@ADamnFiddle: In what world is the dog no good? Accepted, though it might behoove you in the future to not just copypaste off the wiki.
@Nanashi Ninanai: Hm... Where to begin... First: An image of Gwyndolin for a being related to the sun is ironic. Also, trap. And too Western. So swap that. Next: The kit is overloaded on an entirely different level. When we started talking about Double Summon, I assumed she would have something like Semiramis' skillset... Except, y'know, minus the whole Hanging Gardens thing. In terms of Servant basis, I thought I mentioned Vlad here, since he's the embodiment of his legend after being twisted by Stoker's Dracula. I was expecting something similar, with one persona as the base and the rest influencing it, not form changing on a dime. To that end, the NP has to be changed. That's an effective 3 classes and a new NP for each class. Would it not he possible to refine the idea a bit more and not just try to do everything at once?
Hm, I think I can refine the idea more. The main idea I had was basically having someone stunted in effectiveness but have wider scope in what can they do. Though...I think I ended up making the stunted aspect too unclear, and Faceless Empress ended up giving her access to 3 different full servants. Yeah, it's too much.
Dang, I can't use Gwyndolin's image? Ah well.
Alright, I have an idea on how should I implement her better. In the meantime, I'll also look for an image to replace the current image.
Most of the time her face is covered by a reversed ornate mirror.
Name: Queen Himiko Class: Caster Abilities: Strength: E Endurance: E Agility: C Mana: A Luck: A Noble Phantasm: A+
Territory Creation: A Item Creation: C Faceless Empress B Himiko's face is always covered by an ornament in public, and on her life, nobody ever saw her appearance or interacted with her in person except for her attendants. As long as she's covering her face, her identity and parameters will be rendered unreadable, and every encounter would be treated as if the opponent are not aware of her capabilities, as if her previous actions cannot be attributed to her. Using her Noble Phantasm will void this skill's effect for anyone present. Demon Magic: A Magecraft born from interaction with demonic entities. Covers various kind of curses, charms, and capabilities of fortune-telling, along with self-empowering magic and familiar-summoning. Using this, Himiko was able to corral her constantly warring nation to follow her wills, even after she died. The nature of this skill distorts her body at occasions, and her physical capabilities suffered a big rank down due to the entities behind the magic feeding on her, which prevents overuse. Goddess' Attendant: C+ A skill native to those who served the divine as a shrine priestess. Capable of performing purification and small miracles using the power of her goddess, and gains the blessing of the Sun inside of her (having a similar effect to Prana Burst [Flames]). Due to Himiko having Demon Magic as a skill, this skill has suffered a significant rank-down.
Noble Phantasm: Yamatai Pacifier – Silence Breaks over the Eastern Horizon Rank: B+ (formerly EX) Target: Anti-Army (Formerly Anti-Country) The sun-like mirror structure that was usually used to cover her face. Upon activation, a bounded field would be constructed on the area around her, marked with torii. Inside, combat will be unable to be continued in the area unless the combatants outranks her in 3 of their stats or she performed an attack of her own. The mirror is presumed to be related to or the same as Amaterasu's mirror which was a treasure from the land of the dead, and "Yamatai Pacifier" was not actually the Noble Phantasm's true name. Thus, the Noble Phantasm is unable be utilized to its full potential as a divine tool. When not used properly as a Noble Phantasm, this mirror can be utilized to raise the dead as revenants. The Sun Priestess Rising from the Dark Seas Rank: A A miracle that simulated a fake form of divinity. Himiko herself was not actually directly related to any goddess in particular, but due to the her name, and very muddied circumstance that almost deleted her name from the annals of history, almost all her current depictions associated her with the sun and the sun goddess. She can choose to embrace this portrayal of hers properly inside of a pre-created territory by performing a ritual to discard her Demon Magic skill to gain the favor of the Divine Spirits. Her parameters would be ranked up, she would gain the equivalent of a B-rank divinity, and she would gain protection of attacks lesser than B-rank. Despite the massive boost however, she can only assume this form in the territory she created. Outside, she would lose all this boost, but she will still also lose Demon Magic permanently once she activated this.
Personality: Calm, collected, and careful, but even then she has a haughty air with her. Rarely talks unless when it's necessary, she usually tries to pick her words carefully when she does talk, since every single words counts for her. Having an air of wisdom with her, Caster is also quite knowledgeable, and her supposed long life had given her a lot of experiences regarding things in life. However, she was also someone that embodied contradictions. Without taking utmost care of her appearance and emotions, she would appear to be rash and eager like a teenager. Without her strict control of what she displayed as her primary expression, she would appear as quite the mood-swinger. Humble and ambitious at the same time, motherly and childishly selfish at another time.
Without the enforced idea on how she had to appear as a mysterious and resourceful person, even Himiko herself would have no idea about what kind of person she actually was supposed to be.
Other/Background:
Alright, another try. Decided to underplay the whole confusion thing and she's now fully a Caster. Though, still can't find an image that covers her face similarly like Gwyndolin.
A man priding himself in his logic is one way Kirby could be described. He's as analytical as they come, always looking at a situation from every angle and attempting to find the most efficient solution for it. As far as he's concerned, sometimes the best choice isn't always the easiest and is more than willing to partake in heinous actions if it means protecting the innocent and those he cares about. While what he does may make him seem cold and uncaring, this couldn't be farther from the truth. In fact, Kirby's main focus is trying to protect as many people as he possibly can. In his eyes, he can't play nice and expect things to work out, thus why he's resorted to doing what he does. He holds quite the resentment towards those with hopelessly optimistic views because of this, seeing them as naive and foolish children. In fact, Kirby is one who's quick to come to a swift judgement of a persons character based on first impressions.
On top of all this, Kirby is an extremely smart person in general and finds pleasure in obtaining new knowledge, history and learning being among his greatest passions. No matter what obstacle stands in his way Kirby will work his damn hardest to overcome it and will very seldom accept failure as an option. Due to this, Kirby holds absolutely no respect for those who appear lazy, or worse had things simply handed to them. it isn't unheard of for the magus to develop an obsession or a grudge over his inability to succeed. His frustration will build and build, though no matter what Kirby will not share his troubles and frustrations with others. Instead he'll let it all bubble up and release his temper when he's left alone.
Lastly, with all of his success and hard work, Kirby has developed a bit of an ego and become more than a bit cocky. One will often hear constant bragging spewing from his mouth, and if he does flounder he'll try to come up with an excuse to protect his image. However, there's more to this than just thinking he's the best. In his mind, he NEEDS to be the best. After all, who's going to clean up the world and protect everyone? It's almost like he's assigned himself the role of protector, and he'll constantly beat himself up when he doesn't meet his own standards. Indeed, Kirby isn't an entirely reprehensible individual. He'll often joke around, lend his hand when he can, and try to protect the group whenever he can.
Abilities:
Kirby has magical circuits that are below average for most Magus, and due to this doesn't wield the most powerful of magic. Instead, he uses what he has and combines them with his smarts to make due. He has an affinity for flame magic and knows most of the basics.
Seeker Shot: Similar to a finn shot, Kirby uses his specialization in flame magecraft to greatly enhance its power. Fired from his index and middle finger, a shot of fire is launched, and upon hitting its target not only knocks them flat on their back but also causes the combustion of the foe. On top of that, the flame can carry the property of seeking out heat sources and thus steers towards what is usually a human foe. This can be fired at a rapid pace.
Watchful Eye: Kirby can create a small, red eyeball around the size of a baseball and throw it to where it will hover in place, turning to track its target. It will not do anything unless commanded by Kirby, and he can create up to 20 at a time. Each one has a weak mental connection to the Magus, and he can command each one separately with the snap of his fingers. When ordered, the eyes will glow for a brief second before firing a blast of light that can easily pierce a human body. Often times Kirby will maneuver his opponent into a position where they cannot avoid a barrage coming from every angle, turning them into a bleeding and hole-filled mess. The eyes can be destroyed, with each letting out a small and weak explosion that will at most stun someone nearby.
Body Link: Seen as a last resort, Kirby has a rune inscribed on his gloves that, when activated upon touching another person, links the two together. From then till the spell is cancelled, every injury will be replicated onto both, and if one is healed the same goes for the other. This is mostly used to force his opponent to submit, though Kirby is quite confident in himself and will sometimes inflict self harm in order to further weaken his foe.
@Cojemo: Those NPs don't look very... I dunno 'Assassin-esque'. She looks more Rider-y than Assassin-y. Which is weird, because as an Assassin, she's not supposed to, like... Well, draw attention to herself. Pretty sure that stealing mounts and becoming a projectile magnet are pretty flashy.
@Cojemo: Those NPs don't look very... I dunno 'Assassin-esque'. She looks more Rider-y than Assassin-y. Which is weird, because as an Assassin, she's not supposed to, like... Well, draw attention to herself. Pretty sure that stealing mounts and becoming a projectile magnet are pretty flashy.
Well stealing mounts can be Assassin like to a degree, but yeah I get you. I was tossing between assassin and rider, and truthfully she could probably fit into both catagories as far as her myth and that, but I ended up leaning more towards the rider stuff when it came to the NP I guess haha. Switch has been made, and I have also given her Bravery as an ability instead of military tactics.
@Nanashi Ninanai: Don't be Shinji. Don't be Zouken. Don't be Ryuunosuke. Et cetera.
Just don't be a giant prick or a homicidal maniac, basically. Arrogance is fine, but if over half the cast actually wants to gut you like a fish, then it might be time to rethink your life choices. More or less.
While I try to decide about what servant I'll use, here's my Master CS:
Seyrun Leviathan
Name: Seyrun Leviathan. Age: 17 years. Height: 163 cm. Weight: 59 kg. Nationality: Norwegian.
Personality: If one word could sum someone, Seyrun's would be pride. In fact, that's what she lives and breaths for a prodigy magus born from a generations long inbreeding project that the Leviathan clan used as a last resort measure to revive their dying bloodline. They wanted to breed the perfect magus and they did it. The problem is that Seyrun knows that she's leaps and bounds more powerful than anyone in her family, as well as being their last hope of getting back on their road to the Origin, thereby, she has lived her whole live being complete and absolutely spoiled.
Seyrun may have a bloated ego, but more often than not, her words match her actions, since she does work towards the acquisition of her goals. And, while she hardly thinks that there's a magus out there can match her, Seyrun is smart enough (in fact, deviously so) to know that beings like Servants and Dead Apostles are out of her league and will not try to provoke them, since she believes that having a neck attached to her head is a nice thing.
Lastly, Seyrun is really fond of logical traps and teasing others, exercising her intellect to lay down verbal traps, when interacting with someone under good spirits. In fact, Seyrun was rather fond of finding ways to fluster her teacher, Lord El-Meloi II, just for fun, during her lessons.
Abilities:
Magic Circuits Number: A
Magic Circuits Quality: A
Od: B
Elemental Alignments: Fire/Ether
Origin: Nobility (Highness of Everything)
Mystic Code: The tools most commonly used by the magi of the Leviathan are, without exception, crafted from finely worked silver, since this metal represents a huge foundation of their arts. They can work with lesser metals, or even gems, but the results are far from optimal, thereby this is deemed a last case measure.
Seyrun's own specific code, which she dubbed Carceri Argentum, consists of lengths of silver chain, with weights attached to each end, that can change size and shape using a method similar to that employed by Lord El-Meloi I to contain his Volumen Hydrargyrum. The chains also possess capabilities similar to Lord El-Meloi I's aforementioned Mystic Code, even though they can't mimic it completely, since Seyrum is still an apprentice.
Usually, Seyrun transports her Mystic Codes around in the shape of silver bracelets.
Magecraft: Aside form the standard magecraft education that she received in the Clock Tower, Seyrun also posses an in depth understanding of her family's specialty. In addition, as befits the heiress of a magi bloodline, Seyrun posses her family's Magic Crest, holding all the accumulated magical lore from the previous generations of the Leviathan bloodline.
The Leviathan bloodline specializes in Thermodynamic Alterations, that is, they their specialty is the control over the kinetic energy, or movement, of the atomic structure of an object. Most of the time, this comes in the form of energy redirection, but this is not a strict rule. This specialty required that they developed studies in the fields of alchemy and jewelcrafting, as the demand for better and more efficient materials to work their craft with rose. Ultimately ending in an unparalleled skill with silver smiting, given that it's the best thermal/electro conductor that there's.
As is expected from a long line of Magi, the Crest that sits on Seyrun's left arm is quite an expansive one. It contains all sorts of spells and rituals, from various branches of magecraft that were used by her family until their research took its current shape. Most of that lore is considered outdated, or plainly impossible to reproduce, by modern magi standards, but there's one thing that it excels at, curses. More specifically, Scandinavian curses, like the infamous Gandr, which Seyrun is quite well versed in.
Mystic Eyes of Charm (C): These special eyes work like a targeted curse that will cause anyone who meets Seyrun's gaze, if she has them active, to automatically have a better opinion of her, becoming willing to do favors they normally wouldn't, or simply be dumbstruck with her looks. It's not so much of a love curse, but works in a similar way. Even the smallest level of Magic Resistance, or possessing strong prana reserves, will negate this effect, making it useless against trained Magi and Servants.
History: The story of the Leviathan household dates all the way back to the Middle Ages. Founded by a Swedish alchemist who worked with jewelcrafting and clock making, who was persecuted by the Church for his craft and fled to Scandinavia in order to continue his research in isolation. Over the centuries they made fortune and fame with both their jewels and magecraft. But, all of a sudden, the Leviathan bloodline began to ran thinner and thinner, until five generations ago when their magical circuits disappeared, or so it was thought.
After a generation without heirs, they finally produced a child that had some weak quality magic circuits and, through further and further inbreeding, they finally arrived at Seyrun, their first magus worth of note in over two centuries. She was trained into their arts and given the family's crest from the moment she was able to sit, and once she was old enough, sent to the clock tower, to learn from the talented magus Lord Kayneth El-Meloi. Unfortunate circumstances would come that caused Lord El-Meloi I to fall from grace and be replaced with Lord El-Meloi II, a man of principles, named Waver Velvet. His modern understanding of magecraft caused Seyrun to review her family's whole magic theory, noting mostly that their specialty, thermodynamics, was a mystery that was all but killed by modern science, making it a no wonder why the Leviathan bloodline had disappeared around the time when modern science began to rise to prominence.
By a combination of luck and calling in on a few favors that other magi owed her family from times past, Seyrun was able to secure a sizable part of the previous Lord El-Meloi's research as well and, among other things, learned how to produce a mystic code that would work similarly to his infamous Volumen Hydrargyrum. A knowledge that will surely help her in the recent call to action mentioning events tied to the Holy Grail War, a ritual that, if performed correctly could grant the winner a wish for anything they want. All this thanks to the power of the almighty cup. With the inclusion of rumors about the involvement of the Wizard Marshal into it all as well as multiple Grails being manifested, how could Seyrun refuse the invitation?
Other: Seyrun loves snakes and has a pet that she enjoys too much to have draped all over her body.
Hey guys, just popping in but I have a question...
I was thinking about making Shuten-Doji to accompany Tamamo-No-Mae since she's here. With Shuten-Doji being in the obvious berserker class. However, some complication came up when allocating parameters... How high would you allow the Strength Parameter to reach, as the rough draft that I have is currently A++ but that's considering that Beserker is the strongest demon in Japan and the triumvirate with Tamamo-No-Mae and Emperor Sutoku- stacked along with Berserker being a monstrous beast. That's the only complication that I so far see in my rough draft. (He's basically Japanese Heracles but without the op Noble Phantasm...)
As for my master, they should be out by today so yeah ^.^
There's a problem with that. While I'm sure that she can be a berserker because of her myth, Shuten Douji is not a man here on Fate. Go search her FGO version and you'll see that she's in fact as little manly as one can possibly be.