@RoflsMazoyYour post is clear of action mistakes this time, but it has a few misconceptions I guess I should clear. There we go:
- All the movement is ok. I'll also assume that activating Fatal Acceleration is part of the movement (as any other movement related abilities and feats should be), thus it wastes no extra action in and of itself. If it's not, please tell us and correct it to avoid more misunderstandings.
- You changed your equipment in the middle of the post, consuming one action. Given that Lancer has Titan's Grip, I'll consider that he can draw both a new lance and that bottle of smoke at the same time. Lobbing it at the enemy fire while doing this is ok as far as I can see. Overall: 01 of 02 actions.
- You finished all the movement with an attack, consuming one action. Overall: 02 of 02 actions, making your post ok.
Now, for the small misconceptions:
- Lancer may be more agile (this is discussable, but let's take it as truth for the time being) and have better instantaneous acceleration than the helicopter, but he's by no means faster than it. Attack helicopters have quite an absurd maneuverability too. The thing is that, among us three GMs, it was decided these machines (even though being unnamed generic versions) work like their real world counterparts, Lancers can't possibly top the speed of something that can go at close to 300 km/h. Just telling ya.
- Also, as you'll find on my next post, the windshield (and the rest of it as well) of those things is capable of taking quite a beating, Lancer didn't so much rammed through it as he rammed
into it. He may cause some damage because of the deceleration, but that will surely end bad for him. Just keep that in mind.
While I'm on notes distribution duty,
@Mega Birb, just know that Warhawk is screwed as well. The chances of her survival are pretty much nil at this point.