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Hidden 8 yrs ago Post by Satoshi Kyou
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Satoshi Kyou The Knight of The Frozen Lance

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and you are all not certain they are not all just anime cards?
Hidden 8 yrs ago Post by Ammokkx
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Ammokkx ShaDObA TaNOsHiI

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and you are all not certain they are not all just anime cards?


Yes.

EDIT: Heck, I'd much rather have the reverse be true. Not having them show up in the anime would at least soften the blow.
Hidden 8 yrs ago Post by The Red Seelie
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The Red Seelie Eliminate the Impossible / What remains is Truth

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When Shaddolls are the reason you can even Make a Gusto / Shaddoll/ Ritual beast not brick x1000

Are they really that evil?
Hidden 8 yrs ago Post by vancexentan
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vancexentan Hawk of Endymion

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ask qliphort scout.
Hidden 8 yrs ago Post by The Red Seelie
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The Red Seelie Eliminate the Impossible / What remains is Truth

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ask qliphort scout.


Well Winda seems to know more about it, As does a certain infernoid
Hidden 8 yrs ago 8 yrs ago Post by Ammokkx
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Ammokkx ShaDObA TaNOsHiI

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I'm buffing the Void Dragon line of cards (because I'm planning in advance) but I'm not so sure about my PSCT in the buffed effect of VTD. Feedback would be appreciated:

"This card cannot be Special Summoned except by Fusion Summon by using monsters whose original, printed name is equal to the listed Fusion Materials. Once per turn you can tribute one Machine-type monster from your hand or field to increase this card's ATK and DEF by the sent card's original ATK and DEF until the End Phase. If you do, you can change the battle position of one of your opponent's monsters to face-up Attack position (Flip effects are not activated at this time.)"

Hidden 8 yrs ago Post by Eklispe
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Eklispe SSP

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Seems alright to me.
Hidden 8 yrs ago 8 yrs ago Post by Scarifar
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Scarifar Presto~!

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"This card cannot be Special Summoned except by Fusion Summon by using monsters who's original, printed name is equal to the listed Fusion Materials. Once per turn you can tribute one Machine-type monster from your hand or field to increase this card's ATK and DEF by the sent card' original ATK and DEF until the End Phase. Then, if you do, you can change the battle position of one of your opponent's monsters to face-up Attack position (Flip effects are not activated at this time.)"


Ok, just a few nitpicks. That "who's" should be "whose". That "card'" is missing an s. You don't really need that "Then" there.

There could be a nerf to the Machine-type monster tribute effect though. We don't exactly want a Rocket Arrow Express or something being Tributed. Unless something like that is actually the plan.
Hidden 8 yrs ago 8 yrs ago Post by Ammokkx
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Ammokkx ShaDObA TaNOsHiI

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<Snipped quote by Ammokkx>

Ok, just a few nitpicks. That "who's" should be "whose". That "card'" is missing an s. You don't really need that "Then" there.

There could be a nerf to the Machine-type monster tribute effect though. We don't exactly want a Rocket Arrow Express or something being Tributed.


I'd see your concerns with the power of the effect, but it won't be an issue. That's because:

1: VD isn't going to be a public card. Now that Xei's gone, I can take the concept and run with it.

2: That effect was like that before I buffed it. Actually, all I did was merge effects. If you didn't have a problem back then, no point in having one now. It's also a very specific combo that has no protection, unlike a certain easy to summon 5k beater.

And getting to fixing those typos now, but I still don't think the PSCT is quite right.

EDIT: Embodiment of Moonglow, Gravesoil Sediment Golem and Phantasmal Shadowphage all got a slight buff.

As you can tell, it's card cleanup day for me.
Hidden 8 yrs ago 8 yrs ago Post by The Red Seelie
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The Red Seelie Eliminate the Impossible / What remains is Truth

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Hidden 8 yrs ago 8 yrs ago Post by Ammokkx
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Sure, accepted.
Hidden 8 yrs ago Post by vancexentan
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vancexentan Hawk of Endymion

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Hey guys speaking of infernoids do you have any tips on how to play them? I've tried them out and it seems they can only have one monster on the field at a time?
Hidden 8 yrs ago Post by Scarifar
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Scarifar Presto~!

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I want to make Darknight Parshath support, but the only thing stopping me is that pretty much no one is going to use it.

@vancexentan I don't play Infernoids, you'll have to ask Joshua for that. Or some other person who's more experienced than I.
Hidden 8 yrs ago 8 yrs ago Post by Joshua Tamashii
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Joshua Tamashii

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@vancexentan Infernoids are very reliant on the Void support cards.

Void Expansion, the field spell, provides fodder for summon or sac effects through a token. It also prevents your opponent from targets your weaker infernoids for anything by making them target the highest level Infernoid on the field.

Void Vanishment is good since it allows you to search out any Void spell or trap for a simple discard, allowing you to set up your field further. However, you cannot summon anthing other then Infernoids if you do. On top of that, it can banish an infernoid and the last monster to battle it, regardless of the results of the battle, at the cost of Vanishment's destruction.

Void Purification is a handy trap as it allows you to grab an infernoid from your grave to your hand during your oppoenents standby phase, usually your targets will be the levels 1-4 ones, and move a banished infernoid to your grave during your standby phase. Summon a non infernoid though, and it pops itself.

Void Launch let's you load to grave with two infernoids during each of your standby phases, giving you material to banish to summon other infernoids.

Eye of the Void allows you to summon an infernoid monster, without any regards to cost or conditions, at the cost of it losing all it's effects for the turn.

Void Seer is a themed Forbidden, granting one Infernoid immunity from all effects when activated from the field or hand, but without the ATK or DEF loss. When in the grave, you can banish it to save a single infernoid from effect destruction once.

And finally, Void Imagination (Dream in Japan), makes all your infernoid's level 1 monsters, allowing you to summon as many as you want so long as you have materials to banish. On top of that, it can act as Poly for the summoning of Infernoid Tierra at the cost of it's destruction.

With the exception of Eye, Expansion, and Seer, all of these are continuous spells and traps. One game, I hade one infernoid monster, Vanishment, Expansion, Purification, and Imagination in hand. They had no spell/trap destruction and I steamrolled them.

Long story short, it comes down to field and resource management. Planning well ahead and trying to have a contingency plan just incase. It is by no means an easy Deck to use.

Hidden 8 yrs ago Post by vancexentan
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vancexentan Hawk of Endymion

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Field management isn't too big a thing with the deck I' using. I'm using the infamous lawnmowing noids.
Hidden 8 yrs ago Post by Joshua Tamashii
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Joshua Tamashii

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Field management isn't too big a thing with the deck I' using. I'm using the infamous lawnmowing noids.


Meh, your choice. I like the challenge of using a pure Infernoid deck.
Hidden 8 yrs ago Post by vancexentan
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vancexentan Hawk of Endymion

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Well infernoids aren't my cup of tea as it is. I'm asking on how I'm supposed to specifically use the monsters. Can I only special more than one from the hand and then am limited to one monster when using the grave?
Hidden 8 yrs ago Post by Joshua Tamashii
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Joshua Tamashii

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Well infernoids aren't my cup of tea as it is. I'm asking on how I'm supposed to specifically use the monsters. Can I only special more than one from the hand and then am limited to one monster when using the grave?


You're limited by the level on your field. So long as the total level of monsters on your field is 8 or lower, you can summon as many infernods as you wish so long as you can pay the cost. Inferoids levels 1-4 can only be summoned from the hand, the rest can be summoned from the hand or graveyard.
Hidden 8 yrs ago Post by Joshua Tamashii
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Joshua Tamashii

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While I feel bad about it, it felt so good to steamroll someone after losing all day.
Hidden 8 yrs ago Post by Scarifar
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Scarifar Presto~!

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While I feel bad about it, it felt so good to steamroll someone after losing all day.


Never feel bad about that, especially since everyone has been steamrolled in the past. It's perfectly justified. ;)
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