Hidden 9 yrs ago 9 yrs ago Post by Gowi
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Gowi

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| PREMISE |


Original Concept: @LHG100

Seems right when I get a good schedule with RPing more things get dropped on me. But I made a promise to the playerbase and I like to keep to my word. Yes, Morden, I'm writing a post for your RP next.

NCQ (“NC Quest”), in short, is a science fiction RP revolving around a group of mecha pilots in the landscape of post-apocalyptic Alaska, which you easily could infer from the location’s name of “New Anchorage”.

As a “soft reboot” this will carry over selected continuity from the previous RP, but will be entirely unnecessary for new players to read over. Returning players can talk to me about what they want to do about their role and their own personal continuities. But with that said, I’m basically looking for players who are interested in a mecha-oriented post-apocalyptic RP who want to have fun balancing the struggles of the drama on-base as well as the drama in-field. Basically how I’ll be starting the RP is with the new player characters being confirmed for their pilot capabilities before being integrated into the base.

As you can also tell, this interest check is pretty much a half-done IC. I’ll be working on the database for additional information/lore as well as parts (if we need to go this route). This is mostly to show you the base CS, the summary of the world’s setting, and this section to tell you what I want to do.

I will answer all questions and concerns.


| WELCOME TO NEW ANCHORAGE |


Formerly known as Smith’s Rest, New Anchorage was technically established in 2602 CE by a group of people trying to escape the grasp of the giant corporations. Originally the settlement got by through selling useless scrap in Alaskan ruins to neighboring corporations for food rations and economic utilities. However, the dangers of being “independent” became apparent throughout the years as criminal factions saw Smith’s Rest as an easy target. With few worthwhile NC’s to their name Smith’s Rest would barely survive throughout the years. However, luck would come their way when they began to uncover more substantial NC’s in their scavenging runs as well as odd friendships with major corporations like Volkov and Fairbanks.

Renamed New Anchorage in 2677, the settlement went from an obscure dot on the map to a small aspiring independent company led by a small group of people organized with the settlement’s interests at heart. However, in only a few months of time New Anchorage found itself struggling even as it took any contract sent in its direction. Their operations commander, Sophia, abandons New Anchorage in a fit of emotion and send the operation into jeopardy which results in individuals scattering until the settlement hires a man of experience by the name of Michael Graham. Fortunately, Graham has taken the reins of New Anchorage eagerly and with cohesive military organization.

The word is out that Graham is looking to test anyone for NC abilities in addition to looking to hire those who already have a NC of their own. He swears he will turn New Anchorage into a successful operation that will rival the big corporations.


| OVERVIEW |


“When a sinister person means to be your enemy, they always start by trying to become your friend.”
– Richard Fairbanks, CEO & President of Fairbanks LTD

Richard Fairbanks was quoting English poet William Blake when he showed his true colors to the then President of the United States of America. That statement, in context, that can be seen as the precursor to the world that Fairbanks and many others like him forged in their image; the rise of new capitalism— the corporatocracy, and the fall of old capitalism.

It has been five hundred years since the planet Earth was struck down by the horrors of a nuclear holocaust, though fortunately for the human race and the planet; both persevered despite the odds. One of the main reasons behind the survival of humanity was the ingenuity of innovators within the nuclear security field, such as Richard Fairbanks, Mikhail Volkov, Yukiya Akahoshi, and many others. Inspired by the archaic novelties of the fallout shelters of the 20th century, these shrewd businesspeople laid down the ground work for massive underground citadels that become known as “Burrows”— the salvation of humankind. But this salvation to those who didn’t wish to be swallowed by the impending nuclear holocaust came at a price; for as the saying goes, to trust a corporation is a fool’s gambit— and a fool’s price is what humanity received.

In the two hundred years that humanity was trapped underneath the shadow of the corporations there was much change and a new society began to take shape underground as what was left on the surface was destroyed by nuclear fire. Politicians who had fled into safety found themselves powerless before they became targets of corporate agents who decided that the “chess pieces” of the old world had to be retired… permanently. The old regime was deemed “out of date” and not one citizen flinched as prominent people they knew before the war disappeared. As time continued to carry on the citizens who obeyed became the new upper class and received the food rations and medical treatment that came with such loyalty. It seemed that no matter if it was Kings or Presidents or a Board of Directors— the pecking order was more or less the same.

Time carried on until the doors to the surface opened once again in 2340 CE.

The corporations that had started as nuclear security firms expanded, their citizens resettled the land of their ancestors, and began for a time to look optimistic towards life on the once again livable surface. For a time there was peace on Earth— but old habits die hard. Within fifty years of humanity returning to the surface corporations began to recover old world technology from the ruins; one incredible recovery being that of the 22nd century’s bipedal mecha, a humanoid machine controlled directly by the mind. Thus a weapon of mass destruction became the golden standard: The Neural Combatant. This discovery, unsurprisingly led to the return of war and revolt. Corporations fought one-another as they forced more and more research into Neural Combatants and thus the arms race of the last two centuries was defined.

It is now 2677, and the situation has only gotten exponentially worse. The five major corporations continuously experiment, wage war on smaller corporations, deal with criminal factions ruthlessly, and expand their territorial reach.


| RULES |


Honestly, I feel like it is a bit superfluous going over an established rules section; but I guess this might be a bit necessary to go over for the RP’s sake. Let me be clear, I believe I am a fair GM albeit a bit of one with a serious disposition— but if you respect me and your fellow players, I respect you. Don’t… and well, I turn into a shark. Let’s not turn this into a shark movie, we have enough of those don’cha think? With that said, here are some brief guidelines to note so we can have a fun time and not a shitty time.

  • Every single person should be aware that we will respect and obey RPG’s rules. Mahz and his staff are really reasonable and have designed a site where we can have fun without too much hassle. So let’s not contradict those guidelines and rules.

  • The GM staff should be respected at all times, but not just them. Your fellow players should not be belittled, condescended, or felt unwelcome. Even if you are frustrated you should make sure you are not antagonizing your peers. This is not to say you have to “handhold” them or “sugarcoat” yourself— but you need to follow rules of civility. There is no question about that.

  • Don’t powergame! Since this is an action RP for a lot of its content you should know what is and isn’t okay. We’ve all been (assumingly) RPing for a long time but we know what meta-gaming, power-playing, god-modding, and the other variations of the “don’ts” of RPing are. Don’t do them or I will have the ghost of LHG summoned to eat your mech or I’ll have you get shot. Whichever is easier for me.

  • This is a collaborative RP! But we shouldn’t focus on collabing every other day on unfair schedules. Not everyone is from the eastern side of the United States— I want potential players to feel like they are involved as well as try to keep a good rhythm going for the story. This means I will try not to time-skip or scene shift unless it is the right time.

  • Have fun!


| APPLY |


Returning players should adapt their CS to the “new” format with some quick edits as well as edit in recent events to their backstory— such things could be bullet-pointed or written long form if desired. If you have any questions please let me know.

1— Roles can be decided when we assign them IC, but I'm going to be looking for characters to fill slots not otherwise fitted on what we have for a sorry excuse of a squad. So we need characters that are skilled utility capacity, sniping, heavy weapons, and other ideas you can come up with.


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Hidden 9 yrs ago 9 yrs ago Post by Gowi
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Gowi

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@ADParis@Natsucooldude@Letter Bee@M127@Mcmolly

Of course, you all are invited back.

@NuttsnBolts@Voltus_Ventus

I really would like to have the opportunity working with your characters. I missed out on the first thread and I regret it.
Hidden 9 yrs ago Post by Gowi
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Also, any players who left before (as tagged) I will try to accommodate since I'm sort of "new management". This means I will try to work with your schedule and concerns.
Hidden 9 yrs ago Post by Mcmolly
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Will have Eli's sheet updated/adapted by tomomrow
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Hidden 9 yrs ago 9 yrs ago Post by Gowi
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Gowi

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Here's a good reference for CS's, I do need to update her backstory (aka rewrite it) and possibly retcon some tiny bits but it'll serve as a good example.


Hidden 9 yrs ago 9 yrs ago Post by Letter Bee
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Letter Bee Filipino RPer

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Name Alexander Sky

Appearance



Age 24

Role I'd love to be Assault, but that's taken.

Personality Alexander is embittered and cynical, as well as someone who feels guilt over crimes he committed in his old life, back when he was brainwashed - said crimes involve sending a captured 16-year old pilot to be tortured and enslaved just after his first mission, an action repeated many times in his career as a corporate slave. Even now, he is skeptical of New Anchorage's intentions, as well as its prospects of being a world power; he can see how power can corrupt even the most well-meaning, as well as the odds stacked against the settlement. However, he resents the corporations, especially Red-Star, more, and is willing to work for New Anchorage because it really is a better alternative.

Backstory Alexander Sky's parents were Europeans from Paragon or Volkov who had been captured by Red-Star in inter-corporate struggles, and enslaved (not that they weren't slaves already). Forced to breed in captivity, they concieved Alexander, who, from a young age, was, yes, precociously intelligent, but also obedient, with a submissiveness enhanced through brainwashing that began from a young age (six or so). He was taught that he was an inferior being due to his European origins as well as his parents' prior opposition to Red-Star, and that the only way he can make up for his inferiority is to obey his masters in all things, including piloting an NC one day against the enemies of Red-Star.

One day, he got that chance, being given an NC called the Phoenix, which he customized to his specifications; his first taste of freedom. Piloting it through several missions where he served the Red-Star faithfully, capturing many pilots to share his fate of enslavement, while at the same time...doubt grew in his mind, doubt that he was doing the right thing. Even 'remedial' brainwashing seemed to delay the onset of the doubts only slightly, but as his successes grew, Red-Star decided to use Alexander for as long as possible, then kill him once he was no longer useful and take his mech to give to another. But not even they can count on the speed with which their 'pet' pilot just...snapped.

One day, on one of his last solo missions, a solo mission intended to be a suicide operation, Alexander vanished. His tracking devices just no longer worked, his mech no longer sent in comms, to everyone, the only proof that he wasn't dead were the fact that they never found the mech or his corpse, as well as a message of apology he sent his former Operator, a message that said:

I am sorry, but I realize now, that I cannot be a slave anymore, that freedom and independence, although they carry risks, are sweet for those who would hold on to them. That I no longer want to serve Red-Star and make war for them. I want to fight for myself now, no one else. You have been a kinder person than my other masters, but I want no master now, no one to bind me.

Rumors would appear of Alexander acting as an Independent, attacking Red-Star assets as a mercenary. In time, however, his first true concrete appearance would be at New Anchorage, offering his services as a pilot in exchange for sanctuary...

Tactical Preference & Skills Alexander is a jack-of-all-trades, master of one - assault and melee combat, where he excels in tearing off the weapons of enemy mechs, so as to enable them to be captured. Away from his mech, the young man has picked up an array of skills both combat and non-combat; combat ones include pistols, and carbines; no harder arms, although Alexander is good with the Jian (Chinese Longsword). He is also moderately skilled in unarmed combat (a mix of various martial arts). However, where he truly shines is outside of combat, where he knows History (at least what can be known), Cooking, and playing the Violin.

Notes Alexander is Bisexual, but this will be rarely explored, as this is an Action RP.

Alexander's Theme Song

Text Color Default

NC
Codename Phoenix
Appearance vignette1.wikia.nocookie.net/codegeass..
Body & Type Bipedal-Hover
Equipment & Armaments Anti-laser/sensor Chaff launchers, wheeled feet. Weapons: Righthand Thermal-claw gauntlet, Heatray, Armor-piercing grappling hook, Left-arm internal SMG
Hidden 9 yrs ago Post by Gravicity Tron
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Gravicity Tron The Shy One

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Can I join?
Hidden 9 yrs ago Post by Dolerman
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Dolerman Chrysalis Form

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Reporting my interest
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Hidden 9 yrs ago Post by Zapdos
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Hey there @Dynamo Frokane

Anyway, I might have an idea for a self-taught mechanic/pilot type character. I make no guarantees though since the only mecha show I've regularly watched is Megas XLR, so my familiarity with the genre is basically restricted to that and the rare Gundam/Zoids thing I might have seen as a kid. I'll look out for the OCC though, you seem like you have a good plot in mind @Gowi
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Hidden 9 yrs ago Post by Letter Bee
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Letter Bee Filipino RPer

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@Gravicity Tron, Not the GM, but toss up a CS?
Hidden 9 yrs ago Post by NuttsnBolts
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@Gowi sent a Pm.

It may be a new character if I re-enter.
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Hidden 9 yrs ago Post by M127
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Obviously I am still interested. Copy&pasting CS from before:


In addition, I'd like to keep Joe's most recent purchase of 200 high-powered speakers and the 2 related control circuits, if possible.
Hidden 9 yrs ago Post by Mcmolly
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Resubbed to fit the new format o/



---



Hidden 9 yrs ago Post by Gowi
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Gowi

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Hey there @Dynamo Frokane

Anyway, I might have an idea for a self-taught mechanic/pilot type character. I make no guarantees though since the only mecha show I've regularly watched is Megas XLR, so my familiarity with the genre is basically restricted to that and the rare Gundam/Zoids thing I might have seen as a kid. I'll look out for the OCC though, you seem like you have a good plot in mind @Gowi


Everybody here doesn’t need to be a “mecha savant”— in fact it might make things more surprising if they are only familiar with one or two of my influences. But we should be fine if you are familiar with XLR and such. I’ll probably explain more in detail when I reintroduce the IC.
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Hidden 9 yrs ago Post by Ladypug
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I have no idea if I'm gonna hop back in on this or not - depends on if this is gonna retcon a bunch of the stuff from the last ones? I don't mind that, of course, but if this is a fresh start with little to nothing to do with the last ones (story wise) I'm definitely gonna renovate Percy and Ana. THEY WERE SO BORING. PERCY'S TEXT COLOR WAS FUCKING GRAY HE WAS SO BLAND.

Also just out of curiosity, is @LHG100 gonna be involved at all with this? Is he a cheeky little advisor or something? :P
Hidden 9 yrs ago Post by Sleeth
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It's a genre I haven't tried before, but I've watched anime with mechs in it so I suppose I'm familiar enough with how it works, just not actually playing it. I'm interested though, I want to get back into things, hope this goes through.
Hidden 9 yrs ago 9 yrs ago Post by Gowi
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Those individuals who are rejoining as their previous characters pretty much have input on what they personally want to retcon (if anything at all). So if you want to shift Percy’s personality or backstory a little bit, you are free to do that. You just have to tell me what you want to do.

However, this is continuing where the last one left off (hence "soft reboot") so events in the previous RP happened. But it shouldn't be too important to new players.

As for LHG, this is the answer he gave me with the same exact question:

I'll probably lurk.

Or maybe not?

nyehehehe


But for arguments sake think of it as switching directors and producers. Whilst LHG is credited as the original author and I pay ridiculous royalties to, this is a different thing with the NCQ brand. Perhaps an alternate adaption— I think that’s how Letter thought of it.
Hidden 9 yrs ago Post by Gowi
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Can I join?


Anybody can apply!
Hidden 9 yrs ago Post by Mr Rage
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I think I would like to put in my hat on this one. I'll do some soul searching and put together a character and NC sheet. What roles need to be filled yet?
Hidden 9 yrs ago Post by Mr Rage
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disregard the question of roles. I looked through the current sheets. I think I'll take a spot i tend to avoid. Sniper.
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