Welp :D My character is friendly and a people's person so I'm ready to make any connection!
Other than that, @TheWindel Alice is obviously someone Rhea would like to know, if possible.
<Snipped quote by KoL>
Why am I not surprised.
@DepressedSoviet There's no limit to how helpful a walking encyclopedia would be in the field, haha! Might he have some publications of his own that the Tin Dragon might have in their library? As well, because of his extensive knowledge feel free to shoot me a PM at any time during the RP if you think he should have knowledge about something specific.
<Snipped quote by Mokley>
Basically, over his career he'd have published creature encyclopedias a la D&D's Monster Manual Books, detailing the creature, things it can do, identifying traits, known habitats and times of activity, that sort of thing. It's pretty likely that they'd have many, if not all, of these tomes. I'll leave the exact number up to you.
yeah that kind of makes sense that jacky would have met lian. so if you ate up for it then so am I. @Greenie
Each large town is built around its own drop-gate. The drop-gates are ancient circles of astranechite (a diamond-hard mineral, violet-black marbleized with pale green, one of only three minerals known to perpetually generate energy) embedded upright in the ground. A wide stone platform has been built around each drop-gate, and two gatekeepers posted as its sentry.
Each origin gatekeeper keeps a set of keys, one for each known drop-gate. Keys are circular, about the size of the palm of a hand, and usually made of metal or stone. The surface of the key is usually embellished with the insignia of the corresponding town or city. The underside of the key is a raised delicate pattern of lines and circles, entirely unique to each drop-gate.
The gatekeeper will usually charge a fee (sometimes very high) for passage through the gate. Upon acceptance of the fee, the gatekeeper will insert the corresponding key into a circular cavity on the side of the drop-gate. The marbleized stone will hum and vibrate slightly, but there is no other indication of activation. For exactly ten seconds after the key has been inserted, anyone or anything that passes through the drop-gate will step out on the other side of the gate at the chosen destination. Those unaccustomed to gate travel will, upon stepping through, experience a sense of vertigo and falling, which may last up to a few hours after travel.
The destination gatekeeper greets incoming travelers, gives directions, and calls for a wheelchair if the "dropped" traveler is unable to stand.