There we go. Added in the history. Go ahead and give it a look.
Player Name: Joestar Name: Kelim'tel Osdum Age: 22 Appearance:
Gender: Male Race: Human (Nabooian) Force Sensitive Y/N: Y(Albeit he has no idea that he is and hasn't shown any hint of being Force Sensitive, unless another Force Sensitive being has sensed it.)
History: Born on the Imperial-controlled planet of Naboo, Kelim'tel came into the galaxy through nobility. Originally groomed to become a Naboo politician, his father would eventually focus his efforts into turning Kelim'tel into a fine Imperial Officer candidate. Many days were spent practicing the use of a vibrosword and blaster, as well as lessons on the history of the galaxy and the Empire's rise to power. For as long as he could remember, Kelim'tel believed that the Empire was not harsh, but rather took harsh policies in order to stomp out the traitorous Rebel Alliance in order to bring peace back to the galaxy. Indeed he was intended to join their ranks...until the Empire shattered following the deaths of Darth Vader and Emperor Palpatine, as well as the destruction of the Second Deathstar.
Believing this to be a sign that his destiny was intended for other purposes, Kelim'tel began to look into other occupations that he could take up. At first his father begged him to become a politician, which he declined. However, the Infinite Empire sprung up almost out of thin air, and his father once again implored him to become an Imperial Officer. Kelim'tel saw himself following another ambition; looting the ruins of Rebel and Galactic Empire outposts for goods that he could sell, so that he might start up a business and become rich on his own accord. His dream almost never came to fruition however.
On a cold Naboo night, his father had brought a high ranking officer from the Infinite Empire to accept him into an officer program. His father was strong-armed to take action against Kelim'tel due to his many declines and was determined to send him off to serve the Empire. With little to no choice, Kelim'tel did the only sensible thing he could; he fled from Naboo with his HWK-290 Light Freighter, "The Star of Alderaan", and set out to make his dream a reality.
Ever since that night, Kelim'tel has been exploring the many corners of the galaxy, seeking out the credits needed to start up his business. From looting the remains of outposts to smuggling illegal spices, his experiences and ambitions have led him to taking the deadlier side of profit-making; assisting enemies of the Infinite Empire by supplying them weapons, supplies, and anything else they might require....a crime that would be most unfortunate if he were to get caught. Equipment:
An A280 Blaster Rifle - Sometime after Kelim'tel left his home planet of Naboo, he picked up the 'occupation' of a smuggler and scavenger. The small amount of time he spent was looting the remains of Rebel Outposts and Stations alike. During one of his hunts for loot, Kelim'tel stumbled upon the planet of Hoth, and found the remnants of a battle sometime during The Galactic Civil War. It was here that he found the A280 Blaster Rifle and decided to restore it back to a fully functioning condition. He later customized it with his own unique look; the Naboo Royal Family crest, in memory of his home planet that he had left long ago.
Retractable Vibrosword - As the son of a minor noble, Kelim'tel was taught at a young age how to fight with a blade, since it was "a sport and skill fit for a gentleman." The blade, like many other vibroswords, was made through the Old Republic technique of cortosis-weaving. Able to withstand a lightsaber blow and some minor blaster bolts, the vibrosword is a highly prized weapon of choice for the common melee fighter, even if the likelihood of fighting someone with a lightsaber is extremely rare.
HWK-290 Light Freighter - As a gift(and a bribe in order for him to join the Imperial Officer Academy), Kelim'tel's father gifted him with the HWK-290 Light Freighter "The Star of Alderaan". Although the ship originally had no armament, it was later fitted with four retractable autoturrets(two for each wing, one on the top, one on the bottom) and blasters on the ends of the two wings. Not a very offensive ship, but it tends to get the job done for smaller ships.
Skills:
Swordsmanship - From a young age, Kelim'tel was taught how to give and recieve a blow with the use of the vibrosword. As the son of a minor noble and politician on Naboo, the cost for his teaching was of no issue, and he quickly learnt the proper use of a blade. Since then, he has taken a liking to the art of melee combat, even if it is inconvenient for someone of this day and age. Give him a choice between a blaster and a vibrosword and he'll more than likely choose the blade.
Engineering - When you take off on your own to make a name for yourself, it's usually best if you pick up the skills to maintain your ship and equipment before you leave. This was something he learned the hard way. Through constant failure (and a little bit of help), Kelim'tel educated himself on what you should and shouldn't touch, what goes where, and how to fix certain problems. Unfortunately, he has no idea how to turn off that pesky ventilation shaft and it's constant cold air.
Athleticism - When you place yourself into an area that you're not supposed to be in and you get yourself caught, the only real way to get out without a firefight is to run and not look back. Kelim'tel has had his fair share of fleeing Imperial patrols, mainly just for trespassing due to his curiosity. As he sees it, what's more fun; to fight off your pursuers or slip through their grasp and watch their dumbfounded response?
Strengths:
The kid hits hard, I'll give him that. - Seeing as how Kelim'tel is experienced enough in melee combat and has toned himself through constant physical activity, it can be safe to assume that when he attacks someone physically, it's going to hurt. A lot.
He has a good heart... - The idea of being a gentleman was instilled onto him at a young age. Kindness was said to be someone's greatest form of persuasion, his father told him. From assisting the injured, to giving spare credits, Kelim'tel truly does have a good heart.
Weaknesses:
Aim like that and you'll be lucky if you even hit a crippled womp rat! - While excellent at the use of a blade, Kelim'tel is a 'little lacking' in the blaster department. His aim is fair at best, but he usually ends up missing his intended target on any occasion.
That's one hell of an ugly scar you got there. Does it hurt? - Even though he can take a good blow before being put down, a nice knock in his scar will make him as useless as a Jedi Mind trick on a Toydarian. In his early days of training with a vibrosword, Kelim'tel was confident that he was ready to proceed to his next lesson; he wasn't. A nasty burn in the form of a slash is etched onto his right shoulder. It hurt to have anything touch it at first, but he slowly recovered overtime. Still, a decent blow to the scar will deliver a sharp stabbing pain through his entire body.
What are the rules on Force users and lightsabers? My idea is basically a Miraluka Grey Jedi running from the Infinite Empire after his master was killed. The Jedi's master was the same one Asai's family killed.
What are the rules on Force users and lightsabers? My idea is basically a Miraluka Grey Jedi running from the Infinite Empire after his master was killed. The Jedi's master was the same one Asai's family killed.
Without any formal training, those who are force sensitive are either unknowning of their abilities or are of very limited proficiency in the ability to harness it effectively.
Luke has started his training camp on Yavin, though it's a case of him finding you, rather than you finding him.
@Joestar This would be my second character, so I want to make them quite different. Khyrr is a gun-toting, self-serving mercenary with a focus on long range weapons, so I wanted a character with a close combat skill and roguish hero personality and decided Grey Jedi is the most interesting way go about it. The downsides would be things like no blaster skill, unable to pilot starships, no mechanical skill etc.
@Legion-114 He has had training from a qualified Jedi Master, one of the few that survived Order 66 and the following Empire rule. Not technically formal training, more like the whole Luke and Yoda situation. He's only gonna be about 19, and he's only just reached the equivalent strength of a Jedi Knight. Is That ok or does he need to attend Luke's camp to finalise his training?
It would be nice plot wise for a gathering of force sensitive people gathering at Yavin. But I see no harm in your character having adequate knowledge of the force.
It would be nice plot wise for a gathering of force sensitive people gathering at Yavin. But I see no harm in your character having adequate knowledge of the force.
@Legion-114 Going too slow. I'mma get up a char soon to not slow you down.
---Edit---
I've taken a good look at the others Chars and realize a Tie-Interceptor pilot is really no match in any fight, unless he was made unrealistically skilled. This has stopped me from developing my Char at the moment, rethinking on whom he could become instead. I WILL have him done in the next 24 hours. I promise.