Name: Alex Mills Age: 22 Gender: Male Hair: Short brown hair Eye color: Brown Skin tone: Caucasian Height: 5,8ft Build: somewhat chubby Personality: Alex is a cheerful person, who likes to make those around him laugh and has a positive mentality. He is a big videogames fan and only recently got into MMOs, but immediately fell in love with the idea behind SAO. Sure of himself and ambitious once he sets his goals, he can be somewhat naive and a bit self-absorbed at times. This personality also translates to his avatar for the most part. In battle, he prefers to take things seriously and likes to study his opponents before engaging them in a surprise attack. Alex is also a good liar, and uses that skill in his ninja persona as well.
Username: Rubyqueen, refers to herself as Ruby in-game Age: 22 Gender: Female Hair: Black long hair, tied into ponytail Eye color: Light Blue Skin tone: Caucasian Height: 5,6ft Build: Slim and athletic Starting outfit:
Class: Ninja Primary weapon: Two Kunais and throwing stars Combat Style: Ruby prefers to be subtle and uses the element of surprise to engage her enemies. Quick on her feet, she is more likely to dodge and dance around her opponent, instead of blocking or parrying, waiting for an opening to take advantage of any weaknesses. Nimble but fragile, she uses any trick at her disposal to come out on top.
Skills: - Smoke Bomb (Lv1): Ruby throws a small pouch that explodes into a wall of smoke. Great to disorient enemies or for quick escapes. - Poison Coating (Lv1): Her Kunais are covered in poison, dealing small damage over time when injuring an opponent - Shadow Step (Lv1): Ruby vanishes into darkness for a brief moment, rolling to either side of a target for a quick flank
Personality: Quirky, albeit a bit naive and lacking much common sense, Row'tu is... not one you'd pitch as a to-be mastermind strategist, at least upon first glance. Her voice is quiet and lacks conviction, and she's hard-pressed to speak up. However, this personality is known to switch to a cold and calculating evil supergenius when presented with just about any kind of problem or situation which may require more than one approach. A switch flips, signalling her quick turnabout in personality, allowing her the ability to issue orders and speak up if necessary. People say she torments herself with puzzles and strategy, and Row'tu works herself to exhaustion in order to come up with a cunning plan or idea if the situation presents itself.
Outside of battle, or anything else she could pin down to tactics and strategy, Row'tu is best described as awkward and clueless, yet oddly a bit of a critic. She is curious about many things, almost like a child, yet when it comes to anything which involves structure she can be a pain in the ass. She's not too well-versed when it comes to speaking in general, and has had many mishaps over the course of her nineteen years in regards to her lack of social intellect. She finds personal issues difficult to deal with and conversations usually end up silenced by her not knowing what to say. She intentionally tries to give herself a bad reputation in order to make those around her seem like better people; she tends to be asocial as a result.
Skills and Abilities:
Professional Mage: Row'tu has practiced the art of magic ever since she was young. However, she's much more of a support mage than a combat mage. Her skills generally involve restricting an enemy's senses/movement or confusion, creating traps, or making it easier for allies in general to take on foes by amplifying their abilities. This allows her to stand back and get a greater view for the field of battle when in an engagement in a group, amplifying her strategic ability. However, if alone... Row'tu won't have much in the way of a defence or offence in which she could use to defeat even an individual opponent.
Thorn Bind Hostage - A spell which causes five magical roots to erupt from the ground and constrict a target. This variation of Immobile Root consumes much more of a person's stamina, however is incredibly powerful, as the thorns not only immobalise a target, but will burst with intense, explosive magic energy when struck. The strength of these roots is determined by the level of concentration put into the spell and the skill of it's caster. Row'tu's casts can range from a minimum of a couple seconds up to several minutes, and can range in effectiveness from light cuts to at worst to deadly explosions at best. This is Row'tu's primary spell and, as a result, Row'tu is quite skilled in it's use when fighting a strategic battle. The thorns have a much longer duration than the roots of Immobile Root, no matter the cast time.
Immobile Root - A simple spell which restricts almost all movement upon a single foe, however can be cast on multiple foes to hold them all down. They're considerably easier to cast and are much less taxing on the caster than Thorn Bind Hostage, however have limited use. Immobile Root has different level of effectiveness depending on the caster and the cast time associated with it. Some mages have been said to hold down entire squads of enemies using this single spell! However, Row'tu is only at the level where she can hold down two people effectively at once using the spell. Her charge rates range from five seconds to a full minute, with effectiveness ranging from a slight impairment in mobility to being completely immobile.
Lullaby - Unfortunately, Row'tu's skill with lullaby is much to be desired, however it is still a useful spell. This simple spell puts a target to sleep for ten seconds, however can be re-cast again and again to keep a target incapacitated for an extended period of time. Simple and without variation, this spell casts in three seconds and recovers in eight, giving the target a single second to avoid being put to sleep again. Row'tu can keep a single opponent fully incapacitated, provided they don't evade within the one second they wake. Naturally, if the target is hurt whilst they're asleep, they wake up completely, nullifying the spell until it can be re-cast.
Gravity Cube - Another simple spell which slows down the enemy's movement. When this ethereal cube is cast and flown overhead, it slows down enemy movement speed (in general) with a radius of up to 3 meters. Despite it's limited range, Row'tu has maximized it's efficiency by amplifying the effects of the cube so it slows enemy movement up to 40%. Row'tu has yet to fully master this spell, and has only recently begun to get a grasp on how to nullify it's effects for allies of hers; it will take some time to perfect.
Illusions - Creating illusions, nice and simple. Row'tu isn't too good at maintaining her illusions, and can only make copies of those around her effectively. However, say she were surrounded by heavily armoured soldiers, she can make a group look bigger than it really is. She struggles to hold out when using these for long, and so practices by creating illusions of animals every so-often. Due to the spell being incredibly taxing, it's safe to assume this spell will only be used once per battle without help.
Karma's Virtue - Row'tu's newest addition to her spells, which means she isn't very experienced in it's use. When cast on an ally, Karma's Virtue will take a percentage of force dealt by an opponent on that person and add it to their own strength, returning it for a single attack. Experienced users of Karma's Virtue can have the spell absorb the hit and utilize it's strength up to 100%, on top of the ally's next attack, creating a truly devastating blow. Row'tu's version of the spell can only take up to a maximum of 5% of the opponents attack force and give it to her ally, with no defensive ability being granted to her ally. It's one of her least taxing and fastest casting spells.
Orb of Light - A simple orb of light. Simple and easy to cast, Orbs of Light are about as basic as you can get. Due to the simplicity and low cost, it's possible to create so many orbs it's blinding not just to one foe, but to many. Row'tu can summon a single orb for hours without need for break, so long as no additional spells are used.
Professional Strategy/Tactics Knowledge: Row'tu knows quite a bit about the world of strategy and tactics. Her level of understanding the world around her and seeing the bigger picture is rather impressive, and she is cunning when it comes to deceiving or ambushing opponents. Even if it's something as simple as plotting a route for a trading caravan, Row'tu will look at all possibilities and determine their likelihood like a human calculator. She finds it difficult to beat herself when playing board games alone.
Novice Leadership: Despite her ability to create strategies and tactics, applying them herself to a group is... difficult. She'd rather explain to someone else what she's come up with and let them issue the orders than do it herself. However, if the situation truly calls for it, Row'tu can call forth her strategic persona to explain the ideas on her mind. However, usually by this point, things are truly dire and the order to retreat has been called.
Novice Cooking: Seemingly enthralled with food, Row'tu really wants to learn how to cook. However, she kind of... well, she sucks. However, she's willing to learn, taking the whole cooking thing just as seriously as she does her magic. All she needs is a suitable tutor... and maybe some luck.
Equipment:
Spellbinder's Staff: The one and only staff in Row'tu's possession, the Spellbinder's Staff is a decently good staff which lessens the draining effect of her spells (they require less energy to create/maintain). Being a relatively simple staff, the effects aren't great, however it's definitely noticeable in battle when using it. (Appearance in the image)
The Woodsman's Talisman: A golden wood amulet which Row'tu always keeps on her person. Row'tu wishes to get the amulet enchanted sometime with a good enchantment to help with her magic.
Character Sheet: Username: Prince Sekhemi Age: 20 Gender: Male Hair color: Bald Eye color: Yellow Skin tone: White Height: 6 ft Build: Muscled Starting outfit: He uses his real life appearance.
Primary weapon: Golden Knuckles. Character Type: Monk Character Class: Warrior
Personality: Sekhemi cannot feel pain or emotions, thanks to this, he is considered to be very selfish, and very mean. He doesn't care about life at all, he doesn't find any worth in it. He cares for nothing, so much so, he doesn't even care about himself. He has suffered many battles thanks to this, taking a very high risk and going up on the front. He does what he wants, not what others want him to do. If somebody tells him to do something, he will just refuse to do it, and will probably do the opposite, though, reverse psychology doesn't work on him either. He is very stubborn, once he decides on something, there is a little chance of him changing his mind.
Skills: The Burning Fist: Sekhemi is able to punch so fast and so powerfully, that h is able to set his fists on fire which will do minor fire damage to enemies.
Punch and Kick: Being well trained, Sekhemi is able to perform various kicks and punches to make a deadly combo.
Pressure Jab: Sekhemi can Jab and close the Pressure points of his enemy, damaging them and making it harder for them to fight.
Martial Arts: Sekhemi knows various martial arts which make him damage. Each one focusing on hand to hand but has some experience with using feet.
Other: Just because he can't feel pain, doesn't mean he can't be beaten. It's actually a disadvantage. He won't know when his body is at it's limit.
Game Master Character Sheet: Username: Deadshot Age: 40 Gender: Male Hair color: White Eye color: Orange Skin tone: White Height: 5'10 Build: Muscled. Starting outfit:
Primary weapon: Two bladed hand guns. Skills: Reload: Deadshot runs and then does a forward flip, he then wastes his entire clip on anything and everything in front of him. Boom: Deadshot pulls out a rocket launcher and fires at a group of enemies. Mowing the Lawn: Deadshot pulls out a gatling gun and mows down the enemies for exactly one minute which it then needs to cool down. Grenade: Deadshot fires two deadly grenades at a group of enemies to blow them up. Death from Above: Deadshot fires a series of heat seeking missiles in to the air which seeks out enemies. Death from Below: Deadshot fires a series of thermal bullets into the ground which travels and then shoots up at the enemy. Sabers: Deadshot runs up, jumps and then stabs the two blades in the chest of the monster then shoots it's head several times.
Game Master Character Sheet: Username: Zero Age: 35 Gender: Male Hair color: Red Eye color: Blue Skin tone: White Height: 6 ft Build: Average build. Starting outfit:
Primary weapon: Long Sword Skills: Cutting Wind: Zero slashes so fast he sends wind shock waves at his enemies which cuts and damages them. Hurricane: Zero spins around so fasts it makes a huricane which sucks in enemies. This cuts them repeatedly then throw away. Run like the wind: Zero runs through a large group of enemies and constantly slashes them. A hundred blades: Zero throws his sword into the air and duplicates it then sends it at all enemies. Extend: Zero can make his blade extend then he cuts down his enemies in one fell swoop. Force Throw: Zero throws his sword in a group of enemies and cuts them down then his sword comes around like a boomarang and attacks enemies one final time before returning to it's master.
Character Sheet: Username: The Magician Age: 30 Gender: Male Hair color: Black Eye color: Purple Skin tone: White Height: 6'10 Build: Slim Starting outfit:
Primary weapon: Staff Skills: Wraith of Gods: The Magician summons an array of fire, water and ice orbs down at his enemies as well as lightning strikes. Ring of Death: The Magician creates a large ring of either fire or ice around a group of enemies and traps them then fires a large fire or ice blast which damages enemies. Extinguish: The Magician shoots out either fire, ice or lightning from his staff at enemies to damage them.
Character Sheet: Username: Annie Age: 14 Gender: Female Hair color: Black Eye color: Blue Skin tone: White Height: 5 ft Build: Average Starting outfit:
Primary weapon: Dolls Skills: String You Along: Annie uses her puppet magic to attach strings to enemies and make them her own puppets for a short time however the stronger the enemy the less successful this will be. Giant: She makes her puppet a giant which decreases speed but increases strength. Stitch: She stitches up her puppets cuts and wounds making them last longer.
Character Sheet: Username: Princess Age: 20 Gender: Female Hair color: Brown Eye color: Brown Skin tone: White Height: 5 foot ten. Build: Average Starting outfit:
Primary weapon: Wand Skills: Summon: Summons a dragon Rejuvenate: Heals the dragon and gives it health over time. Grow: Makes the dragon grow much bigger and stronger: Summon 2: Summons a dragon different from the first Multi Shot: Has the dragon fire several fire blasts repeatedly at enemies either single target or multiple. Roar: Has the dragon roar loudly and get the enemies attention: Summon 3: Summons a dragon different from the other two.
Character Sheet: Username: Shining Armor Age: 15 Gender: Male Hair color: White Eye color: Blue Skin tone: White Height: Six foot. Build: Average Starting outfit:
Primary weapon: Wand Skills: Cure: Heals other players. Protect: Casts a barrier over the player to protect from damage. Cure All: Heals everyone if not in party or everyone in party. Raise: Revives player with 50% health, sp and mp back. Stone Skin: Places a stone skin on the player to protect from further damage. Terra Cure: An advanced version of Cure. Repose: Takes away all status effects of a player Stone: Throws a large rock at an enemy
Name: Eli Username: Elimentalist Age: 13 Gender: Female in real life Appearance:
in game Appearance:
Height: 5 foot 4 Build: Average Primary weapon: Bow Secondary weapon: daggers Class: Geomancer Skills: healing waters: purifies some water uses it to heal herself or others
killer thorns: summons thorny vines out of the ground that can ever bind a target of whip them binding them deals damage over time
Create Golem: As the name sergeants she creates a Golem out of one of the elements
Elemental Infusion: Infuses an element into one of her weapons the effect depends on witch element and what weapon she infuses one example would be fire into her bow would create an explosive arrow
Oxygen bomb she alters the carbon dioxide and oxygen ratio in the air to make the air highly flammable and create a small spark to set of an AOE exploration
Blizzard: she creates a hale storm that deals a small amount of damage to all nearby enemies and will slow them down and has a chance to freeze them
Tornado: she can create a tornado big or small the bigger it is the more mp it costs
Soul infestation: infuses a soul into a set of armor or weapon to ever power it up or control it the effect depend on the type of soul used and what he placed it into
Soul slash: lunches a soul wave out his sword the effect depends on the type of soul used
Reanimation: reanimates the corpses of the fallen to fight for you after 3 minutes the reanimated corpse begin to break down and start to lose a small amount of Hp over time after 5 minutes they disappear
Reincarnation: uses the soul of some dead creature and places into a fresh corps creating an living minion that will fight for him until it is defeated
Call of the spirits: summons an elemental spirit to fight by his side
Decoy: uses a soul to create a decoy of him self that taunts monsters into targeting it, it will fight until it is defeated
Name: Daniel Username: Black_Rabbit Age: 19 (Avatar: 213) Gender: Male (Avatar: Female) Hair color: Brown (Avatar: Light Blue) Eye color: Brown (Avatar: Magenta) Skin tone: White Height: 5'8 Build: a bit chubby (Avatar: Lean) Race: Human (obviously, Avatar: Moon Rabbit)
MACHINIST
Machinist use all kind of Mechanic weapons and gadgets to support their team or go full offensive. Depending on the weapon and gadgets, Machinist stay either in the back line or the front line.
Primary weapon: Two mechanised gun-gauntlets designed after ones of Daniels favorite characters in an anime/3d animation he watched. Profession: Engineer, includes crafting all kinds of mechanic gear and ammunition for them. Skills:
Blessing of the Moon (Race based): Buffs both strength and agility. It also changes the Avatars hair color to a bright pink, so it doubles as a cool visual effect, for now.
Reload: Switches his/her weapons ammo type between close range and long ranged.
Character Sheet: Username: Shela Age: 13 Gender: Female Hair color: Pink Eye color: Pink Skin tone: White Height: 5 ft Build: Average Starting outfit:
Primary weapon: Wand Skills: Grow: Makes her toy super big Love: Fires love hearts at the enemy which hurt and weaken it. Beating Heart: Create a beating heart in the sky which increases stats X by number of people in the area. Reflect: Copy's a monster's attack and sends it back 10X stronger. Random: Casts a completely random spell which could have good or bad actions. Cry: Shela's tears become very powerful, healing allies and hurting enemies. Razor Leaf: Summons a huge leaf storm which cuts and damages multiple enemies. Mind Control: Infects the mind of a monster and turn them under your control for a short time. Frightening Hair: Grows her hair at a rapid rate and then turns it into a random weapon or item. Then uses the weapon against the enemy. Rush: Speeds up the abilities of herself and others Lonely: be able to sense nearby players. Teleport: Teleports her to a desired location Possession: Possess a enemy monster. Equipment: Turns a monster into a piece of equipment.