Mercenaries, privateers, rogues, freebooters, sellswords, corsairs, guns-for-hire, pirates. You've heard every appellation in the book for what you do. It's something that every man that sails the Void under no banner but his own must become accustomed to. The flouncing politicians of the Arc Luminous might look down their noses at you, and the tyrant-kings of the Crux Tenebre might brand you an outlaw, but when they need something dangerous done off the books, and the price is right, you're the one they'll call for.
The mighty voidship Nova Dawn has known many masters and many crews, but for now you call her home. Many are the races and creeds of the outlaws and mavericks that sail aboard her, but they are united by the common goals of wealth and adventure. Each man his own master, and architect of his own destiny. While the Nova Dawn is a formidable vessel, her true value lies in her ancient star-maps ands aetheric lexicon, a trove of secrets and mysteries dating back to the age of Dreaming Gods, before the destruction of the Astral Gate.
Time-lost treasures and secrets of the void await you. Let the adventure of an aeon begin.
Hi hello welcome to this thing that I am doing now yes. Essentially this is a science-fantasy, planet-hopping, treasure-hunting romp across a magical and mysterious universe. I'm drawing inspiration from a wide range of sources, such as Spelljammer, the live-action Thor films, Rogue Trader, the Elder Scrolls, Magic the Gathering, Outlaw Star, and many more.
Your character will be a crewmate on the Nova Dawn, an ancient and legendary voidship, its origins lost to the aeons. Somehow the captain of your privateer band has managed to get his hands upon it, and has recruited you, the dregs of the universe, to join his quest for fame and fortune. Given that this is a vast and infinite universe, the possibilities for your character are virtually endless. Magic and technology are one and the same in this setting, and there are many distant corners of the void forgotten or yet to be discovered. That said, I'm taking a loosey-goosey approach to building this setting. I'll present you guys with some starter ideas and the basic framework of the setting, but you're free to fill in whatever details you like.
I'm gonna leave this relatively open-ended for the Interest Check, but feel free to throw any comments and questions you may have my way.