Hidden 8 yrs ago Post by nitemare shape
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nitemare shape GM of Create A Hero and Star Wars: Legacies

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Approved.

And it seem as though my computer issues are resolved, so I'm back
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Hidden 8 yrs ago Post by DearTrickster
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Hidden 8 yrs ago Post by Dedonus
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Dedonus Kai su teknon;

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Good posts. That is all.
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Hidden 8 yrs ago Post by Alternax
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Hidden 8 yrs ago 7 yrs ago Post by Legion X51
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-redacted-
Hidden 8 yrs ago Post by nitemare shape
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nitemare shape GM of Create A Hero and Star Wars: Legacies

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Character you have created:
Rianne Mary Killough

Alias:
Shamrock

Speech Color (Actually say what you're using):
#00A651

Character Alignment:
Villain

Identity:
Secret

Character Personality:
Rianne is hot-headed, passionate and equally ruthless. Her childhood and teenage years fighting the British in Northern Ireland hardened her view on life, and she loathes and despises authority figures, even to the extent that she was considered a rogue agent of the RIRA during her days in Northern Ireland. She vows to fight the enemies of Ireland to her last breath, and will defend herself and the Irish community to the death. She knows she's wanted by almost every international police organisation for multiple murders, car bombings and assassinations, and this affects a person slightly - she is mistrustful, slow to befriend and will not hesitate to distance herself from one who would be a liability to her. Rianne is also rather violent in her tendencies - RIRA often found that Rianne would ambush even British armoured patrols, with two blocks of C4, a detonator and an assault rifle, Rianne can - and has - wipe out a Warrior IFV and its occupants without too much difficulty - adding to her international infamy, and she's proud of her abilities. She also has a very laidback attitude to relationships, seeing them as welcome distractions from the tasks she has been assigned. She also has a reverence for Celtic mythology, often calling upon the blessings of Erin (or Eire) to aid and guide her in battle, and to defend the Irish and Ireland.

Uniform/costume:

Face:


General 'uniform':


Origin Info/Details:

Hero Type (Select one):
Normal/Mystic

Power Level (Select one below):
City Level

Powers (Be Specific):
The Blessings of Erin - Rianne was born into a magical family, one that derived their powers from the old Celtic gods of Ireland, specifically Erin, or Eire, the matron goddess of Ireland and the Irish people. Erin's blessings aid and assist Rianne in battle, from placing her shots on target, to protecting her from return fire if the enemy does so, to ensuring that Rianne's ambushes go off as planned, much of what some would consider luck is actually because of Erin's intercession. Rianne owes her life to the goddess several times over, that is for sure, and she has used the goddess' powers to heal her comrades, to aid her allies and to kill her enemies.

Attributes (Select one at each category):
Height: 5' 7" (170 cm)
Weight: 144 lbs (65.3 kg)
Strength Level: Human
Speed/Reaction Timing Level: Human
Endurance at MAXIMUM Effort: Human
Agility: Human
Intelligence: Above Average
Fighting Skill: Highly Trained


Resources:
Average, bordering on Large. Rianne and her fireteam have access to a modicum of equipment, supplies and firepower, and access to large bank accounts stored in offshore locations that are connected with RIRA in places such as Switzerland and the Cayman Islands. Rianne herself is also a dab hand at money laundering, and so has more income than most would expect from a terrorist cell such as hers.

Weaponry:
AR-18 Assault Rifle: The primary firearm of any IRA fireteam in the modern day, the AR-18 assault rifle is a dependable, accurate and ubiquitous assault rifle in the hands of Fireteam Quinn. Most of the fireteam's assault rifles have been modified to accept armour piercing and other specialised rounds, such as silver rounds for werewolves and vampires. Rianne has christened hers 'Soldier of Fortune' - quite accurate, given their current circumstances away from Northern Ireland and acting as little more than hired thugs.

Walther PPK: An uncommon choice one might think for a sidearm, Rianne nevertheless is armed with one almost at all times. Small, easy to conceal and easy to fix if anything goes wrong - as well as having abundant and cheap ammunition - Rianne uses her PPK either as a backup weapon or as a method of execution. In addition, Rianne often uses a suppressor on her pistol, if only to keep the noise down if she's trying to be quiet.

Barrett M82A1 Sniper Rifle: Not used by Rianne, but instead by Ruairi Kinsella, the fireteam's dedicated sniper, enemies of Fireteam Quinn have come to fear the bark of the Barrett. Capable of penetrating any known body armour and the man inside, and then carrying on straight through into another man, the M82A1 is one of the heaviest weapons that Fireteam Quinn uses on a regular basis. However, the M82A1 is a heavy weapon, and cumbersome in a firefight, and so when Ruairi finds himself in a fight, he most often uses his AR-18 instead.

PKP Pecheneg: Also not used by Rianne, but by Kathleen O'Donoghue, the heavy weapons support of Fireteam Quinn, the Pecheneg general purpose machine gun is the primary heavy armament of the Fireteam, and is used for suppression and heavy small-arms fire. For most jobs, the PKP is all the firepower the Fireteam needs on a day to day basis, but when the PKP doesn't cut it, Kathleen instead opts to go for something a little more... robust.

Browning M2 .50 cal Heavy Machine Gun: The oldies are still the besties. For times when the Pecheneg won't cut it, Kathleen uses her good old trusty M2, the same gun her father used in the Provisional IRA. For use against heavy targets, vehicles or mechanised walking things that just don't know when to stay dead, the M2 is a fearsome weapon with equally fearsome operators.

Semtex Explosive: The most recognisable of the explosives used by the IRA. Rianne and her compatriots use Semtex in many explosive operations, from car bombs, to demolitions, to vault and bank breaches. Rianne is the primary user of Semtex, able to set traps and destroy vehicles and equipment from a safe distance with detonators, or rig up self-detonating car bombs, designed to explode and kill the driver after a short time.

Grenades (M67 Frag, M84 Stun, M7A2 CS gas): The easiest to acquire in the United States, the RIRA team often equip themselves with M67 fragmentation grenades for explosives work or for defence, as well as M84 stun grenades for assault work. For non-lethal takedowns, the RIRA often use M7A2 CS gas grenades, or when available, WP smoke grenades. You can tell when it's Fireteam Quinn, however, if they use the following equipment...

MILAN Anti-Tank Missile: On the black market, you can find anything. ISIS use the MILAN. So does Fireteam Quinn. The MILAN ATGM has replaced the RPG-7 in much of Fireteam Quinn's engagements, with RPGs now relegated to anti-infantry work. The downside of the MILAN is its cost and relative rarity - most MILAN weapons are obtained through subterfuge and stealing from military caches, which add elements of danger to the process, and thusly, drive up prices.

Customised body armour: Fireteam Quinn rely on ballistic weave body armour, made in secret by Alice Rackham and her associates on Tortuga for truly extortionate prices, but it's well worth the expense. This body armour is highly resistant to gunfire, flames and stab wounds, whilst being easy to maintain and waterproof. In addition, this lowers the need for bulky armour plates and conventional body armour, which aids in their mobility, and also in stealth.

De Lisle Commando Carbine: The ultimate stealth weapon. The De Lisle carbines used by Fireteam Quinn have been manufactured in secret on Tortuga by associates of one Alice Rackham, and they've been put to good use. Ambushes and silent takedowns aplenty have been made possible by the De Lisle and it's silent but deadly nature.

Weaknesses:
Rianne is still just a human. Shoot her, stab her, set her on fire, submerge her in water or molten metal, all of it will kill her surely as it'll kill someone on the street.

Supporting Characters (Does your character have a significant other? A mother? Friend? Who are they, what do they have to do with your character?):
Rianne is supported by her fellow terrorists in the cell Fireteam Quinn, named after Joseph Quinn, a RIRA fighter killed by UVF volunteers in the Bogside.
Murchad Roberts - 2-in-C and Gunner, Fireteam Quinn
Kathleen O'Donoghue - Heavy Weapons Support, Fireteam Quinn
Ruairi Kinsella - Sniper, Fireteam Quinn
Stephen O'Briain - Gunner, Fireteam Quinn
Einri O'Neill - Gunner, Fireteam Quinn
Aoife Kavanagh - Gunner, Fireteam Quinn

Do you know how to post pictures on RPG boards?:


Approved

Hidden 8 yrs ago Post by Afro Samurai
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Afro Samurai Like a Raisin in the Sun

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Can someone fill me in on what's going on in the story thus far? I really want to join this.
Hidden 8 yrs ago 8 yrs ago Post by Alternax
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@Afro Samurai

Well you should know that we are a lot more active on the discord. But the Hounds of Humanity arc just started, here's the starter post. roleplayerguild.com/posts/4254042

There's also a season 1 summary up on the first ooc page, or at least it links to one. You'll find it super easy.
Hidden 8 yrs ago Post by fdeviant
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fdeviant Witch o' the Wood

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@Afro Samurai

Something else to note, this is a sandbox style RP where the overreaching story has some impact on the characters, but the primary focus is building your own story and interacting with the world and other PCs by creating your own arcs that allow your character to grow through your own creativity or collaboration with other players.

As mentioned above, there are summaries listed on the first page of the OOC, and the only major story arc going on right now is the Hounds of Humanity, which has only just started.
Hidden 8 yrs ago 8 yrs ago Post by nitemare shape
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nitemare shape GM of Create A Hero and Star Wars: Legacies

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What they all said, also, welcome. Look forward to having you.
Hidden 8 yrs ago 7 yrs ago Post by Afro Samurai
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Afro Samurai Like a Raisin in the Sun

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Hidden 8 yrs ago Post by nitemare shape
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nitemare shape GM of Create A Hero and Star Wars: Legacies

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Approved. Though, I do recommend talking to Ded as he has used the Olympian Gods very extensively, as well as Hellis who has his feet in the Norse waters.

Also, check out the rules on the OP of this thread, as it specifies to what extent we can use gods.
Hidden 7 yrs ago 7 yrs ago Post by Rtron
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Rtron

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A CS for your perusal.



Characters you have created: Ben and Freya Dover



Alias: Greed (Ben) and Envy (Freya).

Speech Color (Actually say what you're using): [color=LawnGreen][/color]: Freya [color=GoldenRod][/color]: Ben



Character Alignment: Walking the Line

Identity: Known

Character Personality:

Freya

Freya revels in mischief, always ready with a snide remark or a sarcastic comment. She loves to taunt people, seeing how far she could push their buttons. She always seems to be filled with a manic energy, zipping from one project to the next, one exciting operation to the next, almost never still.

She's brains behind the Dover operations, enjoying the control she has over her own life and the lives of others. She is obsessed with learning new things, spending hours at a time surfing the internet to watch people's how-to videos, absorbing their knowledge in an instant. It's the only time she's ever still.

Ben

Ben is calmer and far more docile than his sister. He's content to read a good book, take a quiet nap, enjoy a play. He enjoys the quiet things compared to his sister, who finds peace and quiet boring and maddening. For his part in their operations his job is to follow her around, observing the proceedings with a bored look on his face, and aiding his massive size and general aura of menace to help with Freya's presence and negotiations. Particular and methodical about his movements, Ben only ever seems to move quickly whenever someone seems to be threatening Freya.

Uniform/costume:



Origin Info/Details:



The Dover Twins remember very little about their lives before being taken at the ages of 3 (Freya) and 4 (Ben). Bright colored walls. A crackling fire place. Music playing throughout the home. Art all along the walls. From what they can remember, the Twins guess that they were an upper class househould. It didn't matter in the end. One day masked men entered the house and took them away from everything they ever knew.

They were taken to a lab and thrown into a shared cel. They don't know where. They do know that they weren't alone. They could hear other kids crying and panicking in the flawless cells. It was pristine, perfectly clean. White walls with white cells with white beds with white pillows. All clean and flawless. Ben and Freya weren't sure why their communal cell was so clean and white, but they hated it nonetheless. For a few hours, at least that's what it felt like, they were left alone. Then they met Dr. Cain for the first time.

He was an unassuming man, getting on in age. The type of person most people would glance at and forget the next second. Medium height, lean build, receding steel hair, brown eyes. He had a kind smile. He took them into his lab and conducted physical check ups on them, telling them of their new situation. Their old names were gone. They were now Envy and Greed respectively. Their parents had given them up for the greater good of humanity, and what they would be doing here would save the world. For a moment, one foolish moment, they believed him. They believed he actually meant them no harm.

Then he tied them down to his table and injected them with his serum. The pain was excruciating, but unique to each of them. For Freya it was a burning throughout her entire being, so hot that she thought she would melt through the table. For Ben it crushing and grasping, yanking all of his insides into one point deep within. Rather than helping them through this pain, as his kindly visage suggested he would, Dr. Cain threw the two of them in their cell and left without a word. Judging from the screams all around them, the other children were going through the same thing. They didn't know how long they spent writhing, but eventually the pain died down. Eventually they were left laying there, numb, too tired to even cry. A good amount of their compatriots died that night. They were the lucky ones.

What followed was years of tests,growth, and training. Tests to find their limits. Training to expand it. Tests to discover the nature of their powers. Training to harness it. All the while their bodies changed and grew in a direct response to the serum they had received. They were lucky. They were only cursed with excessive height. Some of their compatriots had grown extra limbs, gotten scaly skin, or any number of other mutations. Early on, Freya and Ben were declared 'flawed', simply because she got part of her brother's powers, and he didn't get all of his. They were kept around for testing, but ultimately were expected to die. They didn't. They kept going till they were one of the last two pairs of Envy and Greed. When they were 20 (Ben) and 19 (Freya) they were put into the arena (Where all the combat training of their powers was done) with the other pair. The other pair was supposed to kill them to finish their training.

Ben and Freya had other plans. Freya had managed to get a glimpse of another metahuman, one with super enhanced physical traits. She had learned how to hack and fight from more 'guests'. They had a plan to escape, to finally be free of this pristine hellhole. She made an orb and gave it to her brother. They entered the arena, and faced their opponents. Twin brothers, confident in their abilities and completely convinced by Dr. Cain that they were saving humanity.

They didn't die pretty.

It was chaos after the fight, and everything happened in a blur. Ben breaking through the walls of the arena, Freya frantically pressing at pads, other test subjects running everywhere. When they finally had a moment to stop and breathe, they were outside in Dover, Delaware. They had to leave, quickly. Selecting new names from what mythology and humor they knew/wanted, they left and trekked across the US, eventually settling down in St. Louis, Missouri. Over the next seven years, they established themselves a small mercenary/gang/war salesman empire. They offered their services to whoever was willing to pay, they ran a minor illegal organization, and they sold Freya's orbs to the highest bidder. Their contacts were spreading widely, and they were doing well for themselves. They even had a lovely base of operations with all the high tech security and comforts they could want.

At least, until they lost everything again yesterday.

Hero Type (Select one):



-Ben: Varies (Metahuman based)

-Freya: Metahuman

Power Level (Select one below):

Ben: Varies

Freya: Street Level

Powers (Be Specific):

Freya

-She can instantly and automatically learn any knowledge based skills (Hacking, arithmetic, styles of fighting, weapon use, repairing various things, languages, cooking, etc etc). If she wants to know how to do Kickboxing, she can just watch a kickboxing expert. If she wants to use the moves of kickboxing, she had better train her body to the physical condition required for that.

-Scan others and instantly have an internal list of their knowledge based skills and super powers.

-Create marble sized orbs that hold one of the powers she has scanned (If she scans superman, one orb can have his laser eyes or his invincibility, not both). It takes her five uninterrupted minutes to make basic power orbs. It takes her several days to make orbs that are a combination of two powers (if she combined the human torch's ability with Superman's to make the ability to shoot fire from one's eyes for example). Anyone other than her and her brother can swallow these orbs and gain that power for five minutes.

Ben

-Can use up to three of the orbs Freya makes and have those powers for an indefinite amount of time, and switch out orbs as he desires. He has super strength, speed, and laser eyes but wants to have the ability to breathe underwater? He gives the orb of laser eyes back to Freya and puts in the orb for breathing under water.

-Minor passive abilities based on his current set of powers. For example, if he has superman's strength he'll get a degree of invulnerability so he doesn't tear his muscles and break his bones every time he tries to use his strength. If he has the Flash's speed he'll gain a degree of invulnerability and a brain change so he doesn't tear his muscles and skin off by running and doesn't go smashing into walls because he can't process how fast he's moving.

Attributes (Select one at each category):

Height



Ben- 8ft 3in

Freya- 7ft 2in

Weight

Ben-330 lbs (Dense Muscle Mass)

Freya- 150lbs (Muscle)

Strength Level

Ben- Varies

Freya- Peak Human

Speed/Reaction Timing Level

Ben- Varies

Freya- Peak Human

Endurance at MAXIMUM Effort

Ben- Varies

Freya- Peak Human

Agility

Ben- Varies

Freya- Peak Human

Intelligence

Ben- Average

Freya- Genius

Fighting Skill

Ben- Trained

Freya- Mastered


Resources: Large

Weaknesses:



Ben

Ben is wholly dependent upon the orbs his sister makes. If you take them away, he's just an average human who knows how to fight. Still a consideration, but not very much of a threat. In addition, his weakness can expand or shrink depending on what abilities he is using.

When Ben is using a new orb for the first time, he has no idea how to really use the power. If he had never had the speed of the Flash before, it would take some getting used to before he could effectively use it. Obviously, the more simple the power the less time it takes for him to use it.

Freya

Freya is entirely human. A human with a vast amount of expert knowledge that she increases daily, but a human nonetheless. She relies entirely upon Ben and technology for protection against super powered foes.

Her inner catalog merely informs her of the limits and abilities of those she scans, not their weaknesses. For example, she would know how strong superman is, and how fast the flash is, but not the weaknesses of either of Them. She could only guess based on their knowledge and abilities.

In addition, if the person she scans has more than one form she can only know the abilities of that form. A werewolf in human form she would only be able to tell you that they can transform into a werewolf.

Supporting Characters (Does your character have a significant other? A mother? Friend? Who are they, what do they have to do with your character?):

Do you know how to post pictures on RPG boards?:

Sample Post:

Hidden 7 yrs ago Post by Dedonus
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@Rtron: Looks good so far. There are a few sections that still need to be filled out before the GMs can go over it for approval.
Hidden 7 yrs ago Post by nitemare shape
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I'm going to go ahead and approve
Hidden 7 yrs ago Post by Rtron
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Rtron

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I'm going to go ahead and approve


Cool! Thank you.
Hidden 7 yrs ago Post by Mercinus3
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Just a heads up that after discussions last night, I've amended an IC post that removed the physical effects of the earthquakes that The Psionic Nexus's arrival produced and made it more of an effect as a result of the psychic shockwave (an idea suggested by Dedonus and Indy).
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Hidden 7 yrs ago Post by Indy Cooper
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Mostly Ded, really. I just said "Yeah, do that thing!"
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Hidden 7 yrs ago Post by Hound55
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Hound55 Create-A-Hero RPG GM, Blue Bringer of BWAHAHA!

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Nice seeing something Kensei-related again after all this time...

...and yes, I'm catching up again.
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Hidden 7 yrs ago Post by VATROU
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@Hound55 Hound hey. Don't go anywhere. Question what are your opinions on Ned Kelly? Watched https://www.youtube.com/watch?v=a1WmidFwFzY&list=PLhyKYa0YJ_5B-ZwtgBs6p43JywAvN_TGl So I'm wondering.
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