MASS EFFECT: MERCERNARIES
The year is 2173, a notable amount of time has passed since humans entered the Galactic community through it’s typical fashion of going to a new world and that is through the act of war - albeit for once the blame was not entirely their own.
Citadel space is regarded as the safest space in the entire galaxy, for obvious reasons namely the Citadel fleet that patrols it, but the further you get from this space the more nomad like it gets where every blot of the inky darkness is as dangerous as the next - it is a place owned by pirates and marauders and, of course mercenaries.
As you find yourself on the opposite side of the Galaxy oddly enough you find what could only be described as the the anti-citadel.
A massive space station that is the complete and utter opposite of the one that governs the majority of advanced sentient beings - whereas one is the hub of democracy and government, another is a hub of debauchery and crime - but both symbolise power.
It is here were 3 rival groups of Mercenaries fight for control; The Blood pack - made up of the mighty Krogan and the barely intelligent; but extremely deadly Vorcha nothing says brawn over brain like this group with its packs of Varren and practically unkillable foot soldiers.
Next is the Eclipse- and whilst they are more prominent in other place rather than Omega, they are nevertheless vying for control on this husk of an asteroid.
They specialise in tech, having unparalleled strategists and technicians and extremely powerful biotic commandos that can tear through legions of soldiers in mere moments.
Comprised of the beautiful Asari and the analytical Salarians they use hordes of cheap and expendable mechs to whittle down the enemy defences whilst they bombard them from afar with powerful abilities.
And finally there is the Blue Suns, the middle of the other two groups - they have moderate strength in their units but also carry the potential of biotics and tech users - they are comprised of Turians, Batarians - and now Humans.
They are the closest of the three to actually being a private army, their training and use of command and tact has made them powerful foes, as well as this their equipment that is handed out to the mercs seems to be far superior to that of their foes ties to the black market and ownership of weapon producing facilities has made them a force to be reckoned with - they have the most influence and use it well to make up for their lack of raw strength.
They win battles because their enemies weapons jam and theirs don’t, they win because they had more thermal clips than the enemy, because their commander used the battlefield to their advantage - all these things are what make the Blue Suns make their ground.
And that’s where you come in.
All three groups have made a recent push for recruitment they need new people - and of course they will only accept the perspective races into each faction.
Blood Pack: Krogan, Vorcha (and if you for some ungodly reason have a Varren around, you’re welcome to bring it.)
Eclipse: Salarians and Asari - there is also talk of them opening up to Humans.
Blue Suns: Human, Turian and Batarian.
You don’t have to join any of them though - there is always freelance.
It has it’s own advantages and its own disadvantages - but more often than not, freelancers have a shorter life expectancy than those in one of the major groups (Shepard isn’t killing you guys yet so don’t fret)
So.
Who will you join?
Why are they recruiting?
Something big is on the horizon, a war that has been long overdue - but something stirs in the belly of that dead asteroid; an ancient evil that could change the fate of all life in the galaxy.
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Hey guys, this is a roleplay I have in the works that should see itself ready in about a week or two - two being the very latest.
Hopefully the short exert above should clear up enough info to get you excited or interested - hopefully both :P
Of course feel free to ask me any question on here, and I hope to see you through your hat in the ring come the day that it is started.
Thanks for reading ^_^