Hidden 8 yrs ago 8 yrs ago Post by Master Crim
Raw
GM
Avatar of Master Crim

Master Crim Hunter of the Paleblood Moon

Member Seen 4 mos ago

New York Times

The Justice League Fallen

At 6pm local time the Justice League station known as the Watchtower made contact with an unknown extra-terrestrial ship heading towards Earth. After several hours of trying to communicate with the ship and question the purpose of its visit there was no response. Next follow several warnings against the ship's noncompliance that also yielded no response for the approaching extra-terrestrial ship. The Justice League then mounted an away mission of a few members including Superman, Martian-Manhunter, and Green Lantern. The group took a few hours to reach the ship, reports the JLA Watchtower, and was met with extreme hostility killing all of the members in the away team. This both rocked the world and the Justice League, and the heros of earth began preparing for attack.

By this time it was late Saturday night, early Sunday morning on the East Coast. The JLA Watchtower was moved further out and away from earth to try and keep the fighting off the the planet below it, and a great many of the members were being put into battle groups ready for assault. At around 5:30am Sunday the ship had slowed its speed as it came within visual contact range of the JLA Watchtower, and released hundreds of fighting crafts which the Justice League fought for several hours as the ship continued is slow approach visible to all those on earth.

At around 8:47am on Sunday, as the alien ship was about ready to collide with the JLA Watchtower, which in size the alien craft was four times larger, there came a blinding green flash that obscured the ship and fighting from view, and once it subsided everything was gone, the alien ship, the JLA Watchtower, and everyone and thing involved in the fight.

After about a month had passed and crime-rates had started to slowly climb up from the absence of the Justice League a familiar group a young heros appeared in their place. Mandy of them were the proteges of the Justice League and others were simply young heros working to protect their cities and the people in them. They began to restore order to the growing chaos of the world just before they too disappeared. It wasn't all at once as with the Justice League, but slowly they began to go missing causing concern and fear once again as the thugs and gangs started their wars once more.

Now another month later we the people stand in fear of what is to come, and who may come to attack us next. Where will our help come from, will our help ever come?

---

This is a Role Play that will have a large and in-depth storyline that will encompass largescale changes to the DCU. The players have a lot of sway on certain events, as well as the room to play how they wish, but this is strictly for hero roles. You the players will be the new rising JLA, but your start will not be easy nor glamorous in this nearly apocalyptic earth. There are also going to appearances and stories involving major characters form the DCU that will lead your story to fame or misfortune as the world changes around your actions or inaction. I hope we can all have fun as this story unfolds.



Hidden 8 yrs ago 8 yrs ago Post by vancexentan
Raw
Avatar of vancexentan

vancexentan Hawk of Endymion

Member Seen 2 yrs ago

Name: Greg Gatling

Title/Alias: Mister Mystery

Picture/Description:

Greg wears average everyday normal clothes while he acts as himself but constantly wears the black suit, and the rest of his attire while performing acts on stage. As a hero he constantly changes his face, or shrouds it in a shroud of blurryness to prevent people from seeing it. His true self has black slicked back hair, white skin, green eyes, and he stands about the height of 5'9. He is slender and isn't very muscular at all.

Powers/Abilities: Toon Force (Reality Warping, Cartoon Physics, General 'Magic')

Gear: A (Kevlar lined) fine black suit, a black top hat, a fake gun, and a wand that he really only uses as a focus for his powers.

Personality: Loony, fun loving, over the top, and heavily sarcastic it is not unfamiliar to see Greg act like a teenager with an abundance of power. He enjoys pranks, toys, and all sorts of nutty plans. He takes his job as a hero seriously only when he needs to in life and death situations. He is forgiving, and very much dislikes the concept of death to the point where he actively denies that it will happen to him some may even say that he is afraid of it. He enjoys drinking, and smoking and general debauchery as well unlike many heroes. He lacks any sort of professionalism unless the situation absolutely demands that he has to be. He loves children and likes to show off his many tricks around them. He has a wild imagination as well which let's him think outside the box and of different possibilities that many others would just pass over.

He hates evil in all it's forms viewing it as the ultimate sign of both personal and mental weakness. He does however do his best to try and help people who want to repent from their dark ways even going out of his own way to do so. He wants to help people above all else and more than anything he wants to become a symbol that people can look to for help. It is this drive to be the people's hope that keeps him doing what he is doing otherwise he'd have stopped his act a long time ago.

Bio:

Born in New York City to two wealthy stage magicians life for Greg wasn't exactly normal. He spent most of his childhood traveling from place to place with his parents performing and learning the family trade. His childhood wasn't anything fancy but he met a lot of people and spent a lot of time reading comic books. He loved watching cartoons on tv as well when he parents where busy doing other things. However....he wasn't exactly the normal child his parents thought he'd be. It soon became clear that he was not normal. He was capable of making his toys float, make objects appear and disappear at will. It was if he had super powers...and even then he wasn't particular normal. He could change things, walk on thin air, cause fires at will and more. It wasn't until long that his father contacted their grand father for help. His grand father admitted that the family had a strange curse running with them and that every once in awhile one of the family members would display weird strange powers. When or how this curse started no one knew.

However despite this curse Greg kept training with his parents and learning the trade when he wasn't being tutored by one of his various teachers that his parents hired due to him being unable to stay in one location to be schooled continuously. Greg became an amazing magister at an early age and started to work with his parents with all sorts of projects eventually becoming the star of the show. His parents adored him and through his teenage years he became a street performer using his honed talents to amaze people on the street with his talents. However street life would lose it's luster and he'd take up a spot on his own show eventually becoming a well known performer in his own right. He'd train with his staff constantly to make the act as amazing as possible all the while reading comics and volunteering at orphanages when he could.

One day his life would change forever when he donned his now iconic uniform by chance and ran into a group of bank robbers. Initially his first thoughts were to run but with his powers he decided he could be more. He put on a mask and went into the situation. The robbers didn't take him seriously...until he turned the floor underneath them into really quicksand. He turned one of the other's gun into a giant fat cat, and the others quickly gave up after realizing that they were fighting a meta-human with an amazing power. Greg thought this to be a one off thing but as more and more incidents happened around him he couldn't turn a blind eye. And using his powers he'd form the man who the people would dub Mr. Mystery. He'd use his powers to create a constant shroud around him allowing him to do whatever he wanted whenever he wanted without being spotted. He refused to show himself to the JS because he didn't appreciate their authority and thought he was small time. But with the league now missing it was time he'd suit up for real and become a big timer.
1x Like Like
Hidden 8 yrs ago Post by Almosegosum
Raw
Avatar of Almosegosum

Almosegosum The New

Member Seen 8 yrs ago

@Master Crim

The Justice League Fallen


Name: Dr. Malacoda Zatanna (21)

Title/Alias: N/A

s-media-cache-ak0.pinimg.com/564x/3a/7..

Picture/Description: Malacoda (Coda to his friends stands) at 6”1’, with boring brown hair and eyes. He had never really cared for what his wore - yet when he met his ‘beloved’ cousin - Zatanna, she instilled in him a distressing need to ‘at least try and look nice’ - that being said he makes sure to have his hair cut once every two weeks, while having his private tailor keep up with the latest trends - and just send over new apparel when he deems style had moved on. He keeps his face clean shaven, and… by her insistence - moisturized. While this all is more of habit, than a desire - he does believe in keeping himself healthy - yet at the prospect of exercise, even the thought of it tires him out - so he just uses magic to keep in shape.

Powers/Abilities: He has memorised the majority of the arcane library, of both his line and that of the rest of his extended families. That being said, he does not actually have the ability to do many of the spells because he lacks the magical vigor or stamina to sustain them. This has never bothered him because his repertoire, and his creativity has always circumvented any need for sustained high level spells.

Teleportation
Telekinesis
Telepathy
Flight
Location spells (only within city range)
Reading any language
Understanding any language
Speaking any language
Long term light/short term heavy Elemental Manipulation
Shields
Enchanting of objects (if done over extended periods the effect becomes permanent)
etc.

Gear(optional): He carries an umbrella, that is imbued with a shield charm that can stop most physical things, and when twirled in a circle opens a portal to wherever he wishes - he can do these spells on his own, but it is much faster with the umbrella. His scarf can become halfway sentient as an extension of his own mind, and do a variety of things - such as restrict someone else, wrap around something and pull him towards it, or it towards him. The fibers at the end can serve as a hand, and pick up objects and carry it for him, when he can’t be bothered to do it himself. His leather shoes can walk on water, and are completely slip resistant.

Personality: He is a quiet man, who prefers the company of books to people. He lives a rather sedentary life, where he values his wingback chair and reading lamp more than most other people on earth. When angered, he becomes even calmer, and will offer only one tell - a slight narrowing of the eyes - which few have ever seen. He does value the opinions of the powerful and influential - however this is not an indicator of deference, but rather he sees them in his mind - as though they were but council to him being king. This confidence in his own intellect often leads to him forgetting or ignoring his physical shortcomings. He has very few friends, and only they know his more considerate side, where he might still think you a moron, but might humor you regardless.

Bio: He grew up mostly alone - his parents often spending time in other dimensions, talking to people and beings they naturally found far more interesting than their son. He of course understood this well, and had been a ‘good sport’ about it from a very young age. Thus, he meandered about the warded manor, empty of servants since everything cleaned and ordered itself for the most part. Having always had a rather retentive memory (which in his mind made up for his physical lack) - He spent the majority of his childhood memorising the many libraries in the house.

When His parents returned for his seventh birthday, They realised they might have to organise a play-date of sorts, since he had ran out of books. So for the next few years he would spend months at a time, visiting ancient witches and warlocks all over the world - learning and reading with them. It was around his fourteenth birthday that he first met his one and only Cousin - very far removed. Having been sheltered herself - she took quite a bit of interest in keeping him entertained, and was slightly discontent with just reading for most of the day - as he wanted. She would talk about her friends while she transfigured his clothing and did his hair - and prompt him to join her little League. He politely declined. She extended the offer every time they met.

Then his parents, on their 30th anniversary - decided to do something daring and open a portal into a realm no one had ever tried before. They Promptly were pulled in and never heard from again. It was rather disconcerting. Having suddenly no guardians anymore - he continued to do what he had been doing before their demise - save now he also went out, saw the great operas on all of the great stages of the world. He talked about art and physics and philosophy with University lecturers, and music with concert pianists. By his eighteenth year he had accidentally graduated from three universities - simply by showing up and sitting in lectures, and doing the work without actually having been signed in. When the administration found out, they gave him his doctorates anyway.

Now he is 21 and peacefully goes about his days - eating in fine restaurants, reading classical novels, writing academic papers and reviews, going to the opera or ballet as often as he can get tickets, all the while ignoring most of the conflict in the world and slightly missing his cousin. When at the Gotham Opera House a few days ago however, during the final movement of Liszt’s Faust Symphony - The riddler thought to intervene. Confounding most of the spectators with some trivial bit of word play, he called out the answer before the riddle could be given in it’s entirety. This pissed off the Garishly Green wearing fellow, and he tried to blow up the Building. Of course he had to be stopped, and since the Batman clearly was not going to do it… well - there is always a first time for everything. It seemed that evening it was a first for Heroics. How fun...
1x Like Like
Hidden 8 yrs ago Post by Almosegosum
Raw
Avatar of Almosegosum

Almosegosum The New

Member Seen 8 yrs ago

@vancexentan (Yay - magic buddies! but unfortunately I do not think Malacoda would like Greg that much...)
Hidden 8 yrs ago Post by vancexentan
Raw
Avatar of vancexentan

vancexentan Hawk of Endymion

Member Seen 2 yrs ago

Well if you want to describe what Greg actually does as 'magic' that's technically right. Still I made Greg purposely the way he is as an out to the typically grey-dark super heroes and standard that most people hold heroes to. A sort of anti-super hero if you will.
Hidden 8 yrs ago Post by Burning Kitty
Raw

Burning Kitty

Member Seen 6 yrs ago

I don't have time today to work on my character. Tomorrow afternoon 1 pm or later I will have time.
Hidden 8 yrs ago Post by Almosegosum
Raw
Avatar of Almosegosum

Almosegosum The New

Member Seen 8 yrs ago

@vancexentan That's cool. I thought more along the lines of, he will try and work hard to find the heroes, so that he can go back to doing something else. So more of a hero out of necessity. I can't wait for this to start!
Hidden 8 yrs ago 8 yrs ago Post by Double
Raw
Avatar of Double

Double Hard-Boiled

Member Seen 11 hrs ago

Name: Theran Kar

Title/Alias: Hawkman

Picture/Description:

(Not sure how I feel about this particular design, so this might change if something better comes up.)

Powers/Abilities: Thanagarian Physiology: Bird-like wings, superhuman strength and durability, as well as hawk-like vision. They are known across the galaxy as a war-like people, renowned for their skill on the battlefield.

Gear(optional): Theran wears battle armor and wields a spear, both made of Nth Metal, a special mineral native to his home planet of Thanagar. Like most Nth Metal equipment, they possess mystical properties allowing them to be effective against the likes of Green Lantern power rings or Kryptonian durability.

Personality: Theran considers himself a warrior above all else. His people are rather famous for their pride and stubbornness, and Theran is no exception. Villains and heroes alike should take care that they do not insult his pride or honor, lest they wish to pay the price by fighting him in a duel. As a member of a warrior race, Theran values strength over anything else, but will often point out that strength can take many forms: be it physical, mental, and even spiritual... though he does admit to having a bit of bias for physical strength for obvious reasons.

Bio: Born on the war-like world of Thanagar, Theran was trained from a young age to be a tough and uncompromising warrior, like many of his kind. When he reached adulthood, Theran joined the Thanagarian police force, hoping to use his strength and skill to bring down evil and villainy. Unfortunately for him, the police force he had also become infamous for its corruption, officers backstabbing one another for the sake of promotions and other forms of inner politics. It certainly wasn't the heroic environment Theran envisioned. Still, he tried to remain a good cop in spite of all that... but sometimes even the best of people can still fall victim to corruption. Theran had gained a bit of a reputation among his comrades for his spotless record, and some began to view him as a threat, believing that if he rose high enough he could destroy much of their corrupt organization. The other officers staged a political assassination and successfully framed Theran for it. Due to his prior service, he was spared outright execution, but Theran was given the second-highest punishment: exile. Theran was banished from Thanagar and told he would be put to death should he ever return.

Theran wandered the galaxy for a time... drifting from planet to planet and occasionally dishing out intergalactic vigilante justice wherever he could. The more he wandered, the more Theran learned of another pair of his people who had also left home: Katar Hol and Sheyara Hol. Following rumors and stories, Theran learned they had found their way to a remote planet called Earth and decided to follow in their footsteps. They sounded like good people, the kind he would gladly call his friends. The closer to Earth he got, the more stories Theran heard, soon learning of a group called the Justice League of which Katar and Sheyara were apparently a part of. However, by the time Theran finally reached Earth, the Justice League vanished, including Katar and Sheyara. Disappointed, but not discouraged, Theran decided to stick around on Earth on the off-chance that the JLA would return. Just as before, Theran used his skills and training to fight villainy wherever he found it. Strangely, the people of Earth almost immediately called him a strange name, but one he supposed was fitting due to his appearance: Hawkman. Of course, Theran had no knowledge of that name's significance, nor that it once belonged to the very Thanagarians he wished to meet.
2x Like Like
Hidden 8 yrs ago Post by Master Crim
Raw
GM
Avatar of Master Crim

Master Crim Hunter of the Paleblood Moon

Member Seen 4 mos ago



Your character looks interesting for sure, but I am going to have to ask you to elaborate on "Toon Force."



I have to ask as to the normal extent of his magical stamina and power. With the number of magic users coming in it could have an affect on the extent of power each can use... too many wizards in one group you know, they could do anything.



APPROVED
Your CS looks pretty straight-forward great tie-in as well.
Hidden 8 yrs ago Post by vancexentan
Raw
Avatar of vancexentan

vancexentan Hawk of Endymion

Member Seen 2 yrs ago

1x Thank Thank
Hidden 8 yrs ago 8 yrs ago Post by Bluetommy
Raw
Avatar of Bluetommy

Bluetommy Disastrous Enby

Member Seen 2 mos ago

Name: Khnemu

Title/Alias: Sand Beast





Powers/Abilities:
-Breath of Amun: Khnemu can create heavy winds using his breath, he can also use this ability to fly.
-Organic Sand: Khnemu has the ability to create sand from his own physiology and manipulate it to his whim.
-Beast Transformation: Allows Khnemu to transform into a massive beast composed of sand.

Gear:
-Wraps of Osirus: Khnemu's arms are wrapped with magical linen. Khnemu can throw this linen at opponents with ease and send them flying with a single blow despite the linen's seemingly low weight. Khnemu is also able to wrap an opponent in the linen with little effort, and despite a lack of supernatural strength, toss them overhead as easily as a ragdoll.
-Robes of Nekhbet: Khnemu wears a cloak covered in stones with dedications to vulture god Nekhbet written on them, this cloak seals Khnemu's beast form, only when removed can Khnemu enter his more powerful form. These robes regenerate from any damage taken, but do not grant that ability to Khnemu himself.

Personality: Khnemu is an odd being, his voice never going over a monotone. Khnemu is blunt and unconcerned with social convention, he cares not for conversation and shows no attraction to either gender. Khnemu never utilizes body language, and both facial decay and the mask used to hide it prevent his face from being seen, what's left is his voice, which, as previously described, does not allow him to demonstrate emotion. Khnemu is steadfast in his defense of Earth, even if he has to fight his fellow man to defend it. He hates oath-breakers and will always fulfill a promise, even if it isn't in his best interest to do so.

Bio: Khnemu was once a sorcerer living in Egypt in the Middle Kingdom under Senusret I. Khnemu was a member of a secret cult of sorcerers dedicated to Osiris, all of whom swore to defend Egypt and the land it stood upon from outside threats. According to cult writings during the Late Kingdom, Khnemu was a legendary leader of the cult, ascending to the position after a journey in the land of the dead. Wrapping himself in bandages and closing himself in a sarcophagus, Khnemu entered the land of the dead, first Khnemu walked through Duat's many gates, slaying each of the demons guarding them, granting himself multiple artifacts stolen by them from the gods above.

Coming next to Anubis and Ammit, realizing he had been alive, Anubis decryed his involvement in the land of the dead, siccing Ammit on him. Taking four blows from the demon, Khnemu cast himself at one of Anubis' scales, his whole body was lighter than the feather that sat upon the other scale. Judging him a benevolent soul by his wounds and his weight, Anubis called back his beast and allowed Khnemu entrance into the land of the dead, on the condition he leave and never return, it is through this condition that Khnemu was granted immortality.

Next, Khnemu was set upon by Apep, who wrapped him in his coils and asked if the mortal wished to join the dead who walked the halls of Duat, or be consumed by him, and be forced into the realm of chaos. Not struggling, Khnemu stated that he wished for the snake to eat him and bring him into its belly. Due to the order of Khnemu's actions and words, the chaotic beast was unable to consume him, filling him with his poison with every bite, causing his skin to turn into sand. It was through this that Khnemu was granted his command over the sands.

Khnemu, having just met Apep, was found by Ra, who approached Apep's form and challenged the beast to a battle as he had many times before. Heavily weakened by Khnemu's resistance, Apep was easily slain, unable to understand why this had happened, Ra turned to Khnemu and asked if it had been him who had damaged the mighty snake. Khnemu admitted it, and as punishment, was turned into one of the very demons that wandered the halls of Duat.

Continuing through Duat, Khnemu came upon Horus and Set fighting, intervening, Khnemu sustained blows from both until he was unable to stand any longer, and then he stood again. Faced with unnatural resilience, Horus fled, leaving Khnemu and Set alone, in thanks, Set granted Khnemu power over the winds.

Khnemu entered the paradise of Aaru, but soon after entering, he was again judged by Thoth, who challenged Khnemu to a challenge of knowledge. Back and forth, the two answered each-other's questions, until Khnemu had no answers left to give. Knowing that he couldn't take another of Thoth's questions, Khnemu asked Thoth what the answer to his riddle was. Thoth, amused, asked Khnemu for his riddle. Khnemu, coming up with a riddle never heard before, asked Thoth what has no arms and yet climbs, no wings, and yet flies, no life, and yet dies. Thoth, unable to answer, asked Khnemu for an answer. Khnemu answered that the subject of the riddle was in fact the sun, which climbed over the horizon, flew through the skies, and died at the beginning of the night. Thoth, with a roar of laughter, conceded defeat, and as a reward, granted Khnemu knowledge of man through the times, though not of their fate, as not even the gods knew of such things.

Finally, Khnemu came to Osiris, kneeling before the god, he asked for the ability to protect his land from anything that means to harm it. Osiris, touched by the mortal's tenacity, granted Khnemu back his human form, sealing him in his own wrappings and, from Nakhbet, gifted him robes to protect him. Sending Khnemu back to the mortal realm, he awakened the man to protect Egypt.

After his job had been done, Osiris placed Khnemu into a deep sleep, waiting for a time when he would be needed.

Many long centuries later, after the death of Teth-Adam, the gods lost their last champion in the mortal realm, weakened, the gods used the last of their strength to awaken Khnemu, who, with his endless belief, granted the gods back their power, and with the knowledge of Thoth, returned to the mortal realm to protect the world from outside threats.

1x Like Like
Hidden 8 yrs ago Post by Almosegosum
Raw
Avatar of Almosegosum

Almosegosum The New

Member Seen 8 yrs ago

@Master Crim - He can with relative ease move things of around 100kg's without much of a problem, and when his shields are on he can stop continuous machine gun fire. He can set things on fire, and shoot concussive fireballs - which could burn and push back a big man, but would do nothing beyond annoy someone like Theran. Same levels of winds, minor lightning that is at best like a taser. He can manipulate about a hundred liters of water to do what he wants, and move rocks up to 200kg's - or make small localized earthquakes - a few meters in all directions from him. All of these elemental powers are based in concentration, and if broken he can't sustain them. Even then, he can't sustain them for more than five minutes, and then can only do this five times a day before he needs to rest. He can do much more - if he does it in much smaller doses. If he does them at around half of these limits, he can do two at the same time. Thus, fly and send a smaller fireball, lesser shields with limited telekinesis, etc etc. If he has a lot of time to prep he can increase the levels of these spells, but this is not realistic in a conflict based situation - Others -

Teleportation - further and faster with Umbrella
Telepathy - The closer the person is the easier it is - can break into a protected mind but it takes a longer time.
Flight - Relative ease, tires quickly when at speed
Location spells (only within city range)
Reading any language - No limit
Understanding any language - no Limit
Speaking any language - No limit

Any more questions please let me know.
1x Thank Thank
Hidden 8 yrs ago 8 yrs ago Post by Thantos
Raw
Avatar of Thantos

Thantos Grim Reapers Minion

Member Seen 2 yrs ago

Name: David Travis
Title/Alias: The Marine
Picture/Description: wearing a marines uniform and a black mask minus the hat. Instead he wears a helmet with a M on the front. His suit is stitched with the finest thread and he wears a utility belt holding his gear. Stitched into his suit is the strongest military grade body armor so he can take some firepower but he tend to try not to
Powers/Abilities: not really a super being but is really skilled in hand to hand combat and weapons training and intelligence
Gear(optional): Desert Eagle (fires tranquilizer rounds for criminals and explosive for barriers), Smoke Signal Grenades(colored for reinforcement type[blue means tech based, green means close quarters, orange air support, black means magic, red means heavy hitters]), Stars(like batmans Batarangs), Regular Smoke bombs for quick escapes, grapple gun and hook
Personality: that of a soldier but friendly to fellow heros and civilians criminals get his split personality the soldier within comes out and he becomes a grade A soldier with a mean streak and doesnt crack jokes in combat
Bio: (W.I.P)
1x Like Like
Hidden 8 yrs ago Post by vancexentan
Raw
Avatar of vancexentan

vancexentan Hawk of Endymion

Member Seen 2 yrs ago

You may want to consider changing his name. I already named my charactrer Greg.
Hidden 8 yrs ago Post by Master Crim
Raw
GM
Avatar of Master Crim

Master Crim Hunter of the Paleblood Moon

Member Seen 4 mos ago

I am working close for the next couple days, it will be a few days for me to get back to the recent posts.
Hidden 8 yrs ago Post by Burning Kitty
Raw

Burning Kitty

Member Seen 6 yrs ago

Just about done, taking longer than I expected to finish. Finish it tomorrow afternoon, after work.
1x Like Like
Hidden 8 yrs ago 8 yrs ago Post by Weird Tales
Raw
Avatar of Weird Tales

Weird Tales A Stranger from A Strange Outer Dimension

Member Seen 2 days ago

Name: Michael Blair
Title/Alias: Zorn The Magician
Picture/Description:

Powers/Abilities:
Weird Magic: Michael uses a kind of magic with weird properties and focuses mainly on illusions and conjurations, as well as some elemental spells. With his weird spells, Michael uses illusions to disorientate and confuse as well as frighten enemies. His illusions can range from small to very large. He can make his illusions be both seen and heard. His most powerful illusions can be made solid with incredible effort and it can cause him a lot of fatigue. His conjuration spells allow him to summon inanimate objects for utility purposes as well as weird weapons. His elemental powers allow him to shoot strangely colored balls of fire and bolts of weird shades of electricity. He is also able to disguise himself to blend in and deceive people by changing his looks through the use of magic. Finally he can create barriers of force for protection and is able to fly. The barriers can be broken if too much is applied against them.
Gear(optional): he uses a staff that helps him focus his magical powers.

Personality: Michael is a highly intelligent person, which is normal for magicians and his literacy is way above average. By age five he was reading Edgar Allen Poe and J.R.R. Tolkien. By age ten he had finished reading the English dictionary and all of Shakespeare's work. As a magician he has an incredible intuition and is incredible at finding knowledge. Seeking knowledge and solving problems are what he finds among the most interesting in life.

Being a student of the arcane teachings, Michael is more of a thinking and manipulator than a fighter. He prefers to deceive and disorientate his enemies rather than beat them down through sheer force. Magicians use the art of deception to keep others guessing and second guessing. That is why Michael is incredibly deceptive and good at fooling his foes. Even some of his allies have trouble seeing if he is telling the truth. He even has occasionally bragged about being able to fool even Wonder Woman's lasso of truth.

When it comes to heroism, Michael does what he feels is right and tries to use his magical powers to do some good, but that won't stop him from doing to occasional prank. Michael is a man with secrets and the secrets of his magical arts are what he considers most important to him and thus he refuses to talk about them. He is a believer that one's own prideful words about their abilities can lead to their downfall.

Politically Michael is a centrist who leans to the right. He considers himself a democratic capitalist and believes that the government shouldn't tax the working middle class for socialist agendas. He is a massive anti communist and believes in freedom of speech. Despite not being a religious man, Michael is a firm believer in respecting people's beliefs, but that won't stop him from telling a person that their religion is sick if he feels that it is. Michael is an individualist and hates the concept of collectivism, he believes that real freedom comes from the individual and not the collective.

Bio: Magic has run in his family for generations and for Michael his destiny was no different. Michael was born in Gotham City to a middle class family and had a fairly good childhood considering the bad reputation of the city he lived in. With his incredibly high literacy rate, Michael Blair was able to read an insane amount of books at a young age and his family brought him into the world of the arcane when he turned twelve years. They shared with him their family's secrets of magic and he started to learn the art of Weird Magic. His focus was on Illusions and Conjurations with a bit of elemental magic put in.

His family was surprised at the speed of which he was able to learn and Michael's power grew greatly over his teen years. In this time frame he took the magician name Zorn and met other magic users like him such as the British Con-artist John Constantine and the amazingly powerful Tim Hunter. They introduced him to the more sinister side of the magical arts by battling demons and mad sorcerers to keep the world safe.

Being a magician, Michael had to juggle his secret life of battling supernatural and mundane threats with his normal life as an entertainer and showman. It was hard, but as a self employed entrepreneur, he found it easy to make his schedule. The only thing had problems with was the high taxes of the darn government put on the working middle class for their political agendas.

Being a one man show, Michael never really thought about joining a team before, but when the disappearance of the Justice League happened and more mysterious disappearances happened after that, he decided that it would be better for business to help bring down the crime and try to find out what happened to the other heroes so that he wasn't stuck with doing more heroics. He is Zorn The Magician and with his magic he will bring wonder and terror to the battlefield.
1x Like Like
Hidden 8 yrs ago Post by vancexentan
Raw
Avatar of vancexentan

vancexentan Hawk of Endymion

Member Seen 2 yrs ago

and here I was thinking that no one would play a magician....
1x Laugh Laugh
Hidden 8 yrs ago Post by Burning Kitty
Raw

Burning Kitty

Member Seen 6 yrs ago

Name: Combat Android 3645

Alias: George

Picture: 1u88jj3r4db2x4txp44yqfj1.wpengine.netd..

Powers:
Superhuman Strength
Capable of tracking multiple enemy movements
When dual wielding weapons can shoot at two different enemies at once
Remote hacking
Trojan vision (see through smoke)
Night vision

Gear:
Electro Knife
Type-2 Assault Rifle (capable of splitting into dual auto-pistols)
Erad Submachine Gun with Master Key under barrel Shotgun
Dual Oni fully-automatic handgun
Dome Shield

Personality: All George ever wanted to be was a warrior like his father but he was a frail kid that easily broke, which led to depression. He dived deep into computers as a way to “earn” his keep in the resistance. He may not have been able to fight but he was able to help those who did which gave him a sense of purpose. He created a hack that allowed him to remotely pilot the combat androids and fight alongside his father. Like all humans they were hunted down and captured or killed. He was not a warrior so he was not spared the torture of having his brain ripped out of his skull and shoved into a combat android. That memory haunts him to this day and causes severe feedback into his combat android body that disables him for several minutes. When humans persecuted and attacked him he felt betrayed, he had given them a new weapon one that was capable of going where they couldn’t. Their attempts to destroy him didn’t turn him against humanity but made him seek isolation and comfort in his robotic nature. He rarely shows emotion anymore.

Bio: In 2359 the Earth was invaded by an alien, whose sole intent was to harvest all the valuable natural resources, including human brains. Human brains were used as computers in the various technologies but most especially in combat androids. There was a revolution but it had zero chance of success. One day George a hacker was taken alive and managed to prevent having his memories erased through a well-timed virus release. There was no stopping his brain being harvested and installed in a combat android. He and all the ones after him managed to take down that factory but there were others. George and the other sentient combat androids were not openly embraced they were feared and sometimes attacked. They struck out on their own fought for themselves against the aliens and the humans. George and the other sentient combat androids discovered a secret human military base built before the invasion. They made it their home for a while during their investigation of the base they discovered experimental technology that they adapted for their own use. One piece of technology took up entire room with its central piece a giant sphere. After three years of decrypting the central computer they discovered that the technology was an experimental and unfinished time machine. It took another decade to finish it. They couldn’t control where the sphere sent through time and it was a one way trip. George agreed to go by himself.
Hidden 8 yrs ago Post by vancexentan
Raw
Avatar of vancexentan

vancexentan Hawk of Endymion

Member Seen 2 yrs ago

Oi guys not sure if you're familiar with one piece's current state. But someone seriously just told me that roronoa zoro would LOSE to samurai jack....what....what the fuck? Jack's good....but he's not nearly on Zoro's scale. In case you don't know Zoro can level a mountain sized opponent.
↑ Top
© 2007-2024
BBCode Cheatsheet