Hidden 9 yrs ago Post by Willy Vereb
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<Snipped quote by TheSovereignGrave>

I feel we were overcrowded then, so even with those drop-outs, we're still more full than we should be.

*sigh* But I am super-easy to persuade, so if @Willy Vereb will give me the general idea of what he wants to do, I'll consider letting him in.
I thought I did.
Galactic Walmart.
Well, not necessarily galactic in scale but think of a megacorp which has little if any actual political power but rather it's an interstellar enterprise which works for profit.
Capitalism taken to its extreme. Not a nation but a mother company with God knows how many daughter firms spread everywhere (or at least to many places).

Hidden 9 yrs ago Post by Hael
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I'm curious, what exactly is tabarium? Is it some kind of new element or is it a compound? I'm just legitimately curious about the specifics of it.


So am I, but based off Rush's sheet, I can't see that there are any specifics. That's what I was getting on to him about. He didn't define any properties or patterns that would explain its use beyond it seeming to do anything.
Hidden 9 yrs ago Post by Hael
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<Snipped quote by Hael>I thought I did.
Galactic Walmart.
Well, not necessarily galactic in scale but think of a megacorp which has little if any actual political power but rather it's an interstellar enterprise which works for profit.
Capitalism taken to its extreme. Not a nation but a mother company with God knows how many daughter firms spread everywhere (or at least to many places).


Hmm. Maybe. But I need more to go on.

How many planets it will own, how it will work, will it have a military, does every building look like a cheesy space-walmart with elevator music playing in the background, could it really be considered a nation, and so on. Just give me a few paragraphs, and I'll decide.
Hidden 9 yrs ago 9 yrs ago Post by Willy Vereb
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<Snipped quote by Willy Vereb>

Hmm. Maybe. But I need more to go on.

How many planets it will own, how it will work, will it have a military, does every building look like a cheesy space-walmart with elevator music playing in the background, could it really be considered a nation, and so on. Just give me a few paragraphs, and I'll decide.
It has a military and considers developing technology and trading stuff the most profiting business in the galaxy.
They have massive economy for the private sector and likely enough money to eclipse smaller civilizations with ease. This and their presence at many places bought them some influence.
Actual political power, though? Aside from maybe "buying" a few planets they have very little.
Imagine what the No.1 in Forbes could do in our world. Now expand this to the galaxy as if that would be the Earth. More or less the same.
White Corps isn't a nation. It's a megacorp with as many faces as there are civilizations they managed to make contact with.
I am perfectly fine with not being spread to the entire galaxy. I even have plans for entire explorer fleets.
Speaking of which, I can give you a fun RP excerpt from one of the games which featured White Corps.

Context: Each faction was from another galaxy (potentially galactic powers) exploring a whole new galaxy at blind. With just a single fleet with stats determined for the "capital ship" and such. The text below was my intro post.



As I said, my idea is flexible enough I can change many things yet the faction remains the same. So pay no mind to anything related to "powerlevels".

Hidden 9 yrs ago Post by Sigma
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@Hael Alrighty, species and military/general technology sections are done :)
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<Snipped quote by Hael>It has a military and considers developing technology and trading stuff the most profiting business in the galaxy.
They have massive economy for the private sector and likely enough money to eclipse smaller civilizations with ease. This and their presence at many places bought them some influence.
Actual political power, though? Aside from maybe "buying" a few planets they have very little.
Imagine what the No.1 in Forbes could do in our world. Now expand this to the galaxy as if that would be the Earth. More or less the same.
White Corps isn't a nation. It's a megacorp with as many faces as there are civilizations they managed to make contact with.
I am perfectly fine with not being spread to the entire galaxy. I even have plans for entire explorer fleets.
Speaking of which, I can give you a fun RP excerpt from one of the games which featured White Corps.

Context: Each faction was from another galaxy (potentially galactic powers) exploring a whole new galaxy at blind. With just a single fleet with stats determined for the "capital ship" and such. The text below was my intro post.



"If I die, damnit, I'm talking this company with me!"

Alright, that's accepted. I'll allow you into the RP, and I need you to start filling out the NS.

Please note that my nation, the Xim Initiative, would not allow any foreign companies. Or any companies. They are very far from capitalist.
Hidden 9 yrs ago Post by TheSovereignGrave
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Likewise I can't imagine a branch of this White Corps in Ch'ak. Maybe a small one that's not doing too well against native companies, but nothing too major. Plus they'd be banned, by law, from actually having anything resembling a military in Ch'ak itself.
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<Snipped quote by Willy Vereb>

"If I die, damnit, I'm talking this company with me!"

Alright, that's accepted. I'll allow you into the RP, and I need you to start filling out the NS.

Please note that my nation, the Xim Initiative, would not allow any foreign companies. Or any companies. They are very far from capitalist.


Likewise I can't imagine a branch of this White Corps in Ch'ak. Maybe a small one that's not doing too well against native companies, but nothing too major. Plus they'd be banned, by law, from actually having anything resembling a military in Ch'ak itself.


Really, @Willy Vereb, your company is gonna have a hard time in this RP. Many if not most nations are gonna block you out.

Hidden 9 yrs ago Post by Willy Vereb
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<Snipped quote by Hael>

<Snipped quote by TheSovereignGrave>

Really, @Willy Vereb, your company is gonna have a hard time in this RP. Many if not most nations are gonna block you out.
We'll see.
White Corps has more than one means to spread. Also not being part of a soon galaxy wide trade network is your loss, not mine.
Besides I imagined to make "first contact" with most player civs first for obvious reasons anyways. Unless some players are willing to discuss a shared history or something similar.

Hidden 9 yrs ago Post by Hael
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<Snipped quote by Hael>We'll see.
White Corps has more than one means to spread. Also not being part of a soon galaxy wide trade network is your loss, not mine.
Besides I imagined to make "first contact" with most player civs first for obvious reasons anyways. Unless some players are willing to discuss a shared history or something similar.


@Queen Raidne will probably want to have some of your corporations in the Coalition. She wants a little bit of everything from every nation in her Coalition- it's just a big jumble of everything the rest of us are doing.
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@Willy Vereb White Corps would probably flourish in the Federation, Coalition(Especially the coalition), Doctrinate and possibly the Commonwealth.
Hidden 9 yrs ago 9 yrs ago Post by Willy Vereb
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@HaelAny quick pointers on the tech level?
My White Corps is often a Star Trek expy in tech, or at least a rational take on it.
Shields, compact fusion reactors, metamaterials, replicators and artificial gravity are the things which would be the most worthwhile to mention.

Mind it, I can axe or tone down any of these and did in the dozens of incarnations of this faction. But that's why I am asking you here.
Hidden 9 yrs ago Post by TheSovereignGrave
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@HaelAny quick pointers on the tech level?
My White Corps is often a Star Trek expy in tech, or at least a rational take on it.
Shields, compact fusion reactors, metamaterials, replicators and artificial gravity are the things which is the most worthwhile to mention.

Mind it, I can axe or tone down any of these and did in the dozens of incarnations of this faction. But that's why I am asking you here.


I know for a fact that replicators are a resounding 'no'. But as for the others, I think they're stuff at least someone else already has. What exactly are metamaterials though, I'm curious. Plus, I mean you have my nation: a single system full of megastructures who break down entire planets for raw materials.

But I'm gonna add the usual disclaimer: GM has final say.
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@Hael Another update, now finished with the Culture section.
Hidden 9 yrs ago 9 yrs ago Post by Hael
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@HaelAny quick pointers on the tech level?
My White Corps is often a Star Trek expy in tech, or at least a rational take on it.
Shields, compact fusion reactors, metamaterials, replicators and artificial gravity are the things which is the most worthwhile to mention.


Have you actually read the whole OP? You should really do that before applying for a roleplay.

Replicators (and by natural extension, teleporters) are banned, at least at the start of the RP. Go read the "Controversial Technology" section.

There are also no phasers. Plasma, lasers, particle weapons, antimatter, nuclear missiles, giant worms that eat the side of your ship, railguns, high-tech swords and the like all exist- but no phasers as of yet. We are less than Star Trek technology. More like Star Wars, without the force and nobody has lightsabers

Shields, reactors, artificial gravity, and the like are all allowed, of course. We couldn't have an intergalactic community without such technology.
Hidden 9 yrs ago 9 yrs ago Post by Willy Vereb
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<Snipped quote by Willy Vereb>

I know for a fact that replicators are a resounding 'no'. But as for the others, I think they're stuff at least someone else already has. What exactly are metamaterials though, I'm curious. Plus, I mean you have my nation: a single system full of megastructures who break down entire planets for raw materials.

But I'm gonna add the usual disclaimer: GM has final say.
In such an industry I can't see how replicators are out of place. Not like energy is free and absolutely plentiful.
We technically can already create matter out of energy, that's what colliders are kinda for (or at least can be used as).

As for metamaterials, you can talk about many things.
Metastable matter is for example a buzzword for various intermediate matter which is rich in energy and easy to break down into other matter for cheaper use in Replicators. (for the same reason they are also a viable battery)

Durachrome is another popular matter I like to use with White Corp. It's basically a new stable and superdense metal which is tough but also damn heavy in comparison. Good for anything which requires strength and protection, especially with structural integrity fields boosting them.

These are the two most obvious examples. The rest more or less goes in a similar direction.
Speaking of which I might use spatial manipulation (duh, FTL travel already does it) and subspace storage tech for nice compact kit uses.

Hidden 9 yrs ago 9 yrs ago Post by Hael
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<Snipped quote by TheSovereignGrave>In such an industry I can't see how replicators are out of place. Not like energy is free and absolutely plentiful.
We technically can already create matter out of energy, that's what colliders are kinda for (or at least can be used as).


I'm keeping the tech level a little lower than replicators. Please read the OP. You should not be attempting to join this RP when you haven't bothered reading the rules.

Replicators are allowed, but not at the start. You will have to develop them in time and they will have to be very limited.

I did this intentionally to keep things more difficult, more reliant on mining and harvesting and extraction, rather than just gathering enough energy to replicate something. It's too easy and it limits the competition for resources that I partially want in this RP.
Hidden 9 yrs ago Post by Willy Vereb
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<Snipped quote by Willy Vereb>

I'm keeping the tech level a little lower than replicators. Please read the OP. You should not be attempting to join this RP when you haven't bothered reading the rules.

Replicators are allowed, but not at the start. You will have to develop them in time and they will have to be very limited.

I did this intentionally to keep things more difficult, more reliant on mining and harvesting and extraction, rather than just gathering enough energy to replicate something. It's too easy and it limits the competition for resources that I partially want in this RP.
I can't see any difficulty for an industry that can break down entire planets, though.

Anyways, the point of replicators is small-scale use. If you have enough energy to rely on replicators alone then we long have problems.

Oh well, if you don't like that word, how about Q-Fabs?
They are basically nano-assemblers using modern sintering technology turned up to eleven. You make a blueprint out of forcefields and then "print" the matter on it. Might not be the most economical solution for large yet simple construction but it has the advantage of versatility which means once you have a decent Q-Fab it can build anything from mobile phones to sports cars after just adjusting the program and the required preparation/materials.

This and my idea of replicators are similar. The point is that while making stuff out of energy is nice, it's expensive. E=mc^2 is no joke and that's not even talking about other issues. Rather you use raw materials whenever you can because energy is not for free.
In general:
Traditional construction > Q-Fabs (so long you don't account for versatility thus the latter still dominates in many fields)
Raw materials > Transforming one material to another > creating metamaterials > creating matter out of energy
Replicators using up metastable matter are a kind of compromise. It works for a simple and not too energy consuming versatile creation kit but metastable matter is not cheap. Its benefits are in the simplification of logistics.
Just like how practically every vehicle from ships to airplanes or even tanks within the modern US military uses the same type of fuel. Might not be the most economical but it's an amazing accomplishment regardless.
Hidden 9 yrs ago Post by TheSovereignGrave
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<Snipped quote by Hael>I can't see any difficulty for an industry that can break down entire planets, though.

Anyways, the point of replicators is small-scale use. If you have enough energy to rely on replicators alone then we long have problems.

Oh well, if you don't like that word, how about Q-Fabs?
They are basically nano-assemblers using modern sintering technology turned up to eleven. You make a blueprint out of forcefields and then "print" the matter on it. Might not be the most economical solution for large yet simple construction but it has the advantage of versatility which means once you have a decent Q-Fab it can build anything from mobile phones to sports cars after just adjusting the program and the required preparation/materials.

This and my idea of replicators are similar. The point is that while making stuff out of energy is nice, it's expensive. E=mc^2 is no joke and that's not even talking about other issues. Rather you use raw materials whenever you can because energy is not for free.
In general:
Traditional construction > Q-Fabs (so long you don't account for versatility thus the latter still dominates in many fields)
Raw materials > Transforming one material to another > creating metamaterials > creating matter out of energy
Replicators using up metastable matter are a kind of compromise. It works for a simple and not too energy consuming versatile creation kit but metastable matter is not cheap. Its benefits are in the simplification of logistics.
Just like how practically every vehicle from ships to airplanes or even tanks within the modern US military uses the same type of fuel. Might not be the most economical but it's an amazing accomplishment regardless.


Well, to be fair it's not like I just quickly break them down. It's years of constant work to get through a single planet by manipulating gravity to slowly tear it to pieces.

Plus we already have one race that has replicators and it's kind of a thing that they're pretty technologically advanced, and they're a bunch of peaceful refugees without any worlds of their own.
Hidden 9 yrs ago 9 yrs ago Post by Hael
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<Snipped quote by Hael>
I can't see any difficulty for an industry that can break down entire planets, though.


I can. It's about fairness and keeping the RP the way I want I envisioned it to be.

Also, it takes years and years to break down planets, so that's hardly a fair argument. It's hardly an argument.

Anyways, the point of replicators is small-scale use. If you have enough energy to rely on replicators alone then we long have problems.


And that's fine, but I don't want anyone starting off with it. You should need to develop it over time. If you have replicators and others do not, it would make things extraordinarily unbalanced- even if it's small-scale.

You can create replicators IC, and it should take some time to develop.

This and my idea of replicators are similar. The point is that while making stuff out of energy is nice, it's expensive. E=mc^2 is no joke and that's not even talking about other issues. Rather you use raw materials whenever you can because energy is not for free.
In general:
Traditional construction > Q-Fabs (so long you don't account for versatility thus the latter still dominates in many fields)
Raw materials > Transforming one material to another > creating metamaterials > creating matter out of energy
Replicators using up metastable matter are a kind of compromise. It works for a simple and not too energy consuming versatile creation kit but metastable matter is not cheap. Its benefits are in the simplification of logistics.
Just like how practically every vehicle from ships to airplanes or even tanks within the modern US military uses the same type of fuel. Might not be the most economical but it's an amazing accomplishment regardless.


This is all okay, but I really don't like the idea of anyone starting off with this. It seems O.P. to me, and it's too technologically advanced for what I intend for the start of this RP. This is a lower technological level than even basic replicators.

You can have all of this. But it must be created in-game, and it will take many posts to do so.

I'm not bending on this at all, because it has nothing to do with the viability or realism of replicators, and everything to do with the evenness, style, and vision of this RP.




EDIT: We do have once race with replicators, but there are only 10,000 of them, they have no homeplanet, they will stand there and let you shoot them without resistance, and they have no weaponry of any kind, so I allowed them to have replicators to balance things out, as they are the weakest race in this RP. For anyone else, it would be unfair.
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