The Manacles of Destruction
Ch. 1 - Trial of Champions
As the Story Unfolds
The party gathers before the ruined tower.
The Following are to be used for initial characteristic application!
Because the available dice roller does not allow for individual dice rolls to be subtracted I've found that the only way to allocate characteristic scores fairly is to provide the numbers to you and allow you to allocate them as you deem fit. The scores that you have been allotted are 18, 15, 15, 13, 13, and 11. Allocate them as you see fit.
Step 1: Use this Preferred Character Sheet - Save the PDF to your Desktop, complete then move on to step two.
Step 2: Upload your PDF Sheet, copy the link. - I suggest using your email, saving that link to edit later instead of having to continually upload but either way is fine.
Step 3: Link your sheet to the Character Sheet Page - Once you link your sheet please add a more detailed physical description of your character (pictures are allowed as long as they are fitting) and a short background mainly pertaining to why your character is currently on Sander's Reach (but whatever you wish to include is welcome).
Example Character - Hamelyn Jaegar - This does not set the bar but merely provides an example.
Comments, concerns, and questions are always welcome if necessary
Alternately, you can visit Myth-Weavers It is quite simple. Make an account. Find the link on the tool bar labeled sheets and make use o the 3.5 character sheet available which is certainly more than sufficient for these purposes.
The Characters Thus Far
Character Information[/url
I would like to stress that the use of dice in this particular role play as it is my first on this medium is going to be quite relaxed with regards to Chapter 1. With that being said dice rolls will be required only for important matters such as listen, search, open locks, or search checks and combat. If for example, a character is skilled at appraisal I can look at the character sheet and determine if a roll is going to be necessary. I'd rather not slow down the game progression but instead would merely like to avoid argument if someone dies or if someone is proving to be extraordinarily good for someone who has just picked up a sword for the first time. Also, there will be times when we don't need dice at all but instead we will just role play out some scenes to keep the pace and cover some ground.
The Honour System - I just want to point out that if for some reason you cannot exploit the dice roller and prefer to roll the die from your hand I am not going to flip out unless something proves a bit off such as continually scoring critical blows or seemingly passing every little test. Now could that possibly happen with the die roller on the site, sure! But at least at that point I can be assured that people are not cheating. It is no fun if we constantly have to read how this fifteen year old kid is annilihating everything in combat without folly. So all that I ask is that everyone be fair and show a little backbone. Besides, if a character dies I don't have a rule that says you can't jump into the fray with another one in Chapter 1 or even in the next chapter.
It has come to my attention that some of the names of such places are not legible. If you have questions ask. Otherwise I will try to make it as clear as possible as to our current location. The map is not very large so it should not be difficult. I hope it is obvious that the star marks the spot.
The dungeon map will be visible as it is discovered
While the player's handbook does list a number of races and all of those races are available at this starting point because Sander's Reach is a sort of last extension of civilization beyond the reach of any King other than that of Sander's Reach there are a few alterations that are required.
- Dwarves - While Dwarves are available to play they are extremely few and far between. It would be anyone's surprise if a Dwarf actually existed on the surface of Sander's Reach. Due to the historical background of the current continent and its interaction with the available Pantheon Dwarves were almost exterminated as a matter of circumstance and for all extensive purpose are very much on a nonexistent endangered species list.
- Elves - Elves are available just like any other race. However, their origins are rather different. In this instance I will only be dealing with three particular type of elves while they will all use the basic "elves" reference from the player's handbook. High elves are those born and raised in what might be classified as cities or towns whether human settlements or otherwise. These settlements are few and far between but the population is steady. Dark elves or drow exist as a corruption of the more kind high and wild elves. They are corrupted by the foul presence upon the surface of the land. Typically, there creatures are chaotic neutral at best but for the most part are evil. Finally, are wood elves or wild elves which refer to elves that were born and raised in small forest or mountain villages, or exist in nomadic tribes. While similar to high elves they are obviously less civilized.
- Gnome or Halfling - These creatures don't necessarily exist apart from each other in this world. Instead, they fall under the same category as Kender. You may use either set of statistics if you decide to create one of these characters, just know they are referred to as Kender and typically treated with relative disrespect and disdain.
- Half-Orc/Elves - Both of these species exists but orcs are not particular different than half-orcs with the exception that half-orcs are generally more humane than orcs themselves. In this instance, half-orcs are typically the children of rape where the mothers escaped by the skin of their teeth meaning they birth these children with disgust and hatred often leaving them in the streets to die where they are typically picked up by a local monastery. But their appearances are quite similar to typical orcs. However, using the player handbook as a starting point is quite acceptable.
- Other races - Other races will be approved and dealt with accordingly as they are encountered. The same rule still applies as with character classes. Just give me the name of the book that the title comes from so that I may look into it before decided. Of course, I don't see why I would disapprove a race as long as you aren't trying to play a shapeshifting dragon. These will be judged on a case by case basis.
Virtually all of the information available in the Player's Handbook, Dungeon Master's Guide, 3.5 Monster Manual, and the Spell Compendium is accurate and in play for this particular campaign unless explicitly altered in this initial post. Abilities, skills, feats, adventuring, magic, coin, and all similar issues will remain as written in those books. Any comments, concerns, or questions are welcome of course. And as will above, if it is not covered in those books where exactly I can find it is required.
- First and foremost I expect everyone to be harmonous, courteous, and do everything in their ability to get along and have a little bit of fun. That is why we are all here isn't it?
- Two, while this is on a casual level of role playing, I do expect intelligible grammar and spelling from every one of my players. It is customary at least as I have always played that additional experience points are awarded to characters whose player's role play the character to their alignment, class, and beliefs. This now applies to those who write particularly well. If your prose intrigue me but your role playing leaves something to be desired you'll still be able to gain addtional experience points.
- Unlike treasure which will be denoted in posts as the journey goes on, experience points will be accounted for at particular stopping points during the chapters which are obviously dependent on exactly what the players do throughout the campaign. The chapters will be devised and broken up with this in mind in order to account for the level variation.
- If a character falls in combat and the remaining players are unable to revive them, a new character can be created and submitted in the same manner for approval. That player will then join the party in an acceptable manner. For example, if in the middle of a dungeon they may encounter the party looking for something else but on generally the same mission. Use your creativity when introducing the new character.
- If the party is struggling or perhaps missing a rather key role in the party, I will be more than happy to sub in a suitable Non-player character to act as a member or you may find yourself with the ability to hire a mercenary to aid in your journey.
- Let us use hiders to conceal the in-game mechanics of this adventure. Write your character as you would play with him should this had been a typical role play and then throw a hider in when you are dealing with rolls, attacking, et cetera. An examble can be found here.
- Finally, as was previously stated above the honour system is very important here. No one likes a cheater. There are many reference points were I can double check abilities, spells or other effects that might turn the tides of the game. I just hope that I won't have to double check every little detail so I am trusting you folks to help me out and just be honest.
I have not downloaded anything from these sources before and I will not take responsibility for any viruses or malware that you obtain on your computer should you choose to download from these links. However, these are simply quick google searches for these resources so if you feel like you would prefer to do the same please feel free. This was done merely as a means to aid the player.