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Hidden 8 yrs ago Post by A Man Is No One
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@EnterTheHero

If you didn't know you can find information on regarding the Aasimar on either "Races of Faerun" or The 3.5 Monster Manual. There is not anything terribly overpowered through use of that class. So feel free to ge something together using that race.
Hidden 8 yrs ago Post by The Harbinger of Ferocity
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I will respond after @Yamazaki posts, given there's a bit of split timelines for the moment. I will try to collapse our portion if they do not, @ELGainsborough, that way we need only worry about the current quest itself.
Hidden 8 yrs ago Post by A Man Is No One
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@The Harbinger of Ferocity @yamazaki

Certainly. I figured it would be slow going at first. Everyone getting acclimated to something that might be a little foriegn. It is certainly foriegn to me. On any accord, hopefully everyone starts to get into the swing of things. If it just has to be the three of us, then it should be more than enough.
Hidden 8 yrs ago Post by Yamazaki
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@The Harbinger of Ferocity@ELGainsborough

I'll post in the morning after I get a bit of sleep. Didn't have much of a chance to post today. Any how, we're doing alright for the moment. I've done a fair share of PbP tabletop'ing over the years (even ran a small forum dedicated to it for my old D&D crew), so you are doing just fine. Just don't expect every post to be lengthy as players, since often times it's merely describing what we intend to do and what we want to say.

On a side note, since there only seems to be the three of us, I would suggest looking into making this a Gestalt campaign (as per Unearthed Arcana, which is basically dual-classing: taking two classes per level). It'd make the tiny party a bit stronger and much more flexible without getting too crazy (the action economy, as well as our stats, would keep the characters inline and I'd suspect it would put us at a power level around a 4-man party). Of course, if we elect not to do so, that'd be fine as well. 'Tis only food for thought.
Hidden 8 yrs ago Post by A Man Is No One
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@Yamazaki

That's fine. I can relate to the whole lack of sleep aspect with a busy lifestyle. I have a few hobbies but when I partake in one I typically have to forego the others. On any accord, I'll look forward to reading your post.

As for pulling a gestalt, I think we'll hold off on that aspect for the moment. I'd like to see if we can play this out as a classic D&D campaign. If the party seems like it is missing something, there are places to pick up npcs, or we can even dapple in creating second characters. But I'm of the thought that taking two classes means you've devote the time and the effort to cross-class with a character.
Hidden 8 yrs ago Post by A Man Is No One
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@The Harbinger of Ferocity @yamazaki

I would like to note a couple of things before they slip my mind.

Whenever you folks around ready to move into the ruined tower, feel free to do so. I believe you will find the description of the tower in the first post.

Second, this applies to the entire adventure. The map will expand as you explore it, a sort of fog of war if you will. When you enter a new room, whether the room is already described or otherwise if you are planning on making hide, listen, move silently, search, or readying yourself combatively make it known in the post that you decide to move on. Subsequently, I will compose appropriately in response.

Comments, Concerns, Questions?
Hidden 8 yrs ago Post by A Man Is No One
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@Yamazaki @The Harbinger of Ferocity

Just want to give you the opportunity to post if you'd like to make some checks or roll some dice. If I don't see anythin before, I'll get a post up Thursday or Friday morning
Hidden 8 yrs ago Post by The Harbinger of Ferocity
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As much as I the player would like to roll said dice, my character is a bit naive to the entire dungeoneering philosophy at the moment; lack of experience. That and the tiger has no effective means of using its scent ability to any useful effect between the refuse and smoke.

Oh well, but I am quite thankful the "check for traps" feeling as already forward. Those are always the worst encounters.
Hidden 8 yrs ago Post by A Man Is No One
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@The Harbinger of Ferocity @Yamazaki

So we're on the same page, I will be posting tomorrow - most likely in the morning. All checks will be verbalized as well. I may make some checks as well in attempts to benefit the party. But I will not lead the party in decision making issues, such as where to go aND how to proceed.

Thoughts?
Hidden 8 yrs ago 8 yrs ago Post by Slamurai
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Heddwyn Price

Running this by you before I write up some background and put it in the CS section, EL. I'm assuming we're sticking with the gods out of the PHB?
Hidden 8 yrs ago Post by The Harbinger of Ferocity
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Provided they're appropriate to Jaegar's character, I do not have any issue with him making checks or decisions that would influence us as the rest of the party, @ELGainsborough. I think so long as its what he would do as his character we cannot complain - same reason that while I know better on some matters, my own character might not.

To answer your question from what I have seen so far @Aristo, you would be correct. You've also shorted yourself a domain, unless there's something I neglected to see.
Hidden 8 yrs ago 8 yrs ago Post by A Man Is No One
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@Aristo

Sorry I missed this earlier! Everything looks okay, nothing out of wack from what I can tell. Get it going and you can slide in on the next round. We are just starting anyhow. Next time, tag me.

@The Harbinger of Ferocity @yamazaki

Okay. Since he may only be a visiting character, depending on if any other players join I'll be pLanning on using him for the benefit of the party.

I will be posting today
Hidden 8 yrs ago Post by A Man Is No One
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@Yamazaki @The Harbinger of Ferocity

I'm tangling with an issue folks so let's throw our heads togeter and try to figure out what the best solution is. So we are tussling with the idea of initiative. Typically, one would roll initiative at the beginning of each battle. However, given this medium that might be slightly difficult and make things a little more complicated. The other alternative is that we roll initiative now, at the beginning of the dungeon and carry it through until the end.

My personal vote is for rolling initiave here and now, using one roll for the entire dungeon/chapter and keeping that order. But I'd like to hear your thoughts on the matter.
Hidden 8 yrs ago Post by Slamurai
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@ELGainsboroughI've added my sheet to the CS tab!
Hidden 8 yrs ago Post by A Man Is No One
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@Aristo

Everything looks good. Feel free to jump in to the thread. I'd suggest posting first before we start moving deeper into the dungeon
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@ELGainsborough

Sure thing; would it be easier on everyone if we assumed I was with the group, or shall I have my character arrive late and bump into them?
Hidden 8 yrs ago Post by A Man Is No One
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@Aristo

You could have your character bump into them while trying to complete the sane task as the others, you were just a little late lol
Hidden 8 yrs ago Post by Slamurai
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Posted!
Hidden 8 yrs ago Post by The Harbinger of Ferocity
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The way I have seen it best done is "preemptively", @ELGainsborough. Initiative rolled at the start, prior to an encounter or event, then right after for the next so that there is no delay or waiting. It also works in some part to determine which character is doing what and or slightly distracted.

Not as intended for Third Edition, but it works well enough and is standardized that it doesn't betray if something is or isn't combat.
Hidden 8 yrs ago Post by A Man Is No One
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@Yamazaki @The Harbinger of Ferocity @Aristo

The post looks acceptable Aristotle. You'll get into the swing of things swiftly, it's not too rough.

As for everyone, roll initiative before you head down the stairs. I think we can do a preemptive initiative for all. That will make it easy.
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