@Fallenreaper It sounds like Serena will have her hands full with Vellios and the death wishes.
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Indeed... and in Omega, terrible things happen when you try to take most sellers at full face value. XD
He'll do that and help her haggle prices!
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Better yet, he can haggle and she can tell him what she needs while she looks intimidating.
EDIT: Also, we are sticking to Mass Effect 1 based armors for now, right? Is it possible to upgrade or start with Mass Effect 3 armor pieces?
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Depends on the armour.
@Fallenreaper It sounds like Serena will have her hands full with Vellios and the death wishes.
Sorry for double post, but power use. Will we be going by an in-game cooldown to post equivalency? Like, you have 3 seconds available to use each post, so you could use a Charge into a Nova in one post, but you cannot use two Flares in one post. Then on the next post, you have a three second cooldown, and it continues. (So if you use something with a 12 second cool down, you have to wait a total of four rounds before you can use another power. If you have something with a two second cooldown, you can use it in the next post. Or something with a one second cooldown, you can use it twice, then once on the next turn, alternating posts.).)
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I think Dervish is trusting us to use our best judgement. I usually establish posts (my own) for cool down myself because it's easier than trying to determine each post is x amount seconds.
I personally like to portray biotics specifically more like in ME 1/the lore. That is to say, slightly longer cast time, much longer 'cooldown' and a much more significant effect.
I tend to portray tech more like in ME3, with quickish cooldowns and less extreme effects. That said, I never really spam powers in combat here, nor do I assign a really specific number of powers to any given post... I just go with what feels right and balanced.
Another thing to note is that typically enemies will have the same things we do, unlike in the game where the enemies all get a specialized and usually weaker set of abilities comparative to shep.
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For biotics, I think it should kind of depend on what you're doing; the more of an impact you want to inflict on your opponents, the more energy it requires and the longer it takes to recover from. For example, using a biotic push to just knock someone off their feet would take less effort and you would recover faster than if you threw them across a room, and would have even more of an impact on you if you tried it on multiple people.
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As in looks or if the company was known in ME1?
And not any special ones (Terminus, Collector, Iron--I mean Inferno, etc) But more like the Rosenkov armor set for a Solider since that line is known for carrying a ton of ammo. It would give NPCs to analyze and note: "Oh shit, is...is this guy wearing a ammo packs for armor?! What the hell?" Or C-Sec pulls him aside and insists that he empty some or most of his ammo packs, just flavor stuff.
I wish to have Alex get access to Serrice Council armors and bio-amps, but there is a screening process. I'd like to have that as something she goes through. It's not exactly "loyalty mission" worthy, but I'd like for it to be a Shadow Broker thing.
Sorry for double post, but power use. Will we be going by an in-game cooldown to post equivalency? Like, you have 3 seconds available to use each post, so you could use a Charge into a Nova in one post, but you cannot use two Flares in one post. Then on the next post, you have a three second cooldown, and it continues. (So if you use something with a 12 second cool down, you have to wait a total of four rounds before you can use another power. If you have something with a two second cooldown, you can use it in the next post. Or something with a one second cooldown, you can use it twice, then once on the next turn, alternating posts.).)
<Snipped quote by Sundered Echo>
For biotics, I think it should kind of depend on what you're doing; the more of an impact you want to inflict on your opponents, the more energy it requires and the longer it takes to recover from. For example, using a biotic push to just knock someone off their feet would take less effort and you would recover faster than if you threw them across a room, and would have even more of an impact on you if you tried it on multiple people.
as hilarious as it would be having an entire scene of everyone sitting awkwardly in the back of a fruit truck off to glorious battle