Hidden 8 yrs ago Post by Vongola_Hasayo
Raw
GM
Avatar of Vongola_Hasayo

Vongola_Hasayo

Member Seen 4 mos ago

@Leslie Hall By the way you can move Penny to the char tab.
Hidden 8 yrs ago Post by Cello
Raw
coGM
Avatar of Cello

Cello Rainbow 2.0

Member Seen 5 days ago

@Vongola_Hasayo Oh, right. Sorry got a bit distracted.
Hidden 8 yrs ago Post by pkken
Raw
Avatar of pkken

pkken

Member Seen 1 mo ago

dibs on Golem's hand slayer.
Hidden 8 yrs ago 8 yrs ago Post by Rune_Alchemist
Raw
coGM
Avatar of Rune_Alchemist

Rune_Alchemist Absolute Depravity

Member Seen 0-24 hrs ago

Riiight, so, almost done here. Just need to work on the number of spells she has but wanted to post what I had as it's late and I dunno if I'ma finish before I pass out. If there are any problems with what is currently had, I'll do my best to fix soon.

EDIT: Think that's it for now. Added a few spells and I'll add some more later but I think it works as it is. I'm gonna go pass out now. I'll look at everything/do stuff tomorrow.

Hidden 8 yrs ago Post by King Kindred
Raw
Avatar of King Kindred

King Kindred

Member Seen 2 hrs ago




Done with my CS though I haven't thought up a name for his dragon. I'll edit if I do.
Hidden 8 yrs ago Post by Remram
Raw
Avatar of Remram

Remram

Member Seen 1 hr ago

Yo Hasayo, can I bring back Hans?
Hidden 8 yrs ago 8 yrs ago Post by Remram
Raw
Avatar of Remram

Remram

Member Seen 1 hr ago

@Vongola_Hasayo

Just gonna leave this here.

Hidden 8 yrs ago Post by Vongola_Hasayo
Raw
GM
Avatar of Vongola_Hasayo

Vongola_Hasayo

Member Seen 4 mos ago

@Rune_Alchemist Sihu is good to go.

@King Kindred Same for Kurai.

@hatakekuro I think I said it last time but just remove the simple weapon spells. Since it's maker magic we know that it's capable of creating pretty much anything out of it's element so having every single thing that could possibly be created as a spell just makes things look crowded. Only make the creations that have more function than just what the weapon is inherently into spells.
Hidden 8 yrs ago 8 yrs ago Post by BladeSS4
Raw
Avatar of BladeSS4

BladeSS4

Member Seen 17 hrs ago

Sweet, I would love to join this here is the character I want to sign up with



Hidden 8 yrs ago Post by Rune_Alchemist
Raw
coGM
Avatar of Rune_Alchemist

Rune_Alchemist Absolute Depravity

Member Seen 0-24 hrs ago

@King Kindred

Ho boy.

Sihu and Kurai are probably going to either get along really well, or spend their time beating the shit out of each other for funsies.

...would that be classified as getting along well?
Hidden 8 yrs ago 8 yrs ago Post by TheHangedMan
Raw
Avatar of TheHangedMan

TheHangedMan One Week Wizard

Member Seen 3 mos ago

I've got an idea for a C-class Perfume Mage, but of course, I'll be resubmitting Pheobe. I love her too much to abandon her when she didn't even get that much time to play :(


Hidden 8 yrs ago Post by Vongola_Hasayo
Raw
GM
Avatar of Vongola_Hasayo

Vongola_Hasayo

Member Seen 4 mos ago

@BladeSS4 Well, let's see...first off, this more of a personal preference when it comes to having two magics, I'm not really a fan of slayer/maker combinations. Just seems redundant to me. I'm not saying you have to change it but it is a little iffy for me. Second, your not just born with dragon slayer magic. Being born with innate magical ability has been shown ie Erza's sword magic but slayer magic is not one that you can just be born with. It's very well established that it is a taught magic and can only be learned/obtained from outside sources. So, either ditch the slayer magic or establish how he learned and/or obtained it. Finally, I know your going for the mysterious past thing with your char but your sheet is just too bare. I would like to see it more fleshed out.

@TheHangedMan Phoebe's good to go~
Hidden 8 yrs ago Post by Remram
Raw
Avatar of Remram

Remram

Member Seen 1 hr ago

@Rune_Alchemist Sihu is good to go.

@King Kindred Same for Kurai.

@hatakekuro I think I said it last time but just remove the simple weapon spells. Since it's maker magic we know that it's capable of creating pretty much anything out of it's element so having every single thing that could possibly be created as a spell just makes things look crowded. Only make the creations that have more function than just what the weapon is inherently into spells.


K, did it.
Hidden 8 yrs ago Post by Vongola_Hasayo
Raw
GM
Avatar of Vongola_Hasayo

Vongola_Hasayo

Member Seen 4 mos ago

@hatakekuro Well, first off, had my GM hat on when I first saw you show up so I was horribly blunt...ahem...how the hell ya been ol buddy ol pal ol compadre~? *Puts GM hat back on* You still have a shitload of spells going on here and it feels like your trying to cover too many bases by being overly versatile. It wouldn't be so much of a concern if it was only the bone-make but you do have a second magic and either he's dedicated to one or there's a better balance.
Hidden 8 yrs ago Post by Remram
Raw
Avatar of Remram

Remram

Member Seen 1 hr ago

@hatakekuro Well, first off, had my GM hat on when I first saw you show up so I was horribly blunt...ahem...how the hell ya been ol buddy ol pal ol compadre~? *Puts GM hat back on* You still have a shitload of spells going on here and it feels like your trying to cover too many bases by being overly versatile. It wouldn't be so much of a concern if it was only the bone-make but you do have a second magic and either he's dedicated to one or there's a better balance.


I've been prety well. College is pretty crazy. And I can get rid of his other magic.
Hidden 8 yrs ago Post by Vongola_Hasayo
Raw
GM
Avatar of Vongola_Hasayo

Vongola_Hasayo

Member Seen 4 mos ago

@hatakekuro Okay, and I think I've figured a sensible way to cut the spells. Maker magic can be split into two categories--static and dynamic--it's not stated that you have to be one or the other but it's fair to reason that dynamic is more advanced. So, only have one or two of the creature makes. After that I'd say Hans is good to go.
Hidden 8 yrs ago Post by Remram
Raw
Avatar of Remram

Remram

Member Seen 1 hr ago

@hatakekuro Okay, and I think I've figured a sensible way to cut the spells. Maker magic can be split into two categories--static and dynamic--it's not stated that you have to be one or the other but it's fair to reason that dynamic is more advanced. So, only have one or two of the creature makes. After that I'd say Hans is good to go.


Editted it again
Hidden 8 yrs ago Post by King Kindred
Raw
Avatar of King Kindred

King Kindred

Member Seen 2 hrs ago

@King Kindred

Ho boy.

Sihu and Kurai are probably going to either get along really well, or spend their time beating the shit out of each other for funsies.

...would that be classified as getting along well?


That could definitely be classified as getting along well.
Hidden 8 yrs ago Post by BladeSS4
Raw
Avatar of BladeSS4

BladeSS4

Member Seen 17 hrs ago

I have added more to the history and how he obtained the magic. Is that any better?
Hidden 8 yrs ago Post by Vongola_Hasayo
Raw
GM
Avatar of Vongola_Hasayo

Vongola_Hasayo

Member Seen 4 mos ago

@hatakekuro Well, besides the fact that you got the categories of static and dynamic backwards XD You're good to go.

@BladeSS4 I'm sorry but after mulling it over I can't accept the character. Besides the slayer/maker combo being redundant and unnecessary, your history is rather convoluted and incoherent. Honestly, I don't think you level of writing matches up with what I'm looking for here. I hope you understand and thank you for your time.
↑ Top
© 2007-2024
BBCode Cheatsheet