post by Jangel13
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Well note I gotta change a free things in my CS to fit the new system.

By the way what's the Progress on starting us of
Hidden 9 yrs ago Post by Click This
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Changed my stats and modified a few skills too.
Hidden 9 yrs ago Post by ClocktowerEchos
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Added a mount for Alec, hope no one here is scared of spiders
Hidden 9 yrs ago Post by Kimono
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Kimono Forgotten Dreams

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IGN:
Ivy

Name:
“I’m actually one of those people that value privacy on the internet.” Fair enough

Age:
“Sounding like a broken record isn’t my thing, so I’ll say I’m at least of drinking age in the UK.”

Gender:
”What was that internet acronym again? G.I.R.L.?” lol

Personality:

“So here’s the thing, I’m not one of those assholes that crafts their own personality for things online. Surprising, right? Well, I’ve got nothing much to hide, unless you count the time I didn’t read the EULA and terms of service for this game. Yeah, does anybody read that?

Well funnily enough, I don’t really play this game for an escape or anything like that. I started playing for the social factor, but I guess I’ll talk more about that later. Anyway, this is more of a hobby thing for me, and the different environment makes it fun for me to dick around and do sandbox-y things. Call me a casual, but I really dig the whole housing and property mechanics of this game. Decorating and trading decorations is the true endgame.

That doesn’t mean I don’t like PvE or PvP content though. But Christ, some of the other players are really toxic or uptight about things. It makes me glad I found a pretty decent guild and stuck with it.”

---
History:

“You probably know what I’m going to say about my past. I will say though, I’m British, and I do plan on going to culinary school. That was pretty on track for me, at least up until now. But we’re not here to talk about my culinary accomplishments, since everything I make tastes like mush or stale cardboard now anyway. Step your game up :P

I’ve been playing since the beginning of secondary school, so basically when I was a little shit. As it happened, my older brother gave me the account he got from launch; that’s why I have such a fancy three-letter name. I don’t really remember much about when I was new; it was probably likely that my character died a lot. Probably to stupid things like mice and low-level, twenty second cast time AOEs. I ended up getting fairly on top of things though, and I’d be at level cap pretty quickly after the release of a new expansion pack.

For the most part, I’ve been in-and-out of various guilds, mostly raiding getups, for various reasons. Sometimes they didn’t click. Occasionally, core members would go inactive and the place would fall apart, or on one occasion, there was a spectacular drama that imploded the guild in one day. But all’s good, I made friends, and all my enemies are banned.

As things were, most of the friends I made ended up creating a guild called BDC, started by an androgynous looking kid named Reisstan. I’ve been rolling with them since, and it’s done pretty well for me.”

---
In-game Information

Gender:
“I look really cute, and my voice is kawaii shit.”

Race:
”I would have played the cat race, but it’s waaay too furry for me. I still look pretty nice with a fox tail though, right?” Our first foxtail. Welcome!

Class:
”I’ve actually played a shield-based healing class in another game before, so I gave exorcist a shot. Haven’t rerolled since.”

Class Level:
“90. Can’t do endgame content without it.”

Subclass:
“Chef. Mimicking my real-life self a bit here, I guess.” Nice

Subclass Level:
“90, of course.”

Guild
<BDC>

"I've already gone over it briefly. Since it's infamous enough by this point, I don't feel the need to really elaborate more. Is that alright?"

Build:
Fast Weapon Attack Specialization.

Like a certain other shield-specializing healing class in a similar MMO, Ivy's specialization focuses on exceptionally high DPS output from the healer. More specifically, she uses a sword as a mainhand, and in a very un-magelike manner, goes stabby on somebody’s face in before they can deal a significant amount of damage to her HP pool. As such, the bulk of her regular healing is done in significant amounts of buffing beforehand, or in between lulls in battle.

Spells/Skills:

Cleanse – Basic healing spell. Solid

Sanitize – Removes a single debuff on a target. Solid

Divine Nullification – A long cast spell that creates an invisible barrier for each party member. It takes half a minute to get done, but provides mitigation for 15% of a person’s health and lasts an hour.

Reflective Mitigation – Creates a powerful barrier around the target that counters a single attack and debuffs the attacker of the target's defense for 7%. Very nice counter spell

Destructive Mitigation – Takes all shields on the caster and fires the conserved energy at a target for the full mitigative potency. Nice

Emergency Recovery – Shields target for 100% of health, and heals for 50%. Instant cast, but has a one day cooldown. I like this alot

Emergency Cast – The next skill or spell only takes one second to perform. Takes an hour to cooldown. And this

Purification Barrier – Simple and dirty 5% damage reduction on a target. I think as a level 90 exorcist, you could buff the percentages up for sure.

Protective Barrier – Damage mitigation up to 5% on a target. Same as Purification Barrier. These stats could actually use a buff. But this spell seems redundant? Is there a difference between damage reduction and damage mitigation? Your call though.

Degeneration – Reduces an enemy target’s attack and defense by 5% over the course of a minute. Again, could use a percentage buff to be honest.

Decisive Exorcism – A slow to cast AOE group heal. Solid

Line Break – The one skill that doesn’t belong to the exorcist skillset. Conveniently enough, it meshes with her sword specialization; it’s a fast jump with a piercing fall. It has a 25% chance of breaking a guard and dealing double damage. Okay, I'm guessing cause of the Fox Tail race skill switch thing that happens. Alright.

Equipment:

<Tabard of the Unforgotten>
“A sleeved cloth coat made for the last of the Alv royalty, this tabard has withstood the test of time through the ages.”
Artifact-class Robes

A piece of level 85 healing gear. It provides a substantial boost to spellspeed, in addition to providing a base 5% damage mitigation to the party with the wearer of this armor. Sounds good!

Weapons:

<Duelist Archel’s Colichemarde>
“An exceptionally light rapier wielded by the Duelist Archel. It is said to have been the fastest blade in all of Eureddo.”
Phantasmal-class Rapier

A level 85 sword that grants a large addition to agility and evasion. It’s very light and seems to have the weight of an aluminum rod. On hit, it has a 33% chance of slowing an enemy's agility or evasion.

<Forged Steel Frying Pan>
“Created using metals meant for broadswords and heavy weapons, this kitchen tool is unnecessarily strong.”
Production-class

Level 70 one-handed weapon that serves nothing more as a gag joke. It does deal damage though. LOL

Inventory:

<Ivy’s House Keys>
“Keys to an adventurer’s house.”
Allows access to your hard-earned abode.

Stats

Strength (STR): C

Agility (AGI): S

Intelligence (INT): A

Wisdom (WIS): C

Luck (LCK): D

Defense (DEF): D

Evasion (EVA): B


Just to what Psyker did. You don't need to repost your changed character sheet or quote it again. Just make bulletpoints of the changes you've made and I'll check it accordingly!

But honestly, all the suggestions I made, which were very few, were subjective. Its ultimately your choice. This was a concrete character sheet. Its accepted. If you want, you can go ahead and move it to the character tab as is, or making the few minor changes and move it. Your call. But if you do make the changes, bulletpoint them for me! :)

Hidden 9 yrs ago Post by Ashifili
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The war has been won. RNG has been removed. Probably a good idea to add numerical values alongside your letter grade for stats though. Makes it easier to calculate and all.

And John Cena's stats are so red mage-y. Min max like crazy.
Hidden 9 yrs ago Post by OwO
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OwO what's this?

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The war has been won. RNG has been removed. Probably a good idea to add numerical values alongside your letter grade for stats though. Makes it easier to calculate and all.

And John Cena's stats are so red mage-y. Min max like crazy.


To be fair, it's like his fourth time he went through the game.
Hidden 9 yrs ago Post by Jangel13
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hey quick question, at what level do they stop giving the EXP potions?
Hidden 9 yrs ago Post by ClocktowerEchos
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@Jangel13I think around level 30
Hidden 9 yrs ago Post by Ashifili
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Updated CS. Wisdom is a stat for plebs anyways, and kiting is the best Evasion.

Also got a new Beat.
Hidden 9 yrs ago 9 yrs ago Post by Click This
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@Kimono

Roger. Just want to clarify damage mitigation vs damage reduction first. It pretty much breaks down to preventing damage entirely, or reducing damage. They're different mechanics with the same end effect, but with a place for different scenarios. Let's say Bill has 1000hp. If Ivy mitigates for 15%, it would take 1150 damage to kill Bill. If he takes 150 damage, then the shield eats the damage and is destroyed, with him taking no damage in the end. If she instead reduces 1000 damage for 15%, then Bill only takes 850 damage, but he will always take damage unless he has some other mitigation buff on him.

-Buffed both barriers and degeneration up to 10%

-Changed stats to new system

-I added this just before you posted the review, so you may have missed this: Soul's Reserve - Takes all Shields on target and turns them into a heal for the shielded value.

-Added a new inventory item.

I'll also have to find a theme.
Hidden 9 yrs ago Post by Kimono
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@Kimono

Roger. Just want to clarify damage mitigation vs damage reduction first. It pretty much breaks down to preventing damage entirely, or reducing damage. They're different mechanics with the same end effect, but with a place for different scenarios. Let's say Bill has 1000hp. If Ivy mitigates for 15%, it would take 1150 damage to kill Bill. If he takes 150 damage, then the shield eats the damage and is destroyed, with him taking no damage in the end. If she instead reduces 1000 damage for 15%, then Bill only takes 850 damage, but he will always take damage unless he has some other mitigation buff on him.

-Buffed both barriers and degeneration up to 10%

-Changed stats to new system

-I added this just before you posted the review, so you may have missed this: Soul's Reserve - Takes all Shields on target and turns them into a heal for the shielded value.

-Added a new inventory item.

I'll also have to find a theme.


Sounds good! You can go ahead and move your character sheet to the character tab.
Hidden 9 yrs ago Post by ClocktowerEchos
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Wait, we're doing themes now o.o?
Well, here's Alec's I guess xD

Hidden 9 yrs ago Post by Ashifili
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Wait, we're doing themes now o.o?
Well, here's Alec's I guess xD



I mean, I literally did a theme for every single one of my character's spells, as well as my character himself, so if this whole character theme thing is new to you...
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