@Satoshi Kyou it's a pretty bad card tbh lol
<Snipped quote by Xeiyenreisha>
I'm doing it like Komoney will be doing it: Mixing packs up. Like I did with the CE's in the previous booster pack, I put like a 3rd of them in there and the rest will be spread out over other packs. Or clockwork, I put in half there and the other half will come in the next pack. All custom archetypes will be split like this, though odd cases like Scarifar's Parshath support are going to have to be tossed in with the rest since I don't have enough cards of them to theme a booster around.
1) Valid point, but there are still some stronger cards out there IE BRD, Exciton that are relatively easier to get out, and nuke the field. Nothing stops you from using the backrow in response. Getting the Maju card out is the problem since they usually require tributes.
2) a 3k damage monster that burns you for 1k each turn. What's the point of having a 3k monster when you already had a 3k monster with an effect that protects it from most destruction? I'd say Lava golem is worse just because you really don't want keep it and take 1k per turn. This one at least allows you to retain effect, so it doesn't hurt as much. I wonder if should change it from "special summon" to tribute summon, so it prevents additional summoning.
3) This card is actually based off of Endless decay, which has a similar effect when you are down at 2k LP. I suppose it could be changed to the amount of damage you took, but that makes it static number, as opposed to a variable number.
4) Having zero monsters is a valid strategy. That's like saying "Drawing cards and searching your deck is a bad idea because you could deck out and lose when your opponent uses hand destruction." You have to play the game dynamically, not statically. Would you play your trump monster when you know there is a Warning in your opponent's backrow? No. would you play out a monster to first try and bait it out? Probably. IF they don't negate it, then would you use that monster to maximum capacity? Most likely. Best of all just grab Temtempo on this thing, or flip it face down and destroy it that way :I It's not scary at all.
B)
<Snipped quote by Ammokkx>
I'm guessing the rarity on those cards is high, correct?
I mean, as I remember it clearly, the stronger the card and more powerful the effect the more rare and harder it is to pull.
I remember Random Number Generator and I hate that thing with a passion since it always screwed me over on Yugioh games where I had to pull from like ten packs before I got an actual decent card.
<Snipped quote by Xeiyenreisha>
Which is why you're guaranteed two packs every duel. So you can avoid this stuff.
<Snipped quote by The Grey Dust>
1) Exciton is pretty much specifically made as anti-swarm. Its nuke is limited by the effect of that its not the strongest card by itself.
2) I think we're on different pages with this one. The opponent gets Lava Golem; not you. That's why it's good. It removes super annoying effect monsters, but it gives them a strong card.
3) Endless Decay is balanced because you can't summon it super early. If you want it to have 4k damage, then you need to tribute for it. If you want to have 4k damage without tributing, you have to skirt the dangerzone of 2000 LP.
4) Having zero monsters is a terrible form of counterplay. Would you take out your goalie just because Gretzky promised not to score on an empty net? Hell no, because another player would just skate in and score. If to counter a single monster, you have to put yourself into a terrible situation, that's not good. Maybe if it was an entire archetype that required you to summon monsters.
@The Grey Dust "Giving them a level 4 to easily Xyz/Sync with"
How in the holy hell does that help them out if control switches? Am I missing something here?
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Control switches at the EP of your opponent's turn. They can get out a lvl 4 or tuner on their turn to avoid this.
<Snipped quote by The Grey Dust>
Yeah. And if their deck doesn't focus in it/they can't? There goes their monster.
Shit's scarily efficient.
@The Grey Dust
Any Card that has potent removal with no real drawbacks is broken. (cough reason for Lord field bomb rank 4 to be banned)
As is a Card that has one of the best removal methods in the game (force tribute doesn't count as destroying so your opponent can't activate a card in response to the force tribute as if their card was destroyed) Which then switchs control back to its owner...
Its like a broken lava golem