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Hidden 9 yrs ago Post by darkandstar
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NVM
Hidden 9 yrs ago Post by Shorticus
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Shorticus Filthy Trickster

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Just finished my Final paper. I am... pooped. Very pooped. And I hope it was a good enough paper.

I'll take some time to relax and then start puking out some commentary.
Hidden 9 yrs ago Post by Ozerath
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@Sigma

Probably just gonna use my trusty old Commonwealth, I have a hard time making new guys.

@darkandstar
Todd and the Book of Pure Evil. Good show.
Hidden 9 yrs ago Post by Monarch
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@Monarch Sounds good.

Perhaps a distant independent colony of a federation-aligned species is attacked by the Imperium, when the call for help is sent out, a unsteady Federation recovering from a long war immediately responds with a small task force, causing tensions as the two factions make first contact.


Sounds good.
Hidden 9 yrs ago Post by babbysama
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Welp, I'm off to Morocco chaps, I'll be back on Sunday!

The thread will probably be another 500 posts deep by that point ._.
4x Laugh Laugh
Hidden 9 yrs ago Post by Monarch
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I'll be here, awaiting PMs :)
Hidden 9 yrs ago Post by Lauder
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<Snipped quote by Ozerath>

Yes! There's always room!

Also, [@Everyone], I've updated the OP with a new map, thanks to @Brink_, which looks a lot neater than the old one. You should all start to add your nations to it and post it here.


Welp, I'm probably going to be on the outskirts of the central area
Hidden 9 yrs ago Post by Shorticus
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<Snipped quote by Shorticus>

I understand. Good luck!

Also, if you don't mind, I would like to interact with the Namilee rather early on in the RP, mainly because they are my favorite race thus far and I think I like them almost as much as my own


This would be fine with me. It might make the most sense, then, if the X'cor systems are located near the Xim, and if the Namilee fleet is fleeing X'cor territory.

Also, I forget what other points I wanted to make about Namilee-Xim interactions, but feel free to ask me questions about that either here or via PM. I will answer to the best of my ability, though I will be busy for part of today and most of tomorrow, so I'm not sure how well I'll answer before Friday.
Hidden 9 yrs ago Post by Lauder
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<Snipped quote by Hael>

This would be fine with me. It might make the most sense, then, if the X'cor systems are located near the Xim, and if the Namilee fleet is fleeing X'cor territory.

Also, I forget what other points I wanted to make about Namilee-Xim interactions, but feel free to ask me questions about that either here or via PM. I will answer to the best of my ability, though I will be busy for part of today and most of tomorrow, so I'm not sure how well I'll answer before Friday.


I feel like the X'Cor and Namilee will be encountering each other a lot, either by Oin or the War fleet. Hopefully, Oin a good portion of the time. But the Empire must strike back.
Hidden 9 yrs ago Post by Shorticus
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<Snipped quote by Shorticus>

I feel like the X'Cor and Namilee will be encountering each other a lot, either by Oin or the War fleet. Hopefully, Oin a good portion of the time. But the Empire must strike back.


Probably.

Is Oin on a mission to find them, then?
Hidden 9 yrs ago Post by Lauder
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<Snipped quote by Lauder>

Probably.

Is Oin on a mission to find them, then?


Not particularly, he hopes to run across them whilst exploring though
Hidden 9 yrs ago Post by Lauder
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@Shorticus

Also regarding weapons, you guys could make weapons that use sound to subdue enemies, while not practical for space combat, your people could develop that as a non-lethal weapon.
Hidden 9 yrs ago Post by TheSovereignGrave
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Also regarding weapons, you guys could make weapons that use sound to subdue enemies, while not practical for space combat, your people could develop that as a non-lethal weapon.


In my humble opinion I think that'd be rather easy for Short's enemies to get around with a pair of highly high-tech ear plugs.
Hidden 9 yrs ago 9 yrs ago Post by Ozerath
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@Hael

Before I get too far into formatting the Commonwealth for this, I thought I'd run their stock NS by you first to see if you have any issues with them.

Potential problems:

1) Their size. The Commonwealth's defining feature is that it's a sprawling regime full of oppressed non-citizens and dissenting factions, held together by ruthless pragmatism and bits of string, frequently on the edge of going up in flames. For that reason, I would like to have the 100 systems you mentioned as the upper limit, if that's acceptable.

2) Their engine/power generation tech. I'm not good with the phsysics end of science. I don't think gravitons actually work that way, I don't know if anti-gravitons exist/are theorized to exist, and I have no idea if positrons could be usefully weaponized. It's all just technobabble to vaguely explain things I just think are neat. Take a look and let me know. (It's down in the "Military" hider).

3) Biology and History. They're skimpy. I'm not that keen on getting in depth on their biology, because it's not important to me in the Commonwealth's case. History, I think I'll add a little more, but the Commonwealth is a relatively young nation, they're making their history now. My Government and Society sections are nice and long to compensate, because that's the stuff that interests me most about the Commonwealth.

EDIT: Orite and FTL. Yeah, that's flexible. I'm pretty fond of the tech behind it, but the actual effect can be whatever. I could literally find+replace every instance of the word "surge" and replace it with "warp" and not compromise anything.

Hidden 9 yrs ago Post by Lauder
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<Snipped quote by Lauder>

In my humble opinion I think that'd be rather easy for Short's enemies to get around with a pair of highly high-tech ear plugs.


Actually, sound can be used to effect the body and mood. Scientifically, it can be used as a non-lethal and even today it is used by riot police.
Hidden 9 yrs ago Post by Monarch
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Sounds is a very possibly lethal weapon.
Hidden 9 yrs ago Post by Lauder
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Sounds is a very possibly lethal weapon.


I know this, but it also has many non-lethal applications. Such as LRAD, the Long Range Acoustic Device.
Hidden 9 yrs ago Post by Lauder
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@Ozerath

As far as anti-gravitons go. Scientists do not even know if gravitons exist in the first place and anti-gravitons wouldn't work, as far as our scientists believe. Mainly because we don't have a quantum theory on gravity just yet.

As far as positrons as weapons go, they would literally annihilate any matter that it comes into contact with. In space it could work, but it would be hard and could destroy the weapon. As missile it could work, but it would be impractical because of the energy it would require to keep the positrons in place.
Hidden 9 yrs ago Post by Shorticus
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Research on sound and the use of sound to produce good feels all over the New Hope is probably a thing, but that'd be part of their atmospheric adjustments in general. You know: lighting that relieves stress or helps you focus on your task, whichever is necessary given the room; music which calms the mind; smells that help you relax; etc. That's one of the ways the Namilee are coping, certainly.

Using sound as a weapon would work on land, but as it'd be totally ineffectual in space... Yeah. They might end up weaponizing sound, but for now they're sticking with electromagnetic and kinetic forces, things like that.
Hidden 9 yrs ago Post by TheSovereignGrave
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<Snipped quote by TheSovereignGrave>

Actually, sound can be used to effect the body and mood. Scientifically, it can be used as a non-lethal and even today it is used by riot police.


Huh, interesting. I was not aware of that fact.
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