Name: Agnostos, referred to as UG by more "modern" people, due to his wondering and mysterious nature he has been confused with other spirits in the past.
Species: Humanoid Spirit/Dragon
Alignment: Neutral
Partner: TBD
Faction: Wandering Souls/ Mythic Accord
Sex: Male
Age: Became know around 3000 B.C., became sentient roughly 2000 B.C., his true age is unknown due to his amnesia and the enigma surrounding him and the fact few knew of his existence at first
Appearance:
-True Form: Agnostos True form is that of a massive four winged white dragon. It looks rather angelic and can be confused with some dragons aligned with the celestiarchy. The wings are like the wings of angels as they are large and feathered, seemingly designed with ornate lattice and bright bronzework adorning the wings and the rest of the body. He's covered in both fur and scales and projects rings of a bright light around his body, demonstrating the partial instability of his form as they are in actuality a sort of an exhaust system. When in combat the form will shed its ornamental lattice and bronzework, then scales will lengthen and harden to cover the soft, furred parts of the body.
Aura: His aura is consistently a soft purple color and reminds one of the aroma of roses, it's very whispy in appearance. The aura will suddenly turn a blood red and more resemble a fire when a strong emotion is being experienced, normally brought on by something tragic or exceptional
Personality:
Agnostos on first encounter is a rather cold seeming individual, he's not immediately reactive and can often appear as if he wasn't even paying attention to the current situation. In truth, it's because he doesn't like emoting everything he's feeling on the inside for reasons accounting to his past troubles. As calm as he appears, what's going on inside can tend to be much more passionate or fervent than that on the outside.
Truly, he is much more caring and involved than he lets on. He prefers to act in ways that their reprecussion is not immediately noticeable and can't be easily traced back to him. Several of his past moments in history have lead to conclusions that he didn't necessarily agree with, happening due to being to quick to action and to slow to think in the moment. He's come a long way to the point his old self would not recognize him as he is now, especially who he was before his amnesia.
Sometimes every couple of years, Agnostos will become interested in the course of history or a specific individual, and almost stalk them from afar before finally showing himself and offering his help or companionship. Agnostos does this because he enjoys caring about others, his emotions are often too big and too grand to hide for too long, so he will insert himself in situations that allow him to briefly take a break from his rather lonesome lifestyle.
Biography:
Agnostos woke up in the middle of nowhere around 3000 B.C. with no memory of who he was or what he was doing there. At the time he still had not developed his human form or learned how to control his powers. He wondered for years with no understanding of what to do, how to talk, where to go... A trail of destruction was left in the wake of his giant form as humans and spirits alike harassed him, tried to kill him, or failed to reason with him. His memory was near completely gone during this time period and he was nothing more than a feral animal.
Eventually, a god named Pan discovered him on the outskirts of Greece after Agnostos has come wondering in from the direction of Egypt. The music of the God's pipes soothed Agnostos in his animalistic state and brought him down to a more calm state. Pan treated him with kindness and fed him wine, talked to him daily and nursed Agnostos' confusion until one day the great dragon awoke with sentience. The two friends with new communication at their disposal talked and worked together until they discovered how to reign in Agnostos' form and power. Pan nudged him in the right direction as the two bonded away from civilation and the other gods until Agnostos felt comfortable leaving the place he and Pan made his home for over a century.
The two parted ways as companions but remained friends for the better parts of centuries. Agnostos travelled the world while Pan drank and made merry back in Greece. Agnostos learned as much as he could in his travels and discovered that his rampages as a feral creature left wild stories that have since been mostly lost to the passages of time. He learned to take the form of a man and consistently came back to Greece to visit his friend and stop by shrines to him that people erected in ignorance to what else was out there. He observed the other greecians and their gods and took to heart their beliefs and openness to new ideas. When he was at his happiest, Pan disappeared.
Nobody knew what happened to Pan. Some say he died in a war as collateral, some say his death was hailed by a sailor and a voice from across the waters. Agnostos knew better than to think his friend was dead. Pan always disappeared for periods of times, but never this long... something had gone terribly wrong. Agnostos searched for decades to no avail, and resigned to the idea that his long time friend was lost forever. Ever since, he's been looking for a friend that could get as close to him as Pan once did, but in centuries he has yet to fine one.
Skills:
-Emotional Control: Agnostos has a very tight reign on his emotions and his emotional state. He always appears calm and collected as he understands the impacts of being too emotional and the possible issues it may cause. His psychological defenses are therefore fairly strong and his mind is rather resistent to instability. His knowledge of emotions also allows him to talk many people through their own emotions and has made a name for him as a fairly effective counsellor for a greek god.
-Elusivity: Agnostos didn't get his title of "Unknown God" by being everywhere and showing up with a welcoming committy. Agnostos is quite skilled in the art of staying behind the scenes and has taken the wise old man stereotype. In fact, in some myths and legends he is the wise old man without a name. He's never in one place for too long and prefers to leave before anything gets to serious.
-Foresight: Agnostos is good at reading people's emotions and understanding the reasons behind their actions. His understanding allows him to guess with surprising consistency the eventual outcomes of certain localized events prodiving he knows those involved. He can easily tell when relationships, friendships, and rivalries will end or succeed as well as how they're likely to play out. He's thusly fairly restrictive of the relationships he forms.
Abilities:
--Mana Throttling: After hundreds of years of living by himself, Agnostos has come to understand the extents of his abilities and the impacts they can have if left unchecked. He has immense understanding of his mana usage and the amount of energy he channels through himself. He is scared of his soul's full potential and thusly he has formed exhaust channels to leak out unwanted mana, so it never fills over a certain point unless desired (leading to topping out at a power level lower than his potential). To prevent liberal use of his more destructive abilities, his mind has put manual "gates" on his soul that are opened and closed at his emotions, as well controlled as they are. The emotion of Love is the mastergate and completely unlocks his soul's full capabilities, producing a hyper mode. Because of the underuse of his full capabilities, he would be unstable if he tried to use his full capabilities without preperation.
-Form Shifting - Agnostos in his true form is a gigantic draconic creature. His soul in this form, however, is somewhat unstable and lacks a large amount of inhibition, and will condense back into a humanoid form when it is in danger of over-expending its abilities. The shifting form takes up to a minute to completely change as the body has to restructure itself in the process. In his true form, Agnostos' demonstrated power is nearly tripled, but due to its size and penchant for accidental destruction, he remains humanoid 90% of the time.
-Empathy Link - Agnostos is able to psiionically share his emotions and the emotions of the one whom he has linked with. A forced link is unstable and potentially damaging to the victim's mind and are near impossible to make, however a link that has been allowed can facilitate an oddly intimate experience. Empathy links have been compared to soul pacts because of their ability to share in abilities, however, Agnostos' empathy links don't use another's magic by channeling from/through them, and instead allows him to emulate their magic through temporarily shared knowledge. Through empathy links in the past, Agnostos has performed magical feats of various alignments that are usually seen as the signatures of another spirit. I.E. Agnostos once formed a Link with Pan and performed Pan's trademark chaotic shout that struck people with terror. Agnostos can't replicate magical feats that don't belong to him after the empathy link is severed unless he learns them independently from the link.
-Wyrm Hole - In his true form, Agnostos can perform something similar to a warp jump via temporary worm holes. He creates these wormholes on a whim and tends to be fairly proficient at it. He has several beacons spread out among all the areas he knows and finds interest in, hidden in plain sight as the phrase goes.
-Mass Impartation - Agnostos can send a large psiionic wave of emotional energy out in a circle or cone around or in front of him that transmits his current emotion. Emotions such as anger can sometimes manifest this ability as offensive, while emotions such as affection can have a remedial effect. Mass Impartation is like a megaphone for the emotions of Agnostos and is a handy tool in political situations.
-Emote Metamorphosis - Agostos' abilities come primarily from his emotions, so he can tap into his emotional self and transfigure an emotion into a particular magical effect or physical representation (much like a soulshard).
Soulshards:
-Pathos Metallaxi - Agnostos' personal soulshard is a weapon that in its normal form looks like a large whitesilver rod. The weapon responds to its wielders emotions and identity then transforms itself into a weapon for their current state. Agnostos has allowed several heroic figures to hold the weapon in times of need as he doesn't use it as much as most use their soulshards.
Possessions:
-Pan's Flute - Although not his, Agnostos carries his old friend's panpipes. They're nothing special, but their melody is magical in nature and similar to the music of sirens.
Species: Humanoid Spirit/Dragon
Alignment: Neutral
Partner: TBD
Faction: Wandering Souls/ Mythic Accord
Sex: Male
Age: Became know around 3000 B.C., became sentient roughly 2000 B.C., his true age is unknown due to his amnesia and the enigma surrounding him and the fact few knew of his existence at first
Appearance:
-True Form: Agnostos True form is that of a massive four winged white dragon. It looks rather angelic and can be confused with some dragons aligned with the celestiarchy. The wings are like the wings of angels as they are large and feathered, seemingly designed with ornate lattice and bright bronzework adorning the wings and the rest of the body. He's covered in both fur and scales and projects rings of a bright light around his body, demonstrating the partial instability of his form as they are in actuality a sort of an exhaust system. When in combat the form will shed its ornamental lattice and bronzework, then scales will lengthen and harden to cover the soft, furred parts of the body.
Aura: His aura is consistently a soft purple color and reminds one of the aroma of roses, it's very whispy in appearance. The aura will suddenly turn a blood red and more resemble a fire when a strong emotion is being experienced, normally brought on by something tragic or exceptional
Personality:
Agnostos on first encounter is a rather cold seeming individual, he's not immediately reactive and can often appear as if he wasn't even paying attention to the current situation. In truth, it's because he doesn't like emoting everything he's feeling on the inside for reasons accounting to his past troubles. As calm as he appears, what's going on inside can tend to be much more passionate or fervent than that on the outside.
Truly, he is much more caring and involved than he lets on. He prefers to act in ways that their reprecussion is not immediately noticeable and can't be easily traced back to him. Several of his past moments in history have lead to conclusions that he didn't necessarily agree with, happening due to being to quick to action and to slow to think in the moment. He's come a long way to the point his old self would not recognize him as he is now, especially who he was before his amnesia.
Sometimes every couple of years, Agnostos will become interested in the course of history or a specific individual, and almost stalk them from afar before finally showing himself and offering his help or companionship. Agnostos does this because he enjoys caring about others, his emotions are often too big and too grand to hide for too long, so he will insert himself in situations that allow him to briefly take a break from his rather lonesome lifestyle.
Biography:
Agnostos woke up in the middle of nowhere around 3000 B.C. with no memory of who he was or what he was doing there. At the time he still had not developed his human form or learned how to control his powers. He wondered for years with no understanding of what to do, how to talk, where to go... A trail of destruction was left in the wake of his giant form as humans and spirits alike harassed him, tried to kill him, or failed to reason with him. His memory was near completely gone during this time period and he was nothing more than a feral animal.
Eventually, a god named Pan discovered him on the outskirts of Greece after Agnostos has come wondering in from the direction of Egypt. The music of the God's pipes soothed Agnostos in his animalistic state and brought him down to a more calm state. Pan treated him with kindness and fed him wine, talked to him daily and nursed Agnostos' confusion until one day the great dragon awoke with sentience. The two friends with new communication at their disposal talked and worked together until they discovered how to reign in Agnostos' form and power. Pan nudged him in the right direction as the two bonded away from civilation and the other gods until Agnostos felt comfortable leaving the place he and Pan made his home for over a century.
The two parted ways as companions but remained friends for the better parts of centuries. Agnostos travelled the world while Pan drank and made merry back in Greece. Agnostos learned as much as he could in his travels and discovered that his rampages as a feral creature left wild stories that have since been mostly lost to the passages of time. He learned to take the form of a man and consistently came back to Greece to visit his friend and stop by shrines to him that people erected in ignorance to what else was out there. He observed the other greecians and their gods and took to heart their beliefs and openness to new ideas. When he was at his happiest, Pan disappeared.
Nobody knew what happened to Pan. Some say he died in a war as collateral, some say his death was hailed by a sailor and a voice from across the waters. Agnostos knew better than to think his friend was dead. Pan always disappeared for periods of times, but never this long... something had gone terribly wrong. Agnostos searched for decades to no avail, and resigned to the idea that his long time friend was lost forever. Ever since, he's been looking for a friend that could get as close to him as Pan once did, but in centuries he has yet to fine one.
Skills:
-Emotional Control: Agnostos has a very tight reign on his emotions and his emotional state. He always appears calm and collected as he understands the impacts of being too emotional and the possible issues it may cause. His psychological defenses are therefore fairly strong and his mind is rather resistent to instability. His knowledge of emotions also allows him to talk many people through their own emotions and has made a name for him as a fairly effective counsellor for a greek god.
-Elusivity: Agnostos didn't get his title of "Unknown God" by being everywhere and showing up with a welcoming committy. Agnostos is quite skilled in the art of staying behind the scenes and has taken the wise old man stereotype. In fact, in some myths and legends he is the wise old man without a name. He's never in one place for too long and prefers to leave before anything gets to serious.
-Foresight: Agnostos is good at reading people's emotions and understanding the reasons behind their actions. His understanding allows him to guess with surprising consistency the eventual outcomes of certain localized events prodiving he knows those involved. He can easily tell when relationships, friendships, and rivalries will end or succeed as well as how they're likely to play out. He's thusly fairly restrictive of the relationships he forms.
Abilities:
--Mana Throttling: After hundreds of years of living by himself, Agnostos has come to understand the extents of his abilities and the impacts they can have if left unchecked. He has immense understanding of his mana usage and the amount of energy he channels through himself. He is scared of his soul's full potential and thusly he has formed exhaust channels to leak out unwanted mana, so it never fills over a certain point unless desired (leading to topping out at a power level lower than his potential). To prevent liberal use of his more destructive abilities, his mind has put manual "gates" on his soul that are opened and closed at his emotions, as well controlled as they are. The emotion of Love is the mastergate and completely unlocks his soul's full capabilities, producing a hyper mode. Because of the underuse of his full capabilities, he would be unstable if he tried to use his full capabilities without preperation.
-Form Shifting - Agnostos in his true form is a gigantic draconic creature. His soul in this form, however, is somewhat unstable and lacks a large amount of inhibition, and will condense back into a humanoid form when it is in danger of over-expending its abilities. The shifting form takes up to a minute to completely change as the body has to restructure itself in the process. In his true form, Agnostos' demonstrated power is nearly tripled, but due to its size and penchant for accidental destruction, he remains humanoid 90% of the time.
-Empathy Link - Agnostos is able to psiionically share his emotions and the emotions of the one whom he has linked with. A forced link is unstable and potentially damaging to the victim's mind and are near impossible to make, however a link that has been allowed can facilitate an oddly intimate experience. Empathy links have been compared to soul pacts because of their ability to share in abilities, however, Agnostos' empathy links don't use another's magic by channeling from/through them, and instead allows him to emulate their magic through temporarily shared knowledge. Through empathy links in the past, Agnostos has performed magical feats of various alignments that are usually seen as the signatures of another spirit. I.E. Agnostos once formed a Link with Pan and performed Pan's trademark chaotic shout that struck people with terror. Agnostos can't replicate magical feats that don't belong to him after the empathy link is severed unless he learns them independently from the link.
-Wyrm Hole - In his true form, Agnostos can perform something similar to a warp jump via temporary worm holes. He creates these wormholes on a whim and tends to be fairly proficient at it. He has several beacons spread out among all the areas he knows and finds interest in, hidden in plain sight as the phrase goes.
-Mass Impartation - Agnostos can send a large psiionic wave of emotional energy out in a circle or cone around or in front of him that transmits his current emotion. Emotions such as anger can sometimes manifest this ability as offensive, while emotions such as affection can have a remedial effect. Mass Impartation is like a megaphone for the emotions of Agnostos and is a handy tool in political situations.
-Emote Metamorphosis - Agostos' abilities come primarily from his emotions, so he can tap into his emotional self and transfigure an emotion into a particular magical effect or physical representation (much like a soulshard).
Anger becomes devastating pssionic or pyrotechnic blasts that resemble large fireballs. The energy produced by anger is violent and chaotic, magic used with this energy tends to cause collateral damage.
Melancholy can manifest as a repulsive, caustic force that repels incoming objects and eats away like acid. The energy produced by melancholic emotions tends to be heavy and thick, magic from this energy is exclusively caustic.
Hope will often manifest in psychological or physical boons and can also be translated into self-healing magic. This type of emotional energy tends to escalate over time and as long as the magic is being attended to the effects will gradually increase in potency until the spell is halted.
Joy can manifest similarly to hope but more often manifests as the ability to create stalwart zones of control. These zones are deposits of emotional energy from Agnostos that allows for fast
teleportation between the zones, they also vastly increased his physical prowess. More zones are created
based on the level of joy experienced. Zones typically appear around the sources of joy and that which
threatens it. Zones can be condensed around Agnostos and allow the energy outside of the zones, but it is more unstable. The energy of a joy is bright and shining, joyous magic always emits a bright light and has a strong easily readable presence.
teleportation between the zones, they also vastly increased his physical prowess. More zones are created
based on the level of joy experienced. Zones typically appear around the sources of joy and that which
threatens it. Zones can be condensed around Agnostos and allow the energy outside of the zones, but it is more unstable. The energy of a joy is bright and shining, joyous magic always emits a bright light and has a strong easily readable presence.
The lack of emotion, or apathy, does not manifest as a thing, but instead creates a lack. In a state of no emotion, Agnostos is near powerless as his magic relies on his emotional state, so an
apathetic Agnostos is usually a sad creature to behold, near motionless. In this state he will passive
aggressively drain the energy around him, primarily heat and light but can also absorb the energy of
another's magic in an area, but the effect diminishes the greater the constitution of magic.
apathetic Agnostos is usually a sad creature to behold, near motionless. In this state he will passive
aggressively drain the energy around him, primarily heat and light but can also absorb the energy of
another's magic in an area, but the effect diminishes the greater the constitution of magic.
The emotion of love is considered by many to be the pinnacle of all emotions. Agnostos wouldagree, as love is his most powerful emotion. He can turn his love into any other emotion's signature
ability or any combination thereof, but much more powerful. The energy love gives off is described
by Agnostos as "dogmatic" and will only manifest once, so he has to make an import decision on how to
use it. It maybe powerful but it will only lend him power once. One time tends to be all he needs.
ability or any combination thereof, but much more powerful. The energy love gives off is described
by Agnostos as "dogmatic" and will only manifest once, so he has to make an import decision on how to
use it. It maybe powerful but it will only lend him power once. One time tends to be all he needs.
Soulshards:
-Pathos Metallaxi - Agnostos' personal soulshard is a weapon that in its normal form looks like a large whitesilver rod. The weapon responds to its wielders emotions and identity then transforms itself into a weapon for their current state. Agnostos has allowed several heroic figures to hold the weapon in times of need as he doesn't use it as much as most use their soulshards.
Possessions:
-Pan's Flute - Although not his, Agnostos carries his old friend's panpipes. They're nothing special, but their melody is magical in nature and similar to the music of sirens.
Name: Jack Spade
Species: Human
Alignment: Hybrid (Light/Dark)
Partner: TBD
Faction: Wandering Souls (Trying to Decide between joining with the Infernal Legion or the Celestiarchy)
Sex: Male
Age: 54, Appears 25
Appearance:
Jack appears to be a young male in his twenties with a rather striking appearance and strong, wild undertones to his looks that are somewhat unnerving. His skin seems to glow but is rather tough and leathery to the touch. His hair is short and dark and somewhat orderly. He's rather well built and exhibits various physical traits according to his current magical attunement. In his normal state he appears as a human with draconic traits, while in other states it is either repressed or brought further out, his wings able to switch between draconic and leathery to birdlike with feathers depending on his attunement to light.
Aura: Jack's aura is much like a cloud of smoke, specifically that which comes from a cigarette. An orange glow much like the cinders of a fire appears in the translucence of the smoke like lightning in storm clouds.
Personality:
Jack consumed the soul of a demon who tried to enslave him and their souls ended up merging. Jack's conciousness was able to completely overpower the demon's, but his personality was not strong enough to remain unaffected. The once anxiety filled and quiet Jack was infused with the personality traits of a demon who fed off the souls of the sinful (never merging their souls, however, only their mantles).
Jack is now broken and has severe bipolar disorder with an affinity to mania. He can go through drastic personality changes seemingly overnight and go from a kind, gentle individual with lots of love to give, to an individual obsessed with satisfying his own desires and will stop at nothing to succeed. It is possible for someone to talk him into some form of normalcy but requires a large amount of emotional intimacy. He is often heavily medicated to keep somewhat normal, but the demonic influence on his personality is still evident.
Due to the rather gentle personality of his previously, Jack has an affinity to the Celestiarchy as he was once a Christian when he was a kid and then the seals were broken. He wants to believe in an all-inspiring God of Love but he recognizes the questionable acts of the Celestiarchy and questions if his desire is by faith or by just desire. After consuming the demon that once tried to enslave him and being flooded with his new emotions, he now wonders even more if the restraint that members of the Celestiarchy practice is even worth it, and is now also somewhat tantalized by the freedom and chaos of the Infernal Legion. He is easily impressionable and is often sought after by members of either faction that he meets, each promising different ideals.
Biography:
Jack grew up in a conservative christian household and went to church religiously on Sundays and during mid-week services. His mother was a nurse and his father a businessman in a retail empire. He was always reserved and sheltered, he often rejected pop-culture and instead practicing his prayer and reading his bible. He was bullied a lot in school for his difference and his effeminate nature, which led to him being quiet and antisocial. His mother was super-religious and chastised him for every impure thought or wrong deed until he didn't allow himself to feel, becoming obedient and submissive to authority. Anyone who knew Jack would see him as clean-cut and pure, but inside he was dead, like an automaton going through the emotions. Every fault was not allowed and he was heavily self-punishing, he didn't allow himself to feel. He continued to grow up this way until he felt like his life was wasting away.
In early adulthood as he left the house, he began to explore parts of himself that he had never before experienced. He tried his first drink of alcohol and was consumed by its effects. He briefly became a drunk, the intoxication allowed him to escape, to forget himself, and to let loose. Alcohol seemed to fix all his problems until it didn't, and then he experimented in sex. To his horror, women did nothing for him, his religious background lead to supressing of homosexual tendencies that he had been bullied for since he was younger but had no realization of what they were. He ran from his desires and tried to seek out who he really was, not understanding whether he should chase his heart or chastize his sin.
When the seals were broke, he spiraled even further into confusion, not knowing how to take the new onslaught of information. In this point of time, he had not explored his own magical abilities in fear, he was vulnerable, broken, and confused. A demonic spirit of draconic form, having been the spiritual incarnation of a serial killer who killed what he saw as sinners, was now feeding off humans one by one. The spirit would force a pact on a human, use them to murder other humans and some spirits to then consume their souls, when the human wore out he would eat their soul as well. After a few months, the spirit found the lost Jack and saw him as a prime candidate, feeling an immense power in the human who was to broken to even use it. Jack was enslaved by the demon and his submissive nature was at first very susceptible to the demon's orders.
However, something went drastically wrong when the demon was on the verge of the dozenth kill with his new human slave. Jack, suddenly lucid, completely fucking lost it as he finally came to understand this demon was using him to murder the innocent. The demon was trying to kill and consume the soul of a young child whom had shoplifted an expensive toy. The child, whom Jack only saw at first through a mirror, bore a striking resemblance to Jack when he was young. Jack snapped, he turned on his demon with volatile, unrefined light magic that he had held within the entire time. He impaled the demon relentlessly with swords of pure light as the child ran screaming. He lost himself in the lust for the demon's death, finally finding an outlet for all his pent up emotional chaos. In the heat of the moment, Jack felt like it would be fit to consume the demon's soul in a poetic justice, having learned how by observing the demon's own kills. The process was not what he expected, and their souls fused in a fashion that completely shattered the already cracked Jack.
Now infused with the power of another soul, and the mantles of an unknown amount of humans, he continues his search of self-discovery... even though it leaves a trail of destruction wherever he goes.
Skills:
-Form Changes: Jack's magical abilities are based on attuning himself to one of two types of magic, or both when in hyper mode. Basic traits will change according to the form and different abilities are unlocked.
-Weapons Expert: Jack has extensive knowledge of different types of melee weapons, with less knowledge towards more modern weapons or explosives. He can turn nearly anything into a lethal weapon and has an affinity towards one-handed weapons in which he can attack with in small flurries, he has less talent with other weapons, but this does not apply to his accuracy with guns (not bows). Some of this knowledge comes from a decade and a half of training himself, some of it from a place he doesn't exactly understand, he's sure it comes from the demon he consumed. But what kind of serial killer has experience in bladed combat? Who exactly did he eat?
-Unstable Mind: Jack's mind is not stable, this may seem like a weakness towards mental attacks, but instead works as an unexpected defense. Concrete thoughts and desires aren't prevalent and he is often oblivious. His mind may not even register a mental attack because of this depending on the attack. In terms of mind control, his mind will often unexpectedly backlash to those trying to control his mind, much like how he turned on his demon at the drop of a hat.
Soulshards:
-Marlboro - Jack's first Soulshard is the transfiguration of a Marlboro Cigarette. He is never without it as he can disintegrate and reform it at will. It serves as a focal point for his magic and can be changed into a variety of weapons based on his current affinities. When transformed, it retains a glowing hot edge.
-Absinthe - Jack's second Soulshard was created right after his first from a bottle of absinthe and has many similar properties. However, rather than the glowing edge of the cigarette, weapons formed from this bottle leak highly flammable alcohol along the edge. It's obvious what this entails when he dual wields both as striking weapons.
Abilities:
Possessions:
-Bipolar Medication: His medication is enchanted to take care of his soul-merging induced bipolar disorder as well as the biological counterpart. There are questions on whether not it actually does anything considering someone with a soul as powerful as Jack isn't normally affected by some medicine... some say it probably doesn't even do anything and Jack is just tricking himself.
Species: Human
Alignment: Hybrid (Light/Dark)
Partner: TBD
Faction: Wandering Souls (Trying to Decide between joining with the Infernal Legion or the Celestiarchy)
Sex: Male
Age: 54, Appears 25
Appearance:
Jack appears to be a young male in his twenties with a rather striking appearance and strong, wild undertones to his looks that are somewhat unnerving. His skin seems to glow but is rather tough and leathery to the touch. His hair is short and dark and somewhat orderly. He's rather well built and exhibits various physical traits according to his current magical attunement. In his normal state he appears as a human with draconic traits, while in other states it is either repressed or brought further out, his wings able to switch between draconic and leathery to birdlike with feathers depending on his attunement to light.
Aura: Jack's aura is much like a cloud of smoke, specifically that which comes from a cigarette. An orange glow much like the cinders of a fire appears in the translucence of the smoke like lightning in storm clouds.
Personality:
Jack consumed the soul of a demon who tried to enslave him and their souls ended up merging. Jack's conciousness was able to completely overpower the demon's, but his personality was not strong enough to remain unaffected. The once anxiety filled and quiet Jack was infused with the personality traits of a demon who fed off the souls of the sinful (never merging their souls, however, only their mantles).
Jack is now broken and has severe bipolar disorder with an affinity to mania. He can go through drastic personality changes seemingly overnight and go from a kind, gentle individual with lots of love to give, to an individual obsessed with satisfying his own desires and will stop at nothing to succeed. It is possible for someone to talk him into some form of normalcy but requires a large amount of emotional intimacy. He is often heavily medicated to keep somewhat normal, but the demonic influence on his personality is still evident.
Due to the rather gentle personality of his previously, Jack has an affinity to the Celestiarchy as he was once a Christian when he was a kid and then the seals were broken. He wants to believe in an all-inspiring God of Love but he recognizes the questionable acts of the Celestiarchy and questions if his desire is by faith or by just desire. After consuming the demon that once tried to enslave him and being flooded with his new emotions, he now wonders even more if the restraint that members of the Celestiarchy practice is even worth it, and is now also somewhat tantalized by the freedom and chaos of the Infernal Legion. He is easily impressionable and is often sought after by members of either faction that he meets, each promising different ideals.
Biography:
Jack grew up in a conservative christian household and went to church religiously on Sundays and during mid-week services. His mother was a nurse and his father a businessman in a retail empire. He was always reserved and sheltered, he often rejected pop-culture and instead practicing his prayer and reading his bible. He was bullied a lot in school for his difference and his effeminate nature, which led to him being quiet and antisocial. His mother was super-religious and chastised him for every impure thought or wrong deed until he didn't allow himself to feel, becoming obedient and submissive to authority. Anyone who knew Jack would see him as clean-cut and pure, but inside he was dead, like an automaton going through the emotions. Every fault was not allowed and he was heavily self-punishing, he didn't allow himself to feel. He continued to grow up this way until he felt like his life was wasting away.
In early adulthood as he left the house, he began to explore parts of himself that he had never before experienced. He tried his first drink of alcohol and was consumed by its effects. He briefly became a drunk, the intoxication allowed him to escape, to forget himself, and to let loose. Alcohol seemed to fix all his problems until it didn't, and then he experimented in sex. To his horror, women did nothing for him, his religious background lead to supressing of homosexual tendencies that he had been bullied for since he was younger but had no realization of what they were. He ran from his desires and tried to seek out who he really was, not understanding whether he should chase his heart or chastize his sin.
When the seals were broke, he spiraled even further into confusion, not knowing how to take the new onslaught of information. In this point of time, he had not explored his own magical abilities in fear, he was vulnerable, broken, and confused. A demonic spirit of draconic form, having been the spiritual incarnation of a serial killer who killed what he saw as sinners, was now feeding off humans one by one. The spirit would force a pact on a human, use them to murder other humans and some spirits to then consume their souls, when the human wore out he would eat their soul as well. After a few months, the spirit found the lost Jack and saw him as a prime candidate, feeling an immense power in the human who was to broken to even use it. Jack was enslaved by the demon and his submissive nature was at first very susceptible to the demon's orders.
However, something went drastically wrong when the demon was on the verge of the dozenth kill with his new human slave. Jack, suddenly lucid, completely fucking lost it as he finally came to understand this demon was using him to murder the innocent. The demon was trying to kill and consume the soul of a young child whom had shoplifted an expensive toy. The child, whom Jack only saw at first through a mirror, bore a striking resemblance to Jack when he was young. Jack snapped, he turned on his demon with volatile, unrefined light magic that he had held within the entire time. He impaled the demon relentlessly with swords of pure light as the child ran screaming. He lost himself in the lust for the demon's death, finally finding an outlet for all his pent up emotional chaos. In the heat of the moment, Jack felt like it would be fit to consume the demon's soul in a poetic justice, having learned how by observing the demon's own kills. The process was not what he expected, and their souls fused in a fashion that completely shattered the already cracked Jack.
Now infused with the power of another soul, and the mantles of an unknown amount of humans, he continues his search of self-discovery... even though it leaves a trail of destruction wherever he goes.
Skills:
-Form Changes: Jack's magical abilities are based on attuning himself to one of two types of magic, or both when in hyper mode. Basic traits will change according to the form and different abilities are unlocked.
-Weapons Expert: Jack has extensive knowledge of different types of melee weapons, with less knowledge towards more modern weapons or explosives. He can turn nearly anything into a lethal weapon and has an affinity towards one-handed weapons in which he can attack with in small flurries, he has less talent with other weapons, but this does not apply to his accuracy with guns (not bows). Some of this knowledge comes from a decade and a half of training himself, some of it from a place he doesn't exactly understand, he's sure it comes from the demon he consumed. But what kind of serial killer has experience in bladed combat? Who exactly did he eat?
-Unstable Mind: Jack's mind is not stable, this may seem like a weakness towards mental attacks, but instead works as an unexpected defense. Concrete thoughts and desires aren't prevalent and he is often oblivious. His mind may not even register a mental attack because of this depending on the attack. In terms of mind control, his mind will often unexpectedly backlash to those trying to control his mind, much like how he turned on his demon at the drop of a hat.
Soulshards:
-Marlboro - Jack's first Soulshard is the transfiguration of a Marlboro Cigarette. He is never without it as he can disintegrate and reform it at will. It serves as a focal point for his magic and can be changed into a variety of weapons based on his current affinities. When transformed, it retains a glowing hot edge.
-Absinthe - Jack's second Soulshard was created right after his first from a bottle of absinthe and has many similar properties. However, rather than the glowing edge of the cigarette, weapons formed from this bottle leak highly flammable alcohol along the edge. It's obvious what this entails when he dual wields both as striking weapons.
Abilities:
In Angelic Mode Jack is focusing on his affinity for Light mana. He prefers the use of Absinthe in this mode and adopts a more defensive fighting style with a profficiency in blunt and piercing strikes.
-Minor Healing: Jack can self-heal non-lethal wounds in minutes, and can aid in another's own healing at reduced effectiveness.
-Light Show: Jack can produce small high-powered beams of light shaped like blades that he can slash at opponents with. They are not solid and dissipate on contact, dealing damage akin to a laser beam: clear, concise, and searing. This ability has a down time and cannot be used at the same time as his healing.
-Minor Healing: Jack can self-heal non-lethal wounds in minutes, and can aid in another's own healing at reduced effectiveness.
-Light Show: Jack can produce small high-powered beams of light shaped like blades that he can slash at opponents with. They are not solid and dissipate on contact, dealing damage akin to a laser beam: clear, concise, and searing. This ability has a down time and cannot be used at the same time as his healing.
-Humble Knuckle: A soulshard is tranformed into a knuckle weapon. The knuckle represents the barehanded fighting style of a monk, humble people who spend their lives in peace.
-Gentle Rapier: A soulshard is transformed into an ornate rapier. As a rapier is more of a sparring weapon and less lethal than others, it is considered kind as he has no intention to kill when using a rapier, and doesn't make direct blows.
-Absent Arrow: A soulshard is transformed into a bow that fires magical projectiles. The range of a bow represents the choice to abstain from violence.
-Chaste Wall: A soulshard is transformed into a large, wall-like shield. The shield represents the reservation of chastity. The shield is weak against blunt force but strong against slicing and piercing.
-Judgement Hammer: A soulshard is transformed into a warhammer. The warhammer represents a judge's gavel and is used to punish evildoers.
-Dilligent Rod: A soulshard is transformed into a staff. The staff is a homeage, once again, to the fighting style of homing monks, that was achieved through years of dilligent study and training.
-Courageous Blade: A soulshard is transformed into one of various one handed and two handed, double edged swords. The sword is often seen wielded by fearless warriors, and it thusly associated with courage.
-Gentle Rapier: A soulshard is transformed into an ornate rapier. As a rapier is more of a sparring weapon and less lethal than others, it is considered kind as he has no intention to kill when using a rapier, and doesn't make direct blows.
-Absent Arrow: A soulshard is transformed into a bow that fires magical projectiles. The range of a bow represents the choice to abstain from violence.
-Chaste Wall: A soulshard is transformed into a large, wall-like shield. The shield represents the reservation of chastity. The shield is weak against blunt force but strong against slicing and piercing.
-Judgement Hammer: A soulshard is transformed into a warhammer. The warhammer represents a judge's gavel and is used to punish evildoers.
-Dilligent Rod: A soulshard is transformed into a staff. The staff is a homeage, once again, to the fighting style of homing monks, that was achieved through years of dilligent study and training.
-Courageous Blade: A soulshard is transformed into one of various one handed and two handed, double edged swords. The sword is often seen wielded by fearless warriors, and it thusly associated with courage.
Demon mode taps into Jack's affinity to Dark magic. In demon mode Jack adopts a heavily offensive fighting style focusing on piercing and slicing attacks. He prefers Marlboro in this mode.
-Retaliate: The more injured Jack is the more powerful he becomes up to a floor. Injuries release his soul's inhibitions gradually over time until he eventually enters a rage mode which kills everything in sight, brought on by heavy non-debilitating injuries. This ability/trait makes reaching overdrive state dangerously easy, but fights are normally over by this point, or soon after this point. Debilitating injuries count negatively towards this however and ALWAYS cause fear instead of rage.
-Demon Fire: Jack can harness the flames he creates from his weapon strikes and dragon breath. They become black in color and function much like his light manipulation in Angel mode.
-Retaliate: The more injured Jack is the more powerful he becomes up to a floor. Injuries release his soul's inhibitions gradually over time until he eventually enters a rage mode which kills everything in sight, brought on by heavy non-debilitating injuries. This ability/trait makes reaching overdrive state dangerously easy, but fights are normally over by this point, or soon after this point. Debilitating injuries count negatively towards this however and ALWAYS cause fear instead of rage.
-Demon Fire: Jack can harness the flames he creates from his weapon strikes and dragon breath. They become black in color and function much like his light manipulation in Angel mode.
-Axe of Wrath: A soulshard is transformed into a Battle Axe. Axes are often seen wielded by warriors who value battlerage, much like vikings, and thusly represent Jack's anger.
-Spear of Lust: A soulshard is transformed into a polearm or lance. Polearms have an obvious parrallel to lust that I won't discuss but expect you understand. This form represents Jack's Lusts.
-Canon of Sloth: A soulshard is transformed into various artillery weapons that fire magical projectiles. As a long range weapon, movement is at a minimal and thus reflects Jack's Sloth.
-Knife of Greed: A soulshard is transformed into various knives and daggers, and is often dual-wielded. Knives are associated with thieves whose personalities are based on avarice, and thus represents Jack's Greed.
-Whip of Envy: A soulshard is tranformed into a whip. Whips are used to disarm opponents, Jack will often disarm and steal another's weapon in this manner. The whip represents Jack's Envy.
-Sickle of Gluttony: A soulshard is transformed into a sickle of varying size. Sickles are used to reap crops and food is associated heavily with gluttony, thus this form represents Jack's Gluttony.
-Sword of Pride: A soulshard is transformed into a sword of various make. Swords are considered the most versatile close combat weapon and are usually known more widely than other weapons. The sword represents Jack's Pride.
-Spear of Lust: A soulshard is transformed into a polearm or lance. Polearms have an obvious parrallel to lust that I won't discuss but expect you understand. This form represents Jack's Lusts.
-Canon of Sloth: A soulshard is transformed into various artillery weapons that fire magical projectiles. As a long range weapon, movement is at a minimal and thus reflects Jack's Sloth.
-Knife of Greed: A soulshard is transformed into various knives and daggers, and is often dual-wielded. Knives are associated with thieves whose personalities are based on avarice, and thus represents Jack's Greed.
-Whip of Envy: A soulshard is tranformed into a whip. Whips are used to disarm opponents, Jack will often disarm and steal another's weapon in this manner. The whip represents Jack's Envy.
-Sickle of Gluttony: A soulshard is transformed into a sickle of varying size. Sickles are used to reap crops and food is associated heavily with gluttony, thus this form represents Jack's Gluttony.
-Sword of Pride: A soulshard is transformed into a sword of various make. Swords are considered the most versatile close combat weapon and are usually known more widely than other weapons. The sword represents Jack's Pride.
Jack's hyper mode merges both of his affinities into a hybridized fighting style. All of his physical capabilities are raised to maximum potential. His wings become imbued with magical energy, their color and shape warping every moment with the combination of opposing energies. In this form he unlocks his unlimited strike. Retaliate and Self-Healing cancel each other in this mode.
-Unlimited Strike: Jack gains the brief ability to form multiple temporary versions of his soulshards, they are not soulshards but representations. He telekinetically controls these weapons and becomes a one man brigade. Activating this ability drastically decreases the time he can maintain hypermode and is obviously used as a finishing move, last resort, or speedy resolution.
-Unlimited Strike: Jack gains the brief ability to form multiple temporary versions of his soulshards, they are not soulshards but representations. He telekinetically controls these weapons and becomes a one man brigade. Activating this ability drastically decreases the time he can maintain hypermode and is obviously used as a finishing move, last resort, or speedy resolution.
After merging the soul of an unfortunate demon into his own, Jack's body warped to contain the bodily traits of the draconic demon along with the affinity that allows his Demon Mode. The bodily traits come with strengthened abilities and defenses.
-Dragon Foot: Jack's leg muscles are now superbly well-developed, he can jump and run at inhuman speeds that can sometimes mimic flights.
-Dragon Lung: Jack's body has now become adjusted to the various environmental hazards of hell. He can breath smog just fine and he has an extremely increased resistence to airborn toxins, an immunity to some. He can also breath fire at about half the effectiveness of a dragon spirit considered "western" and produce copious amounts of smoke from his breath to cloud the environment.
-Dragon Skin: Jack gained the ability to resist extreme heats and acids, being virtually unaffected by some.
-Dragon Foot: Jack's leg muscles are now superbly well-developed, he can jump and run at inhuman speeds that can sometimes mimic flights.
-Dragon Lung: Jack's body has now become adjusted to the various environmental hazards of hell. He can breath smog just fine and he has an extremely increased resistence to airborn toxins, an immunity to some. He can also breath fire at about half the effectiveness of a dragon spirit considered "western" and produce copious amounts of smoke from his breath to cloud the environment.
-Dragon Skin: Jack gained the ability to resist extreme heats and acids, being virtually unaffected by some.
Possessions:
-Bipolar Medication: His medication is enchanted to take care of his soul-merging induced bipolar disorder as well as the biological counterpart. There are questions on whether not it actually does anything considering someone with a soul as powerful as Jack isn't normally affected by some medicine... some say it probably doesn't even do anything and Jack is just tricking himself.
Name: SUP-XVI “Jung” (Soul Union Prototype 16)
Species: PCU Spirit
Alignment: Neutral
Partner: SUP Cloned Test Subject Pi “Carl”
Faction: Protectorate (Temporarily)
Sex: Masculine
Age: 5 Years of Existence
Appearance:
Jung is a humanoid robot that looks like a suit of armor similar to that used by the popular video game character Samus Aran. The suit is totally white and silver and noticeably bulkier, yet still slim enough to perform high speed martial arts. The waist, shoulders, and neck are noticeably prominent as a large metallic ring surrounds all of these parts, telling those who notice that each part is detachable. Dissimilar to Samus, his body is not smooth and contains many blocky shapes and edges. Due to the mechanical nature of his body it is not too limber outside of its joints and must retain distance from opponents with grappling or restricting skills.
Aura: Jung’s aura is mechanical in nature, reflecting his mechanical body. However, as metallic and artificial as it seems, there's a bloody color deep in there.
Personality:
When Jung was created, one of the protectorate scientists implanted a mind of their own creation in his soul. Unable to create one too incredibly complex, they created one with simple guidelines and desires, and gave it certain memories in order to sway it in their direction. The scientists he is under contains many mages skilled in the manipulation of the mind, over his lifetime he has been subjected to their "programming." As he developed, Jung held onto these rather strongly and is a fairly good soldier in that regards.
Being nearly identical to a machine, Jung’s personality is very cold and methodical. Jung will look at everything as is told to him by his "programming". If some concept or idea is contradictory to his programming he will resist it until he sees reason in the new concept or finds it preferential and more productive than his programming.
He was programmed with the sole intention of attempting to form a perfect soul union with his partner Carl, so his interactions with Carl tend to be extremely companion-ate, or as well as a machine can be. When he cannot relate to his human’s condition he will connect his mind to the internet and conduct a search for respected journals and articles on the emotional concept and cross reference them with popular media in order to form a hypothesis on the intricacies of the concept.
It is expected that after a few years that Jung will develop a psyche that is completely his own and not facilitated by the nurture of his "programming". They hope that soul union is achieved by this time or it could be too late for them to retain reigns over Jung.
Biography: Jung and his partner Carl are the 16th pair of experiments in a Protectorate attempt to develop a perfected soul union and a basic formula for creating them more reliably. Their specific variable being tested is the potential of a soul union between two individuals who have lived their entire conscious lives together. Jung was given the ability to interface with the internet in order to accelerate his own development, with a memory implanted into his mind that prevents him from desiring to access information that can compromise the experiments. Jung has been in existence for only five years, and has been in training with Carl the entire time, training to form a perfect soul union and perfect super-soldiers.
Skills:
-Versatility: Jung’s ability to connect with the internet and protectorate database to download information into his mind allows him to learn nearly anything in the matter of hours. Thusly, Jung can have whatever skill he wishes to have, provided they are recorded in some database, which also prevents him from having his own individual style unless he self-learns through practice.
-Automated Senses: Jung has access to heat sensors, electrical sensors, brainwave/heartwave sensors, tracking systems, and other things expected from a combat machine.
Abilities:
-Download: Jung can connect with the internet (through Wi-Fi or another wireless signal) and search it and databases connected to it in order to download recorded information. If a certain type of neutral magic and its intricacies are described in one of these databases he can mimic it, at the cost of inexperience with what he is using. If he chooses to, he can practice with the magic itself and gradually develop his own version of it, in which case it is no longer a mimicry.
-Psychoblast: Jung can harness his own mental energy to perform “mind blasts” in an area. Psychoblasts due no physical damage but assault target minds with an attempt to influence their emotions. Though easily resisted by more powerful spirits, in a crowd it can have a bigger impact. Psychoblasts come in three modes: Panic, Anger, and Peace.
-Reconstructive Alchemy: If Jung’s body is damaged his mind will be able to reconstruct the damaged parts. Depending on the damage it may take up to a week to reconstruct it, using inorganic material, mostly metals, and converting them into his appropriate alloy. This ability also allows him to change the metal his body is made from in order to better fit a situation, i.e. metal with a high heat resistance in a fight with a fire user.
-Body Union: Jung has turned his spiritual body into one that can be separated into different mechanical parts that can dock themselves on one of Carl’s cybernetic receptacles. It is possible for Jung to completely graft himself onto Carl’s body. The ultimate goal is to be able to achieve Soul Union and use this ability in tandem. The abilities granted to Carl via this ability are tied to Jung’s soul shards, which make up most of his body.
-Constructed Body: Jung’s near made entirely of his various magitech soul shards, with only a small portion of his torso being his actual body, this portion contains his soul and is located in the general area a heart would be. His true-body can telepathically control his soul shards.
Soulshards:
Possessions: N/A
Species: PCU Spirit
Alignment: Neutral
Partner: SUP Cloned Test Subject Pi “Carl”
Faction: Protectorate (Temporarily)
Sex: Masculine
Age: 5 Years of Existence
Appearance:
Jung is a humanoid robot that looks like a suit of armor similar to that used by the popular video game character Samus Aran. The suit is totally white and silver and noticeably bulkier, yet still slim enough to perform high speed martial arts. The waist, shoulders, and neck are noticeably prominent as a large metallic ring surrounds all of these parts, telling those who notice that each part is detachable. Dissimilar to Samus, his body is not smooth and contains many blocky shapes and edges. Due to the mechanical nature of his body it is not too limber outside of its joints and must retain distance from opponents with grappling or restricting skills.
Aura: Jung’s aura is mechanical in nature, reflecting his mechanical body. However, as metallic and artificial as it seems, there's a bloody color deep in there.
Personality:
When Jung was created, one of the protectorate scientists implanted a mind of their own creation in his soul. Unable to create one too incredibly complex, they created one with simple guidelines and desires, and gave it certain memories in order to sway it in their direction. The scientists he is under contains many mages skilled in the manipulation of the mind, over his lifetime he has been subjected to their "programming." As he developed, Jung held onto these rather strongly and is a fairly good soldier in that regards.
Being nearly identical to a machine, Jung’s personality is very cold and methodical. Jung will look at everything as is told to him by his "programming". If some concept or idea is contradictory to his programming he will resist it until he sees reason in the new concept or finds it preferential and more productive than his programming.
He was programmed with the sole intention of attempting to form a perfect soul union with his partner Carl, so his interactions with Carl tend to be extremely companion-ate, or as well as a machine can be. When he cannot relate to his human’s condition he will connect his mind to the internet and conduct a search for respected journals and articles on the emotional concept and cross reference them with popular media in order to form a hypothesis on the intricacies of the concept.
It is expected that after a few years that Jung will develop a psyche that is completely his own and not facilitated by the nurture of his "programming". They hope that soul union is achieved by this time or it could be too late for them to retain reigns over Jung.
Biography: Jung and his partner Carl are the 16th pair of experiments in a Protectorate attempt to develop a perfected soul union and a basic formula for creating them more reliably. Their specific variable being tested is the potential of a soul union between two individuals who have lived their entire conscious lives together. Jung was given the ability to interface with the internet in order to accelerate his own development, with a memory implanted into his mind that prevents him from desiring to access information that can compromise the experiments. Jung has been in existence for only five years, and has been in training with Carl the entire time, training to form a perfect soul union and perfect super-soldiers.
Skills:
-Versatility: Jung’s ability to connect with the internet and protectorate database to download information into his mind allows him to learn nearly anything in the matter of hours. Thusly, Jung can have whatever skill he wishes to have, provided they are recorded in some database, which also prevents him from having his own individual style unless he self-learns through practice.
-Automated Senses: Jung has access to heat sensors, electrical sensors, brainwave/heartwave sensors, tracking systems, and other things expected from a combat machine.
Abilities:
-Download: Jung can connect with the internet (through Wi-Fi or another wireless signal) and search it and databases connected to it in order to download recorded information. If a certain type of neutral magic and its intricacies are described in one of these databases he can mimic it, at the cost of inexperience with what he is using. If he chooses to, he can practice with the magic itself and gradually develop his own version of it, in which case it is no longer a mimicry.
-Psychoblast: Jung can harness his own mental energy to perform “mind blasts” in an area. Psychoblasts due no physical damage but assault target minds with an attempt to influence their emotions. Though easily resisted by more powerful spirits, in a crowd it can have a bigger impact. Psychoblasts come in three modes: Panic, Anger, and Peace.
-Reconstructive Alchemy: If Jung’s body is damaged his mind will be able to reconstruct the damaged parts. Depending on the damage it may take up to a week to reconstruct it, using inorganic material, mostly metals, and converting them into his appropriate alloy. This ability also allows him to change the metal his body is made from in order to better fit a situation, i.e. metal with a high heat resistance in a fight with a fire user.
-Body Union: Jung has turned his spiritual body into one that can be separated into different mechanical parts that can dock themselves on one of Carl’s cybernetic receptacles. It is possible for Jung to completely graft himself onto Carl’s body. The ultimate goal is to be able to achieve Soul Union and use this ability in tandem. The abilities granted to Carl via this ability are tied to Jung’s soul shards, which make up most of his body.
-Constructed Body: Jung’s near made entirely of his various magitech soul shards, with only a small portion of his torso being his actual body, this portion contains his soul and is located in the general area a heart would be. His true-body can telepathically control his soul shards.
Soulshards:
-Left Arm/ Zap Cannon: Jung’s left arm is an arm canon similar to the video game characters Samus Aran and Megaman. When detached from Jung it will re-attach on Carl’s left shoulder. The arm-canon is capable of firing one of three types of electricity-based magical blasts.
-Charge Blast: Similar to the abilities of the video game characters mentioned, the arm can fire small aimed blasts that can be charged up overtime to create larger blasts.
-Charge Beam: This ability is a high powered laser that must be charged over the course of 5 seconds, has a range of three yards, and dissipates over 5 seconds.
-Lightning Rail: The canon fires a condensed beam of highly charged plasma akin to lightning. The lightning often creates a thunderous boom as it superheats the air. The ability is used as a high-powered taser to temporarily disable the magical circuits of opponents, or as a super-heated bolt that breaks defenses rather reliably.
-Charge Blast: Similar to the abilities of the video game characters mentioned, the arm can fire small aimed blasts that can be charged up overtime to create larger blasts.
-Charge Level 1: Small spherical blasts that do normal projectile damage to unarmored targets and is often deflected by armor. Charge Level 1 has a fire rate equivalent to a handgun.
-Charge Level 2: Large Ovular Blasts that do devastating damage to unarmored targets and can penetrate weaker armor. Charge Level 2 takes 5 seconds and can be easily countered by counting the seconds and making an erratic movement on fire time.
-Charge Level 3: Giant spherical blasts that do extraordinary damage to unarmored targets and renders some armor useless. Charge Level 3 takes 5 minutes and can be interrupted. The fired blast is slow and easily dodgeable.
-Charge Level 2: Large Ovular Blasts that do devastating damage to unarmored targets and can penetrate weaker armor. Charge Level 2 takes 5 seconds and can be easily countered by counting the seconds and making an erratic movement on fire time.
-Charge Level 3: Giant spherical blasts that do extraordinary damage to unarmored targets and renders some armor useless. Charge Level 3 takes 5 minutes and can be interrupted. The fired blast is slow and easily dodgeable.
-Charge Beam: This ability is a high powered laser that must be charged over the course of 5 seconds, has a range of three yards, and dissipates over 5 seconds.
-Lightning Rail: The canon fires a condensed beam of highly charged plasma akin to lightning. The lightning often creates a thunderous boom as it superheats the air. The ability is used as a high-powered taser to temporarily disable the magical circuits of opponents, or as a super-heated bolt that breaks defenses rather reliably.
Jung’s Right Arm is fitted with a collapsible blade hidden in the forearm. The blade can extend forward from a port on the top of the wrist or extend from the elbow. The blade is three foot long and made of a highly durable metal. It can be charged with mana to create an energy based extension with the same properties of something like a lightsaber from star wars, this can be extended another 2 feet. When detached it will fit on Carl’s arm like a sleeve.
Jung’s head contain his mechanical senses and wirelessly communicate with the other soulshards when they are not attached to it and his main body, it also contains the hardware that allows his download ability. When attached to Carl it connects itself to a neural port located on the back of Carl’s neck. The two are then able to share some information directly, and imparts improved senses and the download ability to Carl.
Jung’s lower body is simple mechanical legs that contain jump thrusters in the feet and calves with gravitational stabilizers that can increase or decrease the effects of gravity in the area around the feet. This allows Jung to perform inhuman jumps, hover in the air, and fly. The thrusters located in the feet and shins can also be fired in short bursts to augment kicks and the like. When attached to Carl they surround his legs and feet like armor.
Jung’s torso is simply a piece of armor protecting his soul. It is fitted with sensors to communicate its surroundings with the head when they are detached. The armor can fire small versions of the Left Arm’s Charge Blasts and Beams from a weapon in the middle of the chest. It can produce a bubble like force field to deflect a set number of attacks depending on the opponent’s power level, it will sometimes overclock his soul for a higher powered shield when his life is threatened. The torso is also fitted with a jetpack and gravitational stabilizers like in the legs to keep it mobile. When detached it simply forms body armor around Carl, which he prefers rather than let the torso float around by itself.
Possessions: N/A
Name: SUP Cloned Test Subject Pi “Carl”
Species: Human Cyborg
Alignment: Neutral
Partner: SUP XVI “Jung”
Faction: Protectorate (Temporarily)
Sex: Male
Age: 5, Carl is a clone of a Protectorate scientist that has been artificially accelerated to adulthood.
Appearance:
Aura: Carl’s aura is a light blue like the sky with an odd artificiality to it, like an illusion.
Personality:
Carl is rather rebellious, as annoying as that is to his superiors. He's arrogant, sarcastic, and somewhat oblivious to his own emotional shortcomings. He's fully aware of his status as a clone, along with the other humans in the soul union experiment, and sees this as a sort of personal demon of his. He plans to one day use magic to mutate his appearance to better suit what he feels like, but his indecisiveness on more personal issues has him wary to think about it too much. So in short, Carl has a low self worth but a really high self esteem, as paradoxical as that may seem.
Carl is not too interested in a soul union with Jung, but sees his partner as a brother in arms and he loves him very much, despite the fact the two have very different looks on life and very different ways of processing information. Carl is much more fluid in his thought and emotional and serves as the free-thinker between the pair.
On occasion, Carl will have a mental breakdown whenever his emotional walls are damaged, in which case Jung will often take Carl into himself and run off to a secluded protectorate controlled area or otherwise
Biography:
Carl and his partner Jung are both apart of a Soul Union experiment conducted by the protectorate that's trying to gather data for super soldiers. Both Carl and Jung have been through extensive physical and mental training and various forms of attempted mind control to create well-minded soldiers. In the case of Carl, however, he does not take well to any of the mental manipulation or otherwise and is viewed as a potential flight risk if he progresses any further in his rebellious attitudes. It's believed to be caused by an in-continuity in the regiment since he became conscious, as both sides of nature and nurture have been heavily monitored, possibly too much compassion was showed somewhere or he overheard careless conversation about some topic that gave him the wrong idea at the wrong time. It's also possible that his soul is just predisposed to rebellion, the exact cause is unknown.
Do to his rather young "age", he doesn't have much history outside of his training.
Skills:
-Super Strength/Speed: Carl’s cybernetic constructs super-humanly enhance his physical abilities at the cost of overheating on over-use.
-Versatility: Carl has a brain-interface in his skull with a port at the base of his neck. Jung is able to share download’s information in this manner. Carl thusly has a large set of skills given to him vicariously through Jung’s download ability, with the added limitation that his body must be able to perform it (As in he can’t download a singing voice or anything similar)
Abilities:
-Body Union: Carl can receive Jung’s various soulshards into receptacles on his body or wear them as armor or weaponry.
-Cyberspace: Carl's signature ability. Carl uses a combination of his mental energy and an extremely developed sixth sense to project an influence over the area, with a maximum equivalent of a city block, that moves as he sees fit with the stipulation that he must be inside it. This area of influence feeds him data like a sixth sense is supposed to, but he floods the area with mana beyond that serves as an extension for when the sixth sense comes in contact with an obstacle, giving him virtually a mental image of every crack and cranny in the area of influence, which appears to him in a way that is similar to what is depicted in media as a cyberspace. Carl can pick 5 points in this area of influence and create traps, hazards, and seals of his personal design.
--As an added bonus, if cyberspace flows into a machine or computer, Carl can attempt to interface with it and hack it in order to use is as an extension of his surveillance if it is capable, made easy in systems he doesn't have to hack such as Protectorate controlled areas.
-Electromagnetic Field: The cyberspace around Carl is highly charged and can be utilized to send electric shocks or magnetize metals and repel or pull them.
Soulshards: N/A
Possessions: N/A
Species: Human Cyborg
Alignment: Neutral
Partner: SUP XVI “Jung”
Faction: Protectorate (Temporarily)
Sex: Male
Age: 5, Carl is a clone of a Protectorate scientist that has been artificially accelerated to adulthood.
Appearance:
Aura: Carl’s aura is a light blue like the sky with an odd artificiality to it, like an illusion.
Personality:
Carl is rather rebellious, as annoying as that is to his superiors. He's arrogant, sarcastic, and somewhat oblivious to his own emotional shortcomings. He's fully aware of his status as a clone, along with the other humans in the soul union experiment, and sees this as a sort of personal demon of his. He plans to one day use magic to mutate his appearance to better suit what he feels like, but his indecisiveness on more personal issues has him wary to think about it too much. So in short, Carl has a low self worth but a really high self esteem, as paradoxical as that may seem.
Carl is not too interested in a soul union with Jung, but sees his partner as a brother in arms and he loves him very much, despite the fact the two have very different looks on life and very different ways of processing information. Carl is much more fluid in his thought and emotional and serves as the free-thinker between the pair.
On occasion, Carl will have a mental breakdown whenever his emotional walls are damaged, in which case Jung will often take Carl into himself and run off to a secluded protectorate controlled area or otherwise
Biography:
Carl and his partner Jung are both apart of a Soul Union experiment conducted by the protectorate that's trying to gather data for super soldiers. Both Carl and Jung have been through extensive physical and mental training and various forms of attempted mind control to create well-minded soldiers. In the case of Carl, however, he does not take well to any of the mental manipulation or otherwise and is viewed as a potential flight risk if he progresses any further in his rebellious attitudes. It's believed to be caused by an in-continuity in the regiment since he became conscious, as both sides of nature and nurture have been heavily monitored, possibly too much compassion was showed somewhere or he overheard careless conversation about some topic that gave him the wrong idea at the wrong time. It's also possible that his soul is just predisposed to rebellion, the exact cause is unknown.
Do to his rather young "age", he doesn't have much history outside of his training.
Skills:
-Super Strength/Speed: Carl’s cybernetic constructs super-humanly enhance his physical abilities at the cost of overheating on over-use.
-Versatility: Carl has a brain-interface in his skull with a port at the base of his neck. Jung is able to share download’s information in this manner. Carl thusly has a large set of skills given to him vicariously through Jung’s download ability, with the added limitation that his body must be able to perform it (As in he can’t download a singing voice or anything similar)
Abilities:
-Body Union: Carl can receive Jung’s various soulshards into receptacles on his body or wear them as armor or weaponry.
-Cyberspace: Carl's signature ability. Carl uses a combination of his mental energy and an extremely developed sixth sense to project an influence over the area, with a maximum equivalent of a city block, that moves as he sees fit with the stipulation that he must be inside it. This area of influence feeds him data like a sixth sense is supposed to, but he floods the area with mana beyond that serves as an extension for when the sixth sense comes in contact with an obstacle, giving him virtually a mental image of every crack and cranny in the area of influence, which appears to him in a way that is similar to what is depicted in media as a cyberspace. Carl can pick 5 points in this area of influence and create traps, hazards, and seals of his personal design.
--As an added bonus, if cyberspace flows into a machine or computer, Carl can attempt to interface with it and hack it in order to use is as an extension of his surveillance if it is capable, made easy in systems he doesn't have to hack such as Protectorate controlled areas.
-Backdoor: A wormhole is created between two spaces in the cyberspace and put behind 2d illusions to mask their presence. This is normally put into an important choke point in order to confuse opponents or protect a position. It is not always successful but it works enough to be used repeatedly. The area of the wormhole is typically the size of a door.
-Flush: An enclosed area has cyberspace condense into damaging lasers that crisscross between two surfaces like a mirror, the lasers aren't activated until an invisible trip-wire made of mana is tripped about a yard in front of it on one side.
-Flush: An enclosed area has cyberspace condense into damaging lasers that crisscross between two surfaces like a mirror, the lasers aren't activated until an invisible trip-wire made of mana is tripped about a yard in front of it on one side.
-Firewall: The magic of cyberspace will manifest a wall of blazing hot fire to cover a wide area in order to block it off or to press an area and create a danger zone.
-Spamwall: The magic of cyberspace will fill a large area with loud noises and images of various "memes," and other manifestations of classic internet troll culture and will flood those inside with equivalent psychic noise.. This "spam" is only seen or heard while in the area of effect by most spirits, but spirits that can notice it outside of the area aren't necessarily in a good place because of that.
-Anti-Viral: If a threat comes to the stability of cyberspace, Carl can then surround the threat with a cube of solidified mana. The cube can be broken, but the shards will then chase the intruder inside the confines of cyberspace, attempting to slicee them int pieces. until they are completed destroyed. Shattering them further, however, will make them more dangerous.
-Spamwall: The magic of cyberspace will fill a large area with loud noises and images of various "memes," and other manifestations of classic internet troll culture and will flood those inside with equivalent psychic noise.. This "spam" is only seen or heard while in the area of effect by most spirits, but spirits that can notice it outside of the area aren't necessarily in a good place because of that.
-Anti-Viral: If a threat comes to the stability of cyberspace, Carl can then surround the threat with a cube of solidified mana. The cube can be broken, but the shards will then chase the intruder inside the confines of cyberspace, attempting to slicee them int pieces. until they are completed destroyed. Shattering them further, however, will make them more dangerous.
Only one seal type can be maintained in cyberspace at the same time, up to two of that type can be created.
-Trojan Seal: Cyberspace condenses into a magical seal that appears as a glowing blue circle, the seal will fire after a short delay, those hit and affected by the seal will find the magic of cyberspace attempting to flood into every magical feat attempted, creating a high chance of magic failing or backfiring.
-Daemon Seal: Cyberspace condenses into a magical seal that appears as a glowing red circle, the seal will fire after a short delay, those hit and affected by the seal will find the magic of cyberspace attempt to flood into their bodies every time a magical feat is attempted, the magic will shock and burn at the victim to persuade the victim to stop using magic. Carl can expend extra magic in order to intensify the damage but doesn't too often as it's rather draining.
-Trojan Seal: Cyberspace condenses into a magical seal that appears as a glowing blue circle, the seal will fire after a short delay, those hit and affected by the seal will find the magic of cyberspace attempting to flood into every magical feat attempted, creating a high chance of magic failing or backfiring.
-Daemon Seal: Cyberspace condenses into a magical seal that appears as a glowing red circle, the seal will fire after a short delay, those hit and affected by the seal will find the magic of cyberspace attempt to flood into their bodies every time a magical feat is attempted, the magic will shock and burn at the victim to persuade the victim to stop using magic. Carl can expend extra magic in order to intensify the damage but doesn't too often as it's rather draining.
-Electromagnetic Field: The cyberspace around Carl is highly charged and can be utilized to send electric shocks or magnetize metals and repel or pull them.
Soulshards: N/A
Possessions: N/A
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