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Hidden 9 yrs ago Post by DearTrickster
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<Snipped quote by DearTrickster>

Getting me started on torture might be the last topic you want to ask with me. XD @Sundered Echo has seen me do... many, many nasty things to my PCs. I even have a technical check list for Vellios though revealing that would be spoilers. >_>


Lol fair enough. The fact you have a list says enough.

Ahhh poor Vellios. Indirectly causing pain to other PC's who might care.
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Hidden 9 yrs ago Post by Legion X51
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<Snipped quote by DearTrickster>

Getting me started on torture might be the last topic you want to ask with me. XD @Sundered Echo has seen me do... many, many nasty things to my PCs. I even have a technical check list for Vellios though revealing that would be spoilers. >_>


Isn't that what we're supposed to do to our characters? Make their lives utter hell and make them suffer as much as possible?
Hidden 9 yrs ago Post by Fallenreaper
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<Snipped quote by Fallenreaper>

Isn't that what we're supposed to do to our characters? Make their lives utter hell and make them suffer as much as possible?


See, that's what I thought. Though according to @Sundered Echo and @Ellri I seem to do it to a degree that I actually make the GMs want to be nice to my PCs in order to counter balance my terribleness! Can you believe that's possible?
Hidden 9 yrs ago 9 yrs ago Post by Hellis
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There is a middleground to everything. The super tragic charachter trope is easily abused!

You should have seen my charachters 5ish years ago.
Hidden 9 yrs ago 9 yrs ago Post by Catchphrase
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o
Hidden 9 yrs ago Post by Dervish
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If anyone is interested, there is another Mass Effect RP in the Casual section, just thought you'd ought to know


You know it's kind of rude to advertise for another game in one you aren't a part of, right?
Hidden 9 yrs ago Post by Catchphrase
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@Dervish I was just trying to be helpful. I apologise for offending you
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@Catchphrase Ask the GM if it's okay next time you think about doing that, otherwise it just comes across as you trying to leech players for another game, basically asking them to divide their time for another game that isn't getting players it wants via interest checks. Regardless of intention, ask yourself how you would feel if you were running a game and somebody you don't know and has never posted in the game you're running just posting telling people to come join their game instead. It's not helpful, it's rude.
Hidden 9 yrs ago Post by Fallenreaper
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There is a middleground to everything. The super tragic charachter trope is easily abused!

You should have seen my charachters 5ish years ago.


I don't mind tragic character trope as long as it doesn't make the PC a loner, depressing or outright 'I hate you all' type. I likely do that trope more often than I should, but I also do in different ways and some have more bad luck heaped upon them than others.
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Hidden 9 yrs ago Post by Fallenreaper
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Speaking of that, Does anyone have a favorite trope they enjoy doing? Mine's a little obvious.
Hidden 9 yrs ago Post by Dervish
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<Snipped quote by Hellis>

I don't mind tragic character trope as long as it doesn't make the PC a loner, depressing or outright 'I hate you all' type. I likely do that trope more often than I should, but I also do in different ways and some have more bad luck heaped upon them than others.


It's a nightmare to try and RP with characters like that. If a character doesn't have any agency to want to associate with anyone and deliberately cuts off any dialog because it's "in character" for them, it makes them exactly the last person anyone wants to associate with. You basically end up with a mopey D-Bag who isn't interacting with other characters, and if they were going to have any depth, usually you never get that far because the player who owns that character is feeling left out. My first incarnation with Tanya had her being someone who did everything in her power to avoid socializing with the team at first because she didn't want to get to close to them, and it's reaaally not a fun thing to play, even though you have a big character arc planned for that character warming up and getting over their fears.

In another game, one of the players had a character who fit the whole brooding anti-social assassin archetype, and one of my characters made it her life's goal to harass the crap out of that character for her own personal amusement, and as it turned out, it ended up doing a lot to drive the development with both of our characters and they ended up becoming one of my all-time favorite relationships in my roleplay history.
Hidden 9 yrs ago 9 yrs ago Post by Mortarion
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Speaking of that, Does anyone have a favorite trope they enjoy doing? Mine's a little obvious.


Hmmm, well, way back before -as in, before I joiend RPG- I used to liek doing more dark type characters, ya know, evil guys etc. Then I went to liek making characters with dark pasts, tortured souls, etc, but nowadays I prefer to make more of a mix of those tipes of characters. So, I guess that whiel I used to have a favorite trope for characters nowadays I don't do so much.
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<Snipped quote by Fallenreaper>

It's a nightmare to try and RP with characters like that. If a character doesn't have any agency to want to associate with anyone and deliberately cuts off any dialog because it's "in character" for them, it makes them exactly the last person anyone wants to associate with. You basically end up with a mopey D-Bag who isn't interacting with other characters, and if they were going to have any depth, usually you never get that far because the player who owns that character is feeling left out.


I have learned of a way of doing well, I just don’t like doing it often and usually keep to one PC rather a series of PCs. However, if you don’t know how to approach this type of PC well then it’s best to leave them as a NPC rather than a main. and get your enjoyment while creating depth for your PC. The bad part, many attempts I’ve seen result in that and it’s a bit sad.

My first incarnation with Tanya had her being someone who did everything in her power to avoid socializing with the team at first because she didn't want to get to close to them, and it's reaaally not a fun thing to play, even though you have a big character arc planned for that character warming up and getting over their fears.


Racheli Desdemona is a favorite PC of mine, and she is a bit of an over independent bitch like Kasy, through I think she might be more verbal, that you have to really work to peel away her defenses. I usually have a loophole for her which is her belief of what is right and wrong. Namely, while she doesn’t really care for moral codes, she does have a vague sense of it and tries hard to follow it despite not really feeling it. Mainly because she doesn’t want to singled out and seen as a freak among those she learns to care for. That is an interaction trigger that I can easily latch onto and allow her to get attached to the target it’s related to much easier than breaking her character. In the end, it’s really how you approach it that really makes the difference.

In another game, one of the players had a character who fit the whole brooding anti-social assassin archetype, and one of my characters made it her life's goal to harass the crap out of that character for her own personal amusement, and as it turned out, it ended up doing a lot to drive the development with both of our characters and they ended up becoming one of my all-time favorite relationships in my roleplay history.


Sometimes a nudge, even an annoying one, is all it takes for what I call ‘Walled-off’ characters to open up. I often talk select player I feel might help and give them information about how to get into Racheli’s communication graces, through we try to work the scene in our favor rather than making it seem unnatural. Manipulate the scene sort of speak which strangely enough, I don’t understand why some people class doing something as simple as a PC having a bad day where nothing goes right as something negative if it gets the two PCs to talk and interact to a good degree. I often have Rach being picked on by ‘God” and her cursing the bastard out (which in a sense is me, not the actual being mind you) which I laugh my ass off because it amuses me.

<Snipped quote by Fallenreaper>

Hmmm, well, way back before -as in, before I joiend RPG- I used to liek doing more dark type characters, ya know, evil guys etc. Then I went to liek making characters with dark pasts, tortured souls, etc, but nowadays I prefer to make more of a mix of those tipes of characters. So, I guess that whiel I used to have a favorite trope for characters nowadays I don't do so much.


Define dark. There's so many 'dark' definitions out there that it's hard to tell which one is the true dark. There's anti-hero dark, Hyde and Jerkyll dark, Frankenstein dark, etc.
Hidden 9 yrs ago 9 yrs ago Post by Mortarion
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Define dark. There's so many 'dark' definitions out there that it's hard to tell which one is the true dark. There's anti-hero dark, Hyde and Jerkyll dark, Frankenstein dark, etc.


Hmmm, well, at first it was never anti-hero dark. I liked to make as clsoe as I coudl as villains. Hell, there was oen character whom I had who was mroe or less a cross between amd scientist and torturer (in hidnsight he was a bit cliche) then there was another that was a full-blown mad sicentist and such, then I evolved mroe into anti-hero dark characters -so to speak- and so on.
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<Snipped quote by Dervish>

I have learned of a way of doing well, I just don’t like doing it often and usually keep to one PC rather a series of PCs. However, if you don’t know how to approach this type of PC well then it’s best to leave them as a NPC rather than a main. and get your enjoyment while creating depth for your PC. The bad part, many attempts I’ve seen result in that and it’s a bit sad.

<Snipped quote by Dervish>

Racheli Desdemona is a favorite PC of mine, and she is a bit of an over independent bitch like Kasy, through I think she might be more verbal, that you have to really work to peel away her defenses. I usually have a loophole for her which is her belief of what is right and wrong. Namely, while she doesn’t really care for moral codes, she does have a vague sense of it and tries hard to follow it despite not really feeling it. Mainly because she doesn’t want to singled out and seen as a freak among those she learns to care for. That is an interaction trigger that I can easily latch onto and allow her to get attached to the target it’s related to much easier than breaking her character. In the end, it’s really how you approach it that really makes the difference.

<Snipped quote by Dervish>

Sometimes a nudge, even an annoying one, is all it takes for what I call ‘Walled-off’ characters to open up. I often talk select player I feel might help and give them information about how to get into Racheli’s communication graces, through we try to work the scene in our favor rather than making it seem unnatural. Manipulate the scene sort of speak which strangely enough, I don’t understand why some people class doing something as simple as a PC having a bad day where nothing goes right as something negative if it gets the two PCs to talk and interact to a good degree. I often have Rach being picked on by ‘God” and her cursing the bastard out (which in a sense is me, not the actual being mind you) which I laugh my ass off because it amuses me.


Know what's sad? Years later, I never figured out how to multiquote. #talented.

I think it is something that can be done if handled carefully, and as you mentioned, you must have some kind of thread to latch onto that can bring a loner character into a group dynamic and actually be social. I kind of realized after years of playing that most games don't last long enough to let long-burn character arcs come to fruition, so it kind of helps to have some short-term milestones if you want a character to have some meaningful development. It's like with Tanya, I've played her quite a few times, and mostly I want to get to a point where I can get a major story element concluded for her character before I'll be really satisfied retiring her, so to speak. Like, 5th time's the charm... or something.

And agreed with the walled off character nudge, as I'm sure you gathered from my example. Unfortunately, it sometimes takes another character going out of their way to do said nudge, and the walled off character has to be receptive of it to some degree. And I agree, characters in horrible situations having an interaction can be really insightful, sometimes more so than if they're "happy". I've had some of my favorite character moments when every character involved felt like a giant bag of shit. It was great.

Speaking of that, Does anyone have a favorite trope they enjoy doing? Mine's a little obvious.


I have a few, I kind of like to go between a few favorites. I usually like playing as outlier characters that are from a different culture or species than the main one featured in the game, playing charismatic and charming rogues, gruff no-nonsense fighters who are very purpose driven, idealistic individuals who are going against all odds to save something they care about, and one of my personal favorites, the cold scientist types with extremely loose ethics.

I definitely hit similar beats all the time, but I do like to switch up characters from game to game depending on the ideas that come to mind.
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<Snipped quote by Fallenreaper>

Hmmm, well, at first it was never anti-hero dark. I liked to make as clsoe as I coudl as villains. Hell, there was oen character whom I had who was mroe or less a cross between amd scientist and torturer (in hidnsight he was a bit cliche) then there was another that was a full-blown mad sicentist and such, then I evolved mroe into anti-hero dark characters -so to speak- and so on.


Mad science buddies! *brofist*

Did you find it hard to make evil characters in most roleplays? I find a lot of games tend to go from a hero perspective, so having a bad guy as a player character kind of puts you at odds with other players in most situations.
Hidden 9 yrs ago 9 yrs ago Post by Mortarion
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<Snipped quote by Mortarion>

Mad science buddies! *brofist*

Did you find it hard to make evil characters in most roleplays? I find a lot of games tend to go from a hero perspective, so having a bad guy as a player character kind of puts you at odds with other players in most situations.

*brofists back*

I was often lucky in that most of the RP's I joined usually had a villain group for makign characters as well. Hmmm, wow, this brigns me waaaay back to my first days of RP'ing, for exampel oen that I liekd a lot was a RP in which took palce in this giant city were there was a cultist group -which you could join- which ahd htis special characters called Murakumo, or soemthing it has been liek 5 years or so, that embodied certain aspects, liek Nightmares and such, that were part of a god and I was lucky to be one of said Murakumo (specifically one embodyign diseases) but, liek I said, I was lucky in the fact that msot RP's I joend tended ot allow me to either: a)join the villains group or make extremly amoral, if not sometiems outright evil, characters.

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<Snipped quote by Dervish>
*brofists back*

I was often lucky in that most of the RP's I joined usually had a villain group for makign characters as well. Hmmm, wow, this brigns me waaaay back to my first days of RP'ing, for exampel oen that I liekd a lot was a RP in which took palce in this giant city were there was a cultist group -which you could join- which ahd htis special characters called Murakumo, or soemthing it has been liek 5 years or so, that embodied certain aspects, liek Nightmares and such, that were part of a god and I was lucky to be one of said Murakumo (specifically one embodyign diseases) but, liek I said, I was lucky in the fact that msot RP's I joend tended ot allow me to either: a)join the villains group or make extremly amoral, if not sometiems outright evil, characters.


I guess you kind of have to shop around to find villain-oriented roleplays. It's a fun muscle to scratch; I ran a Mass Effect RP where half the players could play as Shadow Broker agents hunting down the other group of players, which allowed for some seriously sketchy characters. It's pretty fun playing somebody with zero regard for innocent lives from time to time. Hey, @Hellis, didn't you run a super villain RP not that long ago?
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<Snipped quote by Mortarion>

I guess you kind of have to shop around to find villain-oriented roleplays. It's a fun muscle to scratch; I ran a Mass Effect RP where half the players could play as Shadow Broker agents hunting down the other group of players, which allowed for some seriously sketchy characters. It's pretty fun playing somebody with zero regard for innocent lives from time to time. Hey, @Hellis, didn't you run a super villain RP not that long ago?


FUnnily enough, the site in which I was at the time had that kind of RP almsot all the time lol :P but yeah, it's icnredibly fun from tiem to time playing an outright evil character. But, to clarify, they weren't specifically oriented per se. FOr example, the oen where I plaeyd the sicentist-torutrer character had two groups, one that was part of an oppresive monarchy -the group that my character belogned to- and a rebel group that seeked ot overthrow us. The group with the Murakumo had hte citie's forces agaisnt them and so on. There was another RP for exampel that outright began with the heroes having defeated hte villaisn, forcing htem to hide in an underground city and hte RP was abotu the villaisn return (unfortunately it never kidna kicked off the startign point)
Hidden 9 yrs ago Post by Fallenreaper
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<Snipped quote by Mortarion>

Mad science buddies! *brofist*

Did you find it hard to make evil characters in most roleplays? I find a lot of games tend to go from a hero perspective, so having a bad guy as a player character kind of puts you at odds with other players in most situations.


I usually define evil as point of view, namely what their motivates are and how deep they relate to the outside world. A really good villain to me is someone who's dark actions actually have some good aftermath because it establishes them as sort of a needed evil rather than just evil to be stopped. Which brings that moral aspect into play: do you merely destroy the evil and basically accept their fall will ripple off to hurt innocents that don't deserve the aftermath or allow the evil to continue and risk other innocents to suffer from their actions?

Realistically, when you don't actually think of this as a story are pretty harsh choices either way.
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