Hmm, interesting methodology that. Also thanks! :)
I'm currently considering a villain I think, but looking at it we may need more wards. I could do both, but I don't know if there is a policy on multiple characters or not.
Current ability classifications I may explore are as follow:
Changer/Shifter(10), Brute(3), Tinker(6).
–Someone with enhanced durability and/or strength who can alter their physical abilities and possesses an intuitive grasp of some branch of science–
Thinker(8), Breaker(4), Striker(9).
–Someone with some form of enhanced mental or perceptual ability that can break some law, or laws, of physics. They are able to apply their ability on contact or at point blank range–
Striker(6), Brute(3), Mover(1).
–Someone with an ability that enhances durability/strength, allows them to apply an effect at point blank/on contact. Their abilities/ability will also involve the capacity to affect movement of some form upon other things or themselves–
Thinker(8), Shaker(2), Master(5).
–Someone with an ability that improves their perception or mental abilities, but also involves controlling something else within an area of effect.–
Not too sure on the last one.