Name: Elnariel Caldor Age: 42 Gender: Male Race: Human Height: 6”7’ / 205cm Weight: 11st/ 70kg
Appearance: A very tall, thin, scholarly man, with pale skin and brown eyes. He wears thin, wire frame glasses, his hair short and neat, and always a crisp, black suit.
Character Concept: One of the many librarians who work within the grand library, Elnariel is often overlooked by the others, sometimes even completely forgotten, due to his tendency to study the literature in the more isolated sections of the library.This is also the reason he is privy to much lore that no-one ever knew even existed. He has used this knowledge….dubiously, and has many underworld contacts.
Combat, Abilities and Skills: Elnariels affinity is with fire, handy for lighting up dark places. However, due to it’s tendency to burn books to ash, his primary focus has been control. He can wreath something in flames without it burning, or create a wall of fire that only harms those who pass through it. He also carries a long, silver topped cane, which he wields with some efficiency.
Equipment and Inventory: He usually carries a pocket sized book, the one that’s he is presently reading. He also carries an index of all the books he’s read, cross referenced with their location in the library, it also contains books which he would like to find at some point. His cane is crafted of polished oak wood, topped with a silver swans head.
Other:
Sample Post/Introduction: Deep in the recesses of the grand library, a single, glowing flame hovers over an ancient wooden table, illuminating the pages of an even more ancient tome. “Hmmm, interesting,” mumbled the thin figure hunched over the cracked parchment, “this could revolutionise my methods.” He stood, stretching to his full height, before picking a book off the pile below the table, and placing it on the floor in front of him. “Now.” He whispered, stretching his fingers towards the book. Suddenly, it burst into flames, fire licking at the pages and rippling across the cover. Yet the book itself remained untouched.A thin smile crossed the man's lips, “Perfect.”
Kimi ☯ Yung Height: 175 cm ☯ Weight: 77 kg ☯ Age: 20 Years
"If no one else is there for you, then I’ll light your way!"
♢ N A M E ♢
Kimi Yung
♢ G E N D E R ♢
Female
♢ R A C E ♢
Human
♢ C H A R A C T E R C O N C E P T ♢
A Light Mage who fits more on the sidelines helping people than being in the frontlines. Kind and caring, Kimi is all too eager to please though sometimes it can be conflicting on her to satisfy everyone. Still, she’s determined to do her best in all things and won’t hesitate to put herself in danger for another. Naivety? Perhaps, but in this cynical world more pure hearts are needed. She also has a deep fondness for cute animals. Even eels.
♢ C O M B A T ♢
As a Mage with an Elemental Alignment towards Light, Kimi is most effective as a supporting role. She is able to use a variety of spells that heal can the body or treat ailments. As a result, she lacks any real offensive capabilities, though she has power through both her determination and her spirit. Oh, and her staff. It hurts to get whacked by that thing.
♢ E Q U I P M E N T ♢
The only items of importance Kimi carries on her figure is her staff, Ardlit, and a small bag of sweet candies. She’s been told multiple times not to feed the candies to the animals but can’t resist befriending creatures of all kinds. She also has a small handbook detailing different healing herbs and the like but again, not important.
“D…D-Don’t…Don’t underestimate me!”
The voice came defiant and small, the only words bred from that of the living. An ocean of flames, a landscape of a great inferno coated the land and threatened to snuff out this tiny existence in the maw of its massive smoke. Yet still, she stood onwards, body battered and bloodied but with a fire stronger than her surroundings present in her eyes.
The rest of her allies were either gone or dead; none of it mattered now that she was alone and facing the enemy right before her. The engulfing darkness threatened to overtake her, and she swore she could make out figures in the distance. Maybe. Blood was leaking into her eyes and she was much too exhausted to pay too much attention. How many were left? Four? Five? Ten?
“Just because….gnn, I’m a healer…that doesn’t mean I can’t fight back!” she said, suddenly bursting forward in a dash of speed. Her magic reserves were drained; she would have to rely on sheer force via her staff. Yet that strategy was cut down in moments, a blinding pain hitting her senses while a gasp was torn from her lips.
Falling. She was falling forward, body ready to be burned by the sea of flames beneath her. Blood scattered into the air, dissolving almost instantly with the heat. She could feel death taking her last breath….yet when she opened her eyes, her body was cold, not hot. Sweat still drenched her form but for different reasons than that of her nightmare.
Age: 28 Gender: Male Race: Human Height: 5’11” Weight: 174
Appearance: Avienus has a hard build and fair skin of someone who started his life as a sailor. The Stormcrack diviner’s dark hair is almost always swept back into a que to keep it out of his face and out of his way during his work. Avi’s eyes are grey and flecked with blue giving them the look of clouds. The beginning of crow’s feet from smiling and laughing have ringed his eyes giving him the look of a man who has lived well in a short time. The diviner maintains his calluses from his youth on a ship which now double as swordsman's calluses. Avienus face is a study in fine lines from a family that once meant something to Aquaria but now is just a fine face on a sturdy frame.
Character Concept: Avienus Magnus Cassius was born a double affinity mage. Prior to his time in Aquaria; Avi spent much of his teenage years serving as a sailor on a ship. During the formative years of his youth he picked up the moniker: Stormcrack Diviner. An air and water mage Avi learned to pr3dict storms for his vessel. After this he returned to Aquaria where he took on the work of developing his magics fully. While Avi primarily focuses his efforts as a Diviner and fortune teller he has not lacked for progress and a competent battle mage and adventurer for those seeking the edge of someone with Avi’s rather unique skills. For those who met him after his time as a sailor most know him as Mistarot Magnus; one of Aquarius finest seers.
Combat, Abilities and Skills:
Seer: Avienus specialty is the ability to see the future as well as other places and occasionally the past. Much of this stems from a combination of water and air magic with which he earned his name the Stormcrack Diviner. Early on in his life Avi learned to predict storms and foul weather which eventually he learned to control as well as predict their coming. Following his return to Aquaria; Avi quickly picked up the ability to read Tarot which earned him the monicker Mistarot.
Weather Mage: Avi’s expertise with water and air magic in combination has given him the powerful ability to call storms, lightning, fog and inclement weather as well as clear such weather when it is naturally occurring.
The Knight of Gales: During his time in Aquaria Avi acquired his signature tarot deck and weapon of choice. A Tarot card deck composed of four suits that differ from the traditional suits but have corresponding reads: Gales (Wands), Squalls (Swords), Waves (Pentacles), Thunder (Cups). The deck itself is functions to hold several spell rotes but the deck also functions as a lethal throwing weapon. Supplementing his ability to throw the cards with deadly force; Avi is also a fantastic card player and cheap side show magician when it comes to card tricks.
Shiprat: Carrying over from his time onboard a ship Avi is a fantastic gymnast and incredibly coordinated on the deck of a ship as well as on land.
Blood on the deck: Avi is not a master swordsman but he is certainly an unorthodox swordsman as he is fully capable of wielding a cutlass in some of the strangest places: slippery decks, tight corridors and on steeps stairs.
Harmonica: Avi plays a mean harmonica in addition to his other talents.
Equipment and Inventory:
The Mist Tarot: Avi’s deck of tarot cards are a flexible metal which utilize his air magic to make them perform strange curves and impact at blinding speeds. The deck also contains a few rote spells which Avi has stored so that they can be used quickly and almost instantly.
Beyond the Tarot Avi carries a cutlass and a Tomahawk which is perfectly suited for both melee combat and as a close range throwing weapon. Both weapons have been with him since his time on board the Green Damsel. Beyond that he carries a few items for adventuring a his functions as a seerer.
Avi crouched in a hallway in the a building on the outskirts of Aquaria. It was in the older section of the city where people came to hunt for treasures. A Diviner’s cross was spread out in front of him and the last Heir of the Cassius line carefully studied the cards turned over in front of him. What the mercenaries were looking for was definitely here and probably in the catacombs beneath the building. The buildings in the mansion complex were old enough to be built closer to the tunnels but it still didn’t mean that the item was absolutely here.
Footsteps echoed down the hall behind him and he carefully collected up the cards. Tucking the deck into its case he turned to look at the man coming down the hall. Hannigan, an older mercenary with a lattice work of scars on his left cheek. It was Ilantian islander scoring; a form of torture but given that it was only on part of Hannigan’s face there was no doubt he'd escaped or been rescued before the true art had begun.
“What do the cards say Mistarot?”
Avi shrugged. “It's here alright but I don't think we should be searching the mansion. I suspect whatever it is that Alister is after will probably be in the catacombs. Hannigan nodded as if this was not unexpected. The Diviner had taken this job not knowing what the item was because the Black Basilisk Guild had offered to pay double his usual rate if he would take the job not knowing what they were after. All things considered it was a sketchy offer at best but he needed the coin. Drawing air magic through the corridor he let the current drift over his fingers as he checked on the others using the displacement of air from their movements to pinpoint them.
“We should get a move on.”
Hannigan nodded and grunted in affirmation and the two started towards the group of mercenaries returning from their search
Name: Kreiss Stahl Age: 19 Race: Human Appearance: Very short black hair and very dark eyes. He usually keeps a fairly neutral expression mostly because it's just his natural state.
Height: 194 centimeters Weight: Heavy Armor: Medium-Heavy Jump height: Still pretty high Biceps: Deceptive
Character Concept: Try to imagine the kind of guy who was so bad at swords that, in a fight, he never usually bothered to even draw it and just beat people with his shield while his team-mates took care of the rest. Then try to picture the same guy, now with a bigger shield, picking up a second similar shield, sort of as a joke. Finally, picture the man, who is currently wielding two-shields, wading through a horde of the undead to reach his team-mates, beating them back with a whirlwind of blunt steel, all the while thinking; Damn, this is fuckin' rad. And now you have a pretty good picture of Kreiss Stahl. He's the guy who uses two shields and he ain't afraid to go balls deep because he's got two freakin' shields and there ain't anything on the planet that can touch a guy behind two shields.
Combat and Skills: Kreiss is a heavy bruiser type of fighter, who matches his unconventional style with unexpected mobility. He has distinctly average speed for wearing heavy armor, but he never stops moving. His stamina seems close to bottomless, and he is nigh unstoppable with two shields on. Trying to stop his run carries a serious risk of great-shield to the face, and after getting hit once it usually works well as a deterrent.
Kreiss is also very experienced with setting up kills for archers and long-range mages who want the sweet satisfaction of sniping someone out of mid-air. Despite his build, he can easily get under an opponent and slam them upwards into the air. Obviously it doesn't work on certain opponents, but usually it can make for a few easy picks. He uses Earth magic to boost his strength when against heavier opponents, but he isn't very well trained in it and he can only apply it in short bursts.
Equipment: He wears medium-heavy armor which he keeps well maintained. He also has a collection of shields to suit various purposes, but he usually carries around rectangular great-shields and a reasonably heavy round shield on his back just in case. His favorites are custom made great-shields which are able to turn and lock around the handle so that Kreiss can take a better offensive stance when using them. He also carries the adventuring supplies if the next trip will take a while.
Other: Kreiss is a freelance adventurer. He never had a set party he always went with to begin with, so he is quite well known for being the guy who uses two shields.
"One!" He shouted as the Kobold flew into the air. An arrow from nearby finished it in one shot. The sound of metal on metal resounded as the Kobold's friends made a feeble attempt to revenge their brethren. Unfortunately for them, they would be joining him soon.
One of the Kobolds took a great-shield slam to the face and was sent sprawling, while the other one's neck ended up in Kreiss' grip. He threw the Kobold up into the air and started gathering mana. As the Kobold came down, strength surged through his body, his shield rotated 90 degrees, and he slammed the Kobold with a backhanded uppercut, sending it up again.
"Two!" He shouted as an arrow pierced its head. He was sort of forgetting who the arrows were coming from but he'd remember when he looked at them again. The only thing on his mind right now was the last Kobold.
His mana surged again, as his arm slipped out from the handle of his great-shield and he took aim.
"I gave up a life of ignorant savagery to get where I am now, I will fight for every inch of what I've earned."
Name Sagant “Redeye” Reikus
Age 27
Gender Male
Race Goblin
Height 5’3” – 1.6m
Weight 112lbs. – 50.80kg
Personality A tricky and educated exception to the standard rabble of his kind, Sagant is someone that plays his cards close to his chest. While often underestimated because of his race, he’s a brutal combatant that relies heavily on dark magicks to see his way through a scrap and otherwise achieve his goals. While he rarely relies on a physical means to do his thing, he carries a sword for such occasions.
History In Sagant’s own words, there isn’t much to say about his past. He was an ordinary goblin living in the broken world with his eyes on the treasures within the megalopolis of Aquaria. The only thing that set him apart from the rest, really, was the want of the literary treasures rather than those of gold and silver. Given the cultural melting pot that was the city he dreamed of, he walked in through the front gate under the condition that he gave an oath to cause no harm to the citizens and morally good people of Aquaria. Since his word and signature were all that was needed, the venture to his future was simple enough.
Beyond that, there isn’t much to tell. He began to study the arcane arts while he learned of the world, and started a focus on Dark and Shadow magic in a sort of way to represent the majority of his race. He hated to enforce the stereotypes, though most of them were correct, and those two came most naturally to him anyhow.
Fighting Style Natural Magic – Pulling his power from himself, Sagant chose this form of spellcasting mostly due to a subtle Fey ancestry in his bloodline and a want to know exactly when his powers would be cut off.
Dark Mage – Simply the best term for someone with an affinity for the Greater Elements of Darkness and Shadow. While not as powerful as someone with a strong focus with one or the other, Sagant can more than hold his own with a running combination of the two, along with dashes of the other elements, excepting light.
Abilities Fey Ancestry – Sagant, being a Goblin, has a little bit of Elven blood mixed into his family several generations back. As a result, he has what could be called a much larger mana pool than most and can cast spells for longer.
Skills Persuasive – Sagant will often use his powers to convince merchants to give his party a discount, threaten potential enemies, or otherwise work something in his favor.
Historian – His extensive time spent in the Grand Library has awarded him a knowledge of the past few have acquired… along with a ton of useless information.
Equipment Veil of Discord – A cloak Sagant wears on the regular, this piece of gold-trimmed fabric carries an enchantment that reduces any magical resistance nearby enemies may have if activated.
Stone Guard – A shoulder guard sneakily taken from his clan’s leader when Sagant left for Aquaria. It provides a transparent shield around his body that won’t necessarily stop a sword, though it will take the edge off of it.
Azure Dream – A sapphire gem suspended from Sagant’s right-most earring. It harbors an enchantment that causes him to seem only slightly more persuasive than he already is.
Galdur Blackblade – A short sword layered in Dark magic, capable of sapping energy from its victims and into its wielder’s body.
Inventory -Charcoal -Several rolls of paper -Three leather-bound tomes, filled with spells and extraneous information -Four water skins
The stocky figure of the Goblin mage Redeye stalked through the advance camp his clan had set up on a warfront. This was the day, the day he took charge of his own life and stopped taking orders from an Ogre with the IQ of a goldfish. As the battlemage assigned to the unit, he was often regarded with suspicion and treated almost as a slave. Fetch this, conjure that, ensure we win this war! Well he was done, done with their wants and needs, done with being their servant…
Tonight, he took his revenge. He wrapped up his near-bare feet in a thick layer of dark magic, silencing his steps as he strode to the largest tent at the top of the camp. The guards outside were asleep, leaning on their spears while they snored. They’re loss, they’d lose the chance to appease their war god with the blood of betrayal. Redeye stepped past his former allies, coming to the sleeping figure of his leader in an oversized bed. Tall he was, coming to double the Goblin’s height, and likely triple his weight. A glutton if one existed, and now that would come back to bite him in the ass. The mage took a pair of rank-smelling pants from the ground and pulled the belt from them. It was the buckle he was after, a powerful artifact that the brute owed his longevity to, and would soon change hands once again. While he was working, the behemoth stirred, earning a reaction from the short fellow and causing him to speed the process up. While the warchief awoke slowly, Redeye couldn’t help but smirk. The Stone Guard was his, and he was now binding the armor piece to his shoulder while the shadows cast by the lone torch in the room began shifting. Now was the time.
”Rotgut, old friend, I’ve enjoyed our time together, though I must say…” He chuckled to himself while dark clouds formed around his hands, the shadows in the tent moving erratically now. ”I’m through being your servant.” He held his arms out, hands splayed, as dark tendrils shot from his palms to the commander, and began to tear him apart. A more morally ambiguous decision would be hard to find. To kill a horrible being with a cruel, painful method?
Name: Reed Tallis Age: 22 Gender: Male Race: Human Height: 5'11" Weight: 175 lbs
Appearance:
Character Concept: Put simply, Reed is the guy you go to when you need someone found, dead or alive. Whether it's bringing someone in or making sure they're never seen again, Reed is your guy. He's very skilled with a bow, and in a pinch can bust out his dual scimitars to fight in melee should his position be compromised, or someone just walking down the street decides to pick a fight. He's an excellent tracker, and his affinity for air magic gives him some nice abilities for getting his job done. He can use the winds to increase his arrow accuracy and distance, he can run on water and up vertical surfaces for short periods of time, and when running he can touch ground for just a second before floating for several seconds and repeating that process. Reed has also spent much of his time learning to enchant his arrows with other types of magic, such as ice, fire, and light. He never could get the hang of darkness magic, and earth magic is totally beyond him as one would expect for an air magic user.
Combat, Abilities and Skills: Reed is very stealthy, very good at tracking people, and is most comfortable as far away as is reasonable while still being able to track the person and make his shot. Reed is also pretty good at mental math, especially geometry, allowing him to make complicated shots in the field and play a mean game of darts or pool at the guild hall. Reed also has an ocarina he is rather good at playing.
Equipment and Inventory: Quiver with 60 arrows, some backup bowstrings, his bow, his swords, ocarina, a small notebook with notes on whomever he has been tracking, and a locket with a picture of a man and a woman, who he assumes to be his parents.
Other:
Sample Post/Introduction: Reed had been sitting in the tree for hours, and he could remain there several more. The job was simple enough, take out the couple, by any means necessary. Easy for him, he even had his attack plan set, if the couple was close enough together he could probably get them both with a single arrow, with help from the winds of course. If they separated he would go for a few fire shots to coral them before finishing the job.
He heard a noise and took up his position, they had arrived. Reed sat quietly, the wind was almost still, even better for his shot. The couple was walking side by side, perfect, Reed wouldn't have to waster arrows, one shot two kills. He leashed his arrow, calling on the wind to make it accelerate to pierce them both, then they both turned to face him. Reeds head felt light, "no, it can't be, not you." It was his parents, the people in his locket, but that was impossible, they weren't the ones he was tracking, and now an arrow was about to kill them both. Reed lost his balance and fell, tumbling to the ground, nothing making sense.
The scene shifted, he was a small boy, in a burning building. He could see shapes in the blaze, his parents. Reed tried to stand but he couldn't, he called out but his cries were silenced by a wooden beam falling above his head. That was when he woke up in bed in a cold sweat. Reed walked to the bathroom to splash some water on his face, "that was a new one, I've never almost killed them before." He grabbed a drink before heading back to bed, hoping his next dream wouldn't be so eventful.
Appearance: Aeolia’s appearance is wasteful, a disappointment to seemingly everyone besides Aeolia herself. Long blonde hair, straightened and neatly braided for her debut, curls forlornly between her shoulder blades, cut cheaply and poorly maintained. A pristine complexion that earned her compliments in her youth is marred by the pallid hue it has gained after months deep within ancient chambers, surrounded by shuttered windows and old books, and she long since sold her makeup for an experiment which at the time seemed so very promising. Despite protestations, and half-serious offers to send rags and pouches of stamped gold, she wears the finery she is prescribed by her fussing mother: once-crisp white shirts long since in need of ironing drape her slender figure, trousers of fine wool cover her long legs, bearing the specks of old ink and the patterned ghosts of alchemical mishaps. She keeps the sole ball dress she had foisted upon her in good condition, locked out of sight of her narrow, hawkish eyes and their inquisitive, hurried gaze. She walks with a steady pace that is always slightly too fast to be acceptable. She speaks in crisp, richly-accented and clipped words, fluctuating between tacit and lugubrious depending most often on the current state of her dissertation. Her hands are clever and long-fingered, calloused and dexterous, and rarely content themselves with stillness when she is in conversation, either to gesture or fidget. She avoids eye contact not out of nerves but out of skittish distraction, her fascination pulled to the lines of an interesting nose, to the ripples of water, or to the proud cerulean sky and its soaring occupants.
Character Concept: Aeolia is an innovative, if not particularly powerful, Spirit User, and a shining star of the youngest generation of University students, a scholar to the very core in constant need of money to fund her research. She is the scion of the affluent, new-moneyed Ferrarus family, the second daughter of two and the fourth child of four. Her mother was born to failing aristocrats, her father to a jewel trader, and together they raised her with all the advantages wealth and modest status could bring. From an early age, she proved a prodigious student, and was blessed with a Spirit, and her oldest friend, Tacitus. She lacked the charisma and ambition that drew her father’s love to her older brother, or the demure beauty and grace that made her mother dote on her older sister, and so she found patronage in books. She excelled in school, impressed the private tutors she demanded, and exhausted the family library in impressive time. It was only natural for her to continue her education at the University, studying Natural Philosophy and Alchemy alongside her magics. She is the archetypical struggling graduate student, balancing her dwindling allowance from her family with teaching, research, writing and maneuvering within the bureaucracy of the school. She has poured her entire being into the pursuit of knowledge, but in doing so has shuttered herself from the other joys of life, and has resigned herself to the fate of the candle burning at both ends, to be brilliant and poorly-planned. She works fingers to bones to stay afloat in the life she’s chosen, but whispers in the back of her mind, doubts gnawing at her, are making her wonder if her choice couldn’t be improved somewhat.
Combat, Abilities and Skills: Aeolia is not much of a combatant. She’s naturally frail, lacking in much physical constitution, weak and easily startled. She’s never been in a real fight, much to the chagrin of her spirit, Tacitus, and despite his urging has taken few steps to learn how to better protect herself. She took a fencing class when she first came to the university, but had no special talent for it, and so quickly discarded it as a waste of time. With the help of her Spirit, she has a versatile and worthy set of abilities if she ever was to put her life in danger, with Tacitus being a Spirit with an immense and exclusive affinity for metals in general, and Iron in particular. To Aeolia’s parents, she is defined by what she cannot do. She cannot dance, she cannot sing, she can weave to only the most meager standards. The last time she tried to cook without a recipe she ruined not only the dish but the pot it was cooked in, and she is by no means a great beauty, especially in regards to her womanly assets. She has never had interest in money as an abstract concept, never had the heart for stern negotiation or vicious back-alley deals, never had the charisma to trick or inspire or convince outside the debating hall. She has little patience for politics, and truth be told has very few true friends. She prides herself on what she can do. She can speak three languages at a conversational level, and read two different kinds of long-dead runic scripts. She can write ten pages of research notes, or a particularly inspiring thesis proposal, in a night, given a hot pot of tea and no distractions. She could navigate an alchemy lab blindfolded and still distill whatever was asked for her. She can treat rheumatism, flux, and a hundred other ailments of the body. She is the authority at the university on the study of explosive reagents and chemical fuels, and has taken work as a teacher, an accountant, an assistant engineer, and, rather bizarrely, on the night before a formal ball she was a crude jeweler for an old acquaintance looking to impress.
Equipment and Inventory: Aeolia goes nowhere without an inkwell, pen, and several pages of cheap paper. Besides that, she travels light. She has good quality, if not always fashionable, clothes for all weather, and she often travels with Iron for Tacitus and a small pocketknife for when she forgets her dormitory key in the library.
Sample Post/Introduction:
“I swear, Lia, you’ll turn invisible if you stay locked up there forever!”
Sander, dutiful and longsuffering as ever, trailed a stride behind Aeolia despite his impressive size as she rushed from the library to the Masters’ quarters. She clutched reams of parchment and beakers as she rushed through the cloisters of the university, boot heels clicking on the stone. She weaved through the small groups of fellow students, skirting around clusters of gossipers and between those who didn't share her sense of urgency, weaving a sharp and nervous dance towards her destination.
"I'll not tell you again, Sander, I'm too busy, I need this grant or I'll have to-"
She spoke in her usual rushed alto, the wealthy accent losing itself in a sea of similar voices. Sander, with his deep bass, cut her off with a scoff. "Talk to your mother? You're going to ha-"
"Just drop it, boy: she's not stopped moaning about this for weeks. Let her see the end of it, for my sanity." The little ball of coruscating grey metal materialized behind Aeolia's shoulder, the customary form of her Spirit. Tacitus sounded as weary as Sander was exasperated, worn down from another night as Aeolia's sounding board and reluctant rehearsal partner. His deep bass scraping, the sound of a pick on stone or an axe being ground, was more dull than usual.
Aeolia, distracted by the new entrant into the conversation, badly misjudged the gap between two shoulders. The shock made her gasp, and as her hands clutched at the valuable notes and samples she held, she left herself no time to save herself from the hard ground. Sander's arms propped her up, less than gently, and she felt a blush form as she muttered out two different apologies and a gruff 'thanks' to her old friend.
"You know boy, I'm beginning to think you have a point." The spirit faded with its closing remark, and Aeolia heard a chuckle as she sped away, unable to concentrate.
Three hours of impassioned research proposition later, she slid onto a tall bar stool next to the distracted form of her burly friend at the University tavern. Shocked eyes met her elated stare, and her smile infected him. "I don't suppose your shiny new grant has room to pay for drinks?"
They both knew it didn't, but neither found themselves caring
Name: Chara Age: 16 Gender: Born Female but is genderfluid so she would look male some days Race: Human... What more do you want? Height: 4'10 Weight: 89 pounds
Appearance: Chara is pale skinned, with dusty brown hair that she cuts herself to shoulder length with either a dagger or a pair of rusty scissors so it's never even and bright striking red eyes that are like fire, and when she stares you in the eyes you would feel like you soul itself is being set on fire and burned alive.
Character Concept: Chara is an independent, snotty, and rude person who keeps their emotions to themselves and just minds their business living their life one day to the next just trying to get by on what little that they may have. She is normally feared by people which cause her to be pretty lonely but it doesn't phase her that much though and she does have depression and sometimes suicidal thoughts and she has tried to kill herself because of the fact that people are scared of her and her never really knew her birth parents and her adopted parents didn't help with it so she ran away and she is nowhere living on her on top of rooves of houses and different buildings. But every now and then she would open up to only a few people, thus happens rarely though.
Combat, Abilities and Skills: Chara is really skilled with a dagger and agility and can make a knife or something that is sharp or able to cause pain out of anything, she is also really good at lying, stealing, bribing, blackmailing, and dancing. She is really good at dancing and does it when no one is looking or around just out of boredom
Equipment and Inventory: Chara would often carry a pocket knife, two daggers, and sometimes a pistol but that's only when she is planning on stealing something
Other: She is not completely original but some of it is from the undertale fan base page but it doesn't say much about her characteristics, so I had to make up a good part of it, the picture is from a undertale au called dancetale that I have been addicted to lately insparation song
Sample Post/Introduction: "Try to catch me you dirty little mutts!" Chara snaps and finishes her sentence with a small chuckle then darts off with her black backpack overstuffed full of money, fruit, and bread to the point it's barely able to close, she holds a sharp dagger that has some dried blood on it in one hand and her pistol in the other hand ready for what they may throw at her. Chara smirks and jumped up onto of a parked car by a house that has the front windshield already broken and the hood popped open then uses the loose side bricks to climb onto of the house and bounced from roof to roof making her way back to an abandoned building that she stays at until someone finds her there and arrests her for trespassing on city-state land