The first thing one would notice about Sen, is her incredibly pale, almost snow white skin tone. The next, would likely be the six horns of varying length protruding from her head. Two, long bull like horns curve around her skull from just above her ears which have slight elfin points, with two smaller ones growing in just above them with a final, small two growing barely an inch from the top of her forehead. She has long, black hair typically not styled in any particular fashion and is usually left to hang listlessly. A pair of bat like wings extend from her spine, though they aren't large enough to allow for actual flight, though could aid one in a controlled glide.
The fifteen year old sports rather decorative clothing, and stands about 5'4", a good few inches taller than the others of her age with a skirt and long stockings and platform boots adorning her feet. She has yellow colored eyes with cat like slits for pupils, and her horns don a few charms of unknown make and purpose. She comments they're only there for cosmetic effect. One should not mistake her for some delicate wallflower or other not so physically inclined person. Senna could likely give a few full grown men a run for their money in terms of strength, and her slender, toned body gives away that much at least.
Name: Senna
Age: 15
Gender:Female.
Background:As far as Sen's personality goes, she's a troublesome sort and incredibly fickle most of the time. One moment she might be your best friend, the next she's liable to throw you under the bus if it something inconvenient for her or she grows bored of someone. She might be set on revenge one moment, and then decide to get all friendly with them later - with no intent for betrayal. Really, it just depends on her mood and how she feels at the moment. Generally though, she is fairly flirtatious and promiscuous in her mannerisms, and never shows open hostility towards anyone and treats most people with a fairly friendly demeanor. Of course, one should be wary of her affection of any sort and always take her words and loyalties with a grain of salt.
As she says -
"Heh? What, me? Everyone's loyalties lie somewhere. Mine is to myself, and myself only. If I can get ahead by being friendly, I'll do it. If It'll serve me better to shank all of you guys in a dark alley...well, heh. I think it's obvious."That said, she's not one for random stabbings or betrayals for giggles. One shouldn't have to worry too much about her fickle nature getting in the way of things unless the pros greatly outweigh the cons. Of course, this is only because she values long term partners higher than possibly temporary allies - basically meaning people she could manipulate to an extent with a little clever wording or other such things. Getting her to be completely on the side of any permanent cause, is going to be incredibly difficult, but in the unlikely event that you do have it, you would be surprised at the lengths she might go to repay a debt or help those she might care for.
Has somewhat refined tastes, and would love nothing more than to live in the lap of luxury through any means possible. She very rarely is angry or upset and tries to find humor in everything, but one should be careful of her temper.
Background:Honestly, Senna has no real idea of her origins. As far as she remembers she was tossed out on the streets at a fairly early age - too young to even remember anything aside from her name, a thing she clung to as her only real possession for a fairly long time. Living on the streets wasn't exactly all that easy, but she managed well enough by showing some of the people around her who was boss and who could outsmart them. She quickly learned how to handle herself in quite a number of brawls, as while she liked to consider herself highly intelligent such things bored her to no extent. She needed things to get the blood flowing, to watch someones cranium implode while she smacked it. For a kid, she was perhaps fairly similar to what her appearance might have suggested, but without anything else to turn to, how could one survive if they didn't cut down the competition?
When Fritz found her, she was half beaten from a brawl and nearly dead when asked about what happened, all she'll comment is that she got out a lot better than those piss for brains, and 'their heads are gonna look reeeeal nice on that fence' She decided to stick around for awhile, see what this whole thing was about and decided to stay at the orphanage for awhile with the other kids.
Equipment:The only weapons she needs are her fists legs, and gauntlets of stone.
Level: 1
Attribute: Force
Skills:Intelligence:One might mistake Sen for a simple brute that likes to punch her way through everything. Well, they are mostly right. She doesn't have time to really finesse things too much. However, she greatly enjoys brain teasers and considers herself at least above average in the IQ department. She often likes to play chess in her spare time. Though, perhaps 'Clever and Resourceful' might be a better descriptor here. She is by no means going to be outsmarting any scholarly sort, since books and such things bore her to no end.
Manipulative:Either through more friendly means or less such means, Sen has a surprising way with words when it comes to speaking. Where she picked this up from no one is quite sure, but she comments that sometimes brute force isn't enough, and perhaps a honeyed tongue and playing ones cards right with certain people could easily get one better results. Pitting people against each other and watching delightfully from the sidelines.
Cooking:In a fairly surprising turn of events, one might find Senna is fairly talented in the cooking department and gets quite agitated if she's cooking and someone interrupts her or messes her up. If you are one of these fools who interrupts her, you won't be having a skull left after she's done with you.
Affinity: Earth
Gift:Senna's gift is fairly simple. It allows her to make stone gauntlets out of the earth itself. It is very simple in function, but fairly useful. Aside from enhancing her punches they are also sturdy enough to be able to deflect some blows and things. While perhaps not impressive as some other gifts currently, in time with a little training it would likely grow into something much more effective.