Completed the sheet for Sarai, and posting here for your convenience,
@FrengoName: Sarai
Age: 17
Gender: Female
Race: Human
Titles: (These titles are known only to a niche few, who are familiar with her story) Death's Favored Friend
The Reapers Daughter
Maiden of Lisandris
Appearance: Sarai stands just a bit above 5ft, with a healthy body that makes itself known despite her conservative clothing. Despite her soft appearance, there is a kind of light in her eyes that makes those with good-sense wary of her.
Weapons: A silver dagger.
Steed: N/A
Abilities: Sarai was born with an innate sense of feeling the cycle of life and death, such that it has given her an affinity with the living dead, among other abilities.
Ballad of Death - Weakens all living (not undead) creatures within audible distance of her voice. Undead within reach gain strength with every note. The longer she sings, the more undead will begin to gravitate towards her, making it possible for her to pull large crowds of lesser undead towards her location. Plugged ears nullify this ability.
Death Pact - Mindless undead will not touch her unless she strikes them first. Undead with rational minds will find it hard to approach her with ill intent, but can overcome the compulsion with effort.
Transfer Vitality - Sarai can mediate the life forces between two creatures, living or undead, making it possible for her to transfer wounds and illnesses between the two. If she pushes herself, she can do this between whole groups. Needs skin contact for this to work.
Talents: She can sing beautifully, mostly ballads and mourning tunes.
She can sketch.
Able to cook great food . . . so long as it involves meat.
Magic: Sarai is a capable healer, combining her natural abilities with training she received from the monastery; however, this is just a cover up for her true affinity.
Sarai is a talented Necromancer, able to summon and control about twenty lesser undead at a time, or even some Lesser Wraiths. At most, Sarai can command a single Revenant with difficulty.
Sarai has had no formal training with Necromancy whatsoever, and everything she can do in relation to the practice is purely instinctive.
Backstory: Sarai was - and still is - a girl born to love death. Every aspect of it, she has embraced. Born to a noble family in the City-Fort of Lisandry, outside of Iron Coast, she immediately proved to be an unusual child. Pets that she loved in life stayed with her long past their expiry date. Back at her manor, the unburied corpses of her pets kept her company, and frightened the whole household. She would talk to them, play with them, and act as though nothing had changed between them.
Once, on the eve of her fifth birthday, the chamberlain of the household witnessed Sarai in the act of raising the dead - a skill that has long been the subject of persecution under the empire since the dawn of Magnor Dragonblade. Her parents, in an effort to conceal her abilities and hide the disgrace that was their eldest daughter, sent her to a monastery to be trained as a healer for five years. Ironically, this did nothing but further enhance Sarai's potential as a budding necromancer.
The more she learned about preserving life, the more she learned about bringing about death. The teachings of the monastery's healers proved to her that life and death were not a cycle, merely a straight line, with one stage following the next. She began making no distinctions between the living and the dead.
The monastery elders, upon learning that she had simply gotten worse, attempted to curb her fascination with the dead by introducing her to the land of Iron Coast, where the greatest and most terrible necromancer to ever surface preformed the greatest feats of necromancy to ever behold the land, and with it, the atrocities that followed. For seven long years, they lectured her on the terror of undeath, and the lives of people that must be respected, all the while furthering her training as a Healer.
Needless to say, this backfired horribly.
Sarai was more enraptured than ever with the concepts of life, death, and undeath. She struck a deal with the head of her order: In return for helping out all those that would go to Iron Coast to end the threat of a burgeoning army of undead, under the command of a suspected Wraith, she would accompany them to those lands of death. Hands tied and unable to think of anything more to do for her, she was given their blessings, and now roams among the many adventurers and would-be heroes on their way to the Dead-lands, free to practice her art as she wished.
Starting Location: Actium