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Hidden 9 yrs ago Post by Ammokkx
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@Satoshi Kyou it's a pretty bad card tbh lol
Hidden 9 yrs ago 9 yrs ago Post by Satoshi Kyou
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Satoshi Kyou The Knight of The Frozen Lance

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@Ammokkxhmm yeah thats why i asked
however... the effect isnt horrible

its not like that xyz vanilla

Edit: thinking about it a little more it has a couple combo's that could be good with him. there is that Six samurai that can attack twice, and that six samurai that can attack directly heck it could even be good on elder of the six samurai
not to mention Kageki
Hidden 9 yrs ago Post by Xeiyenreisha
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<Snipped quote by Xeiyenreisha>

I'm doing it like Komoney will be doing it: Mixing packs up. Like I did with the CE's in the previous booster pack, I put like a 3rd of them in there and the rest will be spread out over other packs. Or clockwork, I put in half there and the other half will come in the next pack. All custom archetypes will be split like this, though odd cases like Scarifar's Parshath support are going to have to be tossed in with the rest since I don't have enough cards of them to theme a booster around.


I'm guessing the rarity on those cards is high, correct?

I mean, as I remember it clearly, the stronger the card and more powerful the effect the more rare and harder it is to pull.
Hidden 9 yrs ago Post by OwO
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1) Valid point, but there are still some stronger cards out there IE BRD, Exciton that are relatively easier to get out, and nuke the field. Nothing stops you from using the backrow in response. Getting the Maju card out is the problem since they usually require tributes.

2) a 3k damage monster that burns you for 1k each turn. What's the point of having a 3k monster when you already had a 3k monster with an effect that protects it from most destruction? I'd say Lava golem is worse just because you really don't want keep it and take 1k per turn. This one at least allows you to retain effect, so it doesn't hurt as much. I wonder if should change it from "special summon" to tribute summon, so it prevents additional summoning.

3) This card is actually based off of Endless decay, which has a similar effect when you are down at 2k LP. I suppose it could be changed to the amount of damage you took, but that makes it static number, as opposed to a variable number.

4) Having zero monsters is a valid strategy. That's like saying "Drawing cards and searching your deck is a bad idea because you could deck out and lose when your opponent uses hand destruction." You have to play the game dynamically, not statically. Would you play your trump monster when you know there is a Warning in your opponent's backrow? No. would you play out a monster to first try and bait it out? Probably. IF they don't negate it, then would you use that monster to maximum capacity? Most likely. Best of all just grab Temtempo on this thing, or flip it face down and destroy it that way :I It's not scary at all.

B)

1) Exciton is pretty much specifically made as anti-swarm. Its nuke is limited by the effect of that its not the strongest card by itself.

2) I think we're on different pages with this one. The opponent gets Lava Golem; not you. That's why it's good. It removes super annoying effect monsters, but it gives them a strong card.

3) Endless Decay is balanced because you can't summon it super early. If you want it to have 4k damage, then you need to tribute for it. If you want to have 4k damage without tributing, you have to skirt the dangerzone of 2000 LP.

4) Having zero monsters is a terrible form of counterplay. Would you take out your goalie just because Gretzky promised not to score on an empty net? Hell no, because another player would just skate in and score. If to counter a single monster, you have to put yourself into a terrible situation, that's not good. Maybe if it was an entire archetype that required you to summon monsters.
Hidden 9 yrs ago Post by The Red Seelie
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The Red Seelie Eliminate the Impossible / What remains is Truth

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@Ammokkx

How broken would stopping the opponent from putting cards in their pendulum zones be? (and it only affects their pendulum zones)

Hidden 9 yrs ago Post by Ammokkx
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<Snipped quote by Ammokkx>

I'm guessing the rarity on those cards is high, correct?

I mean, as I remember it clearly, the stronger the card and more powerful the effect the more rare and harder it is to pull.


Sort of like that, yes. Not completely though. Void dragon will be a common, just like Cyber dragon is in a few packs. Some of the fusions might be as well depending on what I come up with.

It all stands to see what I'll do later, though. Have only made one pack so far, so I'll still need to get around to making others.
Hidden 9 yrs ago Post by Xeiyenreisha
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I remember Random Number Generator and I hate that thing with a passion since it always screwed me over on Yugioh games where I had to pull from like ten packs before I got an actual decent card.
Hidden 9 yrs ago Post by Ammokkx
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I remember Random Number Generator and I hate that thing with a passion since it always screwed me over on Yugioh games where I had to pull from like ten packs before I got an actual decent card.


Which is why you're guaranteed two packs every duel. So you can avoid this stuff.
Hidden 9 yrs ago Post by Xeiyenreisha
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<Snipped quote by Xeiyenreisha>

Which is why you're guaranteed two packs every duel. So you can avoid this stuff.


Yeah, that's a nice perk which compensates for how broken the RNG system is.
Hidden 9 yrs ago Post by The Red Seelie
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The Red Seelie Eliminate the Impossible / What remains is Truth

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@Ammokkx

Is the whole pendulum Zone negation thing broken or ?? what?

maybe it won't be if it was set on a timer of 2 turns. Still would nerf the crap out of some decks XD

Hidden 9 yrs ago Post by Xeiyenreisha
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@Ammokkx Was there ever a card made that was like Pot of Greed except it allowed both players to draw two cards? I think I recall one like that but I forgot the name of it.
Hidden 9 yrs ago Post by The Grey Dust
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<Snipped quote by The Grey Dust>
1) Exciton is pretty much specifically made as anti-swarm. Its nuke is limited by the effect of that its not the strongest card by itself.

2) I think we're on different pages with this one. The opponent gets Lava Golem; not you. That's why it's good. It removes super annoying effect monsters, but it gives them a strong card.

3) Endless Decay is balanced because you can't summon it super early. If you want it to have 4k damage, then you need to tribute for it. If you want to have 4k damage without tributing, you have to skirt the dangerzone of 2000 LP.

4) Having zero monsters is a terrible form of counterplay. Would you take out your goalie just because Gretzky promised not to score on an empty net? Hell no, because another player would just skate in and score. If to counter a single monster, you have to put yourself into a terrible situation, that's not good. Maybe if it was an entire archetype that required you to summon monsters.


1) Still easier to get out in a pinch.

2) Lava golem is a 3k attack monster with more drawbacks than benefits. 1. your opponent loses 2 monsters for a 3k beatstick that burns its controller for 1k each turn. 2. it's a level 8 so slightly more difficult to synch/overlay with to get rid of to avoid the 1k burn. 3. No protection effects meaning it can get destroyed easily. This card tries to avoid the burn, also gives your opponent a lvl 4 to easily synch/xyz with, and lets it retain at least one effect from one of the monsters. It also may have some decent attack power depending on how many cards are in grave. Given there will at least be 2, it's not too bad, and if you tribute a synchro at least 4, same with xyz. The draw back of course is it goes back the next turn, to the original owner, but usually by then it'd be removed from the field by synch, xyz or self destruction.

3) Endless decay is a zombie. Mezuki laughs all day. Also imagine Monarchs stormforth with this card. So it's actually rather easy to get out early game. It's also fairly easy to get to 2k LP and gain card advantages from this. But I can see your worries with this card.

4) It's not like there are backrow cards which can control the summon of other monsters right? They exist. Anyways you seem unwilling to accept this idea which I think is fine since cards like Gorz exist which require you to have no field to use. So there are strategies wherein you have to keep your field open, or decks that don't even care to have monsters on the field most of the time. But in today's meta, there are so many ways to control/destroy cards via other card effects, surely you can pop a card twice before it goes into BP? If not, Dimensional prion is your friend.
Hidden 9 yrs ago Post by Ammokkx
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@The Grey Dust "Giving them a level 4 to easily Xyz/Sync with"

How in the holy hell does that help them out if control switches? Am I missing something here?
Hidden 9 yrs ago 9 yrs ago Post by The Grey Dust
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@The Grey Dust "Giving them a level 4 to easily Xyz/Sync with"

How in the holy hell does that help them out if control switches? Am I missing something here?


Control switches at the EP of your opponent's turn. They can get out a lvl 4 or tuner on their turn to avoid this. Gives them one turn to use their copied monster, even attack with it if they want since you have to guess if you want to destroy what's coming to you or not, unknowing if they will get rid of it somehow.
Hidden 9 yrs ago Post by Ammokkx
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<Snipped quote by Ammokkx>

Control switches at the EP of your opponent's turn. They can get out a lvl 4 or tuner on their turn to avoid this.


Yeah. And if their deck doesn't focus in it/they can't? There goes their monster.

Shit's scarily efficient.
Hidden 9 yrs ago Post by The Red Seelie
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@The Grey Dust

Any Card that has potent removal with no real drawbacks is broken. (cough reason for Lord field bomb rank 4 to be banned)

As is a Card that has one of the best removal methods in the game (force tribute doesn't count as destroying so your opponent can't activate a card in response to the force tribute as if their card was destroyed) Which then switchs control back to its owner...

Its like a broken lava golem

Hidden 9 yrs ago Post by The Grey Dust
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<Snipped quote by The Grey Dust>

Yeah. And if their deck doesn't focus in it/they can't? There goes their monster.

Shit's scarily efficient.


@The Grey Dust

Any Card that has potent removal with no real drawbacks is broken. (cough reason for Lord field bomb rank 4 to be banned)

As is a Card that has one of the best removal methods in the game (force tribute doesn't count as destroying so your opponent can't activate a card in response to the force tribute as if their card was destroyed) Which then switchs control back to its owner...

Its like a broken lava golem


You guys must really dislike Kaijus. I guess it's fantastic against swarm decks and punishes you for having multiple monsters on the field, but okay I'll scrap the idea.
Hidden 9 yrs ago Post by Ammokkx
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@1Charak2 I am of the opinion Exciton knight is fine at 1. It makes it so you can pull his bollocks only once.

It's a better black rose. But Black rose is pretty damn strong themselves.
Hidden 9 yrs ago 9 yrs ago Post by The Red Seelie
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The Red Seelie Eliminate the Impossible / What remains is Truth

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@Ammokkx

I am okay with it at limited one as well...

His bullocks need pulling every so often...

Hidden 9 yrs ago 9 yrs ago Post by Scarifar
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Well, time to add some more cards then.

Name: Nova Groomer
Level: 3
Attribute: LIGHT
Monster Type: Fairy
Effect: You can tribute this card; Special Summon 1 "Parshath" monster from your hand. If "Sanctuary in the Sky" is on the field, you can Special Summon 1 "Parshath" monster from your deck instead.
ATK/DEF: 1000/800

Name: Overwhelming Knight Parshath
Level: 8
Attribute: LIGHT
Monster Type: Fairy / Synchro
Effect: When this card is Synchro Summoned, change all your opponent's face-up monsters' battle positions to whichever one has the lower value (If a monster's ATK is lower than its DEF, switch it to ATK position. If a monster's DEF is lower than its ATK, switch it to DEF position.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
ATK/DEF: 2500 / 2000

Name: Yield to the Parshath
Spell type: Continuous
Effect: Once per turn, when a "Parshath" monster you control declares an attack, you can target one monster your opponent controls; change that target's battle position.

Name: Nova's Blessing
Spell type: Normal
Effect: Discard 1 "Nova" monster; draw 2 cards.

Name: Heavenly Wards
Trap type: Continuous
Effect: (This card is also treated as "Sanctuary in the Sky" while it is face-up on the field.) LIGHT Fairy-type monsters cannot be destroyed by battle. There can only be one "Heavenly Wards" on the field.
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