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Hidden 8 yrs ago 8 yrs ago Post by JessieTargaryen
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JessieTargaryen Celestial Queen-in-Waiting

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@Ammokkx I'll wait to hear what Ariamis has to say. Any engineer who graduated college, or even got past his first year would likely be intelligent enough to see the easy fix.

But like I said several times before, if you guys want it toned down. I will tone it down, just say the word.
Hidden 8 yrs ago Post by Mr Rage
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@Jasonhero Its true, heavy hitters are already intended to f sh up. But a melee combatant that cannot reach the target is nothing but a decoy, adding ranged weapons gives them options. Also, melee frames tend to be lighter, so the added weight would be less a detractor compared to a heavy unit getting heavier. It is like going from Medium to Heavy, instead of Heavy to Extra Heavy. I understand your argument, and it appears to be a bit of a moot point as Mox doesn't want one anyways.

I am still willing to give mine up if we think using my stealth is a better option over going heavy assault if someone else wants it.

Also, as this is all extra, modular equipment, I assume that it could be dropped in the event of needing the extra speed for some reason. I.E. Shield generator is toast, out of propellant, out of ammunition, so lets just drop those pieces of unusable stuff and get the speed advantage back.
Hidden 8 yrs ago 8 yrs ago Post by JessieTargaryen
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JessieTargaryen Celestial Queen-in-Waiting

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@Jasonhero Its true, heavy hitters are already intended to f sh up. But a melee combatant that cannot reach the target is nothing but a decoy, adding ranged weapons gives them options. Also, melee frames tend to be lighter, so the added weight would be less a detractor compared to a heavy unit getting heavier. It is like going from Medium to Heavy, instead of Heavy to Extra Heavy. I understand your argument, and it appears to be a bit of a moot point as Mox doesn't want one anyways.

I am still willing to give mine up if we think using my stealth is a better option over going heavy assault if someone else wants it.

Also, as this is all extra, modular equipment, I assume that it could be dropped in the event of needing the extra speed for some reason. I.E. Shield generator is toast, out of propellant, out of ammunition, so lets just drop those pieces of unusable stuff and get the speed advantage back.


You make a good point there, I will concede. However, I think the heavies with extra firepower should (Willing to bet the alien asshats have something up their sleeves >.>) draw most of the attention. Giving the melee guys a chance to get in close. Not to mention, we could also resort to just clearing you a path. But I think both arguements have strong merit here. I'm a little curious to who's plan the others think we should roll with (Heavies or Non-Heavies take the packs).

My personal opinion is that stealthing might be our best idea for you. If we can draw attention and get their asses focused on us, perhaps you/some others could stealth on in and snag the target while Cruxi are focusing on the rest of us? Dunno, just a thought from me.

As for shedding what is useless, I can get behind that. But I'm unsure how these packs are made, as they might not allow for that.

So... uh... GM peoples, would we be able to shed useless stuff like he suggested?
Hidden 8 yrs ago Post by Ammokkx
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I think the packs should go to whoever wants it 'cause rule of fun.
Hidden 8 yrs ago Post by JessieTargaryen
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JessieTargaryen Celestial Queen-in-Waiting

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I think the packs should go to whoever wants it 'cause rule of fun.


There is always this...

Though if somebody who didn't have to poof away for a bit wants one, I can give mine up since I did have to bounce temporarily!
Hidden 8 yrs ago Post by Mr Rage
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Well, obviously Jason and I want them, but if someone else wants one, then I am open to debating who gets it based on strategy. Otherwise it becomes first come first serve, which isn't very fair in a gaming environment of this nature.
Hidden 8 yrs ago 8 yrs ago Post by Ariamis
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I decided on the scale of speed lost per weapon to be the following: Four weapons in a pack (plus thrusters to support their use) reduce speed by half a weight class, for example Normal to Normal-Heavy. Anything more reduces speed by a weight class per weapon. Less weapons don't have a meaningful impact. In short, six weapons change a weight class of Normal to the same weight class as Paladin (that is, very slow). Packs can be dropped at any time, which means losing the additional weapons permanently but returning original weight class values.

quoting Mr Rage:
-Can these assault units have a system pack on them as well to assist in targeting or what have you? Or is it reliant on the machines existing systems? Because the sample picture looks like there is some sort of maneuverability vernier rockets on the back.

Target assisting system will count as a separate weapons system.

-If black star gets one:
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If equipped, provides 3 extra movement points.

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If equipped, provides ability to use two weapons in a single turn, or a single weapon after dashing. These weapons can be used on the same target or separate targets.

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If equipped, will work exactly like Ribasu's secondary weapon system with three uses.

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If equipped, provide medium range gatling guns on shoulders with EITHER kinetic or energy ammunition.

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If equipped, grant a hand-held weapon with a range of 5 for single shot rail gun, or range 2 for plasma projectiles. A turn must be spent to change between modes.

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If equipped, grant a hand-held device that activates an energy shield with a considerable resistance to damage that is lesser than Paladin's shield. Allows protection of self + two other Framewerks. Hand-held weapons may not be used while activated.

-Also, space combat, huh? Are we going to have an x,z, and z-axis map this time? And as we are in space, does this mean our movement speeds will be faster?

We won't have a z-axis, and assume the combat happens on a similar level to the space station in that dimension, with a couple kilometers of leeway. The numbers stay the same.

Quoting Jasonhero:

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If equipped, provides 2 extra movement points with heat cloaking.

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If equipped, provides ability to use two weapons in a single turn, or a single weapon after dashing. These weapons can be used on the same target or separate targets.

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If equipped, provides shield generators on the back which create a personal protective barrier. Unable to dash when activated.

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If equipped, grants a shoulder weapon with a range of 5 that causes an electromagnetic pulse in a 3x3 area. Cannot move and fire.

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If equipped, grants gatling guns as shoulder weapons with medium range and EITHER kinetic or energy ammunition.

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If equipped, provides grappling hooks as described.

Hidden 8 yrs ago Post by JessieTargaryen
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JessieTargaryen Celestial Queen-in-Waiting

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@Ariamis Think I might roll energy ammo on the Gatling. As for the speed things, does each system I listed count as weapons? Sorry, trying to figure out where I stand on that speed scale xD
Hidden 8 yrs ago 8 yrs ago Post by Ariamis
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@Jasonhero
Listed systems are considered weapons. I recommend to stick with 4 choices.
Hidden 8 yrs ago Post by Mr Rage
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Ok, so if Black Star gets one, I would go with Boosters, Migi-Hidari(kinetic), Rifle, and Shield.

Again, if anybody else does want one, I am willing to give it up for the sake of strategy. I'm flexible, I promise!
Hidden 8 yrs ago Post by JessieTargaryen
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JessieTargaryen Celestial Queen-in-Waiting

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I shall be rolling;

Directed EMP Cannon, ATS, Particle Barriers, and Monopropellant.
Hidden 8 yrs ago Post by Evil Snowman
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So, it just dawned on me for the space part of the mission I'm pretty much screwed if it involves a lot of combat. Make me wonder if picking non-flying drones was a good idea.

Hidden 8 yrs ago Post by Mr Rage
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Throw them in the direction they need to go in for the healers, and just have the heavy cannons attach to yourself and set to autofire.
Hidden 8 yrs ago Post by Dragoknighte
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So, it just dawned on me for the space part of the mission I'm pretty much screwed if it involves a lot of combat. Make me wonder if picking non-flying drones was a good idea.


Ask for them to be outfitted with space propulsion systems?
Hidden 8 yrs ago Post by Ariamis
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@Evil Snowman
I recommend launching the drones before you begin the assault and attach them to your Frame or other Frames, or outfit them with propulsion systems.

@Jasonhero@Mr Rage
These are accepted. Now you have a week of time to post IC to still be eligible for them.
Hidden 8 yrs ago Post by Evil Snowman
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@Ariamis having slept on it. I was actually was going to ask if it was okay outfit my drones then with sort of temporary thruster system. Given I could see Katya doing that.
Hidden 8 yrs ago Post by Mr Rage
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Ok, great. Like I said, I am going to wait a little bit in case someone else wants one.
Hidden 8 yrs ago Post by Mr Rage
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So just to clarify a few questions. If I am medium and move 2 spaces normally, 4 spaces on a sprint, does this change moving to medium-heavy? The thrusters on my pack move me 3, this is in place of regular movement, I assume, is that usable only once per turn, or can I sprint with it too for a total of 6 spaces?

The shield barrier, is there a recharge period if it breakdown, or is when it's done it's done?
Hidden 8 yrs ago Post by Ariamis
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@Ariamis having slept on it. I was actually was going to ask if it was okay outfit my drones then with sort of temporary thruster system. Given I could see Katya doing that.

@Evil Snowman
I recommend launching the drones before you begin the assault and attach them to your Frame or other Frames, or outfit them with propulsion systems.


@Mr Rage
Weight class doesn't affect movement points. The thrusters add to your total movement points, so a 6-space dash is possible. Once the shield shuts down from incurring damage over it's threshold it requires 3 turns to recharge.

1x Thank Thank
Hidden 8 yrs ago Post by Evil Snowman
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@Ariamis well I totally missed that part. My bad.
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