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Hidden 9 yrs ago Post by Goldeagle1221
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Goldeagle1221 I am Spartacus!

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<Snipped quote by Goldeagle1221>

Who is not, in fact, a Russian agent. Honest!


Of course not.
Hidden 9 yrs ago Post by Hipster
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Hipster Why did I name myself this?

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Since this is narration-oriented I'm going to edit my CS to add a couple character's in
Hidden 9 yrs ago Post by Romero
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Romero Prince of Darkness

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@Goldeagle1221@ClocktowerEchos@Error

You've all shown interest in joining this, so this is a "get your sheet up" announcement. If you don't have the time, then just tell me what territory you want and colour, and I'll stick down a nation that can become NPC if you have a change of heart.

For the rest of you, expect the start of this to be in a few hours!
Hidden 9 yrs ago Post by Goldeagle1221
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Goldeagle1221 I am Spartacus!

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I lost interest.
Hidden 9 yrs ago Post by ClocktowerEchos
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I lost interest.


Ditto

@Romero I decided against making dwarves or greenskins but then Legion literally stole my idea under my nose. The parallel to my idea was incredibly uncanny xD

That said, good luck to you all and have fun.
Hidden 9 yrs ago 9 yrs ago Post by Slamurai
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Oh noe, muh idea!

I'm sure it wouldn't be implausible to have more than one magocracy in this world. Would it be that hard to craft a slightly different idea?
Hidden 9 yrs ago Post by ClocktowerEchos
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@Aristo

Outside of it not being a magocracy and being russian-based with polar bear cav, it is basically the same thing
Hidden 9 yrs ago Post by Romero
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Well if you feel struck by inspiration to make a slightly different nation, I'd be happy to have you on board!
Hidden 9 yrs ago 9 yrs ago Post by Slamurai
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@Aristo

Outside of it not being a magocracy and being russian-based with polar bear cav, it is basically the same thing


But that makes it different! I don't see anything wrong with having mechanically similar nations, so long as the flavor and background is varied.
I mean look at today's Western World; we've got democracies upon democracies, but they all have different histories, aesthetics, languages, etc.
Hidden 9 yrs ago Post by Romero
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Plus polar bear cavalry are badass as hell...
Hidden 9 yrs ago Post by Legion02
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@ClocktowerEchos Oh god I'm so sorry! I didn't mean to steal your idea. Well, I wanted a heavy magic nation and the backstory actually sort of came from Magi: The Kingdom of Magic. But if you want, I'm willing to help out in any ways possible.
Hidden 9 yrs ago Post by ClocktowerEchos
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Ahh, christ, I'll make the nation since all of you want me to apparently xD

I will warn you it might just have to be an NPC nation since I'm not sure if I personally can stay in the RP.
Hidden 9 yrs ago Post by Bright_Ops
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Bright_Ops The Insane Scholar

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@ClocktowerEchos

Good to have you with us, even if only briefly. Where were you planning to set up your nation by the way?
Hidden 9 yrs ago Post by ClocktowerEchos
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@Bright_Ops

Idk, mostly likely somewhere up north where its cold and frosty and chilly and Russian-y
Hidden 9 yrs ago Post by Slamurai
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@Bright_Ops
Heya; I thought we might talk a bit about history between our nations, since we share a border.
Hidden 9 yrs ago Post by Bright_Ops
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@Aristo

Fair enough.

I guess one of the major things to decide what sort of terms we are with each other (And our other neighbors) is the culture of our nations, which is often shaped by history.

Tushienia was founded two hundred years ago when the necromatic liches Nuyor the Doctor and Rodrim Payne arrived on the shores of 10 with their combined army of human followers and conquered 11 and 12 shortly afterwards. They gave the various peoples in their lands three options:

1. Accept their rule and be accepted and treated as full citizens of the kingdom.
2. Leave their kingdom peacefully and they would not be harmed.
3. Fight them and be wiped out.

They honored all three of these options. Those that accepted the rule of the Liches and later the various councils made up of liches and shamans became citizens of the nation and were treated as such, those that didn't want to live under their rule were allowed to gather the supplies they needed to pack up and move in their own time and those that actively fraught against them got wiped out.

While some humans left Tushienia, most decided to stay alongside the goblins who also accepted Lich rule in return for equal representation via their shamans. The elven and gnomish populations were divided; some choose to stay and fight while others decided to pull up roots and leave. Those who stayed to fight were destroyed with shiftiness and efficiency.

Hidden 9 yrs ago 9 yrs ago Post by Slamurai
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@Bright_Ops
Until five decades or so ago, give or take, Chalez was a magocracy. Power rested with a select few sorcerers, who were appointed by their peers from each province of the country. They were the nation's debt facto strongest wielders of magic, and did not hesitate to display shows of force, to remind the commoners of their place. Chalez society greatly favored mages, while everyone else had little representation or opportunity for potential. This power structure lasted thousands of years, a period of time comparable to real-world antiquity up till the middle ages/early Renaissance.

In ancient times, Chalez was a predominantly elven state, with humans being akin to second-class citizens. That changed several hundred years ago, during the Tipping of the Scale, when a massive human uprising stormed the capital and declared equality over the bodies of several elven judiciaries. The incident, and several others over the years, gradually gave way to an even playing field for humans in society and politics. However, Chalez would continue to be a magocracy, albeit one where both elven and human mages could lord over the masses.

Just fifty years ago, the magocracy was finally overthrown by a coalition of underprivileged humans and elves. The sorcerer elite of the generation had become decadent and self-serving, ignoring the needs of the people and exploiting the labor of non-mages, or "mundanes." Years of this behavior had taken its toll on the patience of the mundane population, which decided to act. Many perished in the ensuing rebellion, but their numbers were too great for the smaller elite to handle. The sorcerer lords were tried and executed, along with many political bigwigs and their supporters.

The rebels founded the Chalezian Union, built on principles of technology and scientific progress. The movement's leaders vowed never to let magic control their nation again, banning mages from holding seats of political or military power. Many radical movements sprung up in the wake of the new government, discriminating against practitioners of magic. The Union took advantage of this fearmongering to expell many mages from Chalez, who were declared "threats to the state." Nowadays, propaganda continues to paint a negative picture of magic's role in Chalez's history, and known practitioners are ostracized by their peers.

In recent years, mages are less persecuted than they used to be, but are still banned from positions of power and limited in their studies. They are not permitted to practice offensive arts, only those used in some utility fashion are legal.

Racial discrimination is a thing of the past, but it has just given way to another prejudice.

Hidden 9 yrs ago Post by Legion02
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@Aristo Wow...Our nations will NOT like eachother...
Hidden 9 yrs ago Post by Hipster
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my nation hates Tushienia's guts for obvious reasons. the rest are "meh".
Hidden 9 yrs ago Post by Bright_Ops
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@Aristo

Well, I think I speak for everyone when I say that the broader between the Chalezian Union and Tushienia would be tense as all hell. Maybe a slight rewrite of history though?

Before the mundane revolution that changed Chalez into the Chalezian Union, province 11 used to belong to Chalez. Once the revolutionary war was in full swing however, Tushienia seized the opportunity to expand its power and influence (While kicking those arrogant magical elven pricks in the face while doing so) by invading province 11 and conquering it for themselves, destroying both the magical ruling elite and the magic hating rebels alike to do so with a combination of magic, strength of arms, technology and a pretty large army of mindless undead.

If Chalezian Union ever made the attempt to reclaim province 11 before now (Most likely during the height of their mage hating days), that war would have ended in failure for the Union (Because we can't have more then 3 provinces to start with). Provided of course that the Chalezian Union made the attempt to reclaim its former territory.

What do you think?
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