“It was always fire and ruin, why didn't I think to look elsewhere...?”
The shinigami gazed down from Sokyoku hill, a blade to his throat, his knees on the ground, body teetering near the edge of the drop off, a foot on his back, a hand tugging roughly at his hair to hold him in place. There was a harsh chuckle, the voice rugged, as if the sound had been clawing its way from the man's throat and over the years the damage had piled up.
“You picked an awful time to look back on past mistakes. Then again,” the raspy-voiced man said with pause, causing the shinigami to swallow hard, the blade nicking his throat and drawing blood, which trickled down his neck, sending shivers down his spine.
“...the moments before Death are always rather...nostalgia inducing,” the figure smiled, but the look was private, meaning little to anyone but him. The shinigami, Taikou, closed his eyes and exhaled, before drawing another breath in. “I guess this is it,” he said.
The man chuckled again, “No, not quite,” and before Taikou could react, the villain had shifted the angle of his blade and stabbed him through the chest, before moving it free and kicking him from the ledge. As he plummeted through the air, a literally stabbing and throbbing pain coursing through his chest, he found his vision tunneling and at the end of it he saw the man.
Behind the rugged figure was only a vast blue, and it was not the sky. As that thought entered his mind, he found the rest of his awareness slipping away, as the wind embraced him and he fell, picking up speed rapidly.
He knew he could not survive the fall, so he gave in, and so his eyes closed...and his awareness put itself to rest, before the harsh world even could.
One might have said that Taikou had died before he'd even hit the ground, but they would have been wrong.
Very very wrong.
Premise
It happened fast, too fast, the fall of the Captains of old, of the Gotei Thirteen as it was once known. Like dominoes lined up in a row they were toppled, each following the last. You could have called it a rebellion, but a coup would have been more apt—though a restructuring of government would have been even more so.
Like Taikou, the last of the captains to fall, they had not seen it coming for when threats came to mind, it was destruction conceptualized. The tearing down of everything, to rebuild something entirely different, but alas, what fate befell them had not taken such a form.
In fact, though they had been shamed and cast afar, many of those who had once held sway over the great Seireitei were left alive to fight another day if they so chose. Some did...and some did so again when they were laid low once more, and it those who so foolishly charged forth a second time, well, their comrades have yet to hear word of them, leaving them unaware as to the exact nature of their disappearance.
For the Captains, and those seated officers who would not bow to their aggressors, it has lead them to dwell in the world of the living where many stew in their shame and anger, while others merely accept their fate.
However, more importantly, are those who were changed by their engagements with the enemy, those who learned the truth, or at least fragments of it. Those who learned that much of what they had been taught to believe about the world, including even the weapons they wielded, had been elaborate and clever lies.
Now with their pride shattered, their home far away, and even their zanpakuto growing distant, it is these shinigami who must strive to discover meaning in their new lives, and to cast aside the shackles of the past, be they the shame of a battle lost, or even the tradition and practices of the old world.
The foundation on which they once stood must be rebuilt and so there is work to be done for those with the resolve to do it.
So the question is, will you accept your fate as a fallen warrior brought to shame, or will you rise above the adversity of circumstance and reclaim your rightful place in the Court of Pure Souls?
Welcome to Bleach: Souls Adrift, a RP with extended Bleach lore, which possesses an overarching plot, but will focus on smaller arcs more often than not. As the title hints, your characters will be, in large part, outcasts. You are all members of the “Old Gotei,” as it were, cast down from your domain by a group of shinigami which appeared to come as if from nowhere, their exact motives unsure, and the means used to defeat your ilk an enigma. Exiled from the Seireiti, the Old Gotei has been forced into the world of the living. You and your allies are presented with a dangerous situation, as shinigami patrols from the New Gotei are significantly reduced, resulting in drastically increased hollow activity in the world. Many, driven to carry out their duty as shinigami despite their new circumstances, have spread out across the world, acting as units to deal with the hollow threat.
All the while the enigmatic shinigami remain in the Seireitei, having deprived you of a place to belong. While many have scattered, a select few—those once of a higher rank than their peers—have gathered in a familiar place, Karakura town intending to find a way to reclaim what was once theirs. Your are a member of this group of like-minded shinigami and as your scattered comrades you must both handle the hollow threat and find means with which to surmount the obstacles impeding your entrance into the Court of Pure Souls.
Among these obstacles are the difficulties of opening—let alone traversing—the dangai, insufficient intel and of course strength, or rather a lack thereof. With the odds stacked against you can you reclaim your rightful place in the world?
It's been about 4 years since everyone was kicked from the Seireitei. I'd like to say that some of the "Old gotei," surrendered and basically consented to being under the supervision and jurisdiction of the "New Gotei," shinigami.
The majority of the shinigami who did get kicked out were the higher ranked ones (from 10th seat upwards, more or less. Note that there are 20 seated officers in any given division (including Lieutenant and Captain). About a year after ya'll were exiled, I'd say 60-70% of that group spread out to deal with the increase in hollow activity in the world of the living. This group is the 30% left after some of its members tried to attack the Seireitei again to reclaim it (twice) and failed, not returning.
A total of 7 Captains(including the Captain Commander) are confirmed to be alive, one confirmed dead, and the rest MIA, but not confirmed dead.
This group will be composed of Five Captains. One will be the Captain Commander, two are Veterans, two are normal captains. There are four lieutenants in our group, with those outside of it, barring two of them who are MIA, spread out across the world of the living managing the other shinigami.
Thee rest will be individuals from 3rd seat to 6th seat in former rank. So yeah, there's that. This group has only been assembled for a few months, let's just say 4 months.
Timeline: >Got exiled 4 years ago. >1 year after exile most shinigami split away and spread over the world of the living. >4 months ago our current group started gathering and training/trying to figure out how to reclaim the Seireitei.
Group Stats: >1 Captain Commander >2 Vet captains >2 Normal captains >4 Lieutenants >Any number of 3rd-6th seat members...within reason.
Notes: >12th division captain and lieutenant are both MIA. >7 total Captains are MIA >2 lieutenants are MIA
Rules
It should be noted that this RP will have mature themes. Fade to black will be applicable to sexual situations, but don't expect situations including drugs, gore, or some taboo subjects to garner the same treatment. This is not to say that any of the above will be done in excess, just that they may be done.
Combat will be handled on a case-by-case basis, with the GMs proctoring in case issues or disagreements arise. Should you want to script your fight, let the GMs, and your partner(s) know. Make sure all parties are in agreement. A 'scripted fight,' is one wherein the victor is decided before hand.
Burning house rule--if you're gone too long and holding things up, expect your character to either be moved aside quietly, or killed to further plot. To avoid the burning house rule, keep us updated, a hiatus can be arranged.
If a problem arises for a player in regards to the GM and they feel uncomfortable bringing it up. Go to the other GM for advice. Don't worry, we're perfectly reasonable people and nine times out of ten we'll work through it with you.
The GMs have final say on all matters--this does not mean that I cannot be swayed or convinced. Still, if something must be resolved, we will resolve it and that'll be the end of the discussion.
Should you lack inspiration or enough material to post, tell someone. Communicate. Talk to your GMs. Worst case scenario, we'll just move your character aside till you can post again.
While you may expand on or modify the base format of the character sheet, make sure all necessary sections are included.
No OOC drama. Keep it to PMs, and hopefully keep it non-existent. If needed contact a GM for problem resolution.
Only accepted characters go in the character tab.
Post your Character Sheet in the OOC for review.
Standard Guild rules apply.
IC swearing will occur.
What to Expect
Interactions with at least semi-realistic cause and effect. If you are tortured or have your arm cut off, expect to have trauma and difficulties going forwards.
A GM who is willing to work with you, hear you out, but not break his back to suit your every need.
Good communication be it player to player, GM to GM, or GM to player.
Multiple plotlines if possible.
Some Taboo Subjects.
Collaboration posts.
Some dark themes.
Some slice of life.
Plenty of combat.
Expanded Lore
Player Stats
Where I'll list the active and inactive players and who they are playing.
Character Details
For this RP, I will be utilizing a stat system. However, the RP will not include dice rolls and the stats will not be intrusive to creativity and combat. They will be a guidepost by which to navigate more than anything else.
When you submit a character, remove the system from the “General Aptitude,” section of your CS and instead send a PM to the GM. I will do pretty much all of the number crunching so that you don't have to. I will do this through Guild PM and/or Discord, asking questions to get an idea for how you want your character's skillset. Before sending this PM, you would do well to fill out your characters “Fighting Style,” section. Make sure to touch on all the mentioned points.
Additionally, while you are not at all required to use the below character sheet, given that it can be a bit finicky code-wise. Nonetheless, you are required to have all the information found in it. As a note, the “Relationship,” section can be used for two purposes. The first being to give me individuals/NPCs that I can integrate to assist in a given character's personal arc, and second to show your character's relationships with the other members of the “Old gotei.” The second is required, whereas the first is optional.
For age, it is a 20:1 ration. Every 20 years is 1 year of physical aging to a shinigami. If they had a human life, make sure to consider at what age they died and continue from there.
<Optional Bits> >Likes/Dislikes. >Neutral Defining Traits. >Equipment section, provided you have no Equipment.
The actual system aside, which you are not required to learn in the least, you do need to know how to interpret it. However, if you do want to learn, I do have an easy way to teach it. Just ask, it's not really that bad--I'd know, after all, I hate math, but still like this. Anyways, moving on.
Basically there are Talents and Skills. Talents are the traits you are assigned a static amount of points for based on your rank/power level. You distribute these Talent points across the five talents (Reiryoku, Zanjutsu, Hakuda, Kido, and Hoho). Each of these Talents possesses a set of Skills. Reiryoku/Kido have two skills each; Zanjutsu/Hakuda have three each; and Hoho has one. All of these are graded on a scale from 0-5, with 0 being the least and 5 the most.
Each of these numbers is assigned a word to denote its rough meaning. Generally a 0 means you have not learned anything in the given category, whereas a 5 denotes a legendary mastery, which is beyond the scope of normal individuals. While the words vary slightly depending on the given stat, they are roughly the same at the end of the day. Use your common sense.
Talents (T): The first of each grouping. Those Bolded. Skills (s): Those following the Talents. Those Italicized.
Reiryoku: "Spiritual Power" is how much energy has been stored by the user. It also describes their Stamina and Willpower. Reiatsu: "Spiritual Pressure" is the density the user can exert their Reiryoku (in spite of the actual level of stored Reiryoku). It describes the skillful use of energy. Additionally, this stat describes the protective and offensive application of one's Reiatsu. It can be used against incoming attacks to lessen them, or to stun opponents. Defensively it is only compared against the incoming attack stat. Alignment: Self Mastery. Dictates how well you know yourself and if you are aware of and at peace with your flaws/weaknesses...or not.
Zanjutsu: Simply the application of the sword. It also indicates the skill one has in wielding any other weapon. Offense: This only applies to the more aggressive tactics of applying Zanjutsu. It indicates finesse and skill in applying one's weapon. Defense: This only applies to the more passive tactics of applying Zanjutsu. It indicates the ability to deflect, block, parry, and counter strikes with one's weapon. Resonance: Strength of Shinigami-Zanpakuto bond. Dictates if you have shikai or bankai and whether they are mastered or not.
Hakuda: Simply the application of the body. It also indicates the skill one has in any martial art. Offense: This only applies to the more aggressive tactics of applying Hakuda. It indicates finesse and skill in applying one's body. Defense: This only applies to the more passive tactics of applying Hakuda. It indicates the ability to deflect, block, and counter strikes with one's body. Physical strength: Dictates general physical strength. Description can define whether or not it is focused on Zanjutsu or Hakuda.
Kido: The ability to successfully execute Hado and Bakuda spells. The higher the level, the higher chance of success and the greater ability to cast powerful spells. Kido Power: The stability and resilience of spells depends on the control and even the type of Reiryoku one has. Hindrances can be overcome through diligence. Perception: This indicates one's awareness of their surroundings, their ability to pick up on information via either instinct or from training. The two highest ratings can allow special perceptual abilities.
Hoho: Purely the application of Shunpo and other similar abilities. It also indicates one's reflexes and ability to react. Mobility: This describes one's physical speed, agility, and flexibility overall. Resilience: One's ability to continue fighting or recover after both physical and/or psychological attacks. Durability/Mental fortitude. Points: Regarding the Talent Attributes (T) (those in bold), the following points will be provided: Academy Student - 5 Unseated Shinigami - 7 Low-Seated Shinigami - 9 High-Seated Shinigami - 11 Lieutenant - 13 Captain - 15 Veteran Captain - 17 **Captain-Commander - 19** (Not playable)
[u][b]Reiryoku:[/b][/u] (Average (0) - High (1) - Great (2) - Immense (3) - Vast (4) - Legendary (5))
In comparison to Shinigami, Hollows work just a touch differently. Most of them do not have weapons or martial techniques, instead using extensions of their own body and their own natural abilities to get the job done. A Hollow might not have Shunpo for example, but bear in mind that Shunpo is merely a technique to refine efficiency in movement rather than making the user faster than they already are. A Hollow will need to take more steps to cover the same amount of distance, but will do so in the same amount of time. The Reiatsu of a Hollow is considerably different from that of most other beings, being inherently inimical and toxic to varying degrees, allowing for greater applications in the use of Reiatsu than might otherwise be possible.
Thus, the key distinctions between Hollows and Shinigami is that Hollows, in place of Zanpakutō and tools, typically use their own Reiatsu as a weapon - though most will prefer, instinctively, to fight using their bodies in a manner not dissimilar from Hakuda (although not as refined or formalized). In place of various artforms and techniques like Kido and Shikai, Hollows have a diverse array of natural powers to draw upon. In essence, a Hollow is a creature that fights by itself, using only its own native ability and powers rather than relying upon anything else.
In particular regards to their use of Reiatsu, the offensive capabilities available to a Hollow generally mirror those available to a Shinigami, with the added properties of their innate toxicity and the ability to draw in and feed upon others' Reiatsu in addition to ambient Reishi. Like with Zanpakutō, a Hollow's use of their Reiatsu as a weapon is augmented by their Reiryoku and Reiatsu. Just as a Shinigami with an incredulously overpowered Zanpakutō might lose because they might have very little Reiatsu to fuel and reinforce their weapon with, so too might a Hollow with the most obscenely toxic and poisonous Reiatsu lose because the amount, density, and pressure of their Reiatsu was too low. You can still get pretty far with a high score in just one and not the other, but generally speaking it is usually best to balance and optimize for the best results (keep in mind, all this is also true when applied to a Shinigami's use of Hakuda as well as a Hollow's use of their natural form).
Assign a score between 0 and 5 for each Talent and Skill below. Poor (0) - Unremarkable (1) - Average (2) - Impressive (3) - Incredible (4) - Legendary (5)
Reiryoku: Spiritual power that emanates from the soul, held within the body. Beings with immense Reiryoku tend to have more stamina and endurance than others, though these remain separate aspects. A being can have immense Reiryoku but be unable to utilize it effectively, and so this score only describes the max potential Reiryoku that can be stored in the body - at least at present.
Reiatsu: Reiryoku emitted from or else used by the body. This score describes not only how much Reiatsu is present, but also its density and the pressure it exerts on the physical world. Integrity: Spiritual power that reinforces the body and enables it to sustain injury and resist pain. This score describes how much of a beating you can take, as well as how badly affected you are by severe injuries.
Mask: When a Plus turns into a Hollow, its heart transforms into a protective shell in order to protect the raw, unfettered instinct that remains - thus, the mask of a Hollow is a manifestation of their Earthly desires and despair after death, portraying the zeitgeist that bound them to the world. This score describes the severity of a Hollow's transformation, and thus how potentially caustic and twisted their spiritual power is.
Hunger: All hollows possess an eternal and insatiable hunger to devour other souls in order to fill the void left behind in the absence of their heart. This hunger manifests itself through a Hollow's passive draw and consumption of ambient Reishi, as well as how inimical their Reiatsu is to that of other spiritual beings. This score describes how aggressively and effectively a Hollow can apply its reiatsu as a weapon. Rigidity: Not every mask is formed equally. Some are brittle and fragile, and serve as critical weak points - while others are durable and resilient, and are the strongest part of a Hollow's body. The strength of the mask is distinct from the strength of the body, and this score describes how much damage a Hollow's mask can take before cracking or breaking. Most instances of a mask breaking leads to the Hollow dissipating and their soul returning to the cycle of reincarnation, which is generally agreed to be bad for some reason. Instinct: In the absence of a heart, Hollows are beings of pure, unfettered instinct - instinct that drives both their insatiable hunger, fuels their despair, and acts as the force that twists and augments their Reiatsu. This score describes just how toxic, inimical, and downright awful a Hollow's Reiatsu is to both living and spiritual beings.
Form: Many Hollows use their own bodies to fight, and this score describes the application of the body, much like with Hakuda. It describes a general proficiency in melee combat and the use of one's natural form.
Offense: Aggressive tactics, techniques, and methodology. Lunging, takedowns, throws, the finesse and skill thereof. Defense: Defensive tactics, techniques, and methodology. Deflection, evasion, redirection, blocking, and tanking. Physical Strength: The raw power and force available to a Hollow's body.
Power: All Hollows have common, native powers beyond that of ordinary spiritual beings. From the basic ability to summon a Garganta to the dreaded Cero to completely infuriating high-speed regeneration, this score describes the efficacy of those natural abilities.
Hollow Power: The overall coherence, stability, and efficacy of available abilities regardless of their actual power. Perception: A Hollow's innate ability to sense living and spiritual beings, to hunt them, to stalk them, and overall awareness in general.
Speed: This describes not only how swiftly a Hollow can cover a certain distance, but also their reflexes.
Agility: How maneuverable a Hollow is overall in relation to its top-speed. Just because you can run as fast as a Shinigami can Shunpo does not necessarily mean you can run up walls and pull off quadruple corkscrew jumps like they might be able to, after all. Biorythm: The relative speed of metabolic functions and physiological response, distinct from pure muscle and nerve reflex. A better biorythm allows one to better resist or else fight off toxins, adapt more quickly and efficiency to severe damage, and even to replenish depleted Reiryoku more quickly.
[u][b]Reiryoku:[/b][/u]
[indent][u][i]Reiatsu:[/i][/u] [/indent]
[u][b]Mask:[/b][/u]
[indent][u][i]Hunger:[/i][/u]
[u][i]Rigidity:[/i][/u]
[u][i]Instinct:[/i][/u] [/indent]
[u][b]Form:[/b][/u]
[indent][u][i]Offense:[/i][/u]
[u][i]Defense:[/i][/u]
[u][i]Physical Strength:[/i][/u] [/indent]
[b][u]Power:[/u][/b]
[indent][u][i]Hollow Power:[/i][/u]
[u][i]Perception[/i][/u]: [/indent]
[u][b]Speed:[/b][/u]
[indent][u][i]Agility:[/i][/u]
[i][u]Biorythm:[/u][/i]
[/indent]
There may only be one 5 among the Talents as a whole. If there is a 5, a 0 must also be present among the Talents. These rules do not apply to the Skills.
Skill points follow these equations: A Talent with 3 Skills (Zanjutsu and Hakuda)/(Mask and Form): S=2(T) A Talent with 2 Skills (Reiryoku, Kido, and Hoho)/(Reiryoku, Power, and Speed): S=T+(T/2) *rounded up
Skills are then added together for a pool of Skill Points which can then be distributed among all skills.
Exceptions - Five Skill points may purchase a single Talent point and vice-versa.
【[u][i]Additional Appearance Info:[/i][/u] Include height, width, weight, the appearance of their body, mask, and also the placement of their Hollow Hole.
【[u][b]Biography:[/b][/u] Minimum of three paragraphs. Conversely you may reveal it ICly, but must inform the GM.
[indent][i]Negative[/i][/indent] [color=#FF0000]▼[/color] [color=#FF0000]▼[/color] [color=#FF0000]▼[/color] [color=#FF0000]▼[/color] [/indent][/indent] [/hider][indent][indent][indent][indent][u][b][h3]【Relationships】[/h3][/b][/u][/indent][/indent][/indent][/indent][hider] [indent][indent][i][b]NAME: Friend/Rival/Acquaintance/Superior Officer/Nemesis etc[/b][/i] [indent]Summary of Relationship. When they met, how long they've known one another, how they feel about them and why.[/indent]
[i][b]NAME: Friend/Rival/Acquaintance/Superior Officer/Nemesis/Lover/Spouse etc[/b][/i] [indent]Summary of Relationship. When they met, how long they've known one another, how they feel about them and why.[/indent]
[i][b]NAME: Friend/Rival/Acquaintance/Superior Officer/Nemesis etc[/b][/i] [indent]Summary of Relationship. When they met, how long they've known one another, how they feel about them and why.[/indent]
[/indent][/indent][/hider][/indent][/hider] [center][u][b][h2]【Capabilities】[/h2][/b][/u][/center][hider][indent][indent][indent][indent][u][b][h3]【General Aptitude】[/h3][/b][/u][/indent][/indent][/indent][/indent][hider][indent][sub][h3][u][b]Fighting Style:[/b][/u][/h3][/sub] >Do they have the stamina to wear an opponent down. >Do they have a lot of presence? >Do they have control over their presence? >Do they use kido, hakuda, or zanjutsu more often. If more than one, how do they do so. >Are they hit and run. Do they use their mind, or their instincts? >Do they use their environment? >Do they rely on their skills, or their zanpakuto more often than not. >Are they physically resilient, how much so? >Are they very aware of their surroundings? >Are they fast?
[indent][indent][indent][i][b]Skill/technique name:[/b] Prerequisites[/i] [indent]Insert lots of text under these.[/indent] [i][b]Skill/technique name:[/b] Prerequisites[/i] [indent]Insert lots of text under these.[/indent]
[/indent][/indent][/indent][/hider] [center][u][b][h2]【Hollow Ability】[/h2][/b][/u][/center][center][h3][color=#ffffff][sub][i]~[/i][b]"A quote about their unique power."[/b][i]~[/i][/sub][/color][/h3][/center] [indent][u][b]Ability Description:[/b][/u]
[center][color=#ffffff][h1]【[u][b]Name[/b] - [i]Alias[/i][/u]】[/h1][/color] [img]PICTURE[/img] 【[url=LINK]Theme I[/url][b]/|\[/b][url=LINK]Theme II[/url][b]/|\[/b][url=LINK]Theme III[/url]】 [h3][color=#ffffff][sub][i]~[/i][b]"A quote from the character."[/b][i]~[/i][/sub][/color][/h3][/center][hider][center][u][b][h2]【Personal Info】[/h2][/b][/u][/center] [hider][indent]【[u][b]Name:[/b][/u] 【[u][i]Nicknames:[/i][/u] 【[u][b][i]Alias:[/i][/b][/u] 【[u][b]Age:[/b][/u] 【[u][i]Age Appearance:[/i][/u] 【[u][b]Gender:[/b][/u] 【[u][b]Race:[/b][/u] Currently, only shinigami are available. 【[u][i]Former Rank:[/i][/u] 【[u][i]Former Division:[/i][/u]
【[u][i]Additional Appearance Info:[/i][/u] Include height, weight, style of clothing worn, as well as the outfit they're most commonly seen in. Consider the position of their zanpakuto and any tools they might carry.
【[u][b]Biography:[/b][/u] Minimum of three paragraphs. Conversely you may reveal it ICly, but must inform the GM.
[indent][i]Negative[/i][/indent] [color=#FF0000]▼[/color] [color=#FF0000]▼[/color] [color=#FF0000]▼[/color] [color=#FF0000]▼[/color] [/indent][/indent] [/hider][indent][indent][indent][indent][u][b][h3]【Relationships】[/h3][/b][/u][/indent][/indent][/indent][/indent][hider] [indent][indent][i][b]NAME: Friend/Rival/Acquaintance/Superior Officer/Nemesis etc[/b][/i] [indent]Summary of Relationship. When they met, how long they've known one another, how they feel about them and why.[/indent]
[i][b]NAME: Friend/Rival/Acquaintance/Superior Officer/Nemesis/Lover/Spouse etc[/b][/i] [indent]Summary of Relationship. When they met, how long they've known one another, how they feel about them and why.[/indent]
[i][b]NAME: Friend/Rival/Acquaintance/Superior Officer/Nemesis etc[/b][/i] [indent]Summary of Relationship. When they met, how long they've known one another, how they feel about them and why.[/indent]
[/indent][/indent][/hider][/indent][/hider] [center][u][b][h2]【Equipment】[/h2][/b][/u][/center][hider] [indent][indent][i][b]Item name:[/b][/i] [indent]Insert lots of text under these.[/indent] [i][b]Item name:[/b][/i] [indent]Insert lots of text under these.[/indent]
[/indent][/indent][/hider] [center][u][b][h2]【Capabilities】[/h2][/b][/u][/center][hider][indent][indent][indent][indent][u][b][h3]【General Aptitude】[/h3][/b][/u][/indent][/indent][/indent][/indent][hider][indent][sub][h3][u][b]Fighting Style:[/b][/u][/h3][/sub] >Do they have the stamina to wear an opponent down. >Do they have a lot of presence? >Do they have control over their presence? >Do they use kido, hakuda, or zanjutsu more often. If more than one, how do they do so. >Are they hit and run. Do they use their mind, or their instincts? >Do they use their environment? >Do they rely on their skills, or their zanpakuto more often than not. >Are they physically resilient, how much so? >Are they very aware of their surroundings? >Are they fast?
[indent][indent][indent][i][b]Skill/technique name:[/b] Prerequisites[/i] [indent]Insert lots of text under these.[/indent] [i][b]Skill/technique name:[/b] Prerequisites[/i] [indent]Insert lots of text under these.[/indent]
[/indent][/indent][/indent][/hider] [center][u][b][h2]【Zanpakuto】[/h2][/b][/u][/center] [center][i][b]Sealed State[/b][/i] [img]LINK[/img][h3][color=#ffffff][sub][i]~[/i][b]"A quote about and/or from their zanpakuto."[/b][i]~[/i][/sub][/color][/h3][/center] [indent][i][u]Additional Description:[/u][/i]
[i][u]Inner World & Spirit:[/u][/i] [indent]Description. Feel free to make the title of this a set of links.[/indent]
[u][b]Zanpakuto Personality:[/b][/u] What are they like?
[/indent] [center][i][b]Shikai[/b][/i] [img]LINK[/img][h3][color=#ffffff][sub][i]~[/i][b]"Release command and name."[/b][i]~[/i][/sub][/color][/h3][/center] [indent][u][b]Ability:[/b][/u]
Q: Will there be other races? A: Yes, but not from the outset. I will be opening those up if we get enough people to warrant it, as well as when they start playing a significant role.
Q: What races will be available later? A: If other races become available, it will likely be Arrancar, Humans(Quincy and maybe something AKIN TO Fullbringer), and perhaps some more...custom creations.
Q: Are those arrancar or normal hollows in the OOC? A: They are 'normal hollows,' as you say, but do not be fooled, they are about as threatening as you'd expect arrancar to be.
This will be updated whenever new information is added.
0(Untrained) cannot use kido.
1(Practitioner) can use up to 35, but chooses a specialty. Their non-specialty goes up to 15 without incantations at full power. Anything above 35 for specialty is out of range, same for the “15” of their non specialty.
2(Expert) can use up to 55 for their specialty, and up to 25 in their non-specialty. At this point kido theory can be mastered, but not put into orthodox use. Experts can use double incantations, but without high stability and control, they can use more energy than necessary or have their spells fail. If kido theory is focused on, custom kido are an option, but they may not be above their highest mastered spell rank in either their specialty or non specialty areas.
3(Master) can use up to 70 without incantation, but chooses a specialty. The one that isn't a specialty only goes up to 35 without incantation at full power. If they don't choose a specialty, then up to 55 without incantation. A master can still use the full scope of kido, but has only moderate skill with double incantation(combination spells) and forbidden kido. Custom kido of complexity/rank equal to their non-specialty and specialty kido are possible.
4(Grandmaster) can use up to 75 without incantation regardless of specialty. Grandmasters with a specialty can cast up to 99 in their specialty, but lose out in their non-specialty, being able to cast up to only 65 without incantation. These individuals have an easy time with combination kido, but some trouble with the forbidden stuff. Custom kido of complexity/rank equal to their non-specialty and specialty kido are possible.
5(Legendary) can use everything.
History: Once a leading family in the Seireitei several thousand years ago, the Tatasuko family was unlucky enough to be framed for a rather heinous crime involving the murder of several members of the Central 46 with an experimental weapon. So it was that those who were deemed guilty were executed and the family was not only demoted of its noble rank, but was ousted from the Seireitei and forced to dwell amongst the peasantry in Rukongai. So it was that a deep hatred and vengeful outlook towards the Seireitei was fostered for the next two thousand years. However, this was not to say that the once noble house was inactive, for indeed they managed to establish a presence in the districts, fostering relationships with those that one might consider the wealthy to obtain what they could not make themselves. Having once been heavily invested in the Research and Development Institute the Tatasuko still had some of the brightest minds amongst them...and so began their scheming for revenge.
Over the years the Tatasuko began to locate exceptional individuals within the rukongai, kidnapping them and breeding them with their own. Thus as the centuries ticked by the strength of their family grew, as did their intelligence. However, with the harsh training regimens and invasive research done on some of the offspring, a host of mental illnesses began to crop up, especially what with a measure of inbreeding being present. So it was that they ceased the practice, hoping to gain greater strength, rather than mere purity of blood like the fools in the other noble houses. Little did they know, that their mistake would result in one of the most brilliant minds in the history of Soul Society.
On the eve of their three thousandth year of exile, a child was born amongst them. As with every child, they trained him diligently and taught him as best as they could--having acquired resources befitting of their former status in their last three thousand years of exile. Still, as the boy grew older they found themselves unprepared to deal with him in more ways than one. Nonetheless, he served to raise them up further throughout the years, learning to control his truly tremendous reiryoku and reiatsu, as well as to balance his own fractured mind. He, unlike any of their prior offspring, entered Shin'o Academy, and graduated after the full five years--though it was in part due to obstacles placed before him by the other noble houses. Yet, despite those arrayed against him due to his lineage, he went on to become the Captain of the 12th division and, after a thorough historical investigation, he ascertained that the crime had not in fact been committed by his kin. So it was that they were welcomed back into the Seireitei and, using the connections they'd gained and the research they'd done--not to mention the influence of the aforementioned captain--they managed to reassert their influence and authority.
Since then the Tatasuko have acted as a driving force for scientific Research and Development, as well as change. While they are looked down upon and hated by some of the other noble houses, they continue to spread their influence to this day.
Influence: While the Tatasuko family does have about as much influence as the other noble houses, it has focused the majority of its funds into the Research and Development Institute.
Hierarchy: The Tatasuko family, like many noble houses is led by a family head however, it also possesses several branches. Notably there is the research branch, the heir branch, and of course the elder council. The third of these serve as advisers to the head of the family and can also take on executive authority in the absence of the family's leader. unlike many noble families, the Tatasuko do not allow any inbreeding and additionally do not choose their leader by right of succession, instead choosing only the best among their ilk to lead.
Notable Members: Zume Tatasuko: Captain of the 12th Division.
History: Once a lineage of great promise, potential, and power. Every member born into the clan is gifted with a natural zanjutsu affinity, allowing them to easily master the art of swordplay. Although originally few in number, each member of the founding family was said to possess the strength and fortitude of entire armies. Thus, was able to easily change the tide of battles for the better or worse. While there is no recorded evidence to support these claims. Inklings among the notes of the Seireitei's most notable scholars suggest the clan has been instrumental in shaping the fate of the soul society. With its origins confirmed to date as far back as the soul society's earliest days.
Among the shinigami, there is a legend called the 'Ken no isan'. The Legacy of the Sword. Which is said to depict the rise of the Masumatsa. As it is written;
There was Saisho, the first, who in Jitaku is called Tōshin; and he made first the Asauchi, the Nameless Ones, that were the offspring of his thought, and they were with him before aught else was made. And he spoke to them, propounding to them themes of power; and they sang before him, and he was glad. But for a long while they sang only each alone, or but few together, while the rest hearkened; for each comprehended only that part of the mind of Saisho from which he came, and in the understanding of their brethren they grew but slowly. Yet ever as they listened they came to deeper understanding, and increased in unison and harmony.
And it came to pass that Saisho called together all the Asauchi and declared to them a mighty theme, unfolding to them things greater and more wonderful than he had yet revealed; and the glory of its beginning and the splendor of its end amazed the Asauchi, so that they bowed before Saisho and were silent.
And the Zanpakuto was born.
And so, the Tōshin gained reknown, and through his lineage, the Masumata was born.
However, it was the Clan's first official head, Hachiman Masumata whom first raised the Clan to a status of nobility. Having become a legend among warriors as the first weilder of 'The Dance of Death'. The creator of Warutsu, the Extirpating Waltz. Which he used to subjugate several smaller clans. Absorbing them into the conglomerate that is the Masumata Clan today. Being revered as 'the Clan of Blades', the Masumata Clan is known to have singularly funded the construction of what is now known as the Shino Academy. Under the leadership of the twelfth head, Tadeoki Masumata. Hiroshimoto is the clan's fourteenth head, as well as the only 'non-blood' to ever hold the position. As such many of the subsidiary branches reject his claim. Despite the fact that they still publicly pledge allegiance.
Influence: Respected as the grandfathers of Zanjustu, the Masumata family possesses a significant degree of pull within the Shino Academy. Thus, has previously attemped to stifle the growth of the notable members of their rival clans. Beyond that however, their influence is on par with the other clans.
Hierarchy: The Masumata Clan follows the same hierarchical structure as most clans. While they do possess numerous smaller branches - two for each of seireitei's cardinal directions - with the main branch being the northern most branch, they are all ruled independently. The rulers of the subsidiary branches are called 'Jintai', and possess authority only over their respective branch. Naturally, the clan head supersedes all other authority. Which are decided via right of succession. Notable Members: Hiroshimoto Masumata: Former Captain of the 7th Division, Shizuka Tsukikage: Exile.
You may have a lieutenant, but not the 12th. As is stated in the "Tl;dr" hider in the Overview section, the 12th lieutenant and Captain are currently MIA, but everyone is fairly certain they're not dead.
You may have a lieutenant, but not the 12th. As is stated in the "Tl;dr" hider in the Overview section, the 12th lieutenant and Captain are currently MIA, but everyone is fairly certain they're not dead.
Ah alrighty! I missed that. Sorry. How about the lieutenant for the fourth division?
~"If you have to ask, you’ll never know. If you know, you need only ask."~
【Personal Info】
【Name:
Dai Sanji(Catastrophe), Shizukesa(Tranquility)(
【Nicknames:
Shizu
【Alias:
Whiteout; Henka Arashi(Changing Tempest)
【Age:
400
【Age Appearance:
21
【Gender:
Female
【Race:
Human → Plus → Shinigami
【Former Rank:
Lieutenant
【Former Division:
10
【Additional Appearance Info:
Shizu is a woman who presents herself in the best ways she can. Her golden hair is braided every morning before she sets out for her rounds, before she sets out for her missions. Or anything of the sort. She takes on anything with fierce, yet soft azure eyes that speak of something dark, something tormented down to the foundation of her soul. Something about how she presents herself just gives off that vibe, even when she wears her usual shihakusho, which is unedited aside from the fact that in place of the white sash, she has a cornflower blue one in its place. Because of her average height, Shizu keeps her zanpakuto on her waist. It always rests on her right side on account of her being left-handed. Her body is lean with average muscle-to-bone ratios. Lastly, her skin is fair and flawless.
【Biography:
Shizu doesn’t remember much about her life as a human. She might’ve had a family or a couple of siblings. Who knows? She died rather early into her living life. She was probably five or so when she died. In the human realm, that would have been around 1604 or so. From then on, she spent most of her life in Rukongai. She spent most of her adolescent life with a good family. They weren’t rich nor were they poor. They treated her well enough as to not warrant any unhappiness. To be frank, Shizu, by all rights, had no right to complain. And she didn’t. Not about any of it.
But just because Shizu’s life was good, that didn’t mean that she herself wasn’t. To put it another way, Shizu was experiencing abnormalities from within her own self. Whether it was the cause of some exposure to unstable reiatsu or something else entirely wasn’t brought to her knowledge. But, on one horrible night, Shizu lost all that she held dear. It was as if in the matter of a moment, both of those who had raised her since she first arrived in the Seireitei, were gone. And the worst thing about it was that she didn’t how it happened. One minute she was holding her preteen head, begging for it to stop, and then — poof! They were gone.
And thus began her mental breakdown.
At that time, she was not yet trained to control her reiatsu, not yet able to dictate where it would surge and where it would be targeted. So, when she realized that she might just be the cause of the deaths of the couple that practically raised her, she lost it. Her reiatsu flowed uncontrolled, and erratically. It burst through the walls of her home, through the door, through the ceiling. It spread everywhere within a thirty-five meter circumference, destroying about ten buildings with over two dozen people in those homes. Most of them were criminals, but some of them were innocents. And that weighed on her soul. So much so that she fled the scene, never to look back. But she wouldn’t be on the run for long.
Some months after fleeing, someone tracked her down. It was somebody who looked to be a Shinigami. Shizu could recall that day. It was a tall man. His hair was golden like the sun and eyes green like emerald. He wasn’t the most tactful man she had ever meant at the time, but when he spoke to her, she found herself in absolute silence. He told her that he knew exactly who she was and what she had done, but that didn’t matter. What did matter was that they knew her and that she had incredible spiritual energy. So much so that they would like to personally invite her to join the Shi’no Academy. Or as most in Rukongai know it by, Shinigami Academy. As one might imagine, Shizu thought it was a joke or something. SOmeone like her, who had done the things she did, couldn’t possibly be important enough for such a prestigious academy like that. But, as this golden-haired Shinigami would inform her, she was, in fact, that damn important.
So, shizu went with him. She followed his lead to Shi’no Academy, and would work to hone her skills and hope to control the power within her.
Years passed and Shizu did just that. First was the entrance exam, whcih proved to be difficult on its own. Regardless, she passed it with above-average flying colors. After she was examined of what she excelled at and what she needed to work on, she had her placement tests. She did well in Zanjutsu and Hakuda, average in Hoho, but was below-average in Kido. Though, it was interesting for her instructors to find out that Shizu’s perception was high despite not having much talent for the act of kido itself(spells).
Skip forward about six years, and that’s where we have one graduate of Shi’no Academy, Shizukesa Dai Shinji. She traded in her Shi’no Academy shihakusho for her Shinigami variation. Not long after, she was placed in the fifth seat of Division 10. Somewhere down the line, she went through various promotions where she was appointed the lieutenant of Division Ten.
This was five years ago.
In the present, much like most of her peers and superiors, Shizu is in hiding of sorts in the Living World, unable to return to her home due to an invading group of unknown enemies. If there was just one thing she wished, it would to go back home. If only it were that easy..
【Personality:
Don’t let Shizu’s tendency to remain silent as a sign of weakness. As a woman, she isn’t intimidating, but she holds a certain presence that should speak for itself. Her shifting eye glances tend to speak volumes. She absorbs the facial expressions of others. She knows exactly what to look for. This is where her observant skills come into play. Shizu has incredible intuition. Whether it stems from extensive training or some innate ability, it's undeniable that it's one of her defining traits.
Instead of letting the other person talk, Shizu does it for them, often going on a rant about why they are a certain way, how they act, what they might think or say to her or about her. Some have noted that she uses this as a way to deter those who vye to get close to her. Or get past the wall she puts between herself and others. That is to say that she keeps people at an arm’s length. Something it’s intentional, and sometimes it’s bad habits resurfacing. Regardless, she does this a lot, and it tends to get on people’s nerves. Whoops.
When in meetings with her captain or any other superior, Shizu is, if nothing else, professional and concise. You will never meet a more efficient person when it comes to reporting for missions and giving the end-mission reports to whoever may be the squad leader of said mission. Her ability to remember every exact detail is the highest of all lieutenants. If not, then she will have to fix that, now won’t she?
【Notable Traits】
【Likes/Dislikes】
✔ Meditating ✔ Rainy/stormy weather; it’s good for Shizu to calm herself ✔ Sweet, spicy, and savory food. ✔ The scent of the air after it rains ✔ Rainbows ✔ The sounds of thunder pounding during a storm ✔ Living World TV Dramas ✔ Solidarity ✔ Various herbal teas and red wine ✔ The smell of cherry blossoms in the springtime
✘ Loud noises/people being noisy ✘ Salty and bitter food ✘ Chaos ✘ Talking about her past/people discovering her past ✘ The obnoxious and proud ✘ Those who don’t show their superiors the respect that they deserve ✘ Bees ✘ Being forced out of her home
Summary of Relationship. When they met, how long they've known one another, how they feel about them and why.
【Capabilities】
【General Aptitude】
Fighting Style:
TBD
Vast Reiryoku: 4/4
Impressive Reiatsu:3/4
Average Alignment:2/4
Zanjutsu Grandmaster: 4/4
Incredible Offense:4/4
Impressive Defense:3/4
Impressive Resonance: 3/4
Hakuda Expert: 2/4
Average Offense: 2/4
Unremarkable Defense: 1/4
Unremarkable Physical Strength:1/4
Kidō Practitioner : 1/4
Unremarkable Kido Power: 1/4
Impressive Perception:3/4
Hohō Practitioner: 1/5
Average Mobility:2/5 Average Resilience2/5
【Zanpakuto】
Sealed State
~"I am just the calm before the storm."~
Additional Description:
In her sealed state, Kakegoe takes the form of an ordinary katana. Her hilt is blue and dim grey, meanwhile her sheath, though of blue shade, has a darker tone of grey akin to storm clouds. She has a square handguard, and her blade is chrome silver, and curves slightly at the tip. She’s usually kept around the hip of Shizu due to the latter’s average height.
Kakegoe’s inner-world is a frozen tundra that is cursed by a continuous storm that alternates between extreme, high-pressured winds, explosive, random lightning storms, hail that comes down at nearly fifty miles-per-hour, rain that is enough to drown a collosus in seconds, and near-absolute zero temperatures. Alternatively, there could be an absence of all of the aforementioned weather conditions due to the intense heat. It’s all dependent on two factors. Number one, the state of mind of Kakegoe herself, and number two, Shizu’s emotional state. If she is angry, it will be like the inside of a volcano. If she’s feeling depressed, it’ll be colder than the arctic.
The clouds are either pure white from the icy winds or black as obsidian from the storms, or they could be red-hot from the blazing, fiery anger that either Kakegoe or Shizu - or both - feel.
Kakegoe is a beautiful zanpakuto spirit. She has skin like caramel and hair like snow. A body with curves in right places. Her eyes are also something of perfection. They glow, always, with a deep blue color. She usually wears a a bra and underwear outfit due to the fact that she prefers not to hide her features. She does not, however, fancy shoes. Her voice is sultry and often noted by Shizu as being just a bit too suggestive.
Zanpakuto Personality:
To describe Kakegoe would be to describe a storm. She is relentless about certain things. She is unpredictable. She is comforting. She is understanding. She is unforgiving. But above all things, Kakegoe is a bitch. Yes, you read correct. Shizu cannot express enough how much she wants to hate Kakegoe. This is not to say she is without her ups, but the fact that she has flat out denied Shizu the option to learn bankai without a single reason given aside from “because I said so, that’s why,” was enough reason for Shizu to have the preconception that her zanpakuto is one grade-A bitch.
But that couldn’t be further from the truth.
It’s not that Kakegoe is difficult. She might be according to Shizu, but the fact of the matter is that she fears for Shizu. As hard as it might be for her to believe, Kakegoe knows what enduring Bankai would do to her. The fact that Shizu hasn’t even mastered the final ability of Shikai is proof enough. She admires Shizu’s will to get stronger, but out of respect for her, Kakegoe had to deny her in the harshest of ways. Regardless if it created a rift between them. But one day, Kakegoe knows that Shizu will be ready. When that day comes, Kakegoe will fully embrace her desire to learn bankai.
Shikai
~"Expunge, Kakegoe(掛け声 'Squall')"~
Kakegoe’s form does not change dramatically from her sealed state upon release. The only notable change is that it becomes surrounded by a thick layer of stormy reiatsu that have three aspects to it: the first is it generates a small, continuous breeze within a half-meter distance away from it. The second is that the air in that same circumference is as if an icy wind has passed. And the final is that it sounds like crackling lightning. All three aspects, when she is swung, Kakegoe will demonstrate(see techniques for more details.)
Ability: Thought originally to be an ice-based zanpakuto, recent reveals show that Kakegoe is, in fact much more than that. Much like her namesake, Kakegoe is a squall. Her main ability is known as Kakegoegyo(Squall Line). It is the point of a squall where thunderstorms and cold fronts and high-speed gusts of wind are a definite possibility. It is the point where, during active weather, regardless if it’s natural or artificial, Kakegoe’s ability lies. With her at Shizu’s disposal, the latter can manipulate her reiatsu to either manipulate existing storm clouds in the surrounding area or send her reiatsu into the air to drop the temperature drastically, and cause a progressing storm to happen
Techniques
Kazakiri(剪断Wind Shear): Kazakiri is the first of techniques that Shizu learned from Kakegoe. It’s also the most basic of techniques she knows. Either by motioning Kakegoe horizontally or vertically, it will send invisible reiatsu flying outward that will manipulate the atmosphere to cause an increase of wind speed. Regardless if she motions Kakegoe vertically or horizontally, it will have the same effect: A right angle-shaped arc of lightning and high wind currents will begin to form in a 3m area. Within that area, random strikes of lightning are bound to happen to any and all in that area of effect. Those outside are still suspect to minor shock and/or wind damage. Additionally, minor wind blades will form after a certain amount of time has passed. It should be noted that this technique, while able to be used at any given moment, is definitely her weakest of abiltiies. As such, it should be expected that the max amount of damage one takes is not equal to that of a lieutenent-level attack.
Jōshō Kiryū(上昇気流Rising Air Current):. By utilizing the clouds above, Shizu is able to manipulate it with her reiatsu to cause a vertical updraft of hot or cool air down upon a target of her choosing. Since it’s more controlled than Kazakiri, she can dictate who or what she motions Kakegoe to strike. When she swings upward, the hot and cold air is gathered, and surrounds Shizu, flowing down around the blue aura of Kakegoe. Shizu knows when the preparation is complete by when she gets a feeling of both stress and comfort.
Kakō kiryū (下降気流Descending Air Current): When Shizu swings downward, the hot and cold air gathered around Kakegoe releases in an arc of semi-transparent reiatsu that is half-light blue, half-crimson. The arc aims at whoever is in the direct line of sight of Kakegoe’s tip. Upon contact, there will be a two-part effect. The first will be a strong sensation of heat flowing through their body, momentarily rendering them immobilized by it, then comes the chill. The shift from hot to cold happens in a matter of seconds. Due to that, it will have disastrous effects on whoever is struck.
Throughout all of this, there is one underlying limit to how strong the sensations of heat and cold are: Shizu’s one mental state at the time of using this technique. Assuming she is even and completely calm, the effects will be at half-strength of maximum potency. That, of course, would only give half as much the feverish sensation as it would the cold chill. Now, given that Shizu is in a melancholy state, the hot air will have little to no effect on the target, but the cold chill is another story. The same could be said if she was in a vivid rage. The hot air, much like fire, is of passion. And when she would be passionate with anger, the hot air will be at maximum potency, while the cold air will be as if a mild gust of icy wind past through - felt, but easily shrugged off.
Despite that all, however, whether there is maximum hot air potency or cold air, it will be for nothing if Shizu could bring herself to utilizing it at full power. For her to this, she must be willing to yield herself to Kakegoe’s will, something, even as her master, she hasn’t been able to do for quite some time. Not since the coup happened.
Hiyazemen(冷前面Cold Front): Considered to be Kakegoe’s most powerful - and most dangeorus - shikai ability, Hiyazemen is aa technique in which requires Shizu to focus her reiryoku into the atmosphere surrounding her, and dropping the temperature to below freezing temperatures(0 degrees Celsius, 32 Degrees Fahrenheit). Once this is accomplished, pure white mist flows from the hilt and up of Kakegoe’s blade at high speeds, and surrounds the surrounding environment in a 3m-6m radius with Shizu at the very edge of it and her intended target at the center. Then, as Shizu stabs Kakegoe into the ground, her reiatsu is felt as the mist starts to solidify around both Shizu and her target. It gets to the point where they are both inside a dome of ice, reinforced by Shizu’s own spiritual power.
Once secured, Shzu will then raise Kakegoe into the air, letting Kakegoe herself float into the air, and spin around until the sight of her blade is nothing but a rotating, blade of blue reiatsu. As Kakegoe increases the velocity of her spinning, icy winds stard to develop, gathering around her. By Shizu’s command, a mini-tornado, blue and white in color, appears with Kakegoe in the dead center. It’s not a tall tornado; it’s as high as Shizu stands. When Shizu places her hand forward, the tornado unleashes a series of freezing gusts of air, continuous and ever-flowing.
It should be noted it’s in the incomplete phases. Shizu has not fully mastered it. As such, using it, while it may have negative effects for whoever is caught within its radius, will have the worst effects done directly to Shizu. Among the obvious lack of control she would have over it, it will undoubtedly deplete her reiryoku drastically, not to mention that frostbite is an unavoidable side effect too. Additionally, due to lack of mastery, the maximum power at which Hiyazeman can be utilized is ten percent shy of half-maximum power. The longer the dome remains in effect and the more gusts of cold air is shot at her target, the frostbite will start to increase until the point focus cannot remain. Should Shizu lose more than half of her focus, or if Kakegoe suspects it’s too much for her, she will cut off the technique immediately, and return to her sealed form.
【Additional Appearance Info: Standing at six foot one and weighing in at a hundred and seventy three pounds, Hiro possesses a well defined musculature and an athletic built. His eyes which generally appear to be light brown, are tinted with a hue of red. The likes of which only shows when his irises are hit by moonlight or a light of similar spectral consistency. He has a tri-pronged vertical scar upon his left cheek running over his eye; received by "Blue" during the Battle of Milford Sound, moderate length brown hair, and ears that are slightly pointed at their tips. A second 'X' shaped scar also covers the entirety of both the front and rear of his upper torso. Masumata wears a custom captain's haori over his shihakusho. Said haori is high collared with red trimming, primarily white with a red interior, and extends in length to his shins. An ornate golden clasp sits before his chest, which keeps it fastened upon his frame. His shihakusho is comprised of the standard white shitagi, black kosode, and black hakama, albeit with purple sash tied about the waist of his hakama. Hiro wears a pair of black tabi socks beneath his white waraji sandals.
However, Hiro's most definitive feature is the truculent expression often worn upon his face. As it is said that he is capable of commanding complete obedience with a single steadfast gaze. Due to this, many of Seireitei's residents refer to this as 'the Akagan' or 'Eyes of Blight'. Thus fear they would die if met with it - although there is no evidence to suggest this to be true. Additionally, Hiro wears an small silver medallion which bears the symbol of the Masumata Clan upon it. It is kept hidden within a breast pocket beneath his clothing, and is a key to the Masumata Clan grounds.
【Biography: Hiro's story begins at the end of his father's. Takeru Enoki. Warrior, Commander, Cannibal - Takeru was known throughout Sereitei as the 'Savior King' during his time amongst the living. A reference to the fact that he claimed to be 'saving' each person he killed, by consuming them. Either before or after said death. Having been born to a Rukongai working girl, Takeru had never met the man from whom his seed had grown. As a result of the life his mother led, Takeru inevitably grew to be a troubled child, excessively angry and frustrated with his accursed world. However, it was only after he and his mother had one day been attacked by several of her clients, that his anger at last turned to rage. As he was beaten and forced to watch as they raped then brutally murdered her. Although it remains unknown as to how he managed to survive the incident, for a time Takeru was believed to be dead.
When he finally did resurface in Rukongai, Takeru was in his late teens. As well as the leader of a local gang. The Akateko, named for their fondness of marking their territory by hanging the limbs of their victims from nearby ledges and trees. It was during this time that Takeru first resorted to cannibalism, as he hunted down and ate alive every man who had killed his mother. Publicly and grotesquely. Claiming that the scythe - as was his weapon of choice at the time- was too good for them. With his revenge exacted, Takeru then turned his eyes towards conquering the entirety of Rukongai. It was during his five-year rampage that he became the 'Savior King'. Rukongai's most notorious criminal at the time. Wanted for hundreds of thefts, murders, and rapes. The last two usually at once.
It was during Takeru's final act of said brutality that Hiro was conceived. His mother, a rookie Shinigami named Arisu Tokiwa, was cornered by the Akateko during a routine patrol in the seventy-third district of South Rukongai. While her unit was able to defeat most of the attacking gangsters, She soon found herself in a state of panic as Takeru single-handedly cut down what was left of her unit. However, it wasn't until he began to publicly defile her atop of their corpses, that she began to slip into insanity. Driven beyond her braking point as he simultaneously feasted on her flesh, and deflowered her while still covered in her comrades' blood. Her sister's blood. He had pushed her to the brink of death when it came to an abrupt end. Arisu could only watch in shock as a Zanpakuto severed Takeru's head. Causing the man to collapse onto her frame.
Despite being a third seat of Rokubantai, the Sixth Division, Genjeiru Masumata had vomited. Disgusted by the sight he faced after he had saved Arisu. The sight of her laying, mutilated and broken, having been engraved within his mind. Scarring it for life whilst instilling within him a sadness for her that would forever change his life. It was this feeling of pity that moved him to volunteer to be her caregiver in the time following her 'attack'. It wasn't until she had physically recovered that they became aware of her pregnancy. After it was already far to late.
As a noble, and head of his clan, Genjeiru faced a magnitude of ridicule for his decision to care for the young shinigami. Particularly from his wife. Whose envy grew in intensity with each passing day. Her concern that he would chose his pregnant, fragile, concubine, over his sterile wife, nigh driving her to insanity. So much so, that she eventually began to poison the medication Arisu regularly required. Preventing her body and mind alike to ever recover from the trauma they had endured. Even so, Kiri could not keep her husband from falling in love with his broken damsel. Thus, in time she conceded to the will his heart, albeit without ceasing to poison his new mate. However, it would be the birth of her grotesquely conceived child that would cause the clan be split into two.
Weakened and still mentally unstable, Arisu was never expected to be able to successfully give birth. Still, despite the odds, the young shinigami managed to do so. At the expense at her life. Her final act being to write the desired name of her newborn child, whom she named Rein Tokiwa. Incidentally, it was now that those opposed to nurturing her offspring made their first move. Attempting to put the child to death with its mother, considering who the father was. In order to prevent this and appease the Clan elders, Genjeiru bargained to change to child's name and raise him as his own in order to secure is own heir to the Clan. After much debate and many promises on Genjeiru's part, he was permitted to keep the child of the woman whom he had come to love.
Having nearly become an orphan following his mother's death, Hiro was officially adopted into the Masumata family at age three. Thus, as Hiro Masumata, grew up in the Masumata mansion in Seireitei. Despite the hatred veered towards him by many members of the clan, being the only child of Kiri and Genjeiru Masumata, Hiro's youth was consumed by countless hours of training. An attempt by Genjeiru to prepare his son for the day he would become the head of the Clan. As a result, Hiro was home schooled and never attended the Shino academy.
In youth there was only ever two people in the clan whom Hiro could whole-heartedly trust, excluding his adoptive father. His cousins, Kyohei Masumata, and Shizuka Tsukikage. While this trust, by affiliation, extended to Myoubu Ichimonji - Kyohei's childhood sweetheart- as well, continual hiccups in the relationship of the two had kept Hiro at bay. Despite this, the four eventually grew to be nearly inseparable with time. So much so that they would even train together. Something which benefited Hiro greatly considering that Myoubu was the lieutenant of the Fifth Division. It would be this training that would save his life.
Hiro got his first taste of real battle approximately four-hundred years ago. A small group of traitorous clan members attempted to assassinate the his family. Although he and Kyohei were able to fend off and even kill a few of the attackers, it was his adoptive father who ultimately drove them back. Albeit at the expense of his life. Leaving a widowed Kiri in command of the small yet wealthy clan. However, it was soon revealed by Myoubu that Kiri had been the architect behind the attack. As the former had overheard Kiri planning a second assault in order to assassinate Hiro once and for all. However, when Myoubu approached Kyohei with the matter, and the couple approached Kiri, she ruthlessly slaughtered Myoubu. At which point she was killed by Kyohei. He then told the others that Myoubu and himself had struck first, and had been stopped by Hiro. While this restored the clan's faith in Hiro as heir, Kyohei was executed. Leaving the fate of the Masumata Clan in young Hiro's hands.
Approx. Two-hundred and sixty-five years ago, Hiro fell in love with a shinigami by the name of Ai Tashimoto, who was a commoner from Rukongai. Five years later, when she had graduated from the Shino Academy, Hiro proposed to Ai. Whom agreed to marry him. Incidentally, fate was not so kind. For the shingami was shortly after killed by an Adjuchas level hollow during her first deployment. Naturally, Hiro soon fell into a bout of depression - which manifested in the form of a quickened temper. Noticing his distress, Shizuka began to devote all of her attention to appeasing Hiro's rage. Worried that, if left unchecked, he would one day be consumed by it, she had even gone as far as to transfer into his division. However, it was only after Hiro had nearly cut down a subordinate whom had spoken ill of the recently deceased, that the duo subsequently vanished for some time.
Believing Hiro to have kidnapped Shizuka, Nagai, Shizuka's brother, convinced her father Junta to take immediate action to prevent 'further tainting of the Masumata bloodline'. However, lacking sufficient proof of his crime, the two were unable to obtain the aid of the Gotei Thirteen. As a result, they instead turned to outside forces. Enlisting Akateko mercenaries to kill Hiro, and 'rescue' Shizuka. Thus, it was upon Hiro's return that things went awry. Although the thugs attacked Hiro as previously ordered, they also sought to 'have their way' with Shizuka. Only to report that she had been killed by Hiro once they returned. Now returned to his normal state of mind, and stronger than before due to the nature of his absence, Hiro quickly managed to defeat the goons. Intent on returning to the manor to confront his uncle about his betrayal.
While Hiro had intended to merely turn his uncle over to the Central Fourty-Six, that all changed once they arrived. Upon realizing that Nagai had played such a pivotal role in what had occurred, Shizuka flew into a rage and lashed out. Initiating a duel between herself and Nagai as Hiro kept Junta restrained. It was during this duel that Shizuka at last revealed that she possessed feelings for Hiro, and had since they were children. Proclaiming that she would forever be at his side, regardless of what form that may take. As shocked by this as the others, despite of spent so much time with her as of late, Hiro allowed Junta to slip from his grasp. A mistake which the man sought to capitalize on by attempting to impale Hiro. Which he would have done had Shizuka not utilized Shunpo to move between them and take the blow instead. Enraged by the sight of her bleeding frame, Hiro sought to strike down Junta. However, his hand was stayed as Nagai swiftly decapitated his father before collapsing in grief. Stating that he loved his sister and had only ever wanted to see Hiro dead. It was only Shizuka's weakened plea for her brother's life that kept Hiro from seeking his head.
Having taken Shizuka to seek treatment at the fourth division's barracks, Hiro was then brought before the Central Fourty-Six to answer for both his disappearance and the incident following his return. There he explained how he had accompanied Shizuka to the world of the living, where they had spent the twelve days training their minds. Primarily as a remedy for his depression. As well as what had happened on their return. Eventually it was ultimately decided that while both Shizuka and Hiro would be pardoned, Nagai would be exiled to the world of the living.
It was also here that it was decided that Hiro would be named a Lieutenant of Nanabantai, the Seventh Division.
It wasn't until fifty years ago, that Hiro earned the true respect of the soul society and ascended to the rank of Captain. As it was then that Hiro alongside Shizuka and a Captain, fought to protect the human world from a sudden onslaught of hollow attacks. Though it was unknown as to why they attacked, it was the unveiling of Hiro's bankai that led to their defeat. Thus, it wasn't until after said battle that he acquired his namesake and was bestowed the Moniker "Battousai". A title honoring his mastery of swordplay.
During 'the Battle of Milford Sound' nearly the entirety of both the Fifth and Seventh Divisions were sent to Milford Sound New Zealand to combat a sudden wave of hollows emerging there. Led by the twin Vasto Lordes 'Red' and 'Blue', the legion managed to obliterate most of the combined shinigami forces, with the survivors numbering under fifty. It was at the side of his current captain, Shizuka Tsukikage, that Hiro attended the battle. Guiding the shinigami under his command, while Shizuka - as acting-captain - and the other captain engaged the Vasto Lordes. While the Shinigami were able to hold their own for the most part, things quickly went south when the captains begun to be overpowered and their opponents turned on the lesser shinigami. It was at this point that Hiro, utilizing the abilities of his bankai, was able to turn the tide. Together, he and the others were able to weaken the twin hollows enough for Shizuka to deliver the finishing blow. However, in order to kill the hollows, Shizuka needlessly sacrificed the lives of nearly two hundred humans in the vicinity of the battle. Subsequently resulting in her being indefinitely exiled to the Human World.
Since becoming a Captain, Hiro begun spend endless hours training with members of both of the second and eleventh divisions. Intent on using elements of both division's teachings to reinforce and redesign the training regime of the seventh division. To further this agenda, Hiro also went on to have his division host an annual Hakuda tournament as a way of both gauging and improving the skills of the Gotei thirteen as a collective whole.
However, this would only prove to be the beginning of his Journey. For then came the fall.
It was five years ago. No one expect them to come. No one expect them to strike. And in one day, the Old Gotei lost it all.
For Hiro, the battle was fierce, and beyond anything he had ever encountered. In an instant, he went from reading reports to fighting for his life. Yet, he would not go quietly. Going so far as to destroy the entirety of the seventh division's barracks, as well as a large swath of surrounding land in the process. However, his attempt to hold his ground went awry once a second assailant spontaneously joined the fray. Especially since they had begun to decimate his squad members by the dozens. Thus, in one final effort, Hiro moved to intervene. And subsequently paid the price. Soon finding himself between a deadly pincer attack. One which crushed both his higher and lower cervical nerves. Leaving him in a quadriplegic state.
Fear, anger, regret, pain. They filled his being as he steeled himself, awaiting the final plunge of their blades. But then there was hate. Intense, burning hate. And all he knew had faded to black.
While Hiro survived, and his body recovered. He never forgot the pain. Never appeased his rage. Never lived down the shame. And so for five years, indirectly, he trained. Leading mission after mission. Killing one hollow after the next. He pushed. Both himself and his men. Pushed until only the strong remained. Until the day came. When Commander Yamagi announced he planned to retake the Seireitei. Masumata inwardly rejoiced, but having driven his men so hard. Very few remained. Thus, a decision was reached between he and Kenpachi Sannouske to merge their troops. All of Hiro's men would follow the Kenpachi's lead. While only his Lieutenant and a select few would accompany him along the way.
【Personality: Outwardly, Hiro is polite, soft-spoken and intellectual. Often addressing his subordinates by their given names. He rarely shows any sign of alarm or distress, and often has entire situations planned out well in advance. Due to his upbringing, he is also highly disciplined. Thus, is capable of taking and executing orders without hesitation. However, he is always first to question an order if he believes it to be flawed. While he initially appears to be a very kind and passive individual, Hiro is known to be overly protective. Hence is easily angered when someone/something he admittedly cares for is at risk.
Despite the fact that Hiro rarely shows it, he can at times be an outgoing and fun loving individual. When exemplifying this, Masumata possesses an actively creative sense of humor and is known to be flirtatious around women. This however, ties into the fact that he is a self proclaimed gentleman. Thus goes out of his way to ensure he always behaves in a respectable manor when dealing with, or around females. Provided he deems them respectable.
It should also be noted that although generally discreet about it, Hiro possesses a strong degree of hate towards Hollows and Hollow-kind. This hate is especially strong when dealing with Arrancar. Although it is publicly unknown exactly why he developed such a hate for them, said hate is so vivid that he will often engage any being in possession of hollow-esque reiatsu immediately and without reservation. Still, this is not his greatest flaw. Although usually nigh impossible to provoke; with exception to the above, when truly enraged, Hiro seems to lose most of his semblance of self. As a result, he oft mirrors an living embodiment of violence. Therefore, when in this state, Hiro will often attack anyone, or thing, that gets between him and the object of his rage with little regard for his own well being. It is believed that this splinter personality was not always present; only taking form following Hiro's 'disappearance'.
【Notable Traits】
【Likes/Dislikes】
✔ Playing the Flute ✔ Poetry ✔ Martial Combat ✔ Intellectual Debate
As Adoptive cousins, Shizuka and Hiro have known each other since their early childhood. Although Shizuka's feelings for Hiro first developed during their adolescents, they were not made public until later in their careers as Shinigami. Although the two never officially committed to an exclusive relationship, they did once share an intimate night. Thus, both become openly jealous at the possibility of another entering the other's life. It should be noted that while Shizuka admires Hiro for his ideals and devotion to them, Hiro's true feelings are quite unclear. He has avoided her company ever since their time of intimacy.
Kenpachi Sannouske: Rival/Friend
While the two have been apart of the Gotei for sometime, it was only after the fall that the two actually bonded. Although they often appear hostile and at one another's throats, both have learned to respect the other. Having formed a bond of brotherhood through combat. While Hiro would never openly admit it, he considers the Kenpachi to be a personal friend, thus would lay is life on the line for him should he ever feel it necessary.
Sunōfurēku Tatasuko: Friend
Having frequently worked with Sunofurēko, or Rēku as he has taken to calling her. Hiro has come to deeply respect her. Both as an individual and a shinigami. Although, he is usually tight-lipped about his feelings and impossible to read, her uncanny ability to always understand his hidden feelings is the seed which blossomed into their friendship. Although many among the shinigami often attempt to tease Hiro, questioning the nature of their relationship. He views Sunofurēku as a little sister. Thus, is aptly protective of her. So much that the two tend to bicker whenever Hiro feels she is putting herself at risk.
【Equipment】
Sekkachi Haori:
Although it is a well guarded secret - known only to a select few -, Masumata's Captain Haori is Woven from a material derived from Sekkiseki. As such, its true value is not that of a mere badge of office, but as a training tool. The haori operates by repelling reiryoku - acting as an instrument used to suppress the wearer’s manipulation of reiatsu. Due to this, anyone who wears it will find that they themselves are suppressed. More accurately, that the reiryoku that within their being is suppressed. Causing it to act as a spiritual weight upon them. This can be fatal to anyone in possession of less than lieutenant-level reiryoku. Due to its role as a literal anchor upon their inherent. Once it is removed, Masumata appears to undergo a noticeably significant increase in power. Momentarily exerting his reiatsu at maximum until he willingly reigns it in. However, in truth, he simply gains access to the sealed half of his reiryoku pool. Prior to removal, Hiro's reiatsu is lieutenant leveled at best.
【Capabilities】
【General Aptitude】
Fighting Style:
Hiro's preferred method of combat is the Masumata Clan Zanjutsu centered style Known as Warutsu. Warutsu, also known as the Extirpating waltz, is a combative form that simultaneously utilizes elements of hakuda, and hoho to improve the effectiveness of one's zanjutsu. It forces the practitioner to view their zanpakuto as an extension of their physical being as well as spiritual one. Both by encouraging movements that wouldn't normally be applied while using zanjutsu, as well as movements that are frequently used, in order to keep the opponent on their toes.
Unlike traditional styles, Warutsu also uses Hakuda as a means of reinforcing and empowering each of the weapon's movements. Much in the same way it uses Hoho to increase the speed at which the practitioner is capable of acting and reacting. Both with and without a weapon. Due to this, the practitioner is capable of utilizing an unorthodox and wildly unpredictable style to maximize damage while simultaneously minimizing potential risks. Warutsu also allows Hiro to switch between traditional and non-traditional styles on the fly. Allowing him to be widely versatile.
A feat which serves as the basis for Hiro's true combat strategy. To subdue the enemy without fighting. Thus, he will never fight in the same manner twice. Making use of his analytical and observational skills in order to study and access his enemies prior to formulating an action plan on the fly. Making his deadliest weapon his mind. Hiro believes that in combat, to re-frame from using all advantages afforded to one my the enemy, is to show disrespect to that enemy. Thus, prides himself in completely destroying an opponent once he is able to understand them. Making full use of everything from his surroundings to aid in his fight. Including allies.
Vast Reiryoku(4/4): Hiro has been noted to possess a considerably enormous amount of inherent spiritual power, which through practice, he is capable of finely controlling. While it remains naught but speculation - it was once widely accepted that if Hiro was somehow able to increase his reiryoku - he could rival even the Captain Commander in terms of raw power. This view is not shared by Hiro. Despite the fact that he is capable of continuously drawing on said power - in excess - for an impressively long time. Even by the standards of a captain level shinigami.
Legendary Reiatsu(5/4): In addition to possessing a notably above average degree of reiryoku for some one of his rank, Hiro's reiryoku, when exerted, is extremely concentrated. As a result, his reiatsu levels leagues above that of the average captain's. Hence, while those whom possess an exceptional level of reiatsu themselves are often spared its effects, most shinigami of lower caliber are susceptible to his reiatsu's side effects. Which situationally include, paralyzation, fear induction, and phantom pain affliction. However, the severity of these conditions can vary depending on the individual affected, as well as in accordance to the size of the gap in power between Hiro and themselves.
Incredible Alignment:(4/4): "Without reflection, we go blindly on our way, creating more unintended consequences, and failing to achieve anything useful." These words were the basis behind every training regime, Hiro has ever endeavored to compete. Through his own drive for self-improvement, Hiro has spent more time analyzing himself than any other topic. Dissecting every failure for cause, every mistake for reason, every action for justification. This became even more prevalent following the fall of the Old Gotei. So much so, that Kagirinai often teases that he only visits her so he can stare at her. As her advice is often a redundancy of Hiro's thoughts.
Zanjutsu Grandmaster(4/4): Like most members of the Masumata Clan, Hiro specializes in swordsmanship. Trained since he could walk in the art of Zanjutsu, Hiro's talent with a sword is one of exceedingly rare quality. Despite his relatively young age, Hiro is capable of effectively fighting ambidextrously with anything which even remotely resembles a sword. Both when dual and single wielding. While he does not yet consider himself to be at his peak, there are currently very few known individuals whose skill with a blade equals, or surpasses his own. Most notable among the few being the current Kenpachi and Captain Commander.
Impressive Offense(3/4): Though his use of Warutsu, Hiro has the capability to perform a myriad of offensive strikes. The likes of which range from varying schools of sword technique. As of current, his offensive capabilities are limited only by his physical strength and personal combative preferences. As he has frequently gone out of his way to expand his knowledge of the art. Thus is knowledgeable in all recorded forms of swordsmanship. However, following bankai, Hiro's offensive capabilities are potentially immeasurable. Due solely to the scope of his zanpakuto's abilities.
Impressive Defense(3/4): Though his use of Warutsu, Hiro has the capability to perform a myriad of defensive stances. The likes of which range from varying schools of sword technique. As of current, his defensive capabilities are limited only by his physical strength and personal combative preferences. As he has frequently gone out of his way to expand his knowledge of the art. Thus is knowledgeable in all recorded forms of swordsmanship. However, following bankai, Hiro's defensive capabilities are immeasurable. Due solely to the scope of his zanpakuto's abilities.
Incredible Resonance(4/4):"Together we can face any challenges. As deep as the ocean, as wide as the sky." As the first words ever uttered to Hiro by Kagirinai. Their bond has always been one of notable strength. One which only strengthened with ever hardship Hiro endured. For through it all, the only constant was always Kagirinai. Whom has repeatedly offered both console and support whenever he seemed uneasy. Likewise, Kagirinai has repeatedly found reassurance in Hiro's conviction and rigidity. Proving that their synergy has only improved.
Hakuda Master(3/4): Due to the nature of his training growing up, as well as personal efforts on his part, Hiro's skill in Hakuda in noted to be formidable. So much so that he has become proficient in several styles of martial arts. What makes him truly dangerous however, is his remarkable perceptive abilities. Which allow him to easily predict and anticipate enemy movements and counter accordingly. He is such a technical fighter that he has been capable of besting fighters far more experienced than himself with moderate effort.
Average Offense(2/4): Technique. This is the core of Hiro's offensive prowess. While his arms are capable of delivering devastating blows, due to the musculature developed through his use of zanjutsu. Hiro's strikes are at an about average level for that of a seasoned hakuda combatant. However, because Hiro has focused on perfecting the technique of every strike he knows, he is capable it amplifying the damage he can deal. Simply by utilizing proper footwork and motion structure. Allowing him to deliver deceptively hard blows.
Average Defense(2/4): Between his perceptiveness, and knowledge of the combative arts, Hiro is an averagely defensive fighter. Relying mostly on accurate predictions of enemy movements into order to counter and/or evade. However, it should be noted that due his skill in Hoho, Hiro will often use shunpo to out maneuver his opponents. Executing acrobatic feats which make it difficult for his foes to strike or grapple him.
Average Physical Strength(2/4): While he isn't physically stronger than an active shinigami of his size and build, his intimacy with hand to hand combat makes him an difficult foe in a brawl. Skilled in many forms of martial arts, Hiro is a very well rounded fighter whom is just as capable of dishing damage out, as he is of withstanding it.
Untrained Kidō(0/4): Hiro is incapable of casting even the simplest of kido spells. While this is due mostly to a general lack of interest in the aforementioned, thus is, in theory, remediable. Hiro currently shows no interest in doing so.
Poor Kido Power(0/4): No Kido. No Kido Power. Enough Said.
Incredible Perception(4/4): Hiro has always possessed the inherent ability to adapt to and learn things fairly quickly. Thus, has never struggled to understand a new or unfamiliar phenomenon. Because it is also in his nature to think analytically, Hiro has proven himself capable of effectively dissecting and evaluating situations with minimal effort. A trait which he best exemplifies during combat. Additionally, Hiro has taken it upon himself to be as well informed about the world as is feasibly possible. Hence can often appear to be a 'wise ass' when it comes to general facts about most things. However, his area of mental expertise is in what he calls 'battle strategics'. Which involves knowing specific information about possible combative inquiries. Involving things such as weaponry, combative shinigami and hollow techniques, the combative abilities of both shinigami and hollows, various locations within the Soul Society, and Human World, as well as the capabilities of his fellow captains, and the relationships between them.
All this is held together by his phenomenal sensory abilities. When concentrating in the midst of battle, Hiro's ability to sense reishi is so proficient that he possesses a sort of mind's eye. Causing him to subconsciously cease seeing with his eyes during intense combat. Allowing him to sense strong sources of reiatsu from a few kilometers away. Additionally, within the Soul Society, Hiro can sense people who are masterfully capable of masking their spiritual presence by sensing areas devoid of reishi. However, in the World of the Living - or any location that is not full of spiritual particles - this type of sensory becomes unreliably clouded.
Hohō Grandmaster(4/4): Hiro has long been noted as being one of the Soul Society's most proficient Hoho users. While he is not the fastest by far in his normal state. He is capable of easily out pacing the average high caliber shinigami. More notably though, is his high level of inherent flexibility, maneuverability and reflexes. As he has been seen executing physical maneuvers which most shinigami would struggle to perform with relative ease. Under the effects of his bankai, Hiro's speed is sufficient enough to allow him to contend with the fastest of shinigami.
Incredible Mobility(4/4): To many, Masumata's degree of flexibility is out right disgusting. As nimble as an olympic level athlete, Hiro body boasts general hyper-mobility. Giving most of his joints the appearance of 'double jointedness'. This makes him impossibly difficult to grapple as well of strike with traditional motions. He is capable of performing acrobatic feats most people would consider to be impossible. Although this is done via practice, and is a subsequent result of his martial training.
Average Resiliance(2/4): While he isn't physically stronger than any active captain-class shinigami of his size and build , Hiro's strong will has often led him to be perceived as tougher than he actually is. As his blatantly stubborn to surrender to adversity is frequently a driving factor in his will to continue on. Despite the situation or odds. Yet, this iron clad resolve should not be mistaken for an exceptional degree of mental fortitude. As his psyche already bears scars from his past.
By utilizing surgical precision when manipulating his reiatsu, Hiro momentarily redistributes all of his exerted reiatsu along the musculature of his arms. Having enhanced his strength via this method, he then proceeds to initiate a downward dual handed strike. Subsequently releasing a large concussive burst of air pressure. Said burst is capable of inflicting significant lacerative damage. Although it appears as a faint cresent-shaped ripple of air, the exceptional power behind it enables it to carve through most forms of organic matter.
【Zanpakuto】
Sealed State
~"In the midst of movement and chaos, keep stillness inside of you."~
Additional Description: In it's sealed state, Kagirinai appears as an silver wedding band embedded with rubies and diamonds. A form which mimics the wedding band Hiro was to receive from Ai.
Inner World & Spirit:
Hiro's Inner world is his mental depiction of the end of the universe, or it's heat death. It consists only of the last star in the Universe, which he refers to as the Cold Star, sitting on the edge of a Time dilating Vortex that prevents the Universe from actually ending. It represents the constant inner struggle within Hiro. Who is frequently torn between his desire to protect those he loves and destroy those he hates. According to Kagirinai, his reluctance to forget Ai is also reflected in this depiction as well. Albeit as an autumn forest landscape. Composed of Sakura trees, with a single beaten path through its center.
Kagirinai itself often appears as a five-foot tall humanoid female with a slender physique and long red hair. Her face boasts soft, adorable features and lips always lined with smirk or smile. Kagirinai wears a seductively form-fitting attire with black and white coloration, and possesses palely fair skin. Kagirinai's eyes have cat-like pupils and are an orange color with white sclerae in this form. Alternatively, when Hiro is in bankai, Kagirinai appears as a humanoid entity comprised of a blood red fluid - this is her true form. Within this form, her physique appears masculine and her height is increased to an menacing seven feet. A sinister fanged grin also makes up the entirety of her jawline, with her eyes becoming a pair of solid white swaths. Each respectively stretching from the bridge of the nose to temple of the head.
Zanpakuto Personality: Sarcastic and wittily sharp tongued, Kagirinai is in many aspects very childlike. Usually maintaining an unnecessarily energetic and carefree demeanor. Yet, despite her cheerfulness Kagirinai can also be intimidating once annoyed. Often being quick to violence if criticized or insulted. It should however also be noted that, in lieu of her behavior, Kagirinai possesses a sage like degree of maturity. Although she is fully aware of the rarity of her own combative prowess, even among zanpakuto, Kagirinai also treats everyone with a degree of respect, even her enemies. Thus, will in rare moments, conduct herself in an intelligent and aristocratic manner. It is believed that her narcissistic behavior merely acts as a mask for her thoughtful and caring nature. Most frequently exemplified by her motherly demeanor when in combat with Hiro.
Shikai
~"Shimmer and reveal, come forth and alter. Lend me your aid. Kagirinai."~
Ability: Kagirinai has the ability to absorb reiatsu and convert it into physical matter. Including living organisms. Although these constructs take on the likeness of various objects, because they are made entirely of reiryoku, they operate as many kido spells do. Thus are highly resistant to most physical confrontations, yet susceptible to reiatsu based attacks and interruptions. It should also be noted that while Hiro prefers to create plants, Kagirinai's ability is not limited in what objects it can create. This fact is only known to those whom have witnessed Hiro fight to his limits, and is disregarded as rumor when officially questioned.
Techniques
Kyuujin (Absorption): Kagirinai allows Hiro to metabolize reiatsu. Allowing him to consume reiatsu and use it to heal himself in a process similar to photosynthesis. The rate at which he heals is determined by both the severity of the wound as well as the available amount of external reiatsu. As Hiro is not able to absorb any reiatsu produced by himself or another's zanpakuto. It should also be noted that the proficiency of this ability is greatly decreased when he is exposed to substantial quantities of hollow reiatsu. As well as nullified when no external reiatsu source is present. That is ti say, when he is completely and utterly isolated from anything which independently exerts reiatsu. However, all wounds healed via this method are only repaired temporarily. Thus, will revert to their previous state once Hiro ceases to actively sustain the effect. If said wounds are mortal, he will succumb to them at that time. Although he has learned to maintain this effect subconsciously, doing so still subtracts from his perception of the battle. Even if only minutely.
Bankai
~"Bankai... Kigirinai Suenagaku."~
Ability: Following activation Hiro's body merges with that of the manifested Kagiriani's and he loses the ability to use all of his shikai techniques. Inversely gaining a large boost in physical strength, speed and durability. Multiplying them Sevenfold. Essentially, his bankai's core release acts as an vitality buffer. Upon activation all non-severe previously obtained wounds are healed. This is an one off effect. Due to his body and zanpakuto becoming one, Hiro also gains Kagirinai's ability to convert reiatsu into matter. However is now capable of doing so by utilizing his own reiatsu as a source.
Due to this, Hiro is permitted the same degree of control over said conversion abilities. So much so that his prowess nearly rivals that of Kagirinai. This allows him to alter his own body, at the microscopic level. Altough doing so is dangerous, taxing and potentially permanent, this allows him to utilize Kagirinai's abilities more thoroughly when creating matter. Allowing him to create far more complex objects.
Techniques
Shingai (Gods Armor): Initiated upon activation of bankai. Once resolved, Kagirinai temporarily physically bonds itself with Hiro. Whom becomes physically morphed during this state, growing horn-like appendages upon his forehead, as well as a crimson red pigmentation of the skin. In addition, enlarged and protruding eyebrows are also apparent upon Hiro's face, sitting above his eyes. Which are now solid white and without pupils. During this state, Hiro's dermal tissue is continually augmented by converting the reiatsu surrounding him into additional layers of thick skin. This skin is made to simulate the hardness of a zanpakuto, thus can parry adeptly powerful strikes without ill effect. While this makes him almost impervious to physical attacks, he is still susceptible to powerful penetrating and/or energy based attacks. As well as attacks possessing an incalculable amount of driving force. It should be noted that areas not naturally covered by skin remain points of vulnerability.
Mugen Renzoku (Infinite Continuity): By temporarily sacrificing his eyesight, Hiro's mastery over Hoho can be further intensified. Allowing him to move twice as fast as already permitted by his bankai. This requires that Hiro use Kagirinai's ability to rapidly fabricate additional epinephrine within his body. Forcing it into a state of "enhanced fight or fight." Allowing his muscles to exert themselves at levels not consciously reachable. In order to compensate for this sudden and extreme chemical high, Hiro forcefully shuts down the areas of the brain necessary for sight prior to initialization. Converting the nerves required into raw reiatsu, which is then converted into the first epinephrine cells. However, frequent use is extremely taxing , and prolonged exposure decreases the chances that he will successfully be able to reconstruct the removed nerves. Thus, Hiro is capable of easily out pacing most opponents, at great expense to his stamina as well as risk to his health.
Three things, two in her history, and the last not being your fault.
1.) You say a five meter circumference and then say her reiatsu destroyed several buildings. 5 meters is not enough space to contain that amount of buildings. Plus I think you mean radius ^^;; So you might want to raise that to about, I don't know, let's say...35 meters?
2.) The last paragraph of her history mentions some of the captains defecting. Yeah, that is not what happened. An unknown group of shinigami/souls totally separate from the Gotei 13 were the ones who invaded and kicked everyone out.
3.) Message me on discord, or go read the Opening Post so we can get your stats done.
Once these three things are done, she'll be accepted ^_^
I figured I should at least post what I do have done here before I pass out from exhaustion in a few minutes and am probably gone for the entirety of tomorrow due to travel. If I don't manage to make the deadline due to my upcoming Texan vacation, it's all good. I'll let you guys know whether or not I manage to bring my laptop with me to work on the thing systematically. Friends, I bid you adieu. For now.
Also, if someone could essentially do all the coding for me, that'd be swell.
~"All I want is a cup of sake at the end of the day."~
【Personal Info】
【Name: 川口 鉄平, Kawaguchi Teppei 【Nicknames: None 【Alias: 【Age: 392 (380 as a Spirit) 【Age Appearance: 31 【Gender: Male 【Race: Human → Plus → Shinigami 【Former Rank: 1st Seat, Captain 【Former Division: 4th Division
【Additional Appearance Info: Teppei stands at an above average height of 5'11" or 1.8 meters and weighs somewhere upwards of 150 pounds. His most notable physical characteristic seems to be his oddly mismatched hair. He is well known amongst the Shinigami for his laid back demeanor and casual expression, which belie his former position in the Onmitsukido and either endears him to or infuriates his contemporaries. Before being thrown from the Soul Society into the mortal realm, Teppei wore the traditional Shinigami garb and captain's white haori. With his haori lost in battle, Teppei has since adopted a one sleeved green jacket. Unlike most, Teppei wears his zanpakuto on his right side, seeing as he's primarily left handed.
【Biography: The former Captain of the Gotei 13's 4th Division claims not to know very much about his life in the world of humans, claiming only to remember his own name and his matter of death; drowning in a river somewhere between the age of 12 and 13. By his own estimation, he came to the Rukongai sometime in the early 1600s.
"Born" in the 57th District of East Rukongai, Teppei, like many, began his new life in the Soul Society simply wandering around his new surroundings. One discovery the fledgling soul managed to make was his own need for food and the seeming lack of it anywhere he went. When he did manage to find food, it was apparent those who had it weren't willing to part with it. As one would expect, Teppei soon took to theft as a means of survival. He proved to be rather adept at the skill, and he would go unhindered for many years, until a chance encounter would steer him towards the life of a Shinigami.
All things considered, it was a rather ordinary day when Teppei met Sun-Feng. It was around midday when Teppei made his usual trip to the District Market to search for food. That was, until he was grabbed by a man in a Shinigami uniform. Having no better ideas, Teppei bolted from the area, only to have the mysterious individual appear at every turned corner or in the back of every side alley. This continued for some time before Teppei nearly collapsed from exhaustion. The man, who would introduce himself as the Shinigami Sun-Feng, picked him up and offered him a small meal. Though skeptical, Teppei was starving, and Sun-Feng had been observing him for some time. Before long, the elder of the two suggested that Teppei enroll in the Shin'o Academy for training and a chance at a better life. He accepted eagerly.
Teppei showed great aptitude during his five years at Shin'o Academy, and was approached by Sun-Feng during his graduation ceremony and offered a position in the selective and extremely prestigious Onmitsukido. The organization that, unbeknownst to him, had gotten him there in the first place. Feeling he owed it to the man, Teppei accepted, and was immediately placed in the organization's first division, otherwise known as the Executive Militia.
Yanagi Taikou: Direct Superior Summary of Relationship. When they met, how long they've known one another, how they feel about them and why.
Sato Aimi: Predecessor and Mentor The former captain of the 4th Division and the woman who healed Teppei after a disastrous mission during his days in the Onmitsukido, Aimi taught Teppei everything he knows about healing Kido and urged Teppei to succeed her as Captain in the years prior to her retirement. Though he (weakly) objected, Teppei would eventually comply, passing his Captain Proficiency Test with Aimi in attendance. Aimi seems to be one of the main reasons Teppei wants to become a better person.
Sun-Feng: Former Mentor, Estranged father figure The man who sponsored Teppei's entrance into the Shin'o Academy and subsequent recruitment into the Onmitsukido. Serving as both a squad leader and something of Teppei's father figure during his time in the organization. He served in Sun-Feng's squad for decades until one mission ended with Sun-Feng leaving Teppei for dead. It was this event, coupled with clashing philosophies, that caused Teppei to request a transfer from the Onmitsukido to the 4th Division of the Gotei 13.
(PC Name here): Lieutenant Summary of Relationship. When they met, how long they've known one another, how they feel about them and why.
(PC Names here): Friend/Rival/Colleague/Superior/etc. Summary of Relationship. When they met, how long they've known one another, how they feel about them and why.
Zanjutsu Master (3/4): Since his transfer into the 4th Division, Teppei has shown a natural talent in the use of his Zanpakuto, to the point where he has all but turned himself into a pure swordsman rather than the Hakuda specialist he once was. (More to be added.)
Impressive Offense (3/5):
Impressive Defense (3/5):
Incredible Resonance (4/5):
Hakuda Expert (2/4): Though it has been several decades since he has truly utilized Hakuda in a meaningful way, Teppei retains an impressive range of knowledge on the topic due to his many years in the Onmitsukido's first division and learning under one of the organization's leading members in Sun-Feng. He has, however, lost much of the muscle memory he had developed, focusing more on his swordsmanship as the years went by.
Unremarkable Offense (1/5):
Average Defense (2/5):
Unremarkable Physical Strength (1/5):
Kidō Expert (2/4): Learning admittedly very little about Kido during the early part of his career as a Shinigami, Teppei has spent a large portion of his time in the 4th Division learning the art of kaido from the division's former captain, the foremost authority in the field. While nowhere near that level of mastery, Teppei is a certified expert of the healing arts. He has learned very little in the way of Bakudo and Hado, however.
Average Kidō Power (2/5):
Incredible Perception (4/5):
Hohō Grandmaster (4/4): The only skill from Teppei's days in the Onmitsukido that seems not to have atrophied in the slightest is his mastery of foot techniques. He is more than capable of performing Shunpo, and was considered one of the foremost practitioners of the art in the Soul Society. This, in conjunction with his remarkable reflexes and evasive style of fighting, makes Teppei a nuisance to most anyone in combat.
Incredible Mobility (4/5):
Average Resilience (2/5):
【Specialization】
Skill/technique name: Prerequisites Insert lots of text under these. Skill/technique name: Prerequisites Insert lots of text under these.
【Zanpakuto】
Sealed State
"A quote about and/or from their zanpakuto."~ Additional Description:
Inner World & Spirit: Teppei's inner world takes the form of an Izakaya that stands next to a small stream in the center of a dense forest. A faint waterfall can be heard in the distance, and dependent on Teppei's mood, the area seems to fluctuate between a vivid dawn of faint pinks, yellows and reds to a pitch black dusk amidst a sea of stars. Although the spirit of Uzume always stands out above the others, the Izakaya is often, but not always, filled to the brim with spectral guests. These patrons are usually in the midst of a raging and seemingly eternal celebration of dance and drink or sitting quietly throughout the establishment sipping tea and discussing any number of topics.
Uzume, the keeper of the establishment and the Zanpakuto's Spirit, appears most often as a voluptuous woman dancing and drinking on the Izakaya's main stage. She retains flowing raven black hair and a soft figure, plump in all the right places, according to Teppei. The spirit garbs herself in a way that shows plenty (some would say too much) of her slightly tanned skin. Despite her constant state of debauchery, Uzume moves with an almost unearthly grace and beauty. Though he certainly has more things to focus on, Teppei often finds himself lost in Uzume's haunting yellow eyes.
Zanpakuto Personality: Uzume
Shikai
~"Dance with me, Uzume."~
Ability: Uzume is a spirit of mirth and revelry, and this is reflected very clearly in its shikai state. At Teppei's will, his Zanpakuto can secrete an alcoholic mist from the entire length of the blade, typically through the various nicks and imperfections of the weapon. The amount of vapor produced depends on the amount of reiatsu Teppei channels into it, ranging anywhere from a few feet to an extended area. (of something.) The foremost benefit of this mist outside of disorienting and blinding adversaries, is that it renders anyone within it slightly intoxicated, no matter their typical resistance to alcohol. As one would expect, the blade itself is the most potent source of this substance, and if its wielder manages to strike an adversary with the blade, their intoxication comes exponentially faster. This effect becomes more and more pronounced the longer a person stays within the mist or the more cuts Teppei manages to land on their person.
【Additional Appearance Info: Despite his constant habit of slouching, Jinzo stands tall at 5'10". He weighs in at 169lbs (76kg) and sports an average physique. He comes off as scruffy, leaving his black hair messy and unkempt (although he prefers the term 'windswept'). He views the world through dull grey eyes, which often tends to reflect his actual view on things. His skin is pale and soft due to the extended amounts of time he spends sleeping under any form of shade.
His fashion sense is just as scruffy as the rest of him. Preferring to opt for baggy, pyjama-like wear rather than form-fitting combat clothing. He is forced to at least wear some leather armour by his Captain but it isn't something he enjoys or feels comfortable in. The one item of clothing he almost always wears is his blue jacket, often going to extreme lengths to protect it from dirt or damage.
He keeps his Zanpakuto slung across his back through the use of a ribbon that he tied to each end of the sheath. He wears it like this because he hates the way it knocks against his leg as he walks and also because it's easier to remove it for when he wants to lay down. He also keeps on his person a small carving knife that he uses rarely to exercise his talent at woodcarving. He likes to keep his carvings a secret since they, more-often-than-not, end up being nude women in various promiscuous poses.
【Biography:
WIPWIPWIPWIPWIP
(For all intents and purposes, here's a shortened summary)
Jinzo Kurogama. Born into the head branch of the Noble Kurogama Clan. Lived most of his early life as a silver-spoon-fed momma's-boy until she was raped and murdered, whilst his father and his entourage were away on business, by a notorious criminal (INSERT NAME HERE), who was known for breaking into wealthy estates to commit these atrocities at the time. It was during (INSERT NAME HERE)'s second visit to repeat his vile act upon his younger sister, that Jinzo took up a decorative ancestral sword of the Kurogama clan to slay the heinous criminal before he could commit his terrible crime once again. At only the young age of 6, this was Jinzo first prodigal display of Zanjutsu.
Fast-forward a bit to the Shino Academy Graduation. Jinzo barely graduates by the skin of his teeth, reason being that he finished the highest in his class at Zanjutsu, with a score not seen or equaled for centuries prior. Also, given his father's status as Head of the Kurogama Clan, strings were pulled to land him a 3rd seat position in the 11th Division.
Skip summore time. 12th Division Captain; Zume Tatasuko acknowledges Jinzo's Shikai ability, accepting him as a student of Reiheika. Jinzo develops Hiso Inekari, one of the first few legitimate Reiheika techniques. Zume recommends Jinzo for the recently vacated 11th Division Lieutenant position, despite him being a 3rd Seat. Jinzo challenges the 2nd Seat for the right to be considered and wins, successfully securing the Lieutenant position.
Five years before current time. Jinzo genuinely sleeps through the invasion of the Soul Society and wakes up having been exiled to the Human World. He titles himself the only Undefeated Member of the Gotei 13.
WIPWIPWIPWIPWIP
【Personality: When polled about who the laziest member of the Gotei 13 was, Jinzo came in at number one. He's also up there with being the most perverted but his need for sleep oftentimes gets in the way of his more salacious thoughts. His indolence stems from his natural talent in Zanjutsu, which remains one of the many reasons why he was the 11th Division's Lieutenant for so long. He didn't relish the position of power he'd been given but he understood that it was the perfect place for a man like himself, where he could easily delegate menial tasks to the lower seats without much effort involved. He is well known to shirk responsibility in favour of goofing off but he refused to give up his position due to the easy lifestyle it afforded him. Due to this, Jinzo can be seen as very self-serving or selfish, though he doesn't intend it maliciously. Where others might go out of their way to serve their own agendas, Jinzo simply prefers not to be lumbered with too much responsibility.
Generally, Jinzo is seen as a tranquil man but he has been known to show mild states of anger. Nothing quite comparable to his Captain, but it remains a sight to behold due to how rarely he ever gets mad. During these less-than-infrequent states, Jinzo can become quite sadistic. He also becomes far more focused, his intent usually being to destroy the thing that is preventing him from continuing his easy lifestyle. He isn't fond of himself when he's angry often stating that he uses far more energy than necessary, despite the fact that he actually becomes more efficient with his Zanjutsu. When it comes to women, Jinzo isn't much of a ladies' man. Although he'd sometimes like to be, he simply doesn't have the patience to put in the amount of effort required to be one. It is because of this that he is seen to be more of a closeted pervert, often sating his lust through the carving of wooden female figurines and smut magazines rather than actually talking to girls.
In more recent times, Jinzo has grown more and more insolent toward others. His rude remarks often paint him in a bad light, though he assures people he only means them in jest. With regards to the current situation of the Gotei 13, Jinzo feels as if he should just go with the flow until things pan out eventually. He harbours a small amount of regret for not doing more when he could have, but only because he has lost his easy lifestyle within the Seireitei. He also would never reveal this feeling of regret to anyone.
✘ Prudes. ✘ Fruit. ✘ Long fights. ✘ Unnecessary tasks. ✘ Kill-joys. ✘ Being told what to do. ✘ His jacket being dirty or damaged. ✘ Being woken up. ✘ Being shouted at.
Summary of Relationship. When they met, how long they've known one another, how they feel about them and why.
【Capabilities】
【General Aptitude】
Great Reiryoku(2/4): Jinzo's Reiryoku isn't what you'd consider special in any way. In fact it leans more towards the mediocre side. However, that has never deterred him or forced him to shy away during battle, mostly because of his reliance on the abilities of his Shikai which allows him to drain the Reiatsu of others. As such, Jinzo will often fight using the Reiatsu he's drained first. Only during particular lengthy bouts, will he then be forced to draw on his own Reiryoku reserves. His Reiryoku, displayed upon activation of his Shikai, can be seen in Lime Green.
Incredible Reiatsu(4/4): Despite his less-than-impressive Reiryoku, Jinzo possesses exemplary skill in Reiatsu control. This is, in part, due to the nature of his Shikai which drains Reiatsu directly and allows the Lieutenant to utilize it for himself. He is well-known for streamlining his Reiatsu during a fight, making his use of Reiatsu one of the most efficient and exceptional amongst the Old Gotei 13. This affords him the ability to perform enhanced strikes and techniques at an extremely proficient level without wasting too much Reiatsu.
Average Alignment(2/4): Jinzo is very aware of his flaws and faults. Only they don't pose so much as a problem for him as they might others, however, due to his indolent personality. So whilst he acknowledges that he could certainly improve in some areas, his willingness to want to change those areas is certainly lackluster.
Zanjutsu Legend(5/4): A natural-born prodigy. Jinzo's Zanjutsu isn't something he's ever really had to try hard to improve upon, although, his time spent as Lieutenant of the 11th Division has certainly propelled his skill level toward that of a Legendary status. As is fitting for a member of the 11th, Jinzo's Zanjutsu capabilities are repeatedly applauded by other members of the Old Gotei 13, some even going so far as to say that a few of the Captains would even struggle against his well-noted prowess in this area.
Legendary Offense(5/4): When it comes to offense, Jinzo's ability is harrowing to say the least. Not due to sheer strength or speed, but simply his efficiency. Granted, he uses speed and strength to some degree but they remain slaves to his timing and precision. Both of which stand proudly atop all his other attributes where offense is concerned. Whether he is pressing the attack or waiting to counter, Jinzo knows the exact moment to strike and precisely where each strike will land, regardless of what his opponent is doing. A supporting factor of this is his stark unpredictability, he never allows himself to settle into a rhythm for too long but just long enough to lull his opponents into a false sense of security, before he strikes, rendering them either too shocked to respond or attempting to defend with a poorly prepared block. Overall, Jinzo's offensive abilities can seem overwhelming but at the same time exploitative. There aren't many who can withstand his onslaught when he decides to go on the attack.
Incredible Defense(4/4): If you thought his offense was impressive, then be warned that Jinzo's defense-game isn't something to sniff at either. Throughout his many years using Zanjutsu, there aren't many attacks he would have come across that he didn't know how to defend against. Coupled with his Legendary Mobility and Impressive Perception, there isn't much in the way of offense that Jinzo can't deal with, especially where sword-fighting is concerned. Take note, crossing blades with Jinzo Kurogama requires more than just the willingness to die, because when it comes to Zanjutsu, he is always at least 3 moves ahead.
Average Resonance(2/4): Whilst his use of a Zanpakuto is a spectacle to behold, the actual bond with his sword leaves a lot to be desired. And although he has managed to retain his ability to perform Shikai, he is far from mastering it. This is due to their completely contrasting personalities. What little interaction they do have with each other has only managed to leave a rift between them. Jinzo sees this only as a problem that would take far too much effort to resolve.
Untrained Hakuda(0/4): Jinzo has shown no interest in Hakuda, due to it being an inefficient and labor-some method of killing.
Poor Offense(0/4): Nah.
Poor Defense(0/4): Nah again.
Incredible Physical Strength(4/4): Having trained in Zanjutsu for his entire tenure as a Shinigami, Jinzo has amassed an exceptional level of Physical Strength. He uses this strength to enhance the power of his Zanpakuto, being able to slice through flesh and bone with ease along with other, more durable materials such as rocks and metals. When pitted against other fighters, however, the Lieutenant tends to hold back on the use of his strength in favour of precision.
Untrained Kidō(0/4): Merely the thought of trying to remember each Kido Incantation wears Jinzo out.
Poor Kido Power(0/4): No Kido training = No power put into Kido. Duh.
Impressive Perception(3/4): For a guy with one eye, you'd think he'd have trouble seeing things. Well that's where you'd be wrong. Despite lacking a secondary ocular organ, Jinzo manages to see just as well as anyone else does. In fact, in some cases, he is able to perceive things better than those without the hindrance of a missing eye. Oftentimes, these cases tend to be during combat. Though this is mostly due to his extensive experience in Zanjutsu and that he's been alive longer with only one eye than when when he had two.
Hohō Grandmaster(4/4): Although probably not the most proficient Shunpo practitioner, Jinzo is still considered to be at a Grandmaster level. His speed should be well regarded, especially due to his fighting style which, when coupled with his insane level of Shunpo, could easily end a fight in mere moments. It should also be noted that, during combat, the 11th Squad Lieutenant prefers not to rely solely on speed to win the day. Instead he utilizes it as part of a bigger collective, one that requires a highly proficient level of Hohō to be the first to gain higher ground, force an opening through a rapid change of position and, finally, executing those last moment evasive maneuvers in order to score a killing blow.
Legendary Mobility(5/4): As an advocate of combative efficiency, Jinzo's mobility is finely tuned. His bodily control is at such a pinnacle, that it's almost impossible to spot any waste in his movements. This affords him to be able to perform maneuvers on a level that only a few others can reach. Whilst he tends to shy away from more acrobatic displays, he utilizes his legendary athleticism to perform normal combat feats but at their absolute peak.
Average Resilience(2/4): Jinzo's Average Resilience highly reflects his current level of Reiryoku, it's low considering his station. Although, he bolsters through his defensive prowess and mobility. In his mind, not getting hit is infinitely better than being able to take a hit. Whenever he does get hit, however, Jinzo is forced to utilize his Reiatsu to make up the difference, at least until he can regain control of the situation.
Upon achieving the level of Shikai, Jinzo was noted for his ability to drain reiatsu by a very important man within the Gotei 13. Captain of the 12th Division: Zume Tatasuko. It is he who selected Jinzo to become one of the few shinigami to enter the study of Reiheika. In essence, this skill is one in which a shinigami condenses, focuses, and controls their own reiatsu, forming it into an invisible tool. How this works is; rather than merely exerting reiatsu, the user focuses it into useful shapes and then projects them outwards from their person. It is through the study of this cutting edge science, that Jinzo was able to develop his first and only Shikai Technique: Hiso Inekari. At full mastery, Reiheika can be used in more exceptional ways, allowing the user to lift and manipulate objects—and sometimes even people—as if they were using their own two hands.
Skill/technique name: Prerequisites
Insert lots of text under these.
【Zanpakuto】
Sealed State
~"Release me unto your world and I shall drink it dry!"~
Inner World Jinzo's Inner World is one of desolation. It is a reflection on the poor relationship shared between him and his zanpakuto: Tamashī Shūkaku. The most prominent feature of his Inner World is a twisted tree formed entirely of bones. This is where Shūkaku usually resides whenever Jinzo visits. There is no sun or wind in this world which only enhances the stench of death that hangs about the place. It is complemented with many various green flames dotted all around to illuminate the world. All of this makes Jinzo very uneasy about his Inner World and he generally loathes having to go there.
Spirit
Zanpakuto Personality: Tamashī Shūkaku can mainly be seen as bloodthirsty being. Although he prefers Reiatsu over the blood of his enemies. It is due to his unquenchable thirst for reiatsu that his only wish is for Jinzo to keep fighting, a wish that often goes unwarranted due to his master's incredibly lazy nature. Because of this, Tamashī Shūkaku is seen to be irritable most of the time unless Jinzo is fighting. Even then, however, things aren't always as good as they can be. He loathes the fact that Jinzo always tries to rush his fights. He much prefers a long, drawn-out fight so that he may drink from his enemies for longer periods. It is due to a combination of Jinzo's laziness and his constant thirst for reiatsu that he has become callous towards even his allies. So much so that his Passive State also affects his friends.
Ability: Tamashī Shūkaku's ability works in two states.
Passive State:Hofuku Mugon | 匍匐 無言 | Creeping Silence - Tamashī Shūkaku's passive state slowly drains the reiatsu of any being within a 30m radius from Jinzo's position. The amount of reiatsu drained is relatively small but constant, however, Jinzo would not be able to rely solely on this ability to keep his own Reiatsu levels up during battle. The amount he exerts during a fight far exceeds the amount that could be regained from just depending on this passive state. As such, Jinzo prefers to utilize it offensively, rather than defensively, by using his mobility to keep his opponents within its' radius in order to drain his enemies faster and end the battle. (Note: This also affects allies!)
Active State:Damaru Kōgeki | 黙る攻撃 | Silent Strike - Tamashī Shūkaku's active state works whenever it lands a hit on Jinzo's opponent, clashes with another zanpakuto or is used to block projectile attacks formed of reiatsu. During any of these three occurrences, Tamashī Shūkaku drains anywhere from 10-15% of an opponent's reiatsu (exerted power, not stored power). The amount varies per hit and scales relative to the amount of reiatsu being exerted at the time.
Techniques
Hiso Inekari | 秘所 稲刈り | Hidden Reaping - Utilizing either his own reiatsu or the reiatsu drained from his enemies, Jinzo can condense reiatsu to create a massive, invisible scythe that follows the movements of his own scythe with a slightly delayed response (2 seconds). This invisible scythe can cut through anything a normal blade would but can also be enhanced with higher amounts of reiatsu to cut through more durable materials. Whilst this technique remains invisible to Jinzo's enemies, the scythe can be detected by those who are able to sense reiatsu to a decent level. Naturally, the higher the amount of reiatsu that has been injected into the technique, the easier it is to detect and avoid. At a basic level, Hiso Inekari uses a high amount of reiatsu to perform, meaning that Jinzo cannot use it for extended periods of time.
Bankai NOT YET ACHIEVED
~Shisaigo Shūkaku | 死の最後の収穫 | Final Harvest of Death~
~"Shinigami are symbols of hope. You'd better act it."~
【Personal Info】
【Name: Yue Xiang (Chinese, it is reverse. Yue is surname) 【Age: 300 【Age Appearance: 20 【Gender: Female 【Race: Shinigami 【Former Rank: Lieutenant 【Former Division: 2nd
【Additional Appearance Info: Standing at 5'10, Xiang is fairly tall and a moderate build. She has dark black hair, and piercing eyes. She's often in a jacket, even over her shinigami clothes, and doesn't often display her lieutenants sash openly.
Carrying herself with a sense of purpose, her posture speaks more of her appearance than her clothing. It is always stiff, and quickly changes before trouble brews, she has perfected the death glare.
In her gigai, her appearance fits in with the modern world. She'll wear semi casual clothes, and always present herself well. She of course has a police uniform.
【Biography: Xiang doesn’t remember much of her human life, having died young. She arrived as a mere child in the Rukongai, barely able to pronounce her own name, and unable to talk to anyone. She had found herself in one of the most unruly districts, South District #79, Tsuku. Violence and death surrounded this place. Xiang would have most certainly died here if she hadn’t been found by a local gang of kids who looked after her. One boy in particular she grew close to, named Tadakatsu. It was a pitiless place, and still gives Xiang nightmares about it.
The number one rule was be ignored if you want to live. Xiang had a problem with that, she often spoke her mind, and had to be dragged off before any harm could come to her. She saw couldn’t stand things that were wrong. She learned her place when one time, she wasn’t dragged off. Mouthing off to a man for hitting a woman. It was the wrong man to mouth off to. He drew a blade and struck at her. Xiang flinched, only to be pushed out the way by Tadakatsu.
The man, spat at the ground and left without the slightest remorse. Xiang thanked Tadakatsu profusely. He cryptically said.
“It’s a cruel place, so unjust…I think you’re right, just... don’t do anything stupid, okay Xiang?”
“Okay, okay, I won’t, fine.”
Tadakatsu was silent. It was then panic hit Yue Xiang as she noticed the blood. She screamed at Tadakatsu to wake up, but he never did.
Yue Xiang stopped with her outburst. She still couldn’t find herself to complacently accept that this was how things were. She just didn’t know what she was going to do.
The next world shattering event happened as she was gathering wood once for the group, when hollows appeared in the Rukongai, attacking the district. Xiang ran as fast as she could from them, but seemed doomed to be devoured. It took the hollow, a bear like one, a long while to catch up to her. It crashed into her, pressing her against a tree. Xiang closed her eyes, only to hear it scream.
Opening her eyes, she saw a sight that amazed her. A soul reaper stood sheathing his zanpakuto.
Xiang had no idea what he was, but the idea that someone could be that strong changed her view of the world. If only she could be strong, she could make the world around her a more just place.
Discovering what a soul reaper was, she joined the academy, moving the the Academy. While she wasn’t particularly talented in the academy apart from her speed, she was described by her classmates as ‘obsessed’. Others wanted to be a soul reaper, she seemed to have no other purpose.
Her view was it was the ultimate power to change the world around her. However, she idealized soul reapers a little too much. Meeting several upon joining the Gotei 13 seemed to shake her. She was initially placed in the 11th squad. She couldn’t stand it, and has a hatred of this squad to this day. Seeing those around her love violence as much as where she was from was sickening. Her zanpakuto being a knife put her at the very bottom of the squad’s unspoken pecking order. Her shikai eventually being discovered as still a knife made it worse. That wasn’t even the start of it of what sickened her. One man she had not expected to see was the man from the same district as her. The very same who had killed Tadakatsu. He too was in the 11th squad, and what was worse, he was her superior.
She had learned however from her days in the Rukongai to keep her mouth shut. She saw the same problem as before. She couldn’t do anything while there were people stronger than her above her. Especially him.
She didn’t know his name, but she kept a sharp eye on him, and a quiet mouth. She eventually discovered he was behind many crimes in the barracks. She continued to keep a tight lip, until a member of squad 2 passed by. The punishment force. She stopped him, and passed him to his superior of some ‘tidbits of information’ squad 2 would like to know. The next day, he did not come to work. It brought a wicked smile to her face. She continued to pass ‘tidbits of information’ to Squad 2, becoming unofficially adopted by the squad. Her superiors did not like rats though, and began to be suspicious of her.
Sensing danger, Xiang sent for an immediate transfer, and reported to the barracks of squad 2 before she was officially transferred. It felt like home there. They made sure there was order. The purpose of a soul reaper. She didn’t want to fight senselessly, she just wanted to make sure there was justice.
The next challenge she had was when the squad found out she was from the Rukongai. Not only the rukongai, but an outer district. Many turned their nose up at them, but Xiang figured if she had the skills they couldn’t complain.
Her skills blossomed in that squad. Not only did she have hard work, she was happy in the squad, and that made the difference. She earned her place. She discovered she was talented with Kido, and strengthened herself as well.
After many years of hard work, she discovered bankai. Training with it, she broke her arm the very first time she tried a single throw from it, embarrassing her greatly. She told no one about it, or her bankai, saying it was a training incident, which wasn't a lie.
Her true embarrassment only started the next day, when the soul society was invaded by the Junsei. Xiang was completely useless with her broken arm, and fled to the human world. Taking a gigai, she hid as a police officer in Karakura town. She often slipped away to assassinate hollows. This lifestyle lasted for 3 years, before Taikou found her, bringing her back to the group determined to take back the Seireiti. She accepted, though she still doesn't mention her bankai.
【Personality: Xiang is obsessed with justice, and goes to extreme lengths to enforce it. She holds those with power to particularly high standards, seeing it as their responsibility to maintain order and justice to everyone else. She hates the thought of people misusing their power. Ironically, she’s the closer than many in doing this in her pursuit as what she perceives to be right and wrong.
Past her obsession, Xiang does have human qualities... off hours it seems. She notes others having hard time, and often drinks with them after hours. Sympathizing makes her own problems seem smaller, though she hides her troubles, as well as she hides any sensitive information.
Xiang always acts extremely confidently and unflappable around others, but struggles inside with her unrealistic high expectations of herself. Seeing herself as a symbol as a former high ranking shinigami, she expects herself to be absolutely perfect, and can never make it. She has a dream she knows can never come true as well, a perfectly just system, but knows she’s probably punished innocents before.
In some ways, being exiled from the Seireiti has been good for her. She has a clear target, who is clearly evil, so she can be a symbol against them and injustice.
After chanting, the a spell is planted in the group that activates after being stepped on. It releases a light in a pillar upwards, immobilizing whatever stepped on it, similar to Geki, though several times stronger. Once cast, the ground glows once before disappearing.
Hoho, Karui dageki(light blow):
A quick shunpo step, the user glides by the opponent (preferably a restrained one), leaving a quiet glancing blow as they pass. The user lowers their reiatsu and uses quiet quick movement, passing like a phantom. An opponent paying attention can easily parry it, but with Xiang's style, she can generally distract an opponent.
Additional Description: Okami's spiritual form is as a raincloud.
Inner World & Spirit:
Okami's inner world is a series of perfectly lined white streets. It looks much like the Seireiti, except when examed, everything is perfectly aligned. The streets for a perfect square, and there is no break up in it. Everything is completely and utterly perfect and white
Zanpakuto Personality: Okami, despite the world, is gentle. She helps Xiang by being extremely supportive and kind. She wants her master to succeed, to have perfect justice. However, she can turn harsh if Xiang ever deviates. Okami wants her to reach her ideals, and is always trying to direct Xiang towards what she thinks they
Shikai
~"Bring Rain, Okami."~
Ability: A knife, Okami constantly drips a harsh caustic. When the caustic is dripped on an opponent, it slowly burns, getting worse and worse, eventually disabling limbs. As a caustic, it leeches into the skin before burning. Removing it is difficult.
Techniques
Ame: Xiang throws Okami in the air, causing it to rain down in a line its caustic acid.
Bankai
~"BANKAI...Kuraokami"~
Ability: The bankai becomes a set of sheathes on both of Xiang's sides. They constantly produce daggers pouring out caustic. This caustic evaporates into a purple gas that propels forward with great force. The amount that pours out the sheathes producing a small puddle under Xiang that evaporates constantly in a dancing cloud of smoke.
When Xiang throws the daggers, each one is propelled forward with massive force by the gas, shooting forward comparable to a Quincies Blut Arterie arrow. As Xiang hasn't mastered it, a single throw very likely will break her arm.
【Additional Appearance Info: Stands at 5’10 with him weighing roughly 163 pounds. Yūbina has a muscular body, yet not to absurd looking. He used to wear the traditional uniform but has ditched it for one he considers, better for combat. It looks to be a simple fancy looking tank top, yet also has that look that one would wear for combat. He also has two bracers on his arms, which are his shikai. So his Zanpakuto is always attached to him and allows for defense and quick shikai usage if needed.
【Biography: Born in 1516 Yūbina would never live to see the next year. Birthed on December 22nd, his parents decided they weren’t well off enough to care for him, so as they would eat he would go hungry. His cries would ring out inside the house for hours upon hours. It would transpire into the next day where a raspy crying voice would be heard, the body of the baby already looking bad. The crying would continue for a few more hours before it became silent. Yūbina had perished from no food, no water, and all because his parents had decided his life wasn’t worth it. His body would go to the Rukongai, where he would have died as well, if it wasn’t for this old male farmer taking him in, and deciding to raise him. If it was out of pity, or maybe to fill the emptiness in his life from his wife passing away, Yūbina would never find out. As he was only five years old at the time, a gang of ruffians would ransack the man’s farm killing the old man and turning Yūbina into their slave. With them effectively taking away the first person to show him any kindness, the man that named him.
For a good part of his life, he was nothing more than their punching bag. Getting them whatever they asked for and if he was slow on doing such? Then they would proceed to beat him for his “disrespect”. He had come to find out from other slaves that this group wasn’t just a band of ruffians but their own criminal empire. The worst part of his enslavement was when they gathered all the children who were ten and younger and pit them to kill each other and the last one standing would get to join their ranks. This is when Yūbina’s above average Reiatsu would surge, he didn’t want to kill yet when the others showed no hesitation in trying to kill him. Well his mind snapped and his Reiatsu would explode, what he did next was horrifying. It felt like he wasn’t in control of his body and yet would watch the terrified faces of the others as he bashed their faces in with his bare hands. He could hear the cheers and applause of the criminals with each kill etching into his mind that if he killed, if he hurt other he would be praised? Terrified at first of killing his mind slowly took a delight in it, and found himself laughing at murdering the others. When it came down to him and one other boy about eight years old, blood was literally the floor’s color with bodies lying everywhere to show the gruesome scene for was it was. It looked to be a scene out of a nightmare but by this point the criminals already decided who had won. As Yūbina was punching the boy on the ground with blood covering his hands, the criminals threw a knife down to them with one of them motioning for him to end it. Grabbing the knife with his left hand and raising the boy with his right by the hair, he would plunge the knife into the stomach with the crimson red liquid pouring out. Yet to please them he would rip open the stomach so all the boys guts would pour out in a gruesome matter earning cheers from the criminals. Dropping the deceased boy to the ground, he would start a new chapter in his life.
With his new position he would climb the ranks his own way, by beating those above him for it, that was the rules and he was more than game for them. The boss gave him whatever he wanted, food, drinks, women. Although the last part he cared little for, it was the food that kept him going, and yet no matter how much he ate he still felt empty inside. He ended up becoming the boss's right hand man at the young age of 18. The boss wanted something done he was the man, wanted a man dead? He was the man, and he shined the greatest when a rival criminal empire attacked. Instead of sending everyone at them he simply sent Yū, who after fighting them alone for five hours had killed over a hundred of them. He was trained in various different martial arts, adopting them all into his own style. He would continue to do his boss’s dirty jobs until one day he was tasked with taking out a group of shinigami, he was doing a good job too. Managing to down down a few until one woman was his next target, she was way above the weak rookies he was currently fighting. She awoke that thrill of fighting inside him, the thrill he hasn't felt in many many years of his life and despite his best effort she ended up beating him. Waiting for her to silence his life, the woman know as Kairi gave him a choice. Help her crush his gang and then go to Shin’o academy and become a shinigami, or die right now. Well that was an obvious choice to him, he would lead her back to the hideout and everyone inside would be defeated by the two. Honoring his end of the deal he went to the academy.
Like an outcast among them he cared little for their talking or their hanging out. He was honoring his end of the deal, and found himself doing poorly in a few classes. Zanjutsu he was pretty damn shit in, He was the type that would grab the blade and swing the hilt at you, only he would know which end the blade was and purposely grab it and hit you with the hilt. Kido while he probably could do if he wasn’t lazy, saw no fun in and thus failed most of those classes. Hakuda was the class he took most enjoyment in, being damn near the best and if he wasn’t he rose to being one of the best. Hoho also was pretty easy for him, since he had to be fast with what he did before. So several years of this and he came out a full fledged shinigami, making his way into Squad two, where the attitude of his was grabbed by the balls and ripped right off. Well to a degree, he stick retained it just to a degree, and color him surprised. The woman who conscripted him was part of the same division higher ranked than him, but it set up a new goal for him. Something to drive him, and that was to beat her in a duel one day. To show that he had grown stronger and surpassed her, yet for now she was a mere role model for him. The way she knocked heads around made him take notes.
He became the fourth seat with his Shikai being unlocked a seat below Kairi who was the current third seat, until she became the Lt after killing said Lt who betrayed them. She rose to Lt position and he rose to third seat only after the merciless way he sought out enemies and killed them, earning him the name Puredetā for how he sought how people to kill. Despite this though he would carry out his tasks to become stronger to one day have that thrilling fight with Kairi with no holding back. Yet as the years passed he felt nothing but boredom inside, no one in squad two was a challenge and Kairi and the captain far surpassed him. Then came the day a rebel faction attacked, they annihilated everyone, himself included. They beat him so badly that he went a bit berserk after they were kicked out. He used this wrath of his and ended up slaughtering hundred of hollows in the world of the living. This rage made his Zanpakuto very happy, hell it was the happiest she has been with him since she first spoke to him. After his rampage a grin formed on his face, the ones who took their home were tough, really tough. They would be great stepping stones for himself to get stronger. It was now his new goal as a predator to kill the man who beat him so badly. So to get a shot at this he joined the effort to reclaim their home.
【Personality: He was once a sweet child drove to enjoy killing and the thrill of the fight, which made him sound like a candidate for squad eleven than anything else. With him he is mainly a mass of anger who respects only the strong and those who can give him that thrill he looks forward to every time he fights. As such among his peers he is far from liked, hell despite his rank he knows they talk shit about him and he allows it. After all what can a meer sheep do to a lion? He respects only the strong and thus has few friends. He does have a small fanbase with some of the young female shinigami who consider him a role model of sorts, who occasionally give him tasty cookies. So he has a weakside to those who give him food as well. Yet for the most part he doesn’t really give a shit who you are. Only difference in his personality is when he gets that fun fight, his no fucks given attitude shifting to one of pure joy in a crazy sort of way.
Summary of Relationship. When they met, how long they've known one another, how they feel about them and why.
【Equipment】
Item name:
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Item name:
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【Capabilities】
【General Aptitude】
Fighting Style:
It isn't any complicated way at all, it's a pure hand to hand fighting style. Mixing in different styles of Martial arts which was taught to him by his kidnappers, to make him a effective and dangerous tool. As such he uses every part of his body to inflict damage upon you. His bizzare combat style isn't really impressive, but more so hard to predict with the predator like ways he stalks you and then attacks. Since this is his primary way of attacking, he knows where to strike when people start blocking to still sink in a tiny bit of damage
Impressive Reiryoku: 3/4 Fighting is all he knows, and is all he cares to know. His stamina is a thing to behold. Lasting once five hours non stop, and even then he didn’t show any signs of being tired. One must hope to beat him quickly before it become a drawn out battle and thus entering a battle of stamina. For he will not quit so easily.
Impressive Reiatsu: 3/4 To see this man coming is an ill omen for those unprepared for the fight about to ensue. He holds his ground for hours on end, and will do so if you don’t collapse first. He doesn’t know how to fall from exhaustion and if he does then he hasn’t hit his limit at all. So to sense him is an ill omen for those unprepared for him
Average Alignment: 2/4 He isn’t a huge fan of people, being egotistical in his own skills. He also remembers what everyone has done to him in life and doesn’t wish to get close to people only to get burned again.
Poor Zanjustu: 0/4 The fucks a sword?
Poor Offense: 0/4 The fuck is a sword???
Poor Defense: 0/4 THE FUCK IS A SWORD???
Average Resonance: 2/4 Well he is on nice terms with his spirit, their bond isn’t the greatest as she wishes for him to accept the anger and rage in his life, yet he chooses to ignore that an only fights to fight. Something she can agree with but if your all isn’t in the fight, then what’s the point even if you know you will win?
Legendary Hakuda: 5/4 Man fears man, but everyone fears this man’s prowess in Hakuda. Having been taught to beat the hell out of someone by multiple people, and with his impressive stamina speaks for itself. His power his speed makes anyone wary to engage him in hand to hand combat. For if he took it seriously, he could kill them in a matter of seconds. Yet unluckily for them he enjoys toying with his prey before snapping the neck.
Impressive Offense: 3/4 When you devote your life to Hakuda you tend to be really good at it, so good you can say you rival few captains in the art and could possibly beat them if the stipulation was Hakuda only.
Impressive Defense: 3/4 He knows how to block a punch and how to take a punch, His body has been beaten by people bigger than him for most of his life. Taking a hit hardly fazes him anymore, he has taken so many that just by some movement he knows where you intend to hit him and thus can be ready to block or counter it. Besides he can say he has been hit by Kairi and hasn’t turned into mush from the sheer power of her hits.
Impressive Physical: 3/4 Having no sword means nothing when your fist are lethal weapons in their own right. Capable of causing major damage with simple strikes which can be unleashed at any angle and faster than a sword if you have proper training. Some say being stabbed is painful, they obviously have yet to be punched by him yet.
Poor Kido: 0/4 Kido is gross and flashy
Poor Kido Power: 0/4 Who needs a giant ball of fire that will miss when his Shikai can do the same thing?
Average Perception: 2/4 He knows fairly well the body language mostly for hand to hand combat measures. As that is his expertise, as such he can predict fairly well what you may intend to do with Hakuda. Everything else though he will be wary and try to block, if you even attack. After all what the fuck is a sword?
Average Hoho: 2/4 You ever get kicked really fast you say “What the hell hit me?” Well that might be the case with this guy. You might see him coming, but odds are if you suck, you probably just got your head caved in.
Average Mobility: 2/4 If he wasn’t so battle driven he might be more agile and flexible, someone fitting for the second division. Yet while he is fast, he is more of a charge in first dodge later type.
Impressive Resilience: 3/4 See quote for witty reply.
【Specialization】
Skill/technique name: Prerequisites
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Skill/technique name: Prerequisites
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【Zanpakuto】
Sealed State
"Be a zero, empty but full of potential."~
Additional Description: His sealed state is nothing to be awed upon. It is a pair of golden bracers on his forearms.
The Inner world is nothing special it’s high up in these massive trees with spider webs spread out perfectly to be the floor instead of air.
Zanpakuto Personality: She is a woman that is very mischievous, always trying to goad her wielder to embrace his inner anger and unleash it. Yet she does want the best for him, and for him to properly wield her during battles. Going all out with her to really make the enemy piss them self, yet he never goes all out unless they can fight back which bores her.
Shikai
"Let it consume you, so you can consume them, Chūkū ikari(中空怒り Hollow Rage)"~
Ability: His bracers become golden claw gauntlets, which amplify his power by a tiny bit, and also radiates heat, capable of burning people just by touch alone. The fire based attacks get stronger the more angry he is. A sign of this is when the heat radiating from the gauntlets becomes fire itself.
Techniques
Sukotchi: He sprays from his hands a flamethrower jet of fire. Capable of shooting out fifteen meters, and igniting most things on fire.
Generic Fireball: Forming a ball of fire in his palms, he launches them at the target and hopes they hit. Hot enough that you probably don’t want to be hit by fire.
Mokutan: Putting his palms together he lets forth a massive beam of blue fire about twelve feet tall and twenty feet wide. Its heat is capable of melting most objects, and to top it off while it is a straight shot, he can actually move his arms and keep firing for twenty seconds. Makes it a bit harder to dodge when he splits the beam and has two beams of blue fire trying to melt you.