Hidden 11 yrs ago Post by Sizzlin Bacon
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Then you'd be newly emerged Tier 3, as that is when FTL is discovered according to the tier list. Tier 4 is like modern Earth with our space programs.
Hidden 11 yrs ago Post by Rare
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Sizzlin Bacon said
Then you'd be newly emerged Tier 3, as that is when FTL is discovered according to the tier list. Tier 4 is like modern Earth with our space programs.


Oh, so a tier 4 becoming a tier 3. I got you now. But, they haven't colonized their solar system yet.
Hidden 11 yrs ago Post by Asuras
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Sizzlin Bacon said
Then you'd be newly emerged Tier 3, as that is when FTL is discovered according to the tier list. Tier 4 is like modern Earth with our space programs.


Tier 5 is like Earth with modern space programs. Tier 4 is like if we were able to get to Mars for a weekend vacation.
Hidden 11 yrs ago Post by Rare
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Asuras said
Tier 5 is like Earth with modern space programs. Tier 4 is like if we were able to get to Mars for a weekend vacation.


I played Mass Effect, Mass Effect 2 and 3 before, so I know what happens. I hope there nothing like the Reapers appearing out of nowhere and kicking our asses >_>
Hidden 11 yrs ago Post by Asuras
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Rare said
I played Mass Effect, Mass Effect 2 and 3 before, so I know what happens. I hope there nothing like the Reapers appearing out of nowhere and kicking our asses >_>


That's been overdone. Don't expect any Reapers or Reaper-expies.
Hidden 11 yrs ago Post by Serpentine88
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Actually... :D

But don't worry, the bots of the Prosperity Sphere have mankind's happiness in mind.
Hidden 11 yrs ago Post by REDSHEILD
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Serpentine88 said
Actually... :DBut don't worry, the bots of the Prosperity Sphere have mankind's happiness in mind.


But... What if I'm not human? 0_0
Hidden 11 yrs ago Post by NacNak
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REDSHEILD said
But... What if I'm not human? 0_0


ummm, make sure you not standing in their path? /=D
Hidden 11 yrs ago Post by mattmanganon
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Nation Name: The Grand Brittanian Federation
Race(s):







Civilization Tier: 2.5 Galactic Power/Interstellar (By no means merely an Interstellar Federation, as they have colonised multiple star-systems, but also, not a Galactic power, outside of their neck of the woods.)
Population:
Kalel: 50 billion
Levinti: 64 billion
Mogg: 45 billion
Kenris: 450 billion
Galfan: 120 billion
Culture/Society:
With the exception of the Galfans, the Brittanian Federation started with a small number of colony ships, fleeing across the galaxy from a parasitic plant race known as the Triffars. The colony ships met up with each other, banding together believing there to be safety in numbers. They eventually reached a planet called Galf... The home of the Galfans, a race of Mechanoids that had been built as servants for an ancient race, they had rebelled and fled, setting up a haven on Galf. Initially, there was an all out conflict with the native Mechanoids, however, when the Triffars made themselves known, a truce was called. Unfortunately, even their combined strength was not enough to defeat the Triffars, so, evacuating everyone they could, the Mechanoids lured as many triffars as they could to their world, before destroying it. Since then, the Triffars have not been heard from. The Galfans travelled with the rest of the Colony ships to the next Solar System and they landed on the lush planet that they named Brittania (Named after the Kalel's Colony ship.)

Each planet in the System was colonised by a different species, the Mogg, prefering the warmer climate, took the 2nd planet from the sun.
the Levinti, prefering the cooler climate, took the 4th planet, the Galfans, wanting the place with the largest abundance of raw materials and not needing an atmosphere, took the 5th planet, a Gas Giant they had named New Galf. The Kenris, due to their amazing work-force, set up hives on all of the planets, it took 200 years, but by the end of it, the civilizations looked as thought they had always been there, the Many moons of New Galf, all mechanical, logically built. Brittania, a beautiful world, teaming with commerce. the Second planet, Moraggar, a planet where the males fought and hunted, whilst the females discussed and kept the relations of the Federation. The 4th planet, Liva is considered a luxury holiday destination, the Levinti celebrate something almost every day. The Solus day celebrations are so bright that they can be seen from space. The Kenris keep to themselves mostly... But their vast underground hives are considered marvels by the entire architectural community.



Animosity: Although the 5 races are in an alliance, there is animosity between them, some races get on better than others.

Galfan and Kenris: The Galfans and the Kenris do not see eye to eye, there are many reasons, but the predominant one is that the Kenris are not religious, as such, do not celebrate Solus day. Although there is little active hostility between them, the Galfans are exceptionaly distrusting of the Kenris.

Levinti and Mogg: The Levinti and Mogg are actually from the same planet, they both grew as the dominant species on their respective continent. There are many a song sang about the horrendous and bloody battles between the Levinti and the Mogg.

Close allies: Though there is animosity between certain races, there is also close alliances between them as well.

Levinti and Galfan: The Levinti and the Galfans are inseparable allies, both believe in their lord and savior Solus, and fight in his name. Surprisingly enough, there are actual hybrids between the species... That's right, a Galfan and Levinti can successfully breed. This is an extremely hotly debated and researched subject in the science community. Although, it is a common religious belief that Solus granted them the ability to interbreed as a reward for their service to him.

Kalel and Kenris: The Kalel and Kenris share their royal family, it is a common tradition for an unmarried prince, upon reaching the age of 30, to marry the Kenris Empress. The Empress' humanoid appearance is due to her possessing a strain of the first Kalelan Queen's DNA. They cannot mate, but are still rather close.

The rest of the relationships are neutral.

Military:

The military is made up of multiple different branches, each controlled by the different governments, meaning that no 1 government is superior to any other when it comes to military might.









Hidden 11 yrs ago Post by AegonVI
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I'm still trying to pound out an NS in my free time. But I'll say right now I just want a single star system (information on it in my NS) in roughly the middle of the galaxy (middle from center to circumference) and one that isn't too terribly close to another nation, but not über far either.
Hidden 11 yrs ago Post by AegonVI
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Asuras said
Tier 5 is like Earth with modern space programs. Tier 4 is like if we were able to get to Mars for a weekend vacation.


TIER FIVES SHALL WIN EVERYTHING. Except... Not really. I just want to have an interesting storyline, and one that starts out pretty self-contained.
Hidden 11 yrs ago Post by Serpentine88
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Added my nations racial traits.
Hidden 11 yrs ago Post by Asuras
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Where do the Graal Confederacy reside in the galaxy, Theo?

EDIT: Fuck it. Universe Sandbox is a piece of shit. Theo? :3
Hidden 11 yrs ago Post by Serpentine88
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Population statistics done.
Warning: The Prosperity Sphere is very populated!
--
Little quote at the top added.

Right so all the necessary statistical information has been added, now only the fluff and fun parts to go.
Hidden 11 yrs ago Post by Theodorable
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Yeeeeah! Okay. I need some info from all the ACCEPTED nations.

Number of Systems:
Names of Systems:
Suggested Location in Galaxy: K go!
Hidden 11 yrs ago Post by MissingAxis
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@Serpentine88
I have PM'd you regarding another human faction.
Hidden 11 yrs ago Post by Xaxl
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Theodorable said
Yeeeeah! Okay. I need some info from all the nations.::: K go!


Already on my sheet.
Hidden 11 yrs ago Post by Queen Raidne
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I've got a crazy idea for a nation, if you're still open. Here's the Nation Sheet, at any rate.


|Nation Name: Kerbal Interstellar Program

|Race(s): Kerbals



|Physiology: Kerbals have very bulbous eyes, a comparitively small torso and large head, two teeth (one attached to the jaw and one attached to the skull), two arms with four-fingered hands, and two feet with four toes. Their blood uses vanadium rather than hemoglobin, giving them a greenish tint. 80 percent of a Kerbal skeleton is actually cartilage, significantly increasing their squishiness and allowing them to survive falls from great heights... not that that, honestly, helps them significantly. The majority of their organs are housed in their cylindrical heads, leaving only their lungs, heart, and "intestinal piping" in their torso. They have no nose, instead relying on their mouths to breathe. Nor do they have ears; instead, sound is detected through vibrations in the fluids contained in their oversized eyeballs.

In the Age of Genetic Engineering, however, a few things changed from their natural physiology. The first was the invention of asexual breeding via mitosis, preventing all those tricky times when Kerbals forgot about Kalentine's Day. This also had the effect of quadrupling their birth rate. The second was the addition of symbiotic algae to their skin, enabling them to survive without food for longer periods of time. This was totally the intended result, and not brought about because a genticist was embarrased at the paleness of his skin.

|Habitat: Earthlike

|Summary in a Sentence: Lovable idiots with rockets, whose main goal is to land on every celestial body that they find (they're still figuring out how to land on their sun).

|Racial Traits:
-Extreme Stupidity (Or is it just courage?)
Kerbals will generally try anything at least once, no matter how ridiculous. Perhaps it stems from an innate trust that the Kerbals before them knew what they were doing. If a rocket was designed with thrusters off-center and only on one side (because the engineer's printer ran out of ink halfway through), then the builders will construct it without question. Similarly, the pilot will fly it without question. And then die when it inevitably explodes -spontaneously lands- 50m from the launch pad.

+Incredibly Rapid Reproduction
One of the more prominant families on Kerbin, the Kerman line, has over 1,000 siblings in the current generation. At least half of those have died.

|Systems Occupied:
|Name: Kerbol
+Planets:









|Location: In the middle of a galactic arm, not unreasonably far from other civilizations

|Civilization Tier: 3
The Kerbals have finally, after many thousands of deaths, stranded kerbalnauts, and mysterious accidents, just managed to crack the secrets of FTL travel. Now if only there was any guarantee of their rockets actually making it anywhere....

|Population: 25 billion

|Culture/Society: The Kerbal way is trial and error. They got into orbit only after losing their initial crop of volunteers, and then they realized that they never put parachutes on the oribiter. Luckily for Jebadiah, he was rescued after only 7 more attempts. His rescue went down in history as the first successful orbital rendevouz. Missions to Duna, the fourth planet in their system, regularly ran out of fuel until they managed to guess the correct amount (and the correct thrust-to-weight ratio of the rocket).

They also are a remarkably one-purpose civilization. Their society goes through different phases, each marked by a remarkable drive for the entire species to work toward a singular goal. In the modern era, they are obsessed with rocketry, spaceflight, and aeronautics. Their entire economy is devoted to that goal, which is good for them, because the cost of the sheer number of failed spacecraft is astronomical.

These guys generally have three emotions - terrified, bored, and ecstatic. Arguably they also have a fourth - terristatic, a combination of the first and the last. Kerbals are adrenaline

|Military: The Kerbals don't have a real military. In the Age of Hunting, they developed the standard spears and guns with which to defend themselves, but once they progressed to the top of the food chain, weapons development practically stagnated. They've stumbled upon space weaponry via rocket staging accidents and wildly overpowered communications arrays, but never having a need to use them, there's no military to speak of. They do have a few weapons lying around that they like to use on uninhabited planets and to deorbit space stations, though.

Kinetic Missile: This is an unmanned rocket. Explodes rather nicely.
Mass Driver: If you put a big ball of ceramics in front of a rocket, it gets launched at speed. Great fun.
Maser: Early experiments in beaming power via microwave lasers occasionally roasted chunks of Kerbin and the Mun.
Lasers: A kerbal engineer accidentally designed a vastly overpowered communications laser once, and this is the weaponized result.

|Government: There is no government. Any actual progress in society is due to emergent behavior, generally speaking. This makes it difficult, however, to reassure other civilizations that treaties will be respected. Not that they've met any other civilizations yet.

|Economy: Kerbal economy is generally capitalist. Given the complete lack of law, several megacorporations and monopolies have cropped up, and the stock market tends to crash and peak rather spectacularly every few decades. Most Kerbals don't actually care, instead being focused on whichever goal their society is working toward at the moment. That means that any company that doesn't demonstrate its usefulness towards aerospace in the current age will fail. Even restaurants are sponsered by aerospace groups, if not owned by them outright.

|History:
Age of Hunting: Lasting from the initial Kerbals wading ashore (and waving goodby to their tunicate cousins) to the moment Tombal Kerdison discovered steam power.
Age of Steam: Lasting from the first steam engines until Nikla Teska discovered electricity.
Age of Electrics: Lasting from the first dc generator up to Howie Kendel's completion of the Kerbal Genome Mapping project
Age of Genetics: Lasting from the first hesitant steps toward mitosis to the moment Wernher von Kerman's lab exploded so violently that some of the ceiling tiles never fell back to Kerbin.
Age of Aerospace: From the first rather explosive rockets all the way up to the present day Alkubierre Drive technology.
Hidden 11 yrs ago Post by Sizzlin Bacon
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Hidden 11 yrs ago Post by Queen Raidne
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They're like space lemmings! Can you imagine the shennanigans Kerbals could get into with access to FTL drives and no idea how to use them? I wonder if they'll even have any real concept of diplomacy and interspecies relations? I imagine that they'll just casually attempt to land in an alien's home system a few dozen times, finally succeed, and then never visit again. Likely they'll leave Kerbals stranded in odd places throughout the galaxy.

They're going to die spectacularly.
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