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Hidden 9 yrs ago Post by Ashifili
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@Inertia
War Edge doesn't mean you cut with blunt objects. That's literally some sort of wuxia novel shit. XD

I'm fine with something that can cause a stun, or setting his staff on fire (better add fire resistance to the set of empowerments as well though), but it doesn't need to cut in order to do those things, right?
Hidden 9 yrs ago Post by Inertia
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@Inertia
War Edge doesn't mean you cut with blunt objects. That's literally some sort of wuxia novel shit. XD

I'm fine with something that can cause a stun, or setting his staff on fire (better add fire resistance to the set of empowerments as well though), but it doesn't need to cut in order to do those things, right?


Shh Wuxia's my kinda jam tho.
Seems fair to me yeah, so just change the name of the skill?
Hidden 9 yrs ago Post by Ashifili
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Yeah. Don't have other issues, though Zombehs is probably gonna be slightly salty. Observe-based shenanigans is his shit in another RP. XD
Hidden 9 yrs ago Post by PaulHaynek
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Have some more interest.

Though can one play more than one character? I want to have the Shield Duo (Protector + Fortress)!
Hidden 9 yrs ago Post by Ashifili
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@PaulHaynek
If you want shield bros, better find someone else who wants to be your shield bro. :p

I don't want people playing more than a single character at once. Makes that character all the more meaningful for them~
Hidden 9 yrs ago Post by Inertia
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Yeah. Don't have other issues, though Zombehs is probably gonna be slightly salty. Observe-based shenanigans is his shit in another RP. XD


Guess I'm more observant, since I had the foresight to get an observant character, hahaha.
Jk jk.

I'm sorry.
Hidden 9 yrs ago Post by PaulHaynek
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I don't want people playing more than a single character at once. Makes that character all the more meaningful for them~


Really? It does the opposite effect to me.
Hidden 9 yrs ago Post by Jerkchicken
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Thinking of whether to basically do magick archer or some sort of soulknife type dealie.

Hidden 9 yrs ago 9 yrs ago Post by Rakurai
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I'm intrigued, but I'll wait to see whether you decide to go with a dice or not.
I'm pretty much on the same page as Rune on the whole dice thing, so I won't repeat what they've said.
Plus, I much prefer a sadistic GM, who's able to skillfully write in conflict. But admittedly, that's a pretty rare trait from what I've seen here on the Guild so far.

EDIT: And of course, I failed to notice that the discussion had progressed onto a second page xD Disregard.
Hidden 9 yrs ago Post by Skyswimsky
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Yeah. Don't have other issues, though Zombehs is probably gonna be slightly very salty. Observe-based shenanigans is his shit in another ALL OF THE DICE-BASED RPs. XD

FTFY and you know I am right :3c.

After putting some more thought into it with no-real mages supposed to be a thing and too much healing stuff making it boring and going against the nature of this rp I just go for some other shenanigans~
Hidden 9 yrs ago Post by Ashifili
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Two announcements:
First off, the System. It's a jumbled mess, but hopefully it's understandable.


Second off, allow me to get some confirmation.
@Skyswimsky@Zombehs@Inertia@Asuras@PKMNB0Y@JerkChicken@Ellion@Pacha@PaulHaynek@Rakurai
As is made clear by the sheer number of people I've mentioned, we have a hell lot of people. Exactly ten.

Now, out of these ten, how many of you don't actually care too strongly about whether we do dice or not? Because if 4 or more people don't actually care too much (or prefer to abstain from dice), I can split it rather evenly into two group.

One will be Leftovers, dice kiddos for whom luck plays a larger role in their daily lives.

The other will be Excellence, non-dice kiddos who are skilled enough that if something fucks up, it's the hand of God actively scheming against them.

Because I'd rather not tell the same story to two separate underdogs.
Hidden 9 yrs ago 9 yrs ago Post by FujiwaraPhoenix
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O_o

This is looking a lot more like a tabletop than anything else with the way you put everything. It might be a bit more preferential (for me, at least) to be in the latter group.
Hidden 9 yrs ago Post by Ashifili
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@PKMNB0Y
Oh, so you like dice, but you don't like dice in the context of TTRPG stuff?
Hidden 9 yrs ago Post by Skyswimsky
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The range for fumbles, though, is from rolling 1 to 3 on a d20. Some rolls have large consequences when it comes to fumbling. Others, not so much.
Ashifili

You sadistic monster! Dice group all the way yoooo.
Hidden 9 yrs ago Post by Ellion
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I've never played with dice, so I'd be interested to see how it works/using it to see if I have an opinion on it. Moral of the story, I'm down for what ever
Hidden 9 yrs ago Post by FujiwaraPhoenix
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@Ashifili
More along the lines of... Well, RNG is REALLY fun, but when it becomes pivotal for every action done, then I start to shy away from it. I like to use dice sporadically and only when I feel like it'll make a moment more memorable. Using it too often makes it become mundane.

If I was to use a Hearthstone analogy... It's like the Unstable Portal Brawl. The first few games are really fun, but then you start to get tired of it real quick.

Hopefully people understood that.
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Hidden 9 yrs ago Post by Jerkchicken
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#Team RNGesus

Question about crits in combat. Does it guarantee an auto hit? Also regarding defense soaking damage points does it negate damage completely or do you do scratch damage?

Also can you re-explain the health mechanics? Currently to me it reads like two wholly separate things. You got this wound system which seems similar to other games I've played with the scaling seriousness ranging from comestic damage to actual serious damage except they don't really interact with each other besides making note of the thresholds a hit needs to give to deliver a certain type.

And then you got this generic HP thing kinda dangling on its own.

Hidden 9 yrs ago Post by Ashifili
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@PKMNB0Y
Yeah, that's fair enough.

@Jerkchicken
Crits will generally guarantee an auto-hit...unless they also crit, in which case it's back to checking out the total numbers.

If your attack value is lower than their defense value, they negate damage completely.

Superficial, Debilitating, and Crippling wounds are effects that are attached to the amount of damage you inflict.

Another ailment (let's call it Blood Loss) comes is an amount scaling off your HP. Every quarter of your HP you lose, your d20 rolls are all reduced by 2.

Your actual HP is what you have before you reach a near-death state, and determines how much you can take before Blood Loss kicks in.

Not sure how they read as wholly separate things, but whatever.
Hidden 9 yrs ago Post by Pacha
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Woah, that is a lot of info. I'm okay with either system.
Hidden 9 yrs ago Post by Jerkchicken
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To me it reads that way due to the way you presented the information visually.

You got a section boxed in dividers after the explanation of how to do attacks and you capitalize the three different tiers of wounding, which makes it look like this is how the health work in the game and on top of that it makes no connections to your HP system and it's long which implies importance . So looking at that it seems like we're using some sort of "dramatic" wound rules where you got these tiers of wounding which escalate and if you get the highest wound type you're good as dead.

Then you got the section involving HP and it's separate from the wound thing and very brief so it looks like an entirely disparate health system that escaped editing or worse some unexplained fiddly bit in the health rules.

Also you should explain what exactly do these three wounds tiers do mechanically.
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