Hidden 8 yrs ago Post by Sigma
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I'm interested in this. Would I be allowed to have a faction based of the Genestealer Cult? :P

Sure thing, just make sure have your own original spin and ideas to them is all :)

Also what are we looking at in terms of technology?


Here's an earlier post

"Concerning the Oasis States or especially well off Watelander factions, technology is a blend of modern and near/far future tech. Hover craft, track and wheeled vehicles are in use side by side to traverse the Great Wastes. Concerning weapons, ballistic weapons are of course the norm, directed energy weapons however are more rare."
Hidden 8 yrs ago Post by TheSovereignGrave
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<Snipped quote by TheSovereignGrave>

Old "enough". =P

Joking aside it'll have been around for quite some time in one form or another.


Well I imagine Orglas has existed in some form or another since not long after the Calamity, since its position would be pretty prime real estate. Perhaps your faction (or some predecessor of it) has been around since nearly the beginning and aided in its founding. Or maybe they came around later and their knowledge helped the city rise to a state of greater prominence. Or something.
Hidden 8 yrs ago Post by FoxFire
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I recall a faction which primary objective was securing old-tech, I was thinking it would have some kind of story with my faction since they are scavengers.
Hidden 8 yrs ago Post by Sigma
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@FoxFire That was one of babysama's ideas(but went with the city-state idea instead). But darkspleen will be pursuing that idea with his "Keepers of Knowledge" paramilitary force.
Hidden 8 yrs ago Post by Oraculum
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Ah, I suppose I might as well bring my monstrous swarms here, after all. What would you say of a tribalistically theocratic community, ruled by the highest echelons of an alien cult, which dwells in a maze of subterranean caverns and is adept at domesticating the various local more or less hideous creatures?
Hidden 8 yrs ago Post by Sigma
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@Oraculum Sounds just right for the this kind of setting I'd say :D

The Great Wastes, Ashlands and others are crawling with all sorts of nasty beasts.
Hidden 8 yrs ago Post by Darkspleen
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<Snipped quote by Darkspleen>

Well I imagine Orglas has existed in some form or another since not long after the Calamity, since its position would be pretty prime real estate. Perhaps your faction (or some predecessor of it) has been around since nearly the beginning and aided in its founding. Or maybe they came around later and their knowledge helped the city rise to a state of greater prominence. Or something.


Sounds good. We'll hash out the specifics once I have a better idea of what exactly I'm doing.
Hidden 8 yrs ago Post by TheSovereignGrave
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<Snipped quote by TheSovereignGrave>

Sounds good. We'll hash out the specifics once I have a better idea of what exactly I'm doing.


All right, works for me. I'm still hashing out some of the specifics of my city's history anyway, so I still got my own stuff to think about too.
Hidden 8 yrs ago Post by FoxFire
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Ah, I suppose I might as well bring my monstrous swarms here, after all. What would you say of a tribalistically theocratic community, ruled by the highest echelons of an alien cult, which dwells in a maze of subterranean caverns and is adept at domesticating the various local more or less hideous creatures?


I'm working on a faction of Mad Max-style raiders which also have domesticated a kind of blind canine, which lives underground with them on secret caves. Hopefully our factions won't be too similar.
Hidden 8 yrs ago 8 yrs ago Post by Sigma
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Hmm, Seems we're actually good on raider factions. In that case, I may make use my despotic city-state concept.

Edit: I'll just keep thinking on this :P wait and see what else is brought in.
Hidden 8 yrs ago Post by Darkspleen
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@TheSovereignGrave For sure I know that the organization will have independent agents who are willing to work for governments or other factions in exchange for secrets/knowledge or just the opportunity to record history as its happening. These agents will be both knowledgeable and competent combatants.
Hidden 8 yrs ago Post by TheSovereignGrave
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@TheSovereignGrave For sure I know that the organization will have independent agents who are willing to work for governments or other factions in exchange for secrets/knowledge or just the opportunity to record history as its happening. These agents will be both knowledgeable and competent combatants.


I was thinking that perhaps your faction could be something of a permanent (or at least long-term) fixture in Orglas, depending upon how long ago they first met up with the city. I was thinking that at some point your faction came into contact with my city and in return for, I dunno, information or getting to record history firsthand they aid the city with the knowledge they had of the Old World. I was thinking that in its very earliest incarnation the settlement was something of a raider state, before some kind of revolt/rebellion lead to it becoming like an actual state. You know, like with laws and actual government and whatnot. I imagine your faction would've loved to have seen that firsthand.

Of course, this does depend on when your faction came into existence. But we can work on those details later.
Hidden 8 yrs ago Post by Darkspleen
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I'll probably have them have roots all the way back to the war that wrecked the world in the first place. Possibly something like a group of librarians, scientists, etc banding together to preserve their knowledge as society collapsed around them.
Hidden 8 yrs ago Post by Klomster
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This looks interesting.

Question, would it be possible to have something based upon this?
youtu.be/kGQcXbks6bw

It's in the idea stage, but i'd go for a peaceful curious faction, with a lot of might.
If not else, did i get the feeling right?
Hidden 8 yrs ago Post by Sigma
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@Klomster Sure, got no problem with it :) I had expected some wastelander or somesuch factions would be mobile like that.

Hidden 8 yrs ago Post by Dymion
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My intentions are to play a single character at the start, and record how his actions will create a faction over time.
Hidden 8 yrs ago Post by Monkeypants
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Yeah, I'm going to take a different approach and be the "good" guys for once. It'll be a democracy based from city states that banded together due to wasteland raider punks.

No racist nation this time, at least in the beginning. It IS a democracy ;)
Hidden 8 yrs ago Post by Sigma
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My intentions are to play a single character at the start, and record how his actions will create a faction over time.

I like the sound of that! And if no player settles in the region in the immediate future, some NPC communities could be inserted in to interact with your character in the meantime.

Yeah, I'm going to take a different approach and be the "good" guys for once. It'll be a democracy based from city states that banded together due to wasteland raider punks.

No racist nation this time, at least in the beginning. It IS a democracy ;)

Should be real good! :)
Hidden 8 yrs ago 8 yrs ago Post by Klomster
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Hidden 8 yrs ago Post by Oraculum
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@FoxFire
I trust not. I conceive my cult as mostly sedentary, with virtually all of its population, save for outriders, sentries and surface hunters, spending the greatest part of their lives in the caverns, and scarcely ever emerging into the light of day. Besides, given the harsh territories they inhabit and the fact many of their handlers are non-mammalian aliens, I doubt whether any of their beasts shall be warm-blooded - which, I suppose, could complement their somewhat hive-like society well enough.
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