For now let it slide. However in the future if something like this is to occur again it should make clear and upfront to the players what the effects are rush to get a free be as compensation for being corrected While others weren't punished.
rush to get a free be as compensation for being corrected While others weren't punished.
None of this information was presented from the original concept and I'm sure many of us kind of took it in stride, as you say, "ease of access". So now we're all scrambling to try and fit concepts into an ever-narrowing world. Normally this would not be a bad thing, given that certain information be brought forth outright, so that everyone has a clear understanding of the mechanics of the world.
No where in your posts, @Darkwatck01, was there mention of any strain or debilitating effect casting this spell would have on the warlock. As it reads now, he is some omnipotent being with unlimited power. I'm going to be honest with you all. Perhaps it is better to scrap the current RP and allow both of you guys to collaborate on the world and truly hammer in the details. Once a foundation is built you can start addressing the details, and in turn, allow a much more cohesive RP environment.
As it stands now, I'm just not having fun with it.
@Thinslayer
I'm not sure what mixed messages you are receiving nor do I understand what you mean by "more structure means less freedom".
What it sounds like to me is you want everyone to pitch in and write the world with you, which is a completely different kind of RP entirely and one in which requires immense dedication. Since you are the GM, the responsibility falls on you to create a world that feels alive. Currently, it feels empty mainly because a lot of things are left up in the wind. Not talking about every minute detail needs to be accounted for, but generalities like kingdoms, culture, influence of magic and aristocracy, beastiary, lay of the land, temperature, etc. etc.
These things create a world worth exploring.