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Vicier Demigod at heart <3

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Interested in joining?
Message me or one of my Co-GM's!

GM = Vicier.
CO-GM = Ghost Shadow and Caits.



"You should be at Camp Half-Blood right now- settling into your cabin for the summer, attending sword-fighting lessons in the arena; playing pranks on the other counselors... These kids have no idea just how crazy a summer camp can be."


“..hey..! Yeah; I’m talkin’ to you lot. The pile of fresh meat all standing around with that adorable look of hope and wonder in your eyes... and, well, if you want some advice, this ones free of charge: enjoy it while it lasts. ‘Cause once this little ‘honeymoon’ period comes to an end, you’ll soon realize that life in this pathetic camp isn’t all it’s cracked up to be- oh, and trust me, I know this better than anyone else you’ll meet here.
You see, there’s one reason you’re all here; it’s because you’re different- because you’re special... You’re not like others out there in the world, and you never will be- and even though I would love nothing more than to leave you all to fend for yourselves; my unfortunate job here today is to let you all know that you aren’t alone in this… but just because you’re now surrounded by people who are like you, doesn’t mean that your life is going to be filled with sunshine and roses. So because I have no choice but to play the part of your ‘happy little tour guide’, let me give you a heads up on the workings of this place…
So… from this day forward, the camp is now your home- but whether or not this is for the summer, or all year round is up to you and you alone; no one can make that choice for you, and not every person you meet here is going to be so welcoming… Be careful who you cross. Making alliances with other cabins can keep you from ending up under the care of the Apollo kids in the infirmary- but fair warning to you all..! Even those who seem most innocent… they can be some of the more dangerous of those you’ll meet here in stupid camp.
Now, I’m not going to waste my time by showing you where everything is; and don’t think for a minute that I’m going to stand around answering all your stupid questions at the end of this little ‘chat’ of ours- so here’s the basics... you have Half-Blood hill, the big house, the mess hall, the infirmary…there’s also the stables, the training grounds, the chariot course, the obstacle tower, the lake- but the more important of them all are the cabins. If you know your Godly parent; good for you, you’re not completely hopeless… if you don’t know, however, you’ll be staying in cabin six with the Hermes children.
Now, just a little friendly heads up about some of the cabins, and those who call them home… The Ares kids are testy, some of them have anger issues, and they have no problems picking fights with people who cross them... the Hephaestus kids are the ones to see if you have any issues with any of your little gadgets or gizmos, or anything mechanical; you have a custom job in mind, or want a commission, go find Ky’ vie, if you can’t find the red-head, she’ll be in her garage… Right, and unless your looking at taking a very long nap, I suggest you steer clear of the Morpheus cabin… Oh, and just so you know- I’m the worst of them all. So have fun little greenies, and remember… stay out of my way.”


~ Erin Marie Chase; Daughter of Hades.



Camp Half-Blood ~ Information

Camp Half-blood is a Greek demigod training facility which is located on the Long Island Sound, New York, and is directed by the Greek God Dionysus (also known by campers as Mr. D), and Chiron, a centaur who along with the leaders of the camp co-ordinate activities for the demigods who choose to live within the camp; Camp Half-Blood is also the Greek counterpart of Camp Jupiter, a Roman camp located in San Francisco, California. The camp has magical borders, which are re-enforced by Thalia's tree, the Golden Fleece and the dragon Peleus; their magical powers helping to protect the camp and everyone in it from that which threatens to harm them- the camp is described by all who know about it as being the only true safe place for half-bloods to live in harmony and without the fear of their lives being in danger. The half-bloods living within the camp having comfortable accommodation in cabins, eating within the dining pavilion with their friends; demigods are free to spend their time however it is that they wish, even having a range of many different activities and area's in which they can enjoy, these including but not limited to: the training grounds, the climbing wall with lava, the amphitheater, the stables, the armory, the forge, and the Big House.

PLEASE NOTE: Though the camp is well known among the demigods and their parents, the humans throughout the world are completely unaware that such a camp even exists; the camps cover name and story being the 'Delphi Strawberry Service', a reference to the name of the Oracle of Delphi herself.

Camp Cabin - Information

Unlike the days past when the camp only ever offered sanctuary for the children of the great twelve Olympian's; the protection that the camp gives to demigods, thanks to an unbreakable promise made by the Gods themselves, is now offered to the children of those that wouldn't normally have such an opportunity- Camp Half-Blood itself now housing over twenty cabins, and with the number of demigods living within the camp increasing each and every day that passes by, the cabins seem to continue to be built as needed. Each cabin within the camp is two stories in height with most, if not all bedrooms situated up on the second floor of the building (depending on the cabin, each has a different layout), giving campers plenty of choice when it comes to living quarters; every camper, with the exception of those in the Hermes cabin, each get their own room which they are free to decorate in any way that they so wish.

Cabins are also equipped with shared bathrooms, a small kitchenette with basic appliances (fridge, microwave, stove, oven, sink, ect.), and a spacious communal living and dining area which demigods are expected to share with their half-brothers and half-sisters during their time in the camp. Campers are in charge of keeping their cabins, as well as anything else affiliated with their cabins clean during their time within the camp and ready for the weekly inspection which is to be performed by the cabin councilor voted forward that week by the small council and Mr. D; for example, the children of Hephaestus are expected to both clean and maintain both their cabin and the forges that they use during their stay within Camp Half-Blood.

The Cabins and Affiliated Gods/ Goddesses

Zeus, King of the Gods ~ Cabin One.
Hera, Queen of the Gods ~ Cabin Two.
Poseidon, King of the Sea ~ Cabin Three.
Demeter, Goddess of Agriculture ~ Cabin Four.
Dionysus, God of Wine ~ Cabin Five.
Hermes, Messenger of the Gods ~ Cabin Six.
Athena, Goddess of Wisdom ~ Cabin Seven.
Ares, God of War ~ Cabin Eight.
Hephaestus, God of the Forge ~ Cabin Nine.
Aphrodite, Goddess of Love ~ Cabin Ten.
Apollo, God of the Sun ~ Cabin Eleven.
Artemis, Goddess of the Hunt ~ Cabin Twelve.
Hades, King of the Underworld ~ Cabin Thirteen.
Persephone, Goddess of Spring ~ Cabin Fourteen.
Morpheus, God of Dreams ~ Cabin Fifteen.
Hecate, Goddess of Magic ~ Cabin Sixteen.
Iris, Goddess of the Rainbow ~ Cabin Seventeen.
Thanatos, God of Peaceful Death ~ Cabin Eighteen.
Tyche, Goddess of Luck ~ Cabin Nineteen.
Nemesis, Goddess of Justice ~ Cabin Twenty.
Eris, Goddess of Chaos ~ Cabin Twenty-One.

PLEASE NOTE: The Lady Hera and the Lady Persephone cabins only hold an honorary position within the camp out of courtesy to the two Goddesses; the Lady Hera being Queen of the Gods, and the Lady Persephone being Queen of the Underworld- both Goddesses having no demigod offspring of their own. The Lady Artemis' cabin is also honorary within the camp due to her being one of the maiden/virgin Goddesses, however the cabin does at times play host to the huntresses within her charge.

The Big House - Information

The Big House is home to not only the camps director, Mr. D (also known as Lord Dionysus), but also to the many staff that work within the camp itself (Chiron, ect.), and the great Oracle of Delphi whom can be found within the house's attic. It is also the main meeting place for the leader/s of each of the cabins; a safe place within the camp to discuss major problems, ideas, quests, and hold general council meetings without being interrupted by other campers- the Big House is also the one place you can always find the camps main staff, Dionysus and Chiron, as they are always willing to enjoy a game of pinochle on the front porch.

Camp Activities and Other Places of Interest

Camp Half-Blood has many different places of interest where demigods are free to roam and hang out, and various activities on offer for campers to join in on as they please. Some of these places around the camp include: Half-Blood hill and the surrounding forest, the mess hall, the infirmary, the stables, the training grounds, the amphitheater, the climbing wall, the lake, the camp armory and the camp forge, and Myrmeke Hill. Some of the activities on offer to the campers include: Capture the flag, the obstacle tower, the chariot course, and the trial of dreams.





Quests - Information

At Camp Half-Blood, a quest can only be issued to a camper if they have met with the Oracle of Delphi and have been given the honor of receiving a prophecy from her; a quest is one of the few times in which a camper will be given permission to leave the safety of the camp, though there are other instances when such things are made possible to demigods. The demigod which receives the prophecy is normally automatically considered to be leader of the quest, and while this person is allowed to pick two companions to accompany them on their journey, it is not unheard of for that person to pick more, less, or even none at all depending on their personal preference- in some cases, the companions themselves are picked out, or suggested to the person during a meeting with the camp leaders to discus the quest in question. While a quest is something that all demigods strive to be able to be apart of, there are times when a camper will go mad after receiving a prophecy from the Oracle; however it is unknown about what happens to the quest itself if such a thing occurs.

Cannon Character Information

Set in a time after the great war for Olympus, those who helped to fight for the survival of the pantheons have all grown and moved on, passing the reigns onto a new set of heroes who will step up and take their place when the time calls for it; some of these alumni of the camp being well known figures such as Percy Jackson, Annabeth Chase, and the satyr known as Grover. For more information on these people, and more, feel free to search through the hiders below- though be sure to keep an eye out; for the lists will always continue to grow...





Character Rosters


The Gods and Goddesses of Camp Half-Blood
Lord Zeus ~ King of the Gods.
Lady Aphrodite ~ Goddess of Beauty.
Lady Persephone ~ Goddess of Spring.
Lord Ares ~ God of War.
Lord Hermes ~ Messenger to the Gods.
Lord Dionysus ~ God of Wine.
Lady Hera ~ Queen of Gods.
Lord Hades ~ King of the Underworld.


The Demigods Of Camp Half-Blood
Erin Marie Chase ~ Daughter of Hades.
Syleste Astrea Nioré ~ Daughter of Morpheus.
Hawley Eames Griffin ~ Son of Hermes.
Ky' vie Morgan ~ Daughter of Hephaestus.
Arianna Louise Watson ~ Daughter of Dionysus.
Aella Lorraine Stedford ~ Daughter of Mars.
Roy Montag ~ Son of Boreas.
Octavia ~ Daughter of Hermes.
Elena Sarah Reese ~ Daughter of Ares.
? ~ ?.
? ~ ?.

Up-Coming Demigod Roster

? ~ ?.
? ~ ?.



Characters - Information

Characters must be OC, we shall not be accepting any cannon characters in this roleplay. Characters are not strictly limited to demigods, this roleplay will also be accepting characters who are Satyrs, Amazons' and Cyclops'; and while each character is not bound to one continent for the their place of origin, it is a must that they be affiliated with the Greek Gods of Olympus and the Underworld. While both Camp Half-Blood and Camp Jupiter are brother camps with one another, and both have affiliations with the Gods and Goddesses; it is a very rare occurrence for a demigod to transfer from one camp to the other, though it isn't unheard of.

When it comes to making children of the big three (Zeus, Poseidon and Hades), there is a limit of two children at a time for each of them; this limit is inclusive for demigods of both camps- so for example if you have one child of Hades from Camp Half-Blood, and then one child of Pluto from Camp Jupiter who has decided to transfer to the other camp, the limit will have been reached. Those of you wishing to play Gods and Goddesses, must demonstrate a strong writing ability (good grammar, punctuation, ect.), please message me with a sample post of that particular character which will be considered by both myself and my Co-GM; if the character is accepted, then you shall be notified as soon as possible.

PLEASE NOTE: If you are the writer behind any of the Gods and Goddesses, please understand that by accepting the responsibility of such an important character, you reserve the right to have said character removed from your care should there be any discrepancies arise during the roleplay. Also note that all characters must be accepted by myself and my Co-GM before you post within the IC.

Character Sheet



PLEASE NOTE: When it comes to posting, please don't spam post. Make sure at least two people have posted before you post again.

If you have both read and accept these rules and conditions please put the following phrase at either the top or the bottom of your submitted CS:

"Zeus was the prettiest girl at the ball, even Aphrodite was jealous of him."
Hidden 8 yrs ago 8 yrs ago Post by Vicier
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Vicier Demigod at heart <3

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♦ Quest List ♦






Aphrodite's Dove

~ In Progress ~




The Lost Girl

~ To Be Started ~




Apple Of Discord

~ To Be Started ~








♦ Event List ♦






Ready To Play Round Two..?

~ To Be Started ~


Hidden 8 yrs ago 8 yrs ago Post by Vicier
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Vicier Demigod at heart <3

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WELCOME ALL!!!

ROLEPLAY IS OPEN!!! :D

** Please post all and any CS' in the OOC; once accepted, I will pop them across into the Character section o:
Hidden 8 yrs ago 8 yrs ago Post by MarshiestMallow
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MarshiestMallow The Marshiest of Mallows

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Hidden 8 yrs ago 8 yrs ago Post by YoshiSkittlez
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YoshiSkittlez Roleplay Master

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"Zeus was the prettiest girl at the ball, even Aphrodite was jealous of him."
Hidden 8 yrs ago Post by Sergeant
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Sergeant Beep Boop

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@VicierSo Patsy might be a little to OP in terms of power. If she is, don't hesitate about saying so. I don't plan on god-moding anything, but this is your RP after all.

"Zeus was the prettiest girl at the ball, even Aphrodite was jealous of him."
Hidden 8 yrs ago Post by MauveMarauder
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MauveMarauder

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I'll be slowly creating my character (Walter R Tiller, son of Phobos) in my PMs. Should be ready by tomorrow
Hidden 8 yrs ago Post by Tojin
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Tojin literal sea monster

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Thinking of creating a child of Ananke. Not too sure they'll be approved, though, since their powers will probably be some form of mind control. Considering going with Harpocrates as a backup, in case Ananke is rejected.
Hidden 8 yrs ago Post by MarshiestMallow
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Vic will probably be asleep a little bit longer and as I don't want II give an outright answer, I'll say that as long as there are restrictions to the powers, if should be okay.!@Tojin
Hidden 8 yrs ago Post by Nallore
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Nallore RPG's Grope Master & Taco Hunter. :P

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"Zeus was the prettiest girl at the ball, even Aphrodite was jealous of him."
Hidden 8 yrs ago 8 yrs ago Post by Lord Wyron
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Lord Wyron Reclusive Giant Lord

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~Hawley Eames Griffin~




"Young people don't always do what they're told, but if they can pull it off and do something wonderful, sometimes they escape punishment."
~ Hermes


~General Information~


Name: Hawley Eames Griffin.
Nick-Names: Grif, Wingfoot, [The] Trickster.
Sex/Gender: Male.
Age: Twenty-Years Old.
Place Of Origin: Belfast, Ireland, raised in America.
Camp Cabin: Counselor of Cabin Six - Hermes.

Appearance - Twenty Years Old:


~Relationship Information~


Relationship Status: Single.
Sexuality: Heterosexual/Straight.
Partner: None at this point in time.
Godly Parent: Ερμής - Hermes, God of roads, speed, messengers, commerce, travel, thieves, merchants & athletes.
Human Parent: Matilda Griffin
Siblings: Connor Stoll (Older Half-Brother - Camp Alumnus), Travis Stoll (Older Half-Brother - Camp Alumnus), Octavia (Half-Sister), Luke Castellan (Older Half-Brother - Deceased), an uncountable number of other siblings throughout Camp.
Legacy: Αθήνα - Athena, Goddess of wisdom, handicrafts, useful arts & battle strategy.
Pet/s: None.
Other: Syleste Nioré (Best Friend - Childhood Friend), Ky' vie Morgan (Close Friend - Met at Camp), Arianna Waton (Close Friend - Met at Camp), Erin Chase (Close Friend- Met at Camp), Aella Stedford (Friend - Met at Camp), Roy Montag (Friend/Occasional Rival - Met at Camp).

~Personal Information~


Personality: Upon first impressions, many people dislike Griffin for his sardonic nature, snarky attitude, and apathetic, brutally honest demeanor. Often unwilling to take a position of responsibility and begrudgingly following orders, Griffin can be aptly described as a "free spirit," uncaring of what he does so long as he chooses to do it.

Griffin does not suffer fools gladly, and completely disregards anyone he perceives to be arrogant, rude, cruel, or stupid, treating them with open disdain and sarcasm. He shows no hesitation hurling insults or barbs at his own friends or companions, the severity of which can range from playful jabs to cruel mockeries, depending on the individual in question.

Infamously mischievous, Griffin is well-known for his frequent jokes and quips thrown about in everyday conversation, and is quite the practical joker, causing chaos and disorder within the camp a few times a semester, often caught red-handed with a few of his half-siblings as lackeys.

Griffin's mocking, playful nature masks a more insightful side that he only displays to those he is closest to. Surprisingly intelligent and quick-witted, Griffin's span of knowledge is only bested by his thirst for it. Problem-solving by nature, he shows an avid fondness for puzzles, riddles, and unsolved mysteries of all kind; often locking himself away in his room to ponder over some new brain-teaser. This thirst for knowledge stems from a naturally passionate personality. Griffin will pursue anything that interests him to the ends of the earth, seeking to learn all he can about said topic. Consequently, he will outright ignore subjects that bore or disinterest him, dismissing them as simply not worth his time (even if all evidence points to the contrary.)

On a similar note, Griffin places a high value on loyalty and honesty, with a distinct desire to be trusted and liked by his fellows. This often causes him to attempt to "prove himself" to those he respects, taking compliments very sincerely and letting critiques bother him far more than they should.

Even so, Griffin is a textbook hypocrite in regards to his virtues, showing little hesitation in lying to or deceiving his own friends, should he feel it to be the best course of action.

In compliance with his free-spirited personality, Griffin does not believe in things such as fate and destiny, despising the Oracle intensely due to her cryptic prophecies that send young demigods on (often fatal) adventures.

Beneath the many layers of his demeanor, Griffin is a conflicted and complex young man. Though immersed in his Greek heritage, he believes his demigod status to be a curse of sorts, as it forces him into hiding to preserve not only his own well-being, but the well-being of others as well. He views the Camp not as a safe-haven, but as a modern-day Agoge, where youths are taken from their homes and trained to be the gods' army, transformed into living weapons instead of being allowed to live normal lives.

Skills:
  • Athleticism: As a son of Hermes, Griffin is incredibly athletic, noted for being remarkably fast, agile, and nimble. He is well-coordinated, especially dexterous, and highly reflexive; capable of physically reacting to situations with almost inhuman speed. His metabolism is notably above-average, allowing him to burn unnecessary fat far faster than a mortal or even other demigods could.
  • Swordsmanship & Combat: As a sub-skill of his heightened athleticism, Griffin is a highly skilled swordsman, noted for being fast, precise, and deadly. Griffin prefers ingenuity and creativity over sheer might in combat, and thus frequently incorporates hand-to-hand techniques and misdirection to his arsenal when fighting.
  • Lock-picking: Griffin is capable of magically sensing the inner mechanisms and structures of nearly any lock he touches, and is able to make them unlock with minimal effort. Griffin is even capable of disabling certain locks telepathically. Likewise, he can identify curses or traps placed on locks, and can potentially deactivate them with concentrated effort.
  • Pick-pocketing: Due to his heritage, Griffin possesses remarkable intuition when it comes to pick-pocketing, capable of taking just about anything from someone's pockets without them noticing. It's even theorized that his ability with thievery is capable of affecting the Olympians, themselves...
  • Money Skills: As Hermes is the god of merchants, Griffin is quite skilled when it comes to dealing with finances. He has a keen mind for mathematics, and is remarkably adept at poker, with a notorious winning streak rivaling the children of Nike.
  • Stamina: Aside from his great physical ability, Griffin possesses remarkable, almost inhuman levels of endurance and stamina; capable of running great lengths, swimming vast distances, or engaging in combat for an extended period of time without appearing to tire.
  • Intelligence: Noted for his creativity, resourcefulness, and sharp mind, Griffin possesses an instinctual, intuitive intelligence that allows him to make various intellectual leaps that others who rely on logical conclusions would not be able to. This cleverness is matched by an inborn curiosity, as Griffin constantly desires to gain knowledge of new things or items that intrigue him.
  • Cunning: Uncommonly crafty, Griffin is highly adept at all manners of misdirection, ranging from pulling humorous pranks to manipulating key situations to his favor using sly rhetoric. He is an especially consummate liar, showing little-to-no change in facial or body language when speaking a lie.


Biography: Griffin's backstory is a somewhat complicated and bittersweet one. His mother, at the time, was a high school senior with aspirations of being an engineer. Hermes unintentionally soon found himself involved with the young girl, first as a friend, then as something more...

Nine months later, Baby Griffin was born. Young, scared, and with no idea how to raise a child, Griffin's mother, Matilda felt that her child's best option would be with someone who could care and provide for him. That answer came in Matilda's maternal uncle, Declan. Officially putting Declan down as the baby's godfather, Griffin spent his earliest years in the capital city of Belfast in Northern Ireland under the caring, watchful eye of his great-uncle.

Highly curious and mischievous in youth, Griffin, given the first name Hawley, was an explorer, frequently running off on his own to appease his inquisitive nature. Though Declan tried his best to steer the young Griffin towards a more quiet, conservative nature, Hawley nonetheless continued his haphazard 'adventures'.

Unbeknownst to Griffin at the time, his guardian was no mere mortal - but a demigod, son of Athena. Knowing full well the dangers that came with raising a demigod, Declan did all in his power to keep the boy safe from harm, monitoring him closely for any sign of his special powers. Such a sign would come when Hawley was merely 6 years old. An old rusted shed he was trying to break into in his backyard was sealed shut by multiple padlocks. In a fit of irritation, Hawley tugged at the chains securing the doors, only for the locks to shatter into pieces, falling onto the ground.

Now with Hawley's growing powers revealed, Declan took the boy and fled to America to escape any potential monster threat, settling in the bustling state of New York in hopes that the extensive mortal presence would hide the young Griffin's blood.

As Griffin grew older, he began experiencing the various troubles that came with demigod children: crippling ADHD, debilitating dyslexia, and a feeling of disconnect with the other children. As such, when he turned 13 years old, Declan decided to reveal Hawley's heritage to him.

Learning that he was the son of Hermes, messenger of the gods, Griffin did not react with vehement disbelief like many other demigods had, but merely took the fact as an interesting note of his heritage.

Shortly after, he was sent to Camp Half-Blood, where he would be kept safe from harm, taught to hone on his abilities.

~Weaponry Information~


Weapon/s: A single xiphos sword, given to him by his father.
Weapon/s Name: κουρά αέρα - Roughly translated to: The Shear Wind
Weapon/s Type: Wrought of Celestial Bronze
Attributes: The blade is said to be remarkably light, yet weighed almost inhumanly perfect for one's grip. Shearwind is nigh-indestructible and dangerously sharp, capable of slicing through stone with relative ease. Perhaps most remarkably, the sword is capable of teleporting individuals when swung through the air. Similar to the infamous Shadow Travel used by children of the Underworld, the blade's reach is capable of sending one nearly anywhere they desire, though it causes Griffin great fatigue which only increases with the gain of distance, thus he limits himself as much as he can. Likewise the blade needs time to recharge between instances, as overuse will cause it to shatter.



~Other Information~


Other:
  • Griffin despises his first name, not liking the sound of it. As such, he introduces himself solely by his surname, and reacts negatively anytime his first name is said.
  • Griffin has never met his birth mother, and yearns to one day meet her, though he keeps this hidden from all but his closest friends.
  • Griffin is somewhat known for a trademark two-fingered salute that he will use as a greeting or acknowledgement.
  • Though raised in America for most of his life, Griffin speaks with a somewhat heavy Irish accent, and semi-frequently tosses in jargon from that region.
  • A self-proclaimed aficionado of western pop culture, Griffin frequently makes various references to books, movies, TV shows, and video games from that era.
  • An avid fan of music, Griffin carries a personal iPod on his person at all times, loaded with a vast assortment of Alternative Rock music from the 1990s-2000s
  • It is said that Griffin's interest in intellectual pursuit and skill in battle come from his ancestral ties to Athena.
  • Unlike many demigods both in and out of Camp, Griffin has a close, paternal bond with Hermes; talking to him on a semi-frequent basis and constantly seeking to impress him.


~Theme Song~


Theme Song:
"Learn to Fly" by Foo Fighters



"Zeus was the prettiest girl at the ball, even Aphrodite was jealous of him."
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Hidden 8 yrs ago Post by SouffleGirl123
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@VicierMind if I rejoin this with character from the original?
Hidden 8 yrs ago Post by Vicier
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Vicier Demigod at heart <3

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Thinking of creating a child of Ananke. Not too sure they'll be approved, though, since their powers will probably be some form of mind control. Considering going with Harpocrates as a backup, in case Ananke is rejected.


First up; love the fact you're thinking out of the box x'D

These two are Gods that I never would have really looked at, but they would definitely make interesting parents, and their children would definitely be very different to say the least. For now, however, I'm sorry to say that I'll have to say no to Ananke; not because of her set of skills, and that the child would be given mind control, but because like Hecate, I'll have to have a chat with my Co-GM's about maybe putting some restrictions on her.

I'm really sorry if that throws a spanner in the works... but I really hope that you do go ahead with your backup- the God of silence, secrets and confidentiality is definitely one that could be an interesting addition to the mix. I know it might be cliche, but the minute I saw him as one of your options, I automatically thought of a person who while they could talk, chooses to be mute. Or the complete opposite, and like my child of Dionysus, never shuts up @-@

Haha- anyway you wanna take it, I look forward to seeing what you come up with honey..!





@Caits,@YoshiSkittlez,@Sergeant,@Nallore,@Ghost Shadow; as for everyone else here- welcome to (or back to) camp..! :'D

All the characters you have submitted have been accepted :'3
1x Thank Thank
Hidden 8 yrs ago Post by Vicier
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Vicier Demigod at heart <3

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@SouffleGirl123; which character honey..?
Hidden 8 yrs ago Post by Nallore
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Nallore RPG's Grope Master & Taco Hunter. :P

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@SouffleGirl123 Soufy! *Tackle hugs*
Hidden 8 yrs ago Post by smarty0114
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Would you mind if I bring in another Child of Athena, and perhaps a Daughter of someone else? :)
Hidden 8 yrs ago Post by Vicier
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Vicier Demigod at heart <3

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@smarty0114; heya hun :'3

Go for it; I loved your demigods..! :D
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Should have at least one of them up tonight :)
Hidden 8 yrs ago Post by SouffleGirl123
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@Vicier I forgot I had a second XD. Both in that case
Hidden 8 yrs ago Post by SouffleGirl123
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@Nallore *snuggles*
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