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Hidden 8 yrs ago Post by nitemare shape
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nitemare shape GM of Create A Hero and Star Wars: Legacies

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Hey guys, once you're approved, if you could just post your CS in the Character tab, that'd be great....(insert Office Space meme here)
Hidden 8 yrs ago Post by Nytefall
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Nytefall The Old One

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@nitemare shape can you add Domminus Mortis to the roster?
Hidden 8 yrs ago Post by Robeatics
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Robeatics Codename: Fupa

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Aaaaaalmost done with my first post. I want to make sure it's really polished.
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Hidden 8 yrs ago Post by DearTrickster
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@Robeatics Good job! Liked that post quite a bit <3.
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Hidden 8 yrs ago Post by Fallenreaper
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Fallenreaper ღ~Lil' Emotional Cocktail~ღ

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@DearTrickster: Who's going to post part one of Odette and Rach?
Hidden 8 yrs ago Post by DearTrickster
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DearTrickster

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Okay so, everyone participating in the Natural Selections Arc we now have ourselves a timeline. Odette, Racheli and Lekh left Earth around 6:30 PM. Then reappeared on Earth in Ironworks, Lost Haven at 9:16 PM. There's about a two hour gap there for heroes and villains to take advantage of. Planning to have the pick up to be around 10:00 PM.

Fallen and I will wait a few days (preferably with a reply or two in between) before posting the second part of our collab.
Hidden 8 yrs ago Post by Fallenreaper
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Posted the first part, and help everyone is satisfied with it.
Hidden 8 yrs ago Post by nitemare shape
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nitemare shape GM of Create A Hero and Star Wars: Legacies

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a bit more Lyger/Bast hijinx was just posted.
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Hidden 8 yrs ago Post by Fallenreaper
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Fallenreaper ღ~Lil' Emotional Cocktail~ღ

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@Nytefall, @EnterTheHero, @fdeviant, and @Gamerxz:

Reminder, I noticed there's no movement in the collab you all have and feel the need to point something. You have until Sat to move and make progress with the collab, which includes anyone replying to it and making an effort. I don't think fdeviant has to be the one to start it as I know as few of the heroes are recovering so if you see a chance to write something, anything, do it else I'm going to move the plot along. I can't stress enough how much communication and trying to keep this arc moving is important. IF any of you are stuck, talk with each on a pm (which again include me) or something over what to do. That's why the OoC aspects exist.
Hidden 8 yrs ago Post by fdeviant
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fdeviant Witch o' the Wood

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@Nytefall, @EnterTheHero, @fdeviant, and @Gamerxz:

Reminder, I noticed there's no movement in the collab you all have and feel the need to point something. You have until Sat to move and make progress with the collab, which includes anyone replying to it and making an effort. I don't think fdeviant has to be the one to start it as I know as few of the heroes are recovering so if you see a chance to write something, anything, do it else I'm going to move the plot along. I can't stress enough how much communication and trying to keep this arc moving is important. IF any of you are stuck, talk with each on a pm (which again include me) or something over what to do. That's why the OoC aspects exist.


Speaking of, who are the currently active heroes in the arc? I know people have been leaving a joining here and there.
Hidden 8 yrs ago 8 yrs ago Post by Fallenreaper
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<Snipped quote by Fallenreaper>

Speaking of, who are the currently active heroes in the arc? I know people have been leaving a joining here and there.


Alright, last listing of heroes is currently:

@Tearstone ?, @EnterTheHero, @fdeviant, @Nytefalland @GamerXZ.

Guys, the ones involved in the collab, you have until Saturday to get a reply started. If you don't, I'm moving the story onward with the Villains side and allowing the active Heroes other ways to find Rach. If you're stuck or having issues, REMEMBER communications with other players help. Even those not involved in the scene can provide options or thoughts that might lead into other ways to move the scene.

With Rach 'gone' for two hours, this leaves a lot of time to do things.

Some ideas is naturally getting patched up, determine your next step, etc. Someone could seek out recently purchased properties that could be an ideal holding space for a kidnapped individual. The Steel Mill mentioned in the IC, in the last post, could've been recently purchased by a dummy corporation that is connected to the Syndicate and that could be the main reason to investigate it. Maybe they use the two hours to get patched up, updated over the situation and determine which of their options they are going for. I suggest figuring that out OCly if you're going that route so it saves time and helps with flow.

If you're still having issues, ask for help with ideas. We're all writers, it's not impossible one of us might have a reasonable or interesting possiblity to have fun with.
Hidden 8 yrs ago Post by EnterTheHero
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EnterTheHero Heir to the Throne of the Roaming Rhullo

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<Snipped quote by fdeviant>

Alright, last listing of heroes is currently:

@Tearstone ?, @EnterTheHero, @fdeviant, @Nytefalland @GamerXZ.

Guys, the ones involved in the collab, you have until Saturday to get a reply started. If you don't, I'm moving the story onward with the Villains side and allowing the active Heroes other ways to find Rach. If you're stuck or having issues, REMEMBER communications with other players help. Even those not involved in the scene can provide options or thoughts that might lead into other ways to move the scene.

With Rach 'gone' for two hours, this leaves a lot of time to do things.

Some ideas is naturally getting patched up, determine your next step, etc. Someone could seek out recently purchased properties that could be an ideal holding space for a kidnapped individual. The Steel Mill mentioned in the IC, in the last post, could've been recently purchased by a dummy corporation that is connected to the Syndicate and that could be the main reason to investigate it. Maybe they use the two hours to get patched up, updated over the situation and determine which of their options they are going for. I suggest figuring that out OCly if you're going that route so it saves time and helps with flow.

If you're still having issues, ask for help with ideas. We're all writers, it's not impossible one of us might have a reasonable or interesting possiblity to have fun with.


I can post tonight after my sisters' birthday party- I'll have a laptop free to use.
Hidden 8 yrs ago Post by nitemare shape
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nitemare shape GM of Create A Hero and Star Wars: Legacies

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I'll be working on the Icon/IK collab in the next couple of days. I'll try to make some progress tomorrow before work, if that doesn't work out, it won't be until Monday night/Tuesday.
Hidden 8 yrs ago Post by DearTrickster
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@NeutralNexus In this post we dropped a leeway in for The Cowl. So if you have time or want to get in on the action it's a pretty good window :). No pressure if you can't!

In a short message to The Cowl she sent, Arrived a tad early, we will be waiting for you. Use the backdoor. I’ll be the one in blue <3. Purposefully keeping it rather vague for security. It was just too dangerous to be sending text messages with pertinent keywords that could easily be flagged. Something she learned in her time with the Syndicate.
Hidden 8 yrs ago Post by Fallenreaper
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@roseawebs: Uh, hun... next time you want to put a comment about the story, I might suggest you put it in the OOC (here) rather than the IC? We appreciate the compliment but putting it in the IC, especially when you've not mentioned your interest or said hi first, rather breaks the submergence for others in the rp. It's an honest mistake and no harm was done as I can ask a mod to hide it with little issues.
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Hidden 8 yrs ago 8 yrs ago Post by Oraculum
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Oraculum Perambulans in tenebris

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And here is, at long last, my character sheet.

Character you have created: Johannes Schmidt

Alias: Türk Filmleri Adam

Speech Color: Saddle Brown(8B4513). (Note: italicised text from Türk Filmleri Adam and his companions is spoken in German in-universe).

Character Alignment: Walking the Line

Identity: Secret

Character Personality: It would perhaps not be entirely accurate to describe Johannes as a modern hedonist, were it only for the fact that he lacks most of the glaring traits and habits commonly associated with that archetype; however, upon deeper reflection, it becomes apparent that there is simply no better definition to be given of him. There is little he truly cares for beyond his own, unconditional enjoyment. That said, he is neither so egoistic as not to include those few who have attained the privilege of his friendship and esteem into this aspiration, nor so weak-willed as to let himself be entirely mastered by his lusts, or to allow himself any sorts of the latter beyond the tamest ones. He sets pleasure as foremost among his goals in life; yet he does not mindlessly crawl toward it as many other do, nor lash himself into a frenzy which he then strives to assuage at any cost, but is capable of constructing logical and sufficiently elaborate plans to reach that end.
His demeanour is, in spite of the latter trait, not quite affected. Honest to the point of bluntness, abhorring as he does misunderstandings and quid pro quos, Johannes shall never hesitate to face whatever situation he might find himself stumbling into, exhibiting a bravado bordering with foolhardiness and an often uncalled-for flair for the dramatic in any conceivable circumstances. Such perilous traits are compounded by an almost unnaturally unshakable indifference to stimuli which would normally cause fear or anguish, seemingly acquired by Johannes along with his powers.

Uniform/costume:



Johannes has adopted as his makeshift costume a horrendous patchwork of scraps, cardboard and adhesive tape, completed by what seems to be a repurposed curtain and a clumsily glued-on false beard, to reflect his favoured pastime. He usually wields a short wooden javelin wrapped in colourful paper and a golden cardboard sword:


When not donning his heroic paraphernalia, he appears as the very epitome of the average youthful Mitteleuropean type, with nondescriptly light-brown hair and vaguely greyish eyes; more often than not, he wears cheap, anonymous sport-style clothing.

Origin Info/Details:
Johannes Schmidt was born in Berlin as the neighbouring Deutsche Demokratische Republik was breathing its last, and the entire country whereof he was a citizen was clamouring for the long-awaited unification which was finally at hand. It might have been that these events occurred too early in his life to leave any lasting impression, or that he soon felt he had had quite enough of them; however it might be, never in his life would he display any measure of national pride, or any other feeling, for that matter, nor would he regard politics with anything but slightly amused bafflement at the importance attributed to such fundamentally abstract matters.

As the Schmidts were a moderately well-to-do family, their latest offspring lacked nothing in the way of basic necessities, and had the possibility to trudge his way through the education system up to graduating in History at the Freie Universität. Though he never displayed a particular aptitude for academic learning, he compensated for his lack of exceptional skills with a diligent, disciplined approach to study, fuelled by the belief that it would all pay off someday. Though such an opinion was not altogether unjustified, the reward for these years of application was not as swift in arriving as Johannes expected, and throughout his first autonomous years he found himself drifting from one clerk-level occupation to another, ever seeking a suitable opportunity to rise through the ranks and ever being met with an indefinitely long, blind routine which left him quite discontented with the world at large and the employment sector in particular. It was at that time that he met Nejat Gucli and Turan Ahmad, his peers in age and position, whose Turkish descent had grown largely diluted by generations of more or less steady integration, reaching, they averred, back to the times of Friedrich the Great himself. Sympathy, first comradely, then personal soon sprang up between Johannes and the pair, and it was not long ere they introduced him to the ruling passion which had first united them, and soon captured him as well - namely, the somewhat perverse enjoyment of turksploitation films. Sitting till late at night before a smudged screen in Nejat and Turan’s apartment, Johannes nearly laughed himself ill at the inconceivable gymnastics of clumsily costumed actors whose expressive repertoire consisted entirely of fearsome grimaces, and swore repeatedly that there never could be enough pictures of that sort in the world. This marked the beginning of an enduring friendship between the trio, who rapidly grew inseparable - a condition which, among other things, offered distinct economic advantages, as the rent was paid collectively.

Then, one night, the unexpected occurred. Upon returning from the last workplace he had established himself at, Johannes happened to be strolling through a park, which, fortunately enough, lay directly across his path. Catching sight of a small, glimmering object on the ground before him, he bent to retrieve what seemed to be a coin, and was surprised when the minute item proved unexpectedly heavy and unaccountably cold to the touch. Upon closer scrutiny, he saw what he had lifted was indeed a metallic disk of some sort, but certainly not a monetary unit of any sort he was familiar with. The shining surface was a of a cerulean-veiled white in colour, and bands of iridescent light ran across it without any regularity or, indeed, motive. At that moment, he became aware of a chilling numbness spreading through his arm, and had barely enough time to be afraid before a sudden electric shock enveloped his mind and senses with impenetrable darkness.

Of what followed Johannes has but a dim recollection. He recalls awakening and passing out again at brief intervals, almost intermittently, in an environment whose appearance he has described as vaguely resembling a grimy, long-abandoned airport in a severe state of disrepair. Large greyish-green shapes often flitted at the corners of his vision which he is almost certain were living creatures, and he could have sworn that he occasionally heard, among the humming, rasping and clattering of machinery, grunting sounds of distinctly organic origin. He frequently found himself strapped to flat surfaces (it was unclear whether they were horizontal or vertical) surrounded by spinning lamps of indescribable colours, or at the core of vast, thundering mechanical constructs of unclear functions. Finally, he awoke facing a screen whereupon there appeared, in a slow, laborious sequence, a series of sentences written in what appeared to be a curious form of semi-phonetic English. UMIN YUR OGGANIZMS MENTOTIC POTANSHUL AZ BIN ALTRT flared the letters before him, mingling monstrous spelling with outright nonexistent words, YU WL UZIT AN MEK UZ SI | YU KEN. Thereupon a shock identical to the one which had heralded his arrival into that nightmare shot through him again, and, when next he regained consciousness, he was in the park where he first had stumbled upon the fateful coin-like lure.

His return home was met with astonishment, and he was informed by Nejat and Turan that he had been missing for a full week. Having initially devised a feeble alibi involving a deceased uncle, he was soon constrained to disclose to his friends what had truly transpired upon beginning to manifest certain startling abilities. Although he did not perceive anything unusual even while doing so, he frequently found himself telekinetically manipulating distant items with a mere effort of will, often unconsciously and without being in the least surprised by it himself. Additionally, at times he uncontrollably blasted images he was mentally envisioning into the senses of others, with his companions being the first collateral victims of this nascent power. It was not long before Johannes, who had recovered from the shock of his experience in startlingly little time, discovered that, by exerting his will, he was able to harness these abilities and direct them coherently, as well as to modify their effects as he pleased. In particular, seeing as he had grown able to select what images he projected into the minds of his targets, he adopted the psychic display of his beloved Turkish abject-series films as the signature of the image he had been building for himself - Türk Filmleri Adam (roughly “Turkish Film Man”), Berlin’s first resident superhero.

As the city had heretofore never known the salutary influence of superhuman protection, this figure, zealously assisted by Nejat and Turan, who met the opportunity of becoming Türk Filmleri Adam’s sidekicks with nothing short of glee, was in no shortage of occupations. However, his intents were not so pure as to warrant his diving headfirst into action. Rather, his priority was to negotiate a deal with the authorities, by which he would track malfeasants and consign them to justice - for a reasonable price. Nor was this partnership exclusive: Johannes thought little of selling his services to the highest bidder, even when the latter was a company seeking to instil dread into trade unions or accomplish some similarly morally dubious goal. The treatment which had granted Johannes his abilities appeared to have made him strangely callous, insofar as even the deaths of his parents due to illness did not seem to affect him. His friends, already not being especially idealistic individuals themselves, took his new demeanour in stride, as it was not reflected upon their relations.

After a couple of years, however, business began to grow scarce, and the days dull. Those of the most significant criminals who had not been neutralised, such as the local cell of one Shroud Syndicate, had gone into hiding beyond Türk Filmleri Adam’s rather clumsy reach, and the discipline reigning in the private sector was exemplary. Johannes and his companions had grown accustomed to adventure, and, being deprived of it, they began to cast their gazes toward more promising lands. On the other side of the ocean they had often heard that superhumans abounded, and, when Turan discovered that the city of New Sardis was (roughly) quite close to the areas of highest interest and offered some of the cheapest real estate they had ever seen, all doubts concerning their plans for the immediate future were dissolved.

Hero Type: Psychic

Power Level: City Level

Powers:

Mental Projection
The favoured offensive ability of Türk Filmleri Adam, this application of his skills enables him to subject his targets to specially conjured mental images by psychically affecting their sensory reception neural nodes. Those in the grip of this power find themselves experiencing entirely life-like visions, perceived as though they were themselves an integrating part thereof. Projections do not render their subjects unconscious, but usually leave them unable to act due to severe mental and physical disorientation and a painful strain upon the neural network (not to mention shock at the horrid nonsense they are forced to witness); prolonged exposure may result in permanent neural and psychological damage. The visions' end is as abrupt as their beginning, provoking nausea and a reeling sensation. Türk Filmleri Adam may extend his projections upon any number of individuals within his field of vision; however, he must maintain concentration in order for the effect to last, and tampering with the senses larger quantities of targets demands a proportionally greater effort.

Rudimentary Telekinesis
With a mere exertion of his will, Türk Filmleri Adam is able to affect physical bodies at a distance, thrusting them away from himself, pulling them in his direction or lifting them from whatever surface they might be resting upon. While the raw potential of this capability is impressive, it is unsuited for any sort of fine manipulation or actions requiring a grip lasting longer than two or three seconds.

Kinetic Armament
Türk Filmleri Adam's costume and weapons, being composed of harmless household materials, are scarcely a combat asset in their own right. However, by surrounding them with a malleable telekinetic field of compressed force and air, their wielder can grant them lacerating edges and sufficient toughness to withstand impacts equivalent to medium-calibre gunfire, though without entirely suppressing the ensuing vibrations. These enhancements require a moderate effort to activate, and last for as long as their generator remains actively conscious of them (thus, rendering him unconscious or entirely distracting his attention would cause them to fade).

Dünyayi Kurtaran Adam
In critical circumstances where his powers should result insufficient to fend off danger, Türk Filmleri Adam may, with a potent application of willpower, temporarily refine his telekinetic capabilities, becoming able to alter matter at a sub-molecular level. While thus empowered, he can atomically translocate his body, effectively teleporting across brief distances, disrupt the structure of inorganic matter, causing items to violently explode, and even concentrate light into blinding flashes. Upholding such a state is tremendously exacting, and it is impossible for a human of average resilience to prolong its effects for more than ten minutes.

Attributes:

Height: 5’7’’

Weight: 172 lb.

Strength Level: Normal Human / Up to about 5 tons with telekinesis

Speed/Reaction Timing Level: Normal Human

Endurance at MAXIMUM Effort: Normal Human

Agility: Normal Human

Intelligence: Average

Fighting Skill: Untrained


Resources: Average

Weaknesses:

Human, All Too Human
For all his modified “mentotic potential”, Johannes remains a human being, and not an extraordinarily strong or clever one at that. He is no more invulnerable to wounds, diseases and various mishaps than any other person off the street.

The Limits of Faith
A curious aspect of the powers Johannes has been endowed with is the fact that they are fuelled by his own belief in what they can accomplish. Thus, any application thereof of whose success he is not entirely assured will prove ineffectual, even though it might have been theoretically plausible.

Power Tends to Tire
As mentioned, activating Johannes's psychic abilities requires an effort of will. Although the fatigue toll may initially seem negligible, it gradually waxes increasingly draining, and lengthy usage will often leave him exhausted.

Supporting Characters:

Nejat Gucli and Turan Ahmad: Johannes's long-time friends and, more recently, assistants in super-heroic endeavour, Nejat and Turan's characters seem to be pre-ordinately congenial to him and each other alike, sharing the same enjoyment-driven inclinations and cinematographical preferences. The main difference between the two's personalities lies in their attitudes: while Turan is usually more proactive (though this is a comparative term), Nejat bears a pronounced antipathy toward the very concept of effort, though, when hard-pressed, he has demonstrated a certain aptitude for lateral thinking.

The Experimenters: The mysterious beings responsible for abducting Johannes and endowing him with superhuman powers as a result of a not better described process (or “fiddling”, if one is less than lenient). Johannes himself knows nothing regarding them, though he suspects they might be of extra-terrestrial origin, if for no other reason than the outlandish appearance of their machinery.

Locations:

New Sardis

Located across from Newport, Rhode Island, across Narragansett Bay, New Sardis was once one of the most relevant portual cities in the region. However, failure to modernise and a gradual decline in its position’s commercial importance have led to its progressive decay, moderated only lately by a number of service-providing companies taking an interest in its few, yet noteworthy investment opportunities. Nowadays, New Sardis is infamous for its dramatically under-staffed and ineffectual administration and police force; nonetheless, its legal infraction rate is astonishingly low for mysterious reasons, and organised criminality is limited to a negligible handful of street gangs within its boundaries (though the occasional disappearance tends to arouse suspicions on this matter).
Architecturally, the city reflects its recent erratic and almost haphazard development. Towers of glass and steel are often flanked by anachronistic pre-Edwardian houses, and the few piers still in use lie alongside numerous promontories of decaying wood.

Notable Features:

Saint Albertus Magnus Cathedral: A Catholic anomaly among New England’s sober Puritan temples, this imposing Gothic structure stands in the very centre of the city. Though both the Cathedral and the vast adjoining graveyard ought to be periodically restored by the urban authorities, the latter’s prolonged inactivity has enabled them to fall into such a state of sinister decrepitude that they tend to be fearfully shunned. Upon the Cathedral’s façade one can still barely discern the curious inscription “SOMNVS RATIONIS MONSTRA GENERAT”.

The Docklands: Once the city’s greatest hub of activity, the Docklands have long since degenerated into a veritable open-air slum, where New Sardis’s homeless population gathers in abandoned warehouses and it is deemed unsafe to pass with any valuables upon one’s person, lest these valuables unaccountably disappear. The few intact quays seem to be used solely for Aegis industrial shipments.

Istvan's Dragon: Since the end of World War II, the only enduring criminal element in New Sardis was that of outlaw biker clubs, ranging from free-spirited rebels to brutal thugs. Though local and small in size, they were numerous and, with the gradual decay of the city's police force, their influence became anything but invisible. Somewhere around the late 60's, the notorious drive bar known as Istvan's Dragon came to be, founded by an Eastern European immigrant. Located near in the Docklands, at the back of a small unimportant harbor, said establishment commonly served as a place for negotiations between different clubs, as well as a melting pot of all sorts of characters from the fringes of society over the years, until the eventual bloodbath that occurred in the early 90's. The Istvan Massacre was sparked by the rising tension between two rival clubs, leading to thirty casualties, seventeen of them being otherwise innocent patrons. The bar never recovered, and was left abandoned ever since. Along with the surrounding dock, it is now a sort of no man's land, as unwritten rules render it a sanctuary, prohibiting any sort of violence within it. Even law enforcement is wise enough to respect this condition. Despite its seemingly useful nature, the area remains abandoned, sparking urban legends of hauntings.
(Contribution by @Turbowraith)

“Atlantis” State Aquarium: New Sardis’s only possible tourist attraction, the Aquarium, built on local State funds with the backing of certain private bodies, is fitted with some of the most advanced equipment in its field. This has allowed for some daring experiments, such as the rare success of keeping giant cephalopods in captivity. The investment has proved fruitful, yielding large sums in the guise of admission fees and the sale of assorted merchandise.

Aegis Incorporated Complex: At some distance beyond the suburbs, surrounded by a stretch of forbidding wasteland, lies the ominous black citadel which serves simultaneously as headquarters, production plant and research establishment for the shadowy Aegis Inc. This comparatively young company, specialising in bellic and defensive technology, is said to have rapidly acquired a redoubtable power base, and, despite taking no interest in New Sardis itself, is almost universally dreaded by its inhabitants.

Do you know how to post pictures on RPG boards?:



Sample Post:

For days, the leaden sky which menacingly loomed over them, notwithstanding their steady motion - truth be told, at a velocity which would be deemed unacceptably low whence they had come, owing to the unfamiliar driving practices with which most visiting continentals were constrained to come to grips with - across the rather bleak landscape, had failed to deliver upon its threat of precipitation, which might have prompted them to jot down a note concerning the matter of “dispelling popular misconceptions about...”, had they been ever so rash in making assumptions (which they were) and actually interested in such an endeavour (which they were not). Notwithstanding the lack of sociological aspirations, they had unanimously concluded that the much-reviled Albionic climate might be better, or at least could not be quite so much worse than the only one they had hitherto known.

“Weren’t you thinking the same?” Johannes inquired, without, however, turning to face his companion.
“What?” the latter listlessly replied, in a tone dulled by a lengthy period of sitting and gazing before himself. One could, of course, argue that he had not been effectively doing anything beyond that, but that would probably elicited little more than genuine incomprehension.
“I say, that it has rained the entire time we were in Germany since we left, and some days before that, but not for a single hour while we have been here.”
“And Belgium.”
“What?”
“It’s also rained in Belgium.”
“Not in France, though.”
“A bit after the border, it did. What were you saying there, again?”
“No, I was saying, it seems to rain less here than in Germany, doesn’t it?”
“Could be. I think it also depends on the season. Don’t you remember we had a completely dry summer in Thüringen?”
“But that’s Thüringen.”

Having thus apparently exhausted their stimulating conversational subject, the pair finally exchanged a weary glance, then simultaneously turned backwards for a brief moment and eyed the sleeping Nejat with a hint of envy. The third member of their diminutive party lay all but sprawled on the back seat of the slightly battered automobile, amid rucksacks and satchels of varying sizes and colours, leaning toward the less tasteful end of the spectrum, with his feet a mere few inches away from resting upon an already abundantly scratched suitcase. His fellow-travellers found this all the more outrageous as he had not in the least contributed to their progress through virtually half of the (semi)continent, nor to the journey from Dover to Southampton, and yet was able to blissfully slumber for a length of time which would have put a sloth to shame, whereas neither Johannes, who steered the unreasonably crammed vehicle, nor Turan, who attempted to navigate their way by cycling through a series of maps, with the predictable result of frequently driving them to meander in such parts as they would never have dreamt of visiting, were able to enjoy a night’s rest without spinning about and repeatedly rising to raise or lower the blinds for some two hours beforehand. The final pause before the ferry boarding could have finally allowed them some respite before nearly a week of struggling against sea-sickness, yet even now they seemed to be unable to do anything but trade inconsequential remarks concerning the weather. How else could it be? The topic of their preliminary plans was already spent, and it was as yet too early to begin actually pondering their execution.

All of a sudden, a rap against the glass by his head startled Johannes from the slumber he had been, in spite of all, drifting into. Not a little irritated, he lowered it and turned to face the whiskered countenance of the customs officer peering from beyond it.
“What is it, my good man?” he asked, not immediately realising that his impromptu usage of a rather colloquial expression had yielded a potentially offensive result. Not that it would have concerned him, but it was somewhat embarrassing for being unintended.
“Excuse me, sir,” the man began quite civilly, probably not being altogether inexperienced in interacting with foreigners, “Your vehicle looks like it might be exceeding the weight limit.” Was its crammed state quite so visible? Most likely. Meanwhile, the boarding queue was beginning to move forth - and they were being detained by this overly zealous, or thus it seemed to him, fellow.
“I assure you that we have passed all necessary controls. Here, we have these tickets they give there. Turan, do you...”
But Turan had drifted away into a tranquil slumber. Curse him, could he think of no better moment? Johannes began hastily rooting through the sheaf of various printed pages - mostly maps - in his lap. Where could he have buried them? Before them, the path onto the vessel was now empty. Ah, that was quite enough. No more of this nonsense.

“Sir, do you have the...”
Johannes abruptly turned toward the mustachioed intruder and, gazing fixedly into his eyes, which made him stagger back in surprise, theatrically raised his right hand, with the palm stretched outwards. This gesture was functionally unnecessary, but what was life without a little flavour? He focused his mental energies upon the figure before him and, almost envisioning the outline of its psychic nucleus, hurled at it a brief sequence of visions - nothing especially astounding, but enough to serve their purpose.



The man staggered, flailing his arms as though he had suddenly lost his sight and were attempting to clutch it before it flew away. Failing to grasp any solid object, he nearly collapsed, but was able to moderate his fall by crouching with what seemed to be a supreme effort. After about a minute, the expression of his eyes grew slightly less wild, and he saw that the potentially overloaded automobile had already vanished beyond the ascension ramp. Rising totteringly to his full height, he waved reassuringly at the other drivers, who were looking at him with some concern, and moved toward his position with quivering steps.

Aboard the ship, Johannes smiled to himself with a hint of triumph. Petty, admittedly, but was life not likewise composed of simple pleasures? His mouth still set in its twisted shape, he let his thoughts hasten forwards. Soon, he would have crossed the ocean, and then the true merriment would begin. A world of adventure lay ahead.
Hidden 8 yrs ago Post by NeutralNexus
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NeutralNexus

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@NeutralNexus In this post we dropped a leeway in for The Cowl. So if you have time or want to get in on the action it's a pretty good window :). No pressure if you can't!

<Snipped quote>


I'll have a reply by Sunday.
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Hidden 8 yrs ago Post by Fallenreaper
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Fallenreaper ღ~Lil' Emotional Cocktail~ღ

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<Snipped quote by DearTrickster>

I'll have a reply by Sunday.


Yay!
Hidden 8 yrs ago Post by Nytefall
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Nytefall The Old One

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I have posted in the collab
Hidden 8 yrs ago Post by nitemare shape
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GM
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nitemare shape GM of Create A Hero and Star Wars: Legacies

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I'll be working on some posts today
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