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Hidden 8 yrs ago 8 yrs ago Post by supertinyking
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supertinyking The Root of all Evil

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Welcome, to The Guild of Heroes, Villains, and everything in between: A multiverse guild roleplay


This roleplay is meant to be that which many of my former roleplays failed to be! A multiversal story with focus. I figured a guild setting would be the best to give direction to the mess a multiverse rp can be.

To determine the power levels of characters, we'll be going off of a feat, and point systems.
When posting a cs, you'll be asked to plop down feats the character has done, impressive things like throwing cars to hacking advanced systems. These allow me to gauge their power, and in term, award them a number determining their power, out of 100.
30 is human average.
40 is meta human.
50 is super human.
80+ is godly levels.

Cs.
Name:
Age:
Gender:
Bio:
Feats of strength: Maybe they have lifted cars, punch though buildings, or are strong enough to clap, and shatter glass with the shock wave.
Feats of agility: Maybe they can dodge bullets, run exceptionally fast, or are able to bend in ways most can't.
Feats of toughness: Maybe bullets bounce off their abs, or they can take a planet cracking punch to the ribs, and laugh about how it tickled.
Feats of intelligence:
Feats of willpower: Maybe they've resisted mind control, shrugged of magic, or withstood torture.
Feats of luck: Maybe has played Russian roulette, and each shot was a dud, or somehow survived a building collapsing around them, in a perfect way to avoid getting a scratch.
Feats of perception: Such as extra-ordinary senses, exceptionally good hearing, things such as this.

Equipment: Ranging from weapons to armor to medkits, this is for all sorts of gear.
Universe of Origin:

The Guild





The Guild is a large station, floating within an area called the Void. The Void is a space between universes, and is the most dangerous area to exist in due to its unstable nature, and violent shifting nature. Of course, The Guild is able to withstand this, becoming one of the most secure places in the multiverse. Only beings either native, or who are exceptionally powerful, can withstand The Void's dark power. The guild itself is split into many different areas.

Main Hall


A combination of bar, restaurant, meeting hall, and auditorium, the Main Hall is a huge area where most guild members will find themselves when they seek out food, friends, and possibly a fight. Here, guild members can order any sort of food they can think of, and enjoy it along side even the rarest drinks.
However, as with anywhere with booze a-flowin, the occasional fight breaks out. As such, there are many exits to the main hall to allow people to funnel out should some powerful fighters clash for a friendly brawl, or in some cases, to allow people to flood in to join the fight. Due to inbuilt defusal nodes within the Main Hall, no strike can be lethal within the hall.
There is also a billboard with the available missions pinned to it. Here people can sign up for a mission, and find others to help you with.

Mission Board

Missions for the guild are separated into both difficulty, and team levels. As there are few tier two, or the mystical tier three guild members, the mission are seperated so they may deal with missions that only they can handle, rather than giving them objectives that level ones can handle.
Even among the different ranks, the missions are given a difficulty rating. This represents the threat level of the enemies, or hazards that may be encountered on such a mission.

Team Two: Missions.


Mission One: Rescue the missing team leader!
The team leader who was meant to lead the new team 2 has gone missing, him have not returned from his last mission! Someone needs to investigate, in order to see if he is in trouble.
Difficulty: ?/10

Mission Two: A large number of people have gone missing in what is known as an innocent world, a world much like children's cartoons. Investigate this disappearances, and if possible, return them to their homes!
Difficulty: 5/10

Mission Three: A group of small time villains have banded together, and are attempting to rally an army to fight the guild. Make sure they never get the chance!
Difficulty: 9/10

Mission Four: The Farm is requesting some special seeds, in order to stock up on exotic fruits. Gather these seeds for them.
Difficulty: 1/10

Team 1: Missions


Mission One: A group of super villains, of exceptional power have banded together, along with some rouge heroes, to oppose the guild. See to it that they're stopped, once in for all. Destroy them all, lest they rise again.
Difficulty: 10/10

Mission Two: An eldritch creature is being awakened by a cult in a world devoid of violence, or madness. The creature corrupting this world would be catastrophic. Stop the cult, and should the monster be released, do everything in your power to either reseal it, or destroy it.
Difficulty: 7/10

Mission Three: A group of rouge heroes are attempting to stop the Guild from recruiting villains, by killing as many as they can find. Return the favor in kind for their cruelty, and eliminate them all, to send a message.
Difficulty 5/10

Mission Four: An alien force is invading a universe unable to defend itself. Go to their aide, and repel the invasion.
Difficulty: 5/10

Training Room





The Training Room is based off of the Hyperbolic Time Chamber from Dragon Ball. This area has time dilatation. One day inside of the room, is merely an hour outside of it. The expanse seems to be virtually limitless, and repairs itself from damage done though more intense training. Unlike the time chamber, gravity is normalized to earth's gravity, unless altered via a input console at the hub, which allows people to alter the training area for them personally, meaning some can train in intense gravity, while others can negate gravity all together should they feel the need to.
Another function of the Training Room is its ability to simulate encounters, allowing people to fight against simulation of many foes from the multiverse. This can range from human soldiers, to fantasy monsters, to planet destroying aliens. Of course, these simulations cannot kill, unless their safety features are disabled.

The Farm

The Farm, an area where the production of almost anything the guild needs, ranging from food, to fabric, to even metals. Seemingly being infinite fields filled with many different plants, the farms are tended to be either machines, or by guild members that are being punished for some sort of bad behavior. This area is home to many mystical plants as well, and may be regularly visited by the more nature attuned members of the guild.

The Armory


A place of creation, the Armory is the place to go should you need a new gun, sword, or anything in between! Manned by some of the greatest craftsman money can afford, this area of the guild handles using the resources gathered by The Farm in order to arm the guild members. Many members of the guild spend their time here, as the hard work comes with immense benefits. It looks like a huge factory, with conveyor belts running amok among the either robotic, or living workers. Most guild members only see the front desk of The Armory, as that is where one gets their equipment.

Guild mates are required to have a residence outside the guild building, as housing them all in one place would cause a massive security risk. There are a few exceptions to this rule, namely high ranking guild members, and several workers tending to parts of the guild that require constant care.

Rules.
1. All RolePlayerGuild rules apply.
2. No God modding, auto hitting, ect. However, in cases where a power should apply, but not have an instantly crippling effect, exceptions can be made, poke me for those instances.
3. Be civil. If you need to deal with a problem, I'll set up a pm for those involved, and we can sort it out.
4. Themes of Violence, Substance abuse, and traumatic moments may occur in this story. If those bother you, let me know, and I'll try to steer you clear of those areas.
5. Have fun. If it's not fun, what's the point? This should be a happy, inviting enviroment for people. Say hi, tell jokes in the ooc. That's fine with me.
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Hidden 8 yrs ago 8 yrs ago Post by Masterkeun
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Hidden 8 yrs ago 8 yrs ago Post by Hostile
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Hidden 8 yrs ago Post by Hylozoist
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Hylozoist turned on, / tuned in, and dropped out.

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Ryougu He who rides the bandwagon

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Hidden 8 yrs ago 8 yrs ago Post by Fancy Party
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Should we still post our characters here if we already posted them in the interest check? Just checking.

Just in case I should:


Hidden 8 yrs ago Post by JaceBeleren
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(Mass Effect 1 spoilers)

Name: Saren Arterius
Age: 44 (at his final appearance before death, turians have approximately human lifespans)
Gender: Male
Bio: Saren Arterius is a famous member of the Spectres. No turian has served with the Spectres longer, and he is considered the best of them (Spectres are an elite group working for the Council. No laws apply to them, they have free reign to anything they like, in order to defend galactic peace and safety). Even by Spectre standards, a lot of Saren's work was kept secret. There were many rumours involving his methods, but his results were undeniable. During the First Contact War, between humans and turians, Saren's brother was killed. This, combined with agressive human expansion after the war, resulted in Saren developing a strong hatred for humans. Despite his ruthless efficiency, he does follow two principles. The first is "Never kill anyone without a good reason". The second is "You can always find a good reason to kill someone".
There is a period in Saren's life which is very ambiguous - very little is known about his actions during this time. However, it is known that at some point, he discovered the reaper Sovereign, a machine-like intelligence of incredible scale. He had initially planned to use Soveriegn as a weapon. He thought it could control the geth - a synthetic hive-mind with impressive technology - to destroy the humans. However, when he discovered Sovereign, it showed him what it and the other reapers had done to thousands of galactic civilisations which are now little more than a handful of ruined buildings on a smaller number of planets. Saren saw that even if the galaxy's races could be united, they wouldn't be able to fight the reapers. He believed that the only way to survive was to follow the reapers, that servitude, though unfortunate, would be preferable to destruction. Sovereign disagreed.
Despite Saren's formiddable willpower, he soon became a slave of Sovereign. Unbeknownst to him, reapers are capable of gradually indoctrinating those who spend too long in their presence. Saren became both Sovereign's most useful agent and a face to lie its crimes on when they were discovered - everyone was convinced Saren was the true threat. Saren, leading the geth, made attacks on various locations throughout the galaxy, often being disrupted by the Human Alliance soldier and only human Spectre, Commander Shepard. These attacks eventually culminated at the Citadel, the center of Council power. Shepard confronted Saren a final time, either engaging the turian and killing him, or convincing Saren to kill himself, either way preventing Saren from opening the doors to a full reaper invasion.
Feats of strength: Saren's left arm is actually a grafted geth arm. With just this arm, he is capable of lifting a fully armed and armoured adult human, as he does to Shepard on Virmire.
Feats of agility: Saren has impressive reactions and is able to sprint effectively while carrying large amounts of gear.
Feats of toughness: Sovereign has bonded large amounts of metal (the type is unclear, but is clearly very strong) to Saren's skeleton. This considerably improves on his natural turian toughness (which was already a good start). He is also equipped with a high-grade kinetic barrier. This functions similarly to a typical "energy shield", but is ineffective against melee attacks.
Feats of intelligence: Saren is hardly academic, but his resourefulness and skill in battle tactics are significant.
Feats of willpower: Saren managed to overcome the full might of Soveriegn for a few seconds, just long enough to kill himself. While this was brief, the fact that it happened alone is more than most could achieve.
Feats of luck: Saren has performed no feats of luck. In fact, he is so ruthless and efficient that luck very rarely has a role in anything he does. However, he was phenomenally unlucky when he first discovered Sovereign. He spent the rest of his life a slave for it.
Feats of perception: Saren possesses excellent aim with most forms of firearm. Though he is not comparable to a skilled sniper, he rarely misses at medium range, and if anyone misses at close range they're either very inexperienced or doing it wrong.

Hidden 8 yrs ago Post by Hostile
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@supertinyking You should probably tag people who have shown interest in this. I can be your tertiary GM if you need one.
Hidden 8 yrs ago 8 yrs ago Post by supertinyking
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supertinyking The Root of all Evil

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@Hostile @Hylozoist @NubianLegend @Scrapula @JaceBeleren @Hawlin @shaitarn @Fancy Party

Thread is here! Doing as Hostile had suggested, and posted this to tell you all!
Also, don't be afraid to spam me posts, to get me to do things, I do suffer bouts of laziness.
Hidden 8 yrs ago Post by Fancy Party
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I've been here, just waiting on approval or advice on changes to my character sheet before posting in the Characters section.
Hidden 8 yrs ago Post by Hylozoist
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I've been here, just waiting on approval or advice on changes to my character sheet before posting in the Characters section.


Same here - I am super ready to get things going. Well, perhaps not super ready, on account of me posting this from a tablet, in my pyjamas, prior to going to bed. But after a good eight hours of sleep, I will be back to being super ready.
Hidden 8 yrs ago Post by 1Hawkeyes
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1Hawkeyes The World's Greatest Noob

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@supertinyking


Hidden 8 yrs ago Post by Hostile
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Hope we get a few more people for this. I'm rather eager to start.
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Hope we get a few more people for this. I'm rather eager to start.


Should we resort to kidnapping people from other threads? I'm only asking because I care!
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<Snipped quote by Hostile>

Should we resort to kidnapping people from other threads? I'm only asking because I care!


Yes, of course. The only logical course of action.
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We'll have to replace them with synth copies, then.
Hidden 8 yrs ago 8 yrs ago Post by RedBalloon
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RedBalloon Nonbinary Queen

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Heyo, I'm interesting in joining! (Hawkeyes directed me here, lol)


Name: Nechayev "Nessa" Temarek

Age: Depends on what planet or species she's talking to. (10,176 years old on Earth)

Gender: OH BOY! Well, Nessa doesn't have a definite physical form and can change how she looks, so she could go by he/him, they/them, or she/her. But, to make things less complicated, I will mainly use she/her.

Bio: Nessa's people are a race of aliens, called 'Star Walkers', that do not have a planet they were created on, but rather each one is born from the core of a blackhole and a captured fallen star. So basically, there aren't many of her people. Technically, their forms look like basic human figures but two-dimensional that is made of space and stars. Nessa and her creators (which is what parents are called for them), along with her few clan members, traveled from solar system to solar system as peaceful nomads. That was until an angry race of world-conquerers found that they could harvest the power of the Walkers and use it for larger destruction. Soon, there were less and less of the Star Walkers until they become practically endangered. When her creators were captured and harvested, she fled the nebula they had originally inhabited at the time to travel to a safer place.

Feats of strength: She has stopped a meteor in space that was over x100 her weight and size. Can bend metal of all sorts and sizes, as well as bite through a diamond. She can produce a ray of condensed starlight, so she had like laser eyes and light cannon abilities (like Starfire).
Feats of agility: She can basically bend like a noodle. Who needs a backbone when you're made out of space essence? Also, gravity of any sort does not affect her so she can basically fly.
Feats of toughness: When in her original 'space form', as I like to call it, bullets and lasers don't affect. Being made from the core of a blackhole tends to let you absorb bullets, but only if she's concentrating (which never happens).
Feats of intelligence: Extremely tech savvy and extended knowledge on many other-worldly cultures and languages.
Feats of willpower: She is not susceptible to mind control or mind reading, but can be easily influences. She's very trusting of almost everyone at first sight.
Feats of luck: Has somehow survived a planet being blown up while she was on it? She's still trying to figure it out, but she doesn't care enough to dig into it. Oddly, a very good shot even if she isn't trying.
Feats of perception: She has extremely sensitive hearing, so just about any high-pitched noise kills her. She can also hear decimals that most creatures of any planet can't hear. Like a dog, but more sensitive. She also has enhanced vision, not superhuman, but she can see in the dark (she can also glow in the dark).

Equipment: She only has armor around her chest because her core/heart is this glowing cube thing(???) that she can pull out of her chest but it's still connected to her. If her core is damaged in any way then she will die so she only needs the chest armor.
Universe of Origin: My very cluttered mind.
Notes: I don't know where to add this so I'll just put this here- If Nessa uses too much of her light energy then she will instantly pass out and need to rest, which her species doesn't need food or sleep so it's unusual. Her chest will pulse (because of the whole core/heart thing).

I'm sorry if any of this seems jumbled up. My mind runs a mile a minute so I just kinda put things where I thought might go??
Hidden 8 yrs ago Post by supertinyking
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supertinyking The Root of all Evil

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Here's some example cses, as well as the character sheets for the team leader for higher power levels.

Name: Frieza, the Tyrant, leader of the high-power squadron.
Age: Unknown, presumed to be decently old.
Gender: Presumed male. May be a gender-less creature, more information needed.
Bio: Frieza (フリーザ, Furīza) was the prince and the emperor of the Dragon Ball universe, who controlled his own imperial army and was feared for his ruthlessness and power. He was the descendant of Chilled, the second son of King Cold, the younger brother of Cooler, and the father of Kuriza. Frieza is the catalyst antagonist of the entire universe, as it is his actions that led to Goku arriving on Earth. He was eventually killed by Son Goku, several times, before being recruited to the Guild by the Guild Master.
Feats of strength: Using a ki-infused strike, Frieza was able to cause a planet to explode. He has gotten into fist fights with exceptionally durable beings, who could shrug off the explosions of planets, and harm them with strikes.
Feats of agility: Frieza is able to move at immense speeds, able to keep up, and surpass, FTL travel. He can fly, and seemingly teleport.
Feats of toughness: Frieza was cut two, blasted with a energy beam able to, no doubt, blow up a planet should it have struck it, and then was on a planet which exploded, and was left in the vacuum of space for an undetermined amount of time, and survived.
Feats of intelligence: Frieza has shown to be cunning, quick thinking, and decently intelligent, using lapses in his enemies's judgement to strike at them, but he isn't exceptionally smart.
Feats of willpower: Frieza has been shown to be impulsive, and foolish, getting himself killed on more than one occasion due to this.
Feats of luck: None so to speak.
Feats of perception: Frieza is able to precive things at beyond light-speed, along with, somehow, being able to hear things that are moving faster than the speed of sound.

Ratings
Strength:89
Agility:100
Toughness:78
Intelligence:38
Will Power: 26
Luck: 30
Perception:70

Now, I'll be posting the numbers for your characters as well! In the character's tab. This is just here for an example.
Hidden 8 yrs ago Post by 1Hawkeyes
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@supertinyking Am I accepted? XD
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