are we allowed to make our own college staff or are we only allowed to use the ones listed in the first post
are we allowed to make our own college staff or are we only allowed to use the ones listed in the first post
I made another NPC. Depending on who gets him they might want to keep him around to make them highly volitional equipment for later rounds.
I imagine this would be way to much vagueness for a pc, but as an npc hopefully it lets the writer go nuts with whatever silly things they want him to make/do that they have to stop.Name: Jokaero
Alias: The Insufferable Genius
Race: Unknown
Sex: M
Class: Tinker
Equipment
Space suit: Covered head to toe in some kind of armor/hazmat suit. This white metal offers a small amount of protection to physical injury but is more important for is re-breather and fire retardant properties. It is designed to ensure he is not injured by experiments he has neglected that suddenly explode some where off in the distance, protecting him from shrapnel, fires and toxic gases caused by the failure. In this regard it works rather well. Most of the time.
unstable experiments: these act as grenades or timed explosives. When they go off they cause all manner of effects, from simply exploding to freezing the surrounding area, showering the area with glitter, releasing poisonous or corrosive gases, dumping oil over the floor or releasing an entire bouncy castle that inflates in an instant.
tools: they have an almost unlimited supply of wrenches, hammers, screwdrivers and other more exotic tools which they use when working.Abilities:
Genius Tinker: Capable of making impossible contraptions and advanced machinery from the most innocent of materials.
Small and agile: about half the size of an average human Jokaero is surprisingly fast and nimble for his size and is able to climb around and fit into tight spaces. All this allow him to be a very slippery individual, keeping up with him is like trying to capture a very excited monkey.Fighting Style:
By no means a dedicated fighter Jokaero works by hit and run tactics. Or more specifically invent and run: they will retreat from their foe, make some kind of contraption from a weirdly shaped robots (examples), to a highly unstable plasma cannon or an elaborate trap that has with a lot in common with a Rube Goldberg mechanism. Jokaero will generally stick around to see how his invention does for a little while but once it looks like the foe is getting the upper hand(or he simply gets bored) he will slink of to a new spot and start on something new. If caught without an invention they will hurl whatever unfinished prototype they have at hand at them and try to escape in the following calamity. Basically hapless without his inventions as he is physically weak, he will gladly offer his services in exchange for his life.Personality:
Curious, analytical, and inquisitive, Jokaero is an inventor and experimenter at heart. No theory – or machine – is so perfect that it couldn't be improved with a bit of tinkering; new discoveries come both in great leaps and in tiny increments. And, occasionally, violent explosions.
That last part is due to his recklessness, willing to try anything to see what it does coupled with a general regard for his or other's safety. He also lacks focus, drifting from one project to another or simply wandering off from a chemical reaction to go test another experiment that just completed.
When spoken to he is absent minded and easily distracted, he will switch from topic to topic seemingly at random, will show occasional fascination with what someone is saying and then begin to ignore them a few moments later. Ultimately interacting with him is the same as his work, frustratingly complex and incoherent, the work of a genius and a madman spun together only now in verbal form.Bio:
The only source of information on Jokaero's origins is Jokaero himself, and he is an incredibly inconsistent on the topic whenever it comes up. He has claimed to be: an mutant resulting from a nuclear detonation, an alien who was banished to earth after he blew up his planets moon, the reason the city of echos is the way it is or just a guy in a weird suit. At this point it is assumed he is rambling and trying to get people to stop asking him.
As a result nobody's entirely sure where Jokaero is from, he simply appeared in the city of Hekim 4 years ago and first came to the attention of the local authorities when he rebuilt a police car to run on the power of a miniature nuclear reactor in under 5 minutes. After the resulting contraption left the stratosphere he was arrested, then forced to work for the government's r&d department. The laboratory he was assigned to survive an incredible 2 weeks before it was sucked into a parallel dimension. Jokaero only survived because had had left to get ice cream while the experiment was ongoing. It is not entirely clear how he was intending to eat said ice cream if that even is what he was going to do with it.
From that day forward Jokaero was an ongoing pest to the city and has left a permanent mark on the city. Literally in the case of his non removable spray paint that he uses to write researches on the closest available surface. While these notes have allowed several advances in science that are all public domain, the resulting experiments are at best a nuisance and at worst a threat to public safety.
Some observers have noted a small pattern in Jokaero's madness however, and that is that he keeps trying to make/recruit assistants. Androides, undercover news reporters, mutants, clones and cocky scientists have all worked alongside him, but inevitably been destroyed, kicked out or simply forgotten about. Nobody can keep up with the mad inventor and so to this day he works alone, his inventions fascinating and horrifying the world at large.Wish:
For the perfect research assistant. Himself! Jokaero's desire is the ability to create perfect clones of himself, something he has as of yeat failed to even get close too. Any duplicates he makes lack the creative spark that allow his inventing, so he hopes that the machine can solve this quandary. If it doesn't he will simply take it apart.Echo:
A back alley, filled with junk and experiments, the walls covered in complex equations and diagrams written with spraypaint. The area is incredibly dangerous, weird and unstable devices are liable to explode at the slightest poking, robots come alive and attack or start performing random tasks. Yet in this dangerous environment the foolhardy might find some machines or inventions that won’t expel poisonous gasses in their face when used and be rather impressed with its capabilities.Appearance:Frenzy:
Jokaero activates an emergency teleport, getting him out of the current situation. From his new location he begins to churn out carvers: dangerous warbots that are about 50% taller than the average human. Unlike the rather slapdash or chaotically designed bots he normally makes these machines are deadly efficient at their task. Rather well armored and armed with advanced railguns, unending hordes of these machines will emerge from his hiding spot and march towards their enemy, relentlessly pursuing them and utterly dedicated to protecting the now obsessed Jokaero, who will not stop making carvers till he is physically restrained or the frenzy comes to an end.Inventory:
phylactery
Anyone willing to play my other half? xD your pick.
incredibly interested in this roleplay and have subscribed
please dont let this die
Ironically, I won't be able to join. I have some tight stuff to deal with my plate with right now and I apologize for not being able to join.
i'm not saying i won't be able to join but i'm just saying my replies will be delayed due to finals so i hope yall are patient
almost finished with my NPC, just gotta do the frenzy thing
@Lugubrious am I even allowed to create more than one NPC?Name: Hajji Serhan Güzelemöglu
Alias: The Sultan's Own Favorite / Hajji Serhan / The Bashibozuk
Race: Human
Sex: Male
Class: Hitman
Equipment:
-Various Tools - Hidden under his wool cloak are a large variety of tools, most of them intended for killing, such as: garrotes, knives, garrotes with knives, miniature crossbows, tiny guns disguised as clocks or cigarette cases, smoke bombs, flashbangs, frag bombs, flares, steel wires of various thickness, blowpipes, nails, brass knuckles, a grappling hook and two yataghans.
-Body Armor - There is light amount of steel armor under his clothes: a breastplate, a pair of armguards and a pair of leg guards. Just good enough to protect him and just light enough to still be quick and agile.
-Four revolvers - Two of them attached to his armguards on sliding bars and hidden in his sleeves, two more in hidden inside his leg guards for situations that involve getting cornered and requiring the element of surprise.
-Utility belt - Even more tools, including a hammer, a measuring tape, a compass, a telescopic spyglass and a clock. Serhan is always far too ready for absolutely everything.
Abilities:
-Born Footpad - He started off his life of crime with petty theft in the busy streets of Istanbul. Through this he has earned sleight of hand and silent feet, even with the weight of all these tools - he stole from blacksmiths in broad daylight and nobody noticed until minutes after he was gone.
-What if? - His tendency to overanalyze things has brought him both good and bad things - as an ability, it allows him to predict many things about his enemy and helps him with ideas for both traps and failsafe mechanisms for those traps. However, there is a chance this can also be his greatest flaw - on the event that he asks himself "What if?" one too many times, his system of traps might get too complicated and either nothing will work or he will injure himself instead of doing anything to his enemy.
-Knack for Engineering - His work as a hitman required of him a knack of engineering - this has helped him one or two times in quickly figuring out the weak spots of mechanical foes, and it might somewhat help him here in the Crucible, too.
-Cheap Shot - He will do anything, including cheat, in order to get to his final goal. He knows exactly when to throw sand into his opponent's face or when to hit them in the loins.
Fighting Style: As mentioned above, Serhan's usual preparations before a battle are stalking the enemy, in order to plan out a strategy and then set up traps - a large, complicated mass of it, sometimes even too complicated to work as intended. He tends to make these elaborate plans to cheese his way through a battle, I.E. constantly combat rolling around the enemy into specific, previously choreographed spots, where they will trigger a system of wires intended for detonating flashbangs and fragmentation bombs into their face. Serhan is never unarmed - as evidenced by the cloak filled with various manhunt utensils, he always has a tool in hand to put to use in order to hit the enemy in just the right spot, once again as part of a plan he had hatched beforehand.
Personality: The physical embodiment of schadenfreude. He is very cruel to his enemies and has no remorse for his victims - be it a man whose death would bring him many riches or a man simply marked for death, he will kill them. He will kill them in the most gruesome and elaborate way he could think off the top of his head - not only to make sure he's really dead, but for the sake of showmanship. He never shies away from using emotional triggers to turn the tide of battle in his favor.
Bio: All that is worth knowing about his past is that he was born in 1816 and raised in the bad parts of Istanbul. His elaborate heists and the many different ways he killed several high-class people were noticed by then-sultan Mahmoud II, so he and his gang were hired. They have been sent on many different missions ever since.
Wish: His only wish is gold, more gold, wealth and material possession. His greatest wish is to be second only to the Sultan in terms of material wealth.
Echo:
A richly decorated hookah and coffee room. Serhan sits at the central couch, his gang and maybe a guest takes all the other seats. Servants stand at attention at the entrance. Some more of them keep walking in and out of the room, executing orders given by the gang and the guest. A hired band of minstrels play traditional songs for the seated men. The smell of quality coffee and cinnamon-flavored hookah in the air.
Appearance:Photograph of Hajji Serhan Güzelemöglu (pictured left), without his full battle gear. The day after this photo was taken, the other man on the right was found dead, in his living room, his throat apparently cut open by an extremely thin and sharp steel wire.Postcard from Constantinople. Hajji Serhan is seen here on the far left. The other people pictured here are his partners in crime, fellow hitmen and bashibozukler, currently sent out on various missions in Rumelia and along the Danubian Plain.
Frenzy: (describe your character's frenzy-induced monstrous form, and what abilities are gained in this state. Note that it doesn't have to specifically be 'turns into a big monster'; a mage could surround himself in an avatar of lightning, or a robot could change color scheme)
Inventory: Phylactery