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Not to mention, it's also Spell/Trap bounce or monster bounce if you have 1 Maju card out.
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The tributing is what makes Golem strong. It's removal. Lava Golem is balanced because it gives your opponent a 3k damage monster.
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We're going to switch to 8K at some point. Probably when we get good decks and start OTKing each other at 4k.
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Having zero monsters on the field is terrible strategy. You can summon another monster to deal damage.
1) Valid point, but there are still some stronger cards out there IE BRD, Exciton that are relatively easier to get out, and nuke the field. Nothing stops you from using the backrow in response. Getting the Maju card out is the problem since they usually require tributes.
2) a 3k damage monster that burns you for 1k each turn. What's the point of having a 3k monster when you already had a 3k monster with an effect that protects it from most destruction? I'd say Lava golem is worse just because you really don't want keep it and take 1k per turn. This one at least allows you to retain effect, so it doesn't hurt as much. I wonder if should change it from "special summon" to tribute summon, so it prevents additional summoning.
3) This card is actually based off of Endless decay, which has a similar effect when you are down at 2k LP. I suppose it could be changed to the amount of damage you took, but that makes it static number, as opposed to a variable number.
4) Having zero monsters is a valid strategy. That's like saying "Drawing cards and searching your deck is a bad idea because you could deck out and lose when your opponent uses hand destruction." You have to play the game dynamically, not statically. Would you play your trump monster when you know there is a Warning in your opponent's backrow? No. would you play out a monster to first try and bait it out? Probably. IF they don't negate it, then would you use that monster to maximum capacity? Most likely. Best of all just grab Temtempo on this thing, or flip it face down and destroy it that way :I It's not scary at all.
B)