Not much to say for the thirteen years she spent living at home. Family was average, school was average, life was average. Despite the average, however, Brook learned a lot as to real world responsibilities and how to properly take car of herself. This was all in preparation for her eventual acceptance into Purple Crown Academy, her parents leaving her with financial means to get by and one piece of advice: "It is the journey you travel and the people you acquaint that matters, not what comes when the last page of the book is turned." She wasn't really sure what her parents were trying to say, but she had plans not to disappoint them for getting her this far, taking stead in one of Purple Crown's dormitory as she finished her education.
Four years later, and her parent's advice made more sense. She made lots of friends and knew a great deal of people. Always acting friendly made her well known, if not actually popular. She lead a very sociable life, relaxing in her down time in the world of DGO. She leveled up where she could, but ultimately just spent time studying and practicing real-world skills that would help her once school was out for good.
Personality:
Brook has a weak heart, able to break down from the smallest of personal conflict, but is always able to perk back up again if given space. She won't forgive the wrongdoings sent her way, but she can at least make her publicly presentable as she plots from the darker corners from her mind. Personal feelings aside, her in game char is more friendly; not letting any of the 'fake' problems get to her as she relaxes in the virtual world. She's really up for anything, feeling that DGO is really more of an inconsequential playground for kids to get out all their young energy and urges than an actual program to dictate their future.
Avatar Class: Rogue / Ranger
Avatar Profession: Infiltrator
Avatar Title: ♖
Avatar Level: 3 / EXP: 20,000
Avatar Guild: The Cobalt Bruisers of the Blue King (open to suggestions)
Avatar Abilities: Lvl 1-Class Sampler: Can choose other class's feats instead of a Rogue's at level up if it's level requirement is same or lower than current level.
Lvl 2- Wild Cards: Can one-time cast any activated Skill that has been used in the last two rounds within 50 ft with instant use. Must have an appropriate means of use, (ie. free hand to cast spell, legal terms and conditions to activate) Cooldown: 1 round.
Lvl 3- Item Sanctuary: Equipped and stored weapons and armor cannot be under the effects of any buffs or hexes, and cannot be the target of feats or abilities.
Avatar Feats: Lvl 3- Resurrection: Magic skill that lets you revive a dead ally after a five-second casting time. Has a ten-minute cooldown.
Other: Despite being a member of the Blue Guild, she does offer her talents to those who needs them without charge if she finds justice in her doing so.
Personality: Moving through life at the speed of a bullet train with locks of radiant crimson, Akane Himura is a girl who never wavers once she has set herself on a goal. Though many people exhibit an identical type of drive, so what makes her stand out from the bunch? Well, one thing for certain, she doesn't make it blatantly obvious. She also doesn't toss aside all other responsibilities should she find herself striving for something. But that is not to say she's indecisive. She's just a multitasker who works at a pace that sits well with her. But should somebody openly obstruct her path or deride her own sense of what's right, they'll be in for more than just a light singe.
Akane is, for all intents and purposes, your stock tsundere. And you can damn well bet all four of your cheeks that the area around her is burned to a crisp whenever somebody outright calls her one. Although she likes doing things her way, she's always up to be led by somebody as long as they don't rub her the wrong way, but tends to vie for a position of presidence should it show itself just in case. But when she does have people to cover for, they'll be working with quite the headstrong mentality. By no means is she a good samaritan. If something has to be given up for a cause, the girl definitely expects something in return. Following this theorem, if somebody does her a solid, she'll give them a verbal IOU and rush to wherever when she's beckoned for. But just for your knowledge, if in the rare case that an unfortunate soul snaps at her, she'll briskly snap something of theirs.
With the information above solely presented, one would presume that the girl would follow the path of a fire mage, and given her personality would have been a damn proficient one had she done so. But contrary to popular belief, in DGO the girl specializes in illusion magic. As mentioned earlier, she's a tsundere, but that's just one face among many that she can play especially well. Able to seamlessly change personalities on a moment's notice, the girl has donned many temperaments in the past. One moment she can be timid to the point that her presence is barely noted, the next she's the center of attention. Yet the unyielding personas many revere are only facade, a face that never needs a new coating of paint. Its pigmentation is never dulled by the ever-changing weather. What lies beneath is not the generic mentality thirsting for closure. Its a lack of faith in her own resolve. Perhaps at this juncture, she has already lost her grasp of her true self under the hues of others. Not really her loss though, since she discarded her true self for more vibrant personas because she concluded that it was boring and dull. But recently, the clouds have been progressively parted by the day, and its all thanks to a duo of idiots whose recklessness intensifies by the minute.
History: The Akane, or more precisely, Akanes of today starkly contrast with the history behind the faces. Born to a generic family, in a run-of-the-mill household, with a mundane upbringing, the girl's early years were utterly boring. At one point she honestly believed her parents were following a step-by-step textbook on how to bore the living shit out of their child. It it's of any worth, they definitely succeeded in providing the child with such a lifestyle. Even the breakfasts they shared seemed to be cookie-cutter. With almost premade meals barely discernible from yesterday's, and probably identical to tomorrow's, accompanied by a glass of pristine milk. She actually hoped that one day she would find a rancid chunk just to break the record of consistency. Her father would always be reading through his chip, which he never showed at the table, so to Akane the guy was just staring into empty air, blinking once in a while to display some sentience.
The girl entered and exited the doors of her school in a normal fashion. She had a handful of friends she trusted, but unlike them, had no defining attributes that made her stand out. She had to do something to comepnsate for the blank canvas that was her personality.
So she became a leach.
Not like the typical human garbage who drains energy from their "friends" through various means, she just used a fraction of her friends' colors for foundations. And from there she built up. It was intentionally gradual, and as expected, was mistaken for the mental growth that comes with maturing. But over time, she got better at acting how she wanted, not as she was. A master of picking up social cues and conforming to the situation, Akane Himura became a mere name attached to many faces. She produced so many of these facades that she ended up losing sight of her original, bland self. But to her, that was a price she was willing to pay. "Anything to escape the normality of that household" was the sentiment she found peace in. But in reality, she just wanted to become somebody worth remembering. A person who wouldn't be easily discarded.
She found her way into the Sweepers through a connection and joined for no clear reason. Up 'til now she has maintained a neutral standing on the faction. As long as its members guns remain pointed at Outlaws and not at her, she was totally fine contributing to activities. But as many members of her rank, the clandestine operations of Cleaners and Erasers are the equivalent to forum flame to her. She merely writes the claims off as players being pissed about the faction. Recently, she has been heavily involved with the Sweeper Arms Slave, and has subsequently fallen under the unofficial command of Shiro Kawabata/Paper Moon.
Strawberry Baby
Avatar Class: Mage(Sorcerer)
Avatar Level (Initial): 3
Avatar Level (Current): 4
Avatar Guild: Sweepers
Avatar Feats:
Magic Blast: A skill which fires a magical projectile that deals resistance-ignoring damage.
Staff Mastery: Increase the effective abilities of staff by 25%
Avatar Abilities:
Trompe L'oeil (Cooldown 1 Round) - Can manifest an array of illusion with her imagination as a foundation. The ability comes with a lot of utilities and options, but a couple of manners she uses it in are as follows:
-*Perdu For You: Has the effect to make an entity invisible to the eye. She is able to cast this ability on players, vehicles, even random objects of her choosing. The spell can counteract lock-on abilities to an extent, and can partially conceal entities from heat-reading abilities, but not entirely. Even though an affected entity can move an infinite distance from Strawberry, the spell is still hindered by its time limit. Originally with a window of two minutes, after CC's fall, Strawberry chose the feat Staff Mastery, it was extended by an extra thirty seconds. For clarification, the abilities only tampers with the sense of sight. The other four are completely uncompromised. If an invisible target is running at somebody full speed or wreaks of failure, they might get backhanded. Most efficient with Rogues who chose Grim Stride.
-*Spacial Projection: Essentially makes Strawberry a living projector, but rather than utilizing a video or slide as a resource, she instead projects what's a boxed area of what's before her. In addition, her projection can be anywhere from life-size to gigantic, but the larger it is the faster her reserves are drawn. The projection isn't totally clear and has a static overlay during the first few seconds, but it suffices.
-*Imagination Manifestation: Dubbed with an all-encompassing name for a reason, Strawberry can create illusions as long as she has a solid image in her mind. But they are just that. Illusions. They bear no influence on the physical plane, but are perfect replicas of their legitimate counterparts. May it be a low level dissolution or a meteor shower, the only end known to the possibilities is the boundaries of Strawberry's imagination
Marionette (Cooldown 2 Rounds): The strings tied to the perfect replica she can materialize of herself are seemingly invisible, but always attached. Strawberry Baby is able to create an identical copy of herself corresponding in every aspect. Looks, health, ability, the carbon copy has it all. It cannot inflict any damage, yet it can take the brunt of an enemy attack and perish just as a normal player would. Like a marionette, Strawberry can control the copy, but it can show a measurement of individuality when it is given full permission to act independently on a task. When it dies or is dismissed, the memories captured are transmitted to Strawberry, making it a viable scout or stand-in. There is no time limit to how long the marionette can maintain its physical form, but it does require a notable amount of time to cast and to recharge before another casting, thus it's not something she can do in the midst of combat.
Reality Shock (Cooldown 4 rounds) - For a short moment, her illusions become the real deal. Thus the damage dealt is limited to her imagination and what she has set up in advance. Remember that meteor shower? Wonder how Outlaws look scorched in craters. Even though the ability can be cast instantly, it has a lengthy cooldown, which is why her attacks pack a punch and are usually pivotal to the outcome of a fight.
Other: Visionary's Reach: Her favorite staff. Has the perk that if she scores five consecutive hits with her magical bolts, she gets a round off of an ability's cooldown round of her choosing.
Height: 5'1" Weight: 161 lbs Hair Color: Black Eye Color: Dark Grey Name: Caitlyn Dunnst Age: 17
History: Daughter of a wealthy family, Caitlyn had everything she ever wanted, except some peace and quiet. Helicopter parents was an understatement, Caitlyn's mother controlled her life up until she left for boarding school. Study, Piano, Tai-chi and meeting the kids of Daddy's clients dominated her time not leaving much time for anything. Caitlyn's parents did not approve of DGO, and were both firm believers in "doing it the hard way". DGO wasn't going to make you a great doctor, laywer or business woman, it was great if you wanted an easy life but an easy life wasn't a good life, with meaning or responsibility, according to them. It was a farce, only the top 1% really benefitted from playing and the RNG incorperated into the game meant there was no way of knowing who'd be successful this year. Better to just keep your head down and earn it. So Caitlyn kept her head down.
Shortly after her 13th birthday, her tiger mom's grip was loosened slightly by her little sister beginning to show that she was far more talented than her and so for the first time she downloaded, patched and signed in to DGO. She was alone, no longer surrounded by her overbearing parents, countless yes men and suck ups. Nobody knew who she was, she could finally be herself and make real friends. As Coins, Caitlyn spent the short amount of time she had to play the game RPing and chatting.
It wasn't until she was 16 and at boarding school in Japan did she learn to enjoy the game part of the RPG. A huge portion of the Student body played DGO competitively and her new friends got her interested in the mechanics and combos available in high-level play. Motivated, Caitlyn began grinding out levels, hitting level 3 recently.
Personality: Shy in person, but enboldened by her avatar. Highly intelligent, Caitlyn drawn to extra utility that the duality of the Witch Doctor archetype brings. Mischeivous, loves abusing her talents to wind up teammates out of battle. For a healer she's not very sympathetic or caring, however she is very good at what she does. Her jokes are often lame and tend to push peoples cringe buttons but she thinks she's funny, and so would her soulmate. Caitlyn hopes to do well in DGO, its a opportunity to do relatively little work for an even cushyier existence.
Avatar Class: Healer - Witch Doctor Avatar Title: Coins Avatar Level (Initial):3 Avatar Guild: Green Avatar Abilities: Old Word: Bargain - Target takes 15% Damage this round then Heals 60% over 6 Rounds. Stacks 3 times. Cooldown 1 Round. Old Word: Perpetuate - Target Heals for 25% but takes 5% more from all sources for 10 Rounds. Non-stacking. Cooldown 5 Rounds Old Word: Slumber - Other Spell-type Abilities and Feats target casts this round take effect next round. Cooldown 10 Rounds Avatar Feats: Reawaken (Resurrection) Equips: Prayer Beads (1 Hand Fist Weapon) Fetish Object (Offhand Frill)
Appearance (Real Life): Height: 190 cm Weight: 92 kg Hair Color: Blonde Eye Color: Blue Name: Finn Bluegale Age: 16 History: Finn came from a reasonably long line of somewhat successful DGO players who went on to get a lot of money. In his family, good performance in DGO is looked on fairly highly, but Finn thought a little differently. Finn wanted to play Deep Ground, not because he wanted to be successful, but because he wanted to fight. When he first logged in, he got a taste for the thrill of fighting, the sheer freedom that the system gave him. He didn’t have to care about results because he could just fight people. Win or lose, it didn’t matter to him because he loved to fight people. He quickly garnered a reputation as being a weirdo who fought people without regard for levels or exp, only living for the thrill of fighting. As such, he’s won and lost a fair amount of experience, often coming close to level 4 and then tanking down to the start of level 3. His allegiance used to switch almost as often, sometimes being in the white guild to hunt powerful bosses, sometimes in the red guild for high-octane pvp. He has since settled in the blue guild for a bit of both and has made a many acquaintances in many different clubs. Personality: Finn is a fairly frivolous person who likes to play around, but he’s also fairly lazy and dislikes doing things that have annoying consequences, which is why he likes DGO so much. There's a certain pattern or a set of rules that Finn seems to follow, but he's always willing to make exceptions. He’s often overly familiar with everyone, but those not so close to him can sense that he puts distance between himself and them. There are a few people he trusts completely and he’s often completely relaxed around them, and they can tell the difference between when he's relaxing and when he has some distance between them. In Deep Ground, Finn likes looking for fun fights without thinking of what he’d get out of it and has a built a reputation out of his drive to fight stronger people. Unfortunately, he’s the kind of guy who thinks of doing something kind of stupid and then does it, or gets someone else to do it. His friends have long learned not to listen to him too often. Appearance (Avatar):
Avatar Class: Berserker
Avatar Title: Blue Nova
Avatar Level (Initial): 3 (xp 29050)
Avatar Guild: Cobalt Bruisers
Avatar profession: None
Level 1: Nova burst Category: Active A small burst of blue energy is released from one of Blue Nova’s limbs, dealing 50% of his damage in a small area. It’s possible to hit up to 2 people with Nova Burst, or hit a large enemy multiple times, and it has a weak impact effect. Other attacks can be used in conjunction with Nova Burst. Cast time: None Cooldown: 30 seconds
Level 2: Star’s protection Category: Active Stars surround Blue Nova creating an impenetrable shield for a short duration. The shield blocks all incoming damage for 1 round. Blue Nova can move while the shield is active but performing an offensive action cancels the shield. It has a damage threshold, attacks above a certain threshold break the shield while it blocks all attacks below that threshold. When hit by an attack above the damage threshold, the shield will still block the damage but will be broken. Cast time: 3 seconds Cooldown: 2 rounds
Level 3: Blue shift Category: Active Blue Nova temporarily immensely increases his speed while moving in a single direction. Blue shift functions as a dash and goes to a max distance of 50 meters at near instant speeds, but can be cancelled prematurely. Cast time: 1 second Cooldown: 1 round
Power strike Increases damage dealth by 15%
Shatterfists Epic pair of cestuses which increase the damage that the opponent takes by 5% per hit, stacking up to 6 times.
Armor: Fairly light rare body armour.
Other: Finn is Thomas’s long-time friend, though Thomas often wonders why they are friends. He's also part of the basketball club, as well as the newspaper club.
And here's most of the rest of the newspaper club.
Full name: Kurogane Ichizen Appearance: He's pretty big. Short black hair, black eyes and a keen gaze. Has a martial artist build. Muscle level: High Personality: He's quite nice and straight forward, and easy to get along with but is serious when it counts. He has a knack for observation which has gotten him a reputation for seeing into the hearts of men. Unfortunately, he's not so good with girls. Likes helping people. Role: Vice captain of the judo club. Is also a part of the Newspaper club so he can get better at talking to people. Does heavy lifting and watches the sports clubs for anything interesting.
Avatar name: Iron wall Avatar class: Tank Avatar appearance: Imagine a big give way sign with limbs and a head made of metal, and you've pretty much got him. Level: 3 Avatar guild: Ivory masks Signature move: Ironclad defense Iron Wall creates a metal skin which increases his armour and protects his HP. If it takes too much damage, it gets destroyed.
Full name: Kurt Strohm Appearance: Pale and thin with glasses. Platinum blond hair with hazel eyes. Cooking level: Over 9000 Personality: Kurt is diligent and does what he's told until he's given free time, which is when he indulges in his hobbies. Somewhat restrained, he tries not to offend anyone with his actions. He likes cooking as his family runs a bakery and often gives his productions out to people he knows. He has a secret desire to rule the world. Role: Kurt is a member of the home EC club and often cooks after school. The girls in the home EC club are unusually chatty and numerous so he often gets gossip from being there. He often creates sweets for bribes in order to get information in a casual way. He joined his newspaper club to foster a sneaky skillset.
Avatar name: Spider eyes Avatar class: Marksman Appearance: Sniper-looking guy who hides his face with a visor. Level: 3 Avatar guld: Ebony Strykers Signature move: Silk mines Spider Eyes creates silk mines that attach to any object. If an enemy moves in close proximity of it, it can explode into silk to trap them for a short time or just explode for a sizable amount of magic damage.
Full name: Alicia Lyra Appearance: Straight black hair and brown eyes. Somewhat short (but not that short). Social level: Shy Personality: Alicia is pretty quiet and comes off as cold to those who aren't close to her which is mostly due to the fact that she doesn't really know what to say. Gets along easily with people who share her interests and is affectionate with her friends. She normally has a small presence. Role: Due to her quiet nature she's often in a position to easily eavesdrop on people talking about rumors and can investigate more easily with her small presence. Joined the newspaper club because of Thomas's mother's influence (she's Thomas's cousin).
Avatar name: Forest Sage Avatar class: Healer Avatar appearance: The same as she normal is but with brown hair and bright green robes. Level: 3 Avatar guild: Fanged Rangers Signature move: Hallowed tree Forest Sage creates a large tree which heals all nearby allies for quite a bit. It can block projectiles and can be cut down or withers after a while.
Name: Angus MacCallum Age: 15 Height: 5’ 10” Weight: 145 lb Hair Color: Red Eye Color: Golden yellow Personality: Much like his Avatar, subtlety is not something associated with Angus. He’s a loud boy often needing to be shushed in libraries and other places, and doesn’t beat around the bush in most cases. Some have taken his loud and aggressive nature to mean he is a very angry person, when infact it’s the opposite. Angus is usually cheery and all around happy to be with other people; unless you yourself are a jerk in which case he won’t hesitate to tell you off. Most likely due to his experience on DGO, Angus is a huge anti-bully and will go out of his way if he sees someone picking on anyone. History: As the name would suggest, Angus MacCallum came from good old Scotland. Living in a small house with 3 other siblings there was hardly a quiet moment. Most the time if you wanted to be heard to had to make yourself be heard, resulting in the family nearly shouting all the time. Luckily his parents were able to land better jobs and afford a bigger house, but the catch was they had to move to “The Purple Kingdom” away from their native land.
This didn’t both Angus too much as around the same time he turned 13 and like everyone else was able to enter DGO. Upon his first time logging in, he made the mistake of walking outside the city and was immediately ganked by outlaw assassins. Call it bad luck or a curse, but no matter what Angus could not catch a break; running into higher leveled enemies or outlaws and getting slaughtered so many times he wasn’t sure if he ever saw his EXP pass 500. It got so bad that Angus was ready to quit DGO and accept whatever fate would come in his future, until one day a stranger from the Fanged Rangers offered to help him out. Thanks to the mysterious player backing him, Angus was able to finally experience the game in full without worrying about dying as much.
In time Angus joined the Green Guild wanting to continue the legacy of his friend who sadly was forced to leave the game after he turned 19. Despite his still relatively low level, Angus spends his time on DGO guiding and assisting lower leveled or unskilled players.
Other: Angus has a very noticeable scottish accent which he makes no effort to try and hide.
Avatar
Avatar Title: Reothadh/Knight of the Tundra Avatar Class & Archetype: Warrior - TBA Avatar Level: 3 Avatar Guild: The Fanged Rangers Avatar Profession: Highway Patrol?
Avatar Feats: Level 3 - Power Strike
Avatar Abilities: Level 1 - Cold To The Touch (passive): Being one with the cold, Reothadh has a high resistance to cold damage. Additionally all attacks on Reothadh that require physical contact (fists, claws, grapples, etc) deal cold damage to the attacker. Cooldown: N/A
Level 2 - Frost Wave: With a mighty swing Reothadh sends a mid ranged wave of cold energy capable of freezing mid air projectiles and dealing damage to whatever it hits. Cooldown: 1 Action
Level 3 - Ice Rink: Tapping the ground with the tip of his sword, Reothadh covers the area 20 meters around him in a layer of slippery ice. Any sort of movement in said area becomes extremely difficult for those not equipped to handle it. Cooldown: 5 Rounds
Avatar Equipment: Ice Walker boots: Pretty self explanatory. These boots that allow Reothadh to move across frozen areas with ease.
Cold Steel: A blue tinted bastard sword that deals additional cold damage to foes.
Plate armor: Full set of plate mail.
LED helmet: It’s got lights, a tinted visor, and a voice modifier. It simply serves as a cosmetic skin to a regular helmet.
Height: 5'6" Weight: 142 lb Hair Color: Brown Eye Color: Brownish red Name: Masae Kanegawa Age: 16 History: Born to a middle class family, Masae was raised as an elder child of a Japanese expatriate in Germany. who had been born there. That was where she spent the early years of her life, growing up and being educated. While undertaking academics, where she wasn't particularly outstanding even if she was diligent, she also flitted from VR game to VR game, until eventually settling upon Deep Ground Online, at least for a time.
While starting out as any average gamer, she soon fell in with a less than reputable group, one dedicated to protecting the average user and dealing with wrongdoers, trolls, and the people that they felt had gained their position through illegitimate means. Unfortunately this brought them into conflict with the rising Sweepers, and they did not emerge from the battle intact. They had given enough of a go of it that Masae found herself brought into the Sweepers though, a position that she continued in even as she moved forwards in her education, and acted to assist them in their activities.
Then everything came crashing down, the organization banned and sent scattered to the winds. Initially she acted on hr own, trying to hold together what she could, but the rise of Dark Wraith to take over changed that fact. She resisted where she could, but the Kill on Sight order for the foreign members of the Sweepers made that basically impractical. Eventually she fell away from the Sweepers and DGO in general, moving towards greener pastures while focusing on her education.
Eventually she ended up moving back to Japan as a result of her father, who was relocated by the company that employed him. She was enrolled in Purple Crown Academy where she would finish her education, and she has simply lived her life since then. While she is aware of the events going on in DGO recently, she doesn't really care nor does she have an incentive to join. It isn't her problem after all, and she'd rather not earn any more ire than she already has Personality: Some might describe Masae as scatterbrained, but she likes to think of it as having a lot of thoughts on her mind that she deals with. When not gaming she is one of those people who always has to be doing something, whether it be reading, hurrying from one class to another, working with her hands, that sort of thing. The exceptions involve interacting with her friends, sinc she tends to have more patience. She works hard and doesn't give up easily, though she does back that up with quite a bit of common sense. If you asked her, she would call herself an 'optimistic realist'. She generally does the right thing, when it comes down to it.
In DGO though she is a much different beast. She becomes more cunning, calculated, cold. Not unnecessarily ruthless, but she is more willing to indulge her inner side with manipulation for her own ends, and while she may be the humble samaritan, it's always with a future goal in mind. Most of the time anyway. Has a preference for clever schemes over open conflict, but will get her hands dirty if she needs to. Naturally, does not see any problem between the two differing facets of her personality. DGO is ultimately just a game, after all.
Appearance (Avatar):
Avatar Class: Surgeon Avatar Title: Endian Avatar Level (Initial): 3 Avatar Guild: Cobalt Bruisers Avatar Abilities: Summon Familiar (Drones) - A skill that allows Endian to summon a pair of hovering drones. While acting autonomously they can apply healing to a single nearby ally at a time. If the drones are destroyed then there is a 3 round cooldown, but if she is able to dismiss them then it is reduced to 1 round.
Holobooster - As a complement to the healing ability of the above drones, this ability allows an alternative feature that allows them to project holograms instead of healing. These holograms can take on one trait for the duration of their existence, allowing them to augment an allies speed, strength, armor, or to create additional weapons that can be used temporarily by allied combatants. These buffs last for about 30 seconds before they disappear. Cooldown: 2 rounds
Weapon Platform (Passive) - Another augment to the drones that Endian can use, equipping them each with a mounted autocannon to attack nearby foes. These will be able to fire so long as they have ammunition, but once they run out it will take some time to fabricate more so they can resume offensive procedures. Avatar Feat: Level 3 Sanctuary: Increase the Damage Resistance of any allies near you by 20%.
Other: "Sufficiently advanced science is indistinguishable from magic!"
Appearance (Real Life): Height: 1,70 m Weight: 55 kg Hair Color: Honey Blond Eye Color: Green Name: Charlie Walker Age: 15 History: Charlie used to be a very lazy guy. That was until, on the age of 12, he agreed to meet up with a friend. He was late like usual so when he was heading to the place he saw his friend coming towards him already. There, when his friend crossed the road to get to him, a car came at his friend with a lot of speed. Charlie wanted to reach for his friend, but he was too late, and the car hit his friend just a meter in front of him. His friend died that day, and from that moment onward, he promised to never be late again.
After he joined DGO, it became soon clear that even the game knew what he needed to be, as his character was based around speed. The first thing he did when he knew he had this 'gift' as he called it, was run. He ran, fell, stood up, and repeated untill he didn't fall anymore. It was his first step to becoming the person he needed to be. Later, it also became clear that, possibly because of his reaction time training, he was very good with dodging attacks, making him an excellent 1v1 fighter. Because of this new revelation, he joined the Red Guild and their PvP focused members.
Personality: He is kind and caring, but he always seems busy. Everything he does needs to happen fast, and to achieve this he wants to be fast himself. In his free time he trains himself to be fast in both body and mind, meaning he can easily outrun most people and also has an amazing reaction speed. He doesn't do competetive sports though, as they only 'slow him down'.
Lvl 1 - Gunboots: Kick Shot's primary weapons are gunboots, weapons unique to him that are both melee and short-range. A feature of these is that, as he keeps moving or attacking, his movement speed builds. This is reset when standing still. Lvl 2 - Run and Hit: The more speed Kick Shot has, the more damage his next attack will do. Lvl 3 - Need for Speed: Every chained attack will boost the attack speed of the next attack in the chain. This is reset when the chain stops.
Avatar Feats:
Lvl 3 - Vicious Strikes: Melee damage increased by 20%
History: Carnel was born into a rich family, and given anything his parents could give him. Food, clothing, toys, you name it. He grew in such a fashion along with his older brother, Vincent. As they grew older, Vincent had received a copy of DGO, and was quick to make a name for himself as a versatile Assassin. Some thought of him as a genius, as he was able to excel in his studies as well.
Carnel had wanted to be like his brother, and devoted his efforts to do so. However, many saw this as Carnel wanting to catch up to his brother. As a result, they began to compare Carnel to his brother, and it was the same wherever he went. At first, Carnel didn't mind, but as time passed, Carnel began to notice how people acted when they did so, and saw how few people recognized his own achievements without leaving out a mention of Vincent. It was always "Vincent's brother" this and "Vincent's brother" that. Carnel couldn't stand it. When Carnel received his copy of DGO, he had cast aside his goal of being like his brother, and instead was determined to surpass him. He carried this goal with him even after he was enrolled into Purple Crown Academy.
Personality: Carnel is normally seen as a chill and polite guy, perhaps best described as being a gentleman. Wherever he goes, he interacts with people with kind smiles and friendliness. If disputes happen around him, he usually goes out of his way to try to defuse them and make everyone smile again. He may even make an occasional joke if the situation is appropriate. However, that is not to say that he will not act aggressive if the situation calls for it.
In DGO, he still maintains his gentlemanly demeanor, but he takes on a more aggressive personality as he fights, intent on landing as many attacks as possible while occasionally taunting his opponent. He prefers to get up close and personal while attacking, keeping as much pressure on his opponent as he can.
(Pretend he's holding a rapier instead of two short swords)
Avatar Class: Warrior (Duelist)
Avatar Title: Stinging Butterfly
Avatar Level: 3
Avatar Guild: Cobalt Bruisers
Avatar Abilities: Level 1: Zeal (Passive) With each consecutive hit on a target, Stinging Butterfly's attack speed increases by 15%. Stacks up to 10 times. Attacking another target will refresh the stacks. (His weapons leave a short trail when they move, which only grows more vivid with each stack). Level 2: Bouncer (1 round cooldown) Stinging Butterfly creates a small square on a surface or in the air which propel whatever touches it towards the direction the square is facing upon being touched. Disappears after 2 seconds. A maximum of 6 Bouncers can be created at once. Level 3: Rush (2 round cooldown) By targeting an enemy within a short distance for an attack, Stinging Butterfly can shoot himself towards said enemy at a breakneck speed, gaining a 30% increase in attack speed for 1 round upon his arrival.
As they were want to do, a young man came to the Purple Crown Kingdom in order to play a game. He walked with nothing but the clothes on his back, the well worn book tucked into his back pocket, and a large tuna carried over his shoulder. True to the path of Alexander Supertramp, he carried not a name given at birth but one born on the roads he walked, Rufus. The game he played was rather grand, the rules and goals all but unknown even to Rufus, and DGO was only a tiny part of it he picked up walking through a flea market.
His entry into Purple Crown could be the subject of a novel in and of itself, but for the sake conciseness it can be reasoned that he acquired a used uniform from a drop out who'd rather have unburden themselves of their former vestments then carry them to greener pastures. Needless to say he hadn't the money to afford such a prestigious institution as Purple Crown, and is in point of fact not an enrolled student. This doesn't stop him roaming the campus or sitting in on classes with the anonymity his age grants in blending in among the crowds, though it is not an uncommon sight to witness Purple Crown staff chasing after Rufus upon failing to present any sort of identification.
Regardless of there efforts he will be found roaming the halls of Purple Crown or slaying Dissolutions in DGO like the rest of the students. Unsubstantiated reports have been made of a figure sleeping in the trees of the academy grounds have also begun to circulate shortly after his arrival.
Personality:
Mercurial, unconventional, and a bit of a troll, Rufus is a slippery person to pin down, both literally and in terms of his interests. His focus is always firmly planted upon the present, unburdened by whatever past he may have held and indifferent to the concerns which may plague him in the future. He seems to change with the day, as in one he may do nothing but lay about and swipe unattended food from the cafeteria, and the other he's shuttling around the city along some unspoken design only he perceives. Can be known to have a selfish streak in failing to consider the wants of others and has been known to flagrantly break rules to see the reaction, though whether this is because he does not know they exist or acts in spite of them is unclear. Whether in reality or DGO, Rufus is stubborn enough to find a way to get what he wants.
Other:
As part of a long series of odd jobs, Rufus once worked a few days in a maid café. Enjoyed it immensely.
The Purple Crown cafeteria staff have a tentative arrangement of unknown terms with Rufus. There are now significantly fewer instances of him fleeing the cafeteria with ladles thrown at his retreating form.
Favorite Shows: Madoka Magica. Kino's Journey. The Melancholy of Haruhi Suzumiya.
Enjoys dumpster diving, flea markets, fishing, the generosity of strangers, and Purple Crown's showers.
Dislikes garbage day.
Avatar Class: Mage | Sorceror
Avatar Title: Warped Reality
Avatar Level: 3
Avatar Profession: Fisher
Avatar Guild: The Ivory Masks of the White King
Avatar Abilities:
Achieved
Lvl 1- Gateway: Creates two portals through which players, objects, projectiles, or spells, regardless of affiliation to Warped Reality, can travel between each other. Both portals can be placed anywhere within 100ft so long as there is an unobstructed line to the point where the oval shaped portal will form. Momentum is preserved when going through these portals and they do not have to placed on a solid surface, such as opening on a particular space in the air with any orientation Warped Reality so chooses. Closes at will or after duration expires Active Ability | Duration: 1 Round | Cooldown: 1 Round
Lvl 2- Antimatter Cascade: Launches a bolt of unstable matter from Warped Realities staff. Upon contact with a target it will explode in a 3ft radius dealing moderate damage. Every enemy killed by the original explosion will also explode for 25% less damage then the last explosion in a chain reaction that continues until no new enemies are killed. Active Ability | Cooldown: 1 Action
Lvl 3- Roiling Singularity: Creates a 25ft singularity that draws in unsecured enemies and loose objects alike. Does light damage while caught inside the singularity with additional damage from collision with other players and objects. Explodes with great force, dealing heavy damage and expelling all trapped players and objects in random directions. Active Ability | Duration: 2 Rounds | Cooldown: 3 Rounds
Lvl 3- Twin Spells: Allows you to use two spells at the same time, including the same spell.
Unachieved
Lvl 4- Staff Mastery: Increase the effective abilities of staff by 25%
Lvl 5- Enlightenment: Casting time for spells decreased and their power increased by 25%
Lvl 6- Magus Blast: Unleashes a burst of condensed mana, dealing a high amount of defense-ignoring magic damage to anything within a 10-foot radius. Instant cast; sixty-second cooldown.
Lvl 7- Crawling Chaos: You cause pain to all opponents who are merely in your presence. For ever thirty seconds they are within 50 feet of you, they take 5% damage. Their speed is also cut down to a 1/3 of their max, and prevents flight or teleportation.
Lvl 8- Cataclysm: You raze a structure to it’s very foundation, causing 80% damage to anything caught within the area of effect including yourself and your allies. Thirty minute Cooldown.
Lvl 9- Magic Itself: Your body becomes an arcane mist. Physical damage taken is reduced by 25%, and magic damage dealt is increased by 50%.
Name: Roland Hichen Age: 14 Height: 136 cm Weight: 25.6 kg Hair Color: Dirty Blonde Eye Color: Blue
Personality: Roland is a chipper young lad. Ignorant of the trials of this world; he has stayed pure and innocent with his relations with people. He appears blissfully unaware of most negative feelings, such as hate and anger, and he always wishes the best for his fellow friends without a trace of jealousy. Any ill will or offensive actions directed to Roland seems to go directly over his head. If you enter his world; beware as you have just gained a friend, if you want him or not.
History: Bottles. Bottles everywhere. From the moment Roland was in the womb, his mother drank and his father always had some sort of medical help: prescriptions, grass, food stamps. Life after birth was only worse. Roland was never the child his parents wanted; as the best child, in their eyes, was no child. But they weren't murderers; there just wasn't any love as one would expect from parents. Roland was merely a roommate. A neighbor that needed to be given more attention from time to time. As such he was always on his best behavior, making life as easy as he could for both him and those around him. He was fed; but as soon as he was able to, he was taught to cook along with every other basic survival needs. Age thirteen and Roland finally enrolled into the Deep Ground Program.
Avatar Title: Hit Me
Avatar Class & Archetype: Warrior - Tank
Avatar Level: 3
Avatar Guild: Red
Avatar Profession: Engineer
Avatar Feats: Lv 3 - Pain Resistance: Reduce all damage taken by 10%
Avatar Abilities: Lv 1 - Magical Armor: Reduce damage taken by [Current Lv x 5%] for Rounds equal to Current Lv. Cooldown: One Round Lv 2 - Armor Blast: Only available when Magical Armor is active. Deal [5% x Current Lv] Damage to target unit in range. Expire Magical Armor. Lv 3 - Protect: Full Round Action. Eliminates and Prevents all external statuses and damage until next round. Cooldown: One Round
Avatar Equipment: Bow with magically infused arrows.
Name: Moe Yumekawa Age: 14 History: The Yumekawa family had always been about competition. Her father was merely a middling academic with an above average score in Deep Ground Online, but through vicious backdoor agreements and cutthroat business deals, Yumekawa Fitness is now one of the largest health and fitness corporations worldwide, filled with sweaty macho men getting swole and 40 year old housewives trying to burn off body fat. On the other side of the spectrum, Moe’s mother was a competitive kickboxer, only recently retiring due to injuries. With such strong-willed parents on both sides, Moe’s childhood was filled with both loud, violent arguments as well as loud, violent love-making scenes.
It became obvious to her at an early age that love was a war she didn’t want to get into, and though she did want to become a princess as a young girl, what she wanted more was to become a princess that could snatch away the prince from some random tramp on the streets.
As she got older, that interest in being a princess faded, but working out and practicing martial arts never did, and Moe went into Deep Ground Online as a small demon child, quickly joining up with the Scarlet Harleys because beating the shit out of real players was way more satisfying than exploding Dissolutions.
Sure, rising to the top was fun, but so was kicking others down.
Personality: Cheeky and aggressive, Moe’s primary personality point is her absolute lack of empathy and her love for simple answers. A friend has crippling depression due to bullying in school? Either suck it up or break a bat over those bullies’ heads. Her cousin wants relationship advice about a messy relationship? Stop dawdling about and fuck the dude already. She’s foul-mouthed and direct, never bothering to hide her intentions or hesitate when it comes to getting what she wants. After all, there’s just so many things to enjoy and so many things to work for. Lazing about is for losers and backpedallers.
LVL 1 – The Clock Starts Ticking Passive Instead of doing damage, ranged attacks by Mauve Night inflict an 8.3% Slow over the target, a debuff that effects movement speed, attack speed, and casting speed and lasts one round, with debuff duration refreshed when stacked. This slow stacks up to twelve times, until it reaches 100%, in which case the target is completely stopped, afflicted by the ‘Stasis’ debuff for two minutes. Stasis cannot be removed by status-removing abilities.
LVL 2 – Good Night Active With a snap of their fingers, Good Night is activated, dealing a defense-piercing critical strike worth 200% x LVL damage to any player under the effects of Stasis and consuming the debuff. Their bodies are pummeled by a barrage of invisible impacts, and, if slain by this Ability, explode into glass fragments. Against Dissolutions, Good Night automatically kills any of them. This deadly technique has a cooldown of 4 rounds.
LVL 3 – Thirteenth Hour Active With the chime of an otherworldly clock tower, Thirteenth Hour is activated, simultaneously dropping Mauve Night’s HP to 1% and tripling their movement speed and attack speed, as well as granting them one extra Action for the remainder of the Round. At the end of the Round, the debuff ‘Temporal Judgement’ is placed upon Mauve Night, setting their current HP as their maximum HP for 5 minutes. The cooldown for this adrenaline boost is 10 rounds.
LVL 3 – Vicious Strikes
Other: Currently uses a level appropriate hand gun, enchanted to increase accuracy.