Season: Late Fall/Early Winter
Time Of Day: Night, middle of
Weather: Cool and damp, with a clear, open sky
General Ambiance: AAAAAAAHHH?
Location: Front lines, defending the Orc Cave
Three more down, but with the one additional coming in from the right, four more left to go back with the group near the fire. They are spreading out, possibly for the purpose of getting the defenders out of that close knot of Ouch within which they are bunched. There is still a particularly nasty looking bovine skeleton in mooing distance of Sana and Kyra. Not that it can actually moo. Vocal cord thing, you see.
While sourceless, echoing laughter seemed to be omnipresent throughout the first moments of this little skirmish, it is suddenly absent. There is a sense of foreboding quiet in the deeper wood.
The groups of Orcs around you all are making excellent sport of the bony attackers, suffering only minor wounds in the process. One looking to the far right could see one Orc grabbing the skeletal forelegs of another of the cattle skeletons while another knocks it over. The rest of their group take turns bashing it into its component parts. The general attitude around the cave is one of impending victory, with some sneers at an enemy that was easier to defeat than ever before. They are still intentionally staying away from the ones attacking your position, whether out of respect or malice is anyone's guess.
Specific Resolutions:Calanon: Shield bash shoves the skeleton away, and your dexterous leap is successful in getting you into the fray. The spin is effective enough to get the other skeleton off of you, but it's still very interested in tickling your innards with something sharp. The follow-up sword atack finishes it off. One down. Unfortunately, the one that you shield bashed makes a dazzling comeback and attacks at your rear flank with something sharp. It manages to breach your chainmail and inflict light damage on Calanon's left shoulder.
Njat: Comes in next to Calanon. Shield bash is effective, scattering the skeleton. The nearest one up to attack is the skelly that just attacked Calanon; your swing hits its mark but does hot destroy it. Good news - it drops its weapon. Bad news - the skeleton is now stuck on your choppa, and it looks like it's there to stay.
Cyneburg: No problem shifting and getting to Satilla. Go Team Croc.
Thomas: Something strange about the glowy, red mist - it appears to be semi or non-corporeal. Nothing about the skeletons whatsoever. While taking rapt note of their aggressors, one skeleton managed to wriggle past the larger defenders and takes a swipe at you. It misses, but manages to knock your book from your hands.
Keystone: Bad luck, bad timing. The attempted "flurry of attacks" turns into a less pretty but still respectable disarticulation of one skeleton in front of him. He's no closer to Sana and Kyra, but now has the attention of another skeleton. Coming from the right, it broke off from the group attacking the Orcs one campfire over. It attacks Keystone and manages to land a light wound on his right bicep.
Kyra: Uncoordinated attack turns into more of a shove than anything else, but somehow makes it look really good as Ash uses the opportunity to finish it off. Ash may want to floss after this, but it's skull is in pieces and the wolf returns to the Ranger's side.
Satilla: Is behind Cyneburg, staff at the ready. Two skeletons have their eyesockets on you, one charging from your present rear flank, and one coming straight on, apparently not noticing the giant reptile on bodyguard duty.
Sana: Success with the handstand and and vault onto Epona. Further success standing on the back of the horse, but barely. The mount's training kicks in and prevents a fall. The leap is successful, but the strike with the bow is not; is gets lodged between its first and second rib, and is entangled with the former creature. Sana's on the beast, but it's still kicking and trying to toss her.