I call dibs on being the merchant! My character will be the one who sells our pirate booty, mateys. Sells it out to anyone.
@JeymaI think I'm drawing the line around "fantasy inspired" for aliens. Just for an example, an Elder Thing would be just about where I draw the line for a player character. The ability to infiltrate a non-Void-traveling population (ie generic humanoid body) shouldn't be underestimated.
I think I'll do a sneaky spy, as an unnamed steward once said: "a fellow pirate who can pass themselves off as something other than a pirate sounds like something that would be extremely useful" and who doesn't want sketchy back-room connections that may or may not try to murder you?
I think I'll do a sneaky spy, as an unnamed steward once said: "a fellow pirate who can pass themselves off as something other than a pirate sounds like something that would be extremely useful" and who doesn't want sketchy back-room connections that may or may not try to murder you?
I like it, but who they spying on?
Who hired them?
<Snipped quote by Irisity>
Everyone!
Nah, jokes aside, I figure the character would be useful when the party crew need to have a little bit of tact when trying to procure something (like say a ship full of gold) or when some clever reconnaissance work needs to be undertaken.
Another helpful talent said character would bring to the ship would be connections to people who deal in information. Say for example, a most beloved crew-member is captured, well how does the party crew find them? Perhaps, the mysterious spy can ask some old colleagues to ask the right people the right questions?
Nominally, the spy would work for the Captain...although who knows? Can you ever trust a spy?