Hidden 8 yrs ago Post by Fallenreaper
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Fallenreaper ღ~Lil' Emotional Cocktail~ღ

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Coruscant Sacked: Aftermath




In the eyes of history, the times of peace between the Galactic Republic and the Sith Empire have been few. Of particular note is one such time. Three centuries after the death of Darth Malak and the end of the Jedi civil war, the Sith Empire brought war again to the Galactic Republic. For twenty-eight years, the Sith and the Republic fought, neither side getting any closer to a complete victory. This war was unlike any other in the history of the galaxy, for the front lines spanned the full width of the republic and then some. Of the known worlds in the galaxy, few if any were unaffected.

At the Command of the Emperor, The lords of the Dark Council, the ruling body of the Empire, surprised the Republic Senate with an offer of peace - a reprieve the Republic could not afford to ignore. For even as republic military forces held their own against imperial forces, the populace were not nearly as satisfied with the status quo. Some time before this offer, a mandalorian blockade of the Hydian Way, one of the primary trade routes between the core worlds and the outer rim, had stretched resources thin across both of these regions. Even though the Jedi High Council urged caution, knowing how devious the Sith could be, the Senate had no choice. As things stood, the war was unwinnable - peace was the only hope.

During the ceasefire negotiations upon the neutral world of Alderaan, the Sith unveiled their plan of deception, launching what would become known as the Sacking of Coruscant. Other than the Sith, no one saw it coming. An entire Imperial fleet appeared in orbit above Coruscant, some to bombard the world, others to land ground forces. With the Coruscanti defense grid having been covertly sabotaged prior to the attack, resistance was weak at best. The senate tower was captured, the supreme chancellor executed and the Jedi temple destroyed, all within the first few hours.

Back on Alderaan, Republic diplomats had few choices. Either they could knowingly sacrifice Coruscant, their capital, or they could accept whatever terms the Empire dictated. The first was hardly an option, thus the Treaty of Coruscant was born.

Though it is an interesting tale, this tale will not go into detail about what happened in the larger galaxy after this. Instead it will cover what happened to the Jedi Temple and the people who did not die in the assault upon it. The Jedi who were captured and the Sith who captured them.



Factions


The rp has four factions you can chose from: Jedi Prisoners, Sith, Jedi Rescuers, and Jedi Strike Team. No matter where they start and what their goals are, they will all eventually end up on the same planet within the Empire for the vast majority of the story.









Some notes on what we want and what we do not want:

This story, though it starts from the beginning, is not entirely new. It has been run twice before and so has a somewhat established cast of characters spread out across the factions. This will only partially affect the recruiting for the actual story, as the factions are highly flexible when it comes to size and numbers.

Unless you should happen to really impress us, we will not be accepting any new characters of the ranks Sith Lord or Jedi Master. No Darths will be accepted, nor do we have any interest in bounty hunters or their ilk.

Set in 3653 BBY, Coruscant Sacked: Aftermath is a story that delves deeply into the similarities and differences between the Sith, the Jedi, the Republic and the Empire. Characters spread out among the various factions interacting is exactly what will keep the story moving. While we have some plans for the story, those plans can and most likely will change depending on what the players do in the story.

In addition to darker themes like torture and events outside the players’ control happening in the story, characters can and most likely will die during the story. It generally won’t happen unexpectedly or without the player that owns the character being involved though.

The general policy when it comes to character sheets is that we will be strict there so that we can be less strict in the IC.

If there should be anything at all you wonder about, do not be afraid to ask any of the three gms (@Ellri, @sundered Echo, @fallenreaper. We don’t bite. More than necessary.

The RP will be primarily be using a Discord Server and the OoC for communication. You can find the former here.
Hidden 8 yrs ago Post by Sep
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Sep Lord of All Creation

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@Fallenreaper you didn't tag me?

I am insulted Ma'am.
Hidden 8 yrs ago Post by Bright_Ops
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Bright_Ops The Insane Scholar

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I joined this during one of the earlier incarnations but RL called me away. I would love to join again with a new Sith character if you will have me.
Hidden 8 yrs ago Post by Rtron
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Rtron

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Join us....Sish needs friends.
Hidden 8 yrs ago Post by Sep
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Sep Lord of All Creation

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@Rtron This time you are mine.

Koren/Sish rematch? :P
Hidden 8 yrs ago 8 yrs ago Post by Heat
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Heat Hey, nice marmot

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Aw shit, it's happening!

Hidden 8 yrs ago Post by Fallenreaper
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Fallenreaper ღ~Lil' Emotional Cocktail~ღ

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@Fallenreaper you didn't tag me?

I am insulted Ma'am.


I didn't tag anyone. XD
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Hidden 8 yrs ago Post by Fallenreaper
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Fallenreaper ღ~Lil' Emotional Cocktail~ღ

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@Fallenreaper you tagged @Ellri and @Sundered Echo


It was to get them to sub the thread so we can answer any interested questions and I can be lazy.
Hidden 8 yrs ago Post by NarcissisticPotato
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NarcissisticPotato Dirty on the Outside, Fluffy on the Inside

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I'd love to give this a shot! Would you happen to have the links to the other iterations of the RP so I could get a brief overview of things?
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Hidden 8 yrs ago Post by Fallenreaper
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@NarcissisticPotato: Both versions, but keep in mind that there's been notable changes to location and other aspects of the rp. The GMs have been adapting this rp with each version and it's only gotten better and better with each attention, the base player group gradually and steadily growing over time.

After Guild fall: http://www.roleplayerguild.com/topics/83-star-wars-coruscant-sacked-aftermath/ooc
Second Version: http://www.roleplayerguild.com/topics/81070-coruscant-sacked-aftermath/ooc
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Hidden 8 yrs ago Post by Rtron
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Rtron

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@NarcissisticPotato

Don't believe anything you read about Sish. He's really just a cuddle bug I swear.
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NarcissisticPotato Dirty on the Outside, Fluffy on the Inside

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@Rtron
Oh don't worry! I know in my heart that Sish is big, he's beautiful and he's also completely harmless! Jayda is just overly dramatic.
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Hidden 8 yrs ago Post by Vesuvius00
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Vesuvius00 ~| Guardian of Flame |~ / ~| Superhero |~

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@NarcissisticPotato Why hello there Sir Potato.
Hidden 8 yrs ago Post by The Dow Dragon
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The Dow Dragon May The Good Blood Guide Your Way

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Yeah.

Yeah, I can dig this.
Hidden 8 yrs ago Post by vietmyke
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@Rtron You!
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Rtron

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@Rtron You!




Come here!



Hidden 8 yrs ago Post by Gowi
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So, what exactly has changed from the last incarnation? Because I'd love to play Talija again.
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Hidden 8 yrs ago Post by Fallenreaper
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So, what exactly has changed from the last incarnation? Because I'd love to play Talija again.


  • 1. The Sith, Prisoners, Rescuers/Strike Team are all going to be starting off in different times during the intro posts, but quickly merge into the same timeline this time.
  • 2. Timestamps still exist, but instead of going minute by minute it will pretty much be hourly at least. Giving some much needed slack for events and looser time.
  • 3. The location isn't on a ship, but on a planet compound owned by Darth Nyiss.
  • 4. There will be GM made guides and resources for Players to reference, namely over the Jedi early life-Knighthood and Sith early life/Acolyte-Apprentice including information over Lords and Darths.


Those are a few I can list off the top of my head. @Ellri & @Sundered Echo can likely add more if they wish on what I said.
Hidden 8 yrs ago Post by Ellri
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Not to mention that now its "Version III" instead of "Version II", @Gowi.

Fallen covered the most important differences, though there are plenty of others.
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