The Character
♥ Tryll Lumiere • 7th of Hearts • The Augmenters ♥"Strength and weakness are merely tools of the trade"
♥ ♥ ♥
17 • Female
Appearance: Tryll stands at 5 feet, 6 inches and weighs 124 pounds. She has light skin and light blonde hair that falls to her hips when not tied up. Her eyes are light brown, but can appear as if they are red in certain situations, most notably when she is using her magic. She has a scar along her back that is still healing.
If her parents had their way, Tryll would dress as the nobility she is, however Tryll doesn't enjoy wearing dresses. Instead, Tryll would prefer to wear lighter clothing for easier movement, pants and boots. She feels more at home when wearing her family's armor (as seen in picture above).
This does not mean Tryll won't dress for the occasion and has been known to wear the occasional dress or skirt if the scene calls for it. She typically wears clothing in whites, reds, blacks, or pinks. She usually wears her hair tied up in a ponytail so it doesn't get in the way.
Personality: Calling Tryll dainty would likely get you punched in the face. Despite the status, the name, and her sister, Tryll does not share traditional qualities that would make up your average Heart. Though she cares for people, she doesn't prefer to stand back and allow others to do her work for her. While her sister is light, airy, and calm, Tryll prefers actions over words and isn't afraid to say what she feels. She is strong-willed, determined, and tough.
Tryll does have a soft side for animals, especially dogs. She would get all giddy over a cute dog if she could, but she has a reputation to uphold. Tryll can be hot headed at times and charge into situations without thinking, hoping her skills and magic could get her out of the situation. No one has pushed her buttons and gotten away with minimal scarring.
She does love her family, despite how she feels they handle things. She wants to be better and wants to help others, but doesn't want to sit on the sidelines.
Biography: The Augmenters are a well-known Heart house specializing in ability inducing or reducing effects. The head of the household is Cadarius Lumiere, a put-together man who upholds the family values. With his wife, Perna, they have two daughters. The oldest, Angela, and the youngest, Tryll. Those that know the family know they are kind and generous people. The magic running through the Lumiere veins runs forceful, despite the family's known seclusion in their estate.
Angela possessed strong abilities growing up and it was apparent she would continue the household legacy when she came of age. Possessing the ability to manipulate light by increasing it allowed her to better hone her healing gifts. Tryll, on the other hand, seemed to have very little in the magic department. Try as she might, she couldn't muster up the strength of magic her sister had. Needless to say, this tainted their relationship as Angela liked to show off and tease her sister about it.
Not wanting to remain weak, Tryll trained hard. Though she had no manner of magical abilities that were great, she was taught the way of the weapon and gradually became fluent in battle. It was during a training exercise that her magic abilities finally took shape. While her sister could manipulate light by increasing it, Tryll was able to manipulate it by taking it away. With enough practice, Tryll was able to be on par with her sister.
Regardless of her newfound abilities, Tryll was always put on the back burner when it came to the affairs of the house. Her sister would be asked for her opinion while she had to remain silent. Knowing full well she could be better used out there than held inside, she challenged her sister to a duel. The winner would run the household as they saw fit. The other would have to find a better use for herself. Angela accepted and the two squared off.
It was an intense battle, one that Tryll and Angela fought desperately for. In the end, Angela came out on top. Tryll accepted defeat and promised she would return to take control back when she was better. It was then that Tryll sought out the Spire, a school where she could harness and become the best. And finally show others what she could do.
Stats:
Health: 12
Sanity: 10
Willpower: 12
Stamina: 10
Strength: 14
Dexterity: 10
Stealth: 10
Magic: 15
Vigilence: 10
Luck: 2
Loadout:
Envelop Lvl 1: Tryll takes the light out of someone, causing Daze for 2 rounds. The blinded opponent is susceptible to light attacks and takes +10% damage to them. 1/7 XP
Surge Lvl 1: Tryll boosts up herself or allies with either temporarily added +2 strength or added +2 magic. The effect also heals for 1 HP and grants the beneficiary the Calmed condition. 1/7 XP
Shadow of a Chance Lvl 1: Taking away the light, Tryll causes a random negative condition on all surrounding enemies and uses that light to bestow a random positive condition on all allies (the condition is the same for all enemies and all allies). This effect also heals herself and her allies for 3 HP. 1/7 XP
Skills:
Animal Friends: Tryll is able to communicate with animals better than most. She can "understand" them when they speak with her and are more friendly to her. These animals can help her find things and help her with tasks depending on their own skills
Weapons Expert: Due to her training, Tryll is able to use a variety of weapons and doesn't need to be specifically trained for a particular one. She is able to get a discount on weapons and is able to use Dexterity based weapons using her Strength.
Fates:- To Overthrow Her Sister
- Find Powerful Artifacts
- Prove Her Worth
- Bounty: Beasts
Madnesses:Corruptions:Area Unlocks:Gold: 1325g
Equipment & Items: