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    1. Joestar 9 yrs ago

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A small freighter was making it's way past the Rebel fleet. Not too long ago he was getting screening to make sure his identity was someone not in leagues with the Infinite Empire. Of course, his past was a bit rough with the Rebels, but he nonetheless made his way through when the Captain of one of the Mon Calimari ships vouched for him. Needless to say, he never did like security checks. They made him feel like a criminal, but he understood the importance of it. I mean, would you want an enemy spy who worked for a Sith Lord to make their way in and reveal one of the few safe havens you have?

With a click of a few buttons and a flick of some switches, the ship slowly made it's way into one of the hangars. The landing was a bit rough, but at least she could take a few hits. "I need to get this damn thing checked up sometime." His tone was a little bitter, but soon that would go away; the thought of credits from Mon Mothma's own pockets was too good to not smile at. "Welcome to Ahto City. We pride ourselves in being the number one producer of kolto. . ." He never did like the announcements they made. They were always boring and never had too much useful information to give. "Not like anyone uses Kolto anymore...or that was the case when Bacta came along."

So there he was in the city of Ahto, lugging a crate around on a small piece of machinery to withstand it's weight. Inside was rare resource that he had collected from an illegal planet. When the Galactic Empire came to rule, Emperor Palpatine had barred off any planet, or zone, that naturally grew crystals which could be used for lightsabers. One such planet and the one that he was able to make his way to was Illum. Inside were many different colors of crystals; blue, green, orange, yellow, you name it. Of course, there were a few that weren't in there, namely red, since it was made synthetically. "I better get paid good money for this...hey you, security! I need your help with this! I got some...'medical supplies' for the scientists down in the labs, can you give me a hand with this?"
Gotcha. I'll make a post now.
@Legion-114

Where would the Alliance Headquarters be? Is it still Dantooine or another place?
@Jonesy

Go ahead, mate. Kelim isn't Imperial or Rebel, he just holds the previous Empire(Galactic Empire) as a much better form of rule, mainly because he believed the Empire brought order to the galaxy until the Rebels came along. Now he's just wandering about, since he disapproves of the newer one.
@Jonesy

Same here!
@Charter

Make who you like, my man. If you need any help with making your character, feel free to ask me for any advice or assistance!
Hell yeah.
I can't wait to get this started. Any idea when we'll begin?
Player Name: Joestar
Name: Kelim'tel Osdum
Age: 22
Appearance:

Gender: Male
Race: Human (Nabooian)
Force Sensitive Y/N: Y(Albeit he has no idea that he is and hasn't shown any hint of being Force Sensitive, unless another Force Sensitive being has sensed it.)

History: Born on the Imperial-controlled planet of Naboo, Kelim'tel came into the galaxy through nobility. Originally groomed to become a Naboo politician, his father would eventually focus his efforts into turning Kelim'tel into a fine Imperial Officer candidate. Many days were spent practicing the use of a vibrosword and blaster, as well as lessons on the history of the galaxy and the Empire's rise to power. For as long as he could remember, Kelim'tel believed that the Empire was not harsh, but rather took harsh policies in order to stomp out the traitorous Rebel Alliance in order to bring peace back to the galaxy. Indeed he was intended to join their ranks...until the Empire shattered following the deaths of Darth Vader and Emperor Palpatine, as well as the destruction of the Second Deathstar.

Believing this to be a sign that his destiny was intended for other purposes, Kelim'tel began to look into other occupations that he could take up. At first his father begged him to become a politician, which he declined. However, the Infinite Empire sprung up almost out of thin air, and his father once again implored him to become an Imperial Officer. Kelim'tel saw himself following another ambition; looting the ruins of Rebel and Galactic Empire outposts for goods that he could sell, so that he might start up a business and become rich on his own accord. His dream almost never came to fruition however.

On a cold Naboo night, his father had brought a high ranking officer from the Infinite Empire to accept him into an officer program. His father was strong-armed to take action against Kelim'tel due to his many declines and was determined to send him off to serve the Empire. With little to no choice, Kelim'tel did the only sensible thing he could; he fled from Naboo with his HWK-290 Light Freighter, "The Star of Alderaan", and set out to make his dream a reality.

Ever since that night, Kelim'tel has been exploring the many corners of the galaxy, seeking out the credits needed to start up his business. From looting the remains of outposts to smuggling illegal spices, his experiences and ambitions have led him to taking the deadlier side of profit-making; assisting enemies of the Infinite Empire by supplying them weapons, supplies, and anything else they might require....a crime that would be most unfortunate if he were to get caught.
Equipment:
  • An A280 Blaster Rifle - Sometime after Kelim'tel left his home planet of Naboo, he picked up the 'occupation' of a smuggler and scavenger. The small amount of time he spent was looting the remains of Rebel Outposts and Stations alike. During one of his hunts for loot, Kelim'tel stumbled upon the planet of Hoth, and found the remnants of a battle sometime during The Galactic Civil War. It was here that he found the A280 Blaster Rifle and decided to restore it back to a fully functioning condition. He later customized it with his own unique look; the Naboo Royal Family crest, in memory of his home planet that he had left long ago.
  • Retractable Vibrosword - As the son of a minor noble, Kelim'tel was taught at a young age how to fight with a blade, since it was "a sport and skill fit for a gentleman." The blade, like many other vibroswords, was made through the Old Republic technique of cortosis-weaving. Able to withstand a lightsaber blow and some minor blaster bolts, the vibrosword is a highly prized weapon of choice for the common melee fighter, even if the likelihood of fighting someone with a lightsaber is extremely rare.
  • HWK-290 Light Freighter - As a gift(and a bribe in order for him to join the Imperial Officer Academy), Kelim'tel's father gifted him with the HWK-290 Light Freighter "The Star of Alderaan". Although the ship originally had no armament, it was later fitted with four retractable autoturrets(two for each wing, one on the top, one on the bottom) and blasters on the ends of the two wings. Not a very offensive ship, but it tends to get the job done for smaller ships.


Skills:
  • Swordsmanship - From a young age, Kelim'tel was taught how to give and recieve a blow with the use of the vibrosword. As the son of a minor noble and politician on Naboo, the cost for his teaching was of no issue, and he quickly learnt the proper use of a blade. Since then, he has taken a liking to the art of melee combat, even if it is inconvenient for someone of this day and age. Give him a choice between a blaster and a vibrosword and he'll more than likely choose the blade.
  • Engineering - When you take off on your own to make a name for yourself, it's usually best if you pick up the skills to maintain your ship and equipment before you leave. This was something he learned the hard way. Through constant failure (and a little bit of help), Kelim'tel educated himself on what you should and shouldn't touch, what goes where, and how to fix certain problems. Unfortunately, he has no idea how to turn off that pesky ventilation shaft and it's constant cold air.
  • Athleticism - When you place yourself into an area that you're not supposed to be in and you get yourself caught, the only real way to get out without a firefight is to run and not look back. Kelim'tel has had his fair share of fleeing Imperial patrols, mainly just for trespassing due to his curiosity. As he sees it, what's more fun; to fight off your pursuers or slip through their grasp and watch their dumbfounded response?


Strengths:
  • The kid hits hard, I'll give him that. - Seeing as how Kelim'tel is experienced enough in melee combat and has toned himself through constant physical activity, it can be safe to assume that when he attacks someone physically, it's going to hurt. A lot.
  • He has a good heart... - The idea of being a gentleman was instilled onto him at a young age. Kindness was said to be someone's greatest form of persuasion, his father told him. From assisting the injured, to giving spare credits, Kelim'tel truly does have a good heart.

Weaknesses:
  • Aim like that and you'll be lucky if you even hit a crippled womp rat! - While excellent at the use of a blade, Kelim'tel is a 'little lacking' in the blaster department. His aim is fair at best, but he usually ends up missing his intended target on any occasion.
  • That's one hell of an ugly scar you got there. Does it hurt? - Even though he can take a good blow before being put down, a nice knock in his scar will make him as useless as a Jedi Mind trick on a Toydarian. In his early days of training with a vibrosword, Kelim'tel was confident that he was ready to proceed to his next lesson; he wasn't. A nasty burn in the form of a slash is etched onto his right shoulder. It hurt to have anything touch it at first, but he slowly recovered overtime. Still, a decent blow to the scar will deliver a sharp stabbing pain through his entire body.
@Shadow Daedalus

All I know is that I'm going to refrain from using the Force and lightsabers for a long while. Gotta have character development and all that.
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