Name: Mariette Pedersen
Name (Before Magical Girl): Lina Herring
Age (Magical Girl): 15
Age (Before Magical Girl): 4 (Horror doesn’t care.)
Gender: Female
Gender (Before Magical Girl): Female
Appearance: Mariette is a tall girl of slender but otherwise average frame. Her hair is long and white straight when transformed, blonde wavy when untransformed. She typically has a calm expression on her face. She tends to dress somewhat extravagantly, her transformed state wears elaborate black dresses while her untransformed self typically also endorsed herself with accessories. She’s often seen squeezing a large stuffed animal in the shape of a rabbit. Her right eye is constantly under an eyepatch, but she hasn’t actually lost it. There is a reason behind this.
Untransformed, she looks like a very regular blonde 15-year old, wearing glasses and regularly overdressing herself in hats and coats as well as generally gazing off into the vast distance with no purpose.
Specialization: Oddball: Portals. Mariette is a master of using portals. She’s immensely powerful with them, too. She can create them in mid-air, in varying sizes, around enemies and in varying kinds of movement. With as high magical power as she has, she can create her portals anywhere within her sight, but she has much greater fine-control of their movement the closer they were created to her. The portals are circular and flat, and lead to another portal of the same size she also has created within her range. The edges of the portals are solid and can be broken to destroy the portals.
With extended focus, she can also create portals to places much further away assuming she knows the location, and with greater use she can even enter alternative pocket-dimensions. She has no desire to leave this world behind, however. Also, if others flees through teleportation or to different worlds, Mariette may be able to follow them. Using a mirror as the base of the portal greatly amplifies the effect and makes rituals for more extreme portalling much easier. There are some major rituals which she can conduct using big mirrors for the sake of Asengav’s goals.
Weapon: Mystic mirror. It’s a simple hand-mirror that she can seemingly summon from nowhere into her hand. It helps creating portals around the area, and Mariette channels her magic through it.
Power: Tentacles. These are sentient tentacles sprouting from anywhere within a certain range around Mariette. These are a blessing given directly from Asengav, and they look pretty much like darkness given form. They’re powerful, regrow if they’re blasted into pieces and are Mariette’s main defense if the enemy tries to strike her in close combat. Herself, she has no ability in the close.
Perks:
Gifted - The reason Asengav chose her in the first place. She can do things with her portals that other people perhaps would not be able to. She’s an expert at this.
Interdimensional Home - Using her portals, she has set up her own little dimension that she can go to. It’s a nice place to hide, and she can feel comfortable there. There’s food and a view, but she does prefer Joe’s place.
Blood Magic - Among other things, she was granted the ability to expand her own life as magic. Mariette will use this if the situation turns deadly.
Overcity Shift - If she wants to, she can displace the entire area to a different dimension in the Overcity. There the battle can be conducted without destruction and so.
Interdimensional Tourist - It’s Joe. Joe’s an average man with normal job, a stressful life and a licence as an interdimensional tourist. He helps Mariette and the twins out with food and give them a place to stay, for now. He just felt sad for Mariette once, and now he has three girls living off of him… Huh.
(now Emergency, +2 Combat Perks)
Hammerspace Handbag - Which actually is a portal of hers. She just reaches into the portal, and she has everything she needs there. Good to have.
Allies - Along with her transformation, Asengav saw fit to provide Mariette with two allies that should come in handy. A set of two twinned-souls monster-girls.
(Now Gold coin for extra +2 Perks)
Awareness - You’d think a girl with one eye would see worse, wouldn’t you? Wrong. There’s something about Mariette that makes her excessively perceptive of things around her, and she just knows. Even when ambushed she seems to be able to block the attacks.
Absolute Direction - With destination or object in mind assuming she knows about it in detail, Mariette knows which direction it is. … REALLY useful for a girl that can open long-range portals with enough focus. Bad at finding concepts or nonspecific things.
Patron: A Horror named Asengav. Not really his name, but as best and easiest we can pronounce it.
Patron Benefits:
Creeping Doom - Cannot attract extreme attention. He has a carefully laid out plan, and it’s going to be executed, one step at a time. They’re less likely to be lethal and uncompletable for Mariette and her minions.
Reasonable - As disturbingly horrifying as he is, Asengav is reasonable. He has been watching humans and magical girls for a long time. He knows how to blend in. He can even take the form of a human to hold a simple conversation. He does not intend on destroying the world, thank god, because he probably could.
Minions - They’re shaped like men and look like they’ve been drawn with ink, and they’re strong and can lash out at unexpected ranges with stretchy arms. They’re weaker than magical girls, but they can take one by surprise. They can be summoned through Mariette’s portals when Asengav has been kind enough to put them at Mariette’s disposal.
Retrieval - Asengav has no intention of losing his chosen champion. If Mariette is in trouble and he has a moment to, he’ll strike open a portal and retrieve her before she’s done for.
Mystic Might - Asengav has provided Mariette with a bit of extra magical might, and...
Mana Font - … he has also given her a small portal in her heart to a great reserve of mana, for her to use as she sees fit.
Patron Drawbacks:
Quick-Tempered - Asengav’s only reasonable up to a certain point. Mess up a single part in his carefully laid-out plan… and watch the nightmares overcome you.
Mind-Bent - Mariette is completely unable to not follow the orders of her patron. The very idea of opposing her chief causes an immediate major dose of terror and struggle to keep coherent. If she ever left Asengav’s care, she’d be left a quivering mess in her bed, forever unable to move unless someone bent back her mind. Also, there has been a SERIOUS impact to her personality.
Insomnia - Can’t sleep, won’t sleep. She clutches her favorite bunny every night trying to sleep, and she absolutely can’t sleep a wink without it.
Bane - Something as simple as a lit wax candle. A lit candle symbolises the hope in the darkness, and it sends Asengav scurrying. Similarly, unlit candles make Mariette uneasy, but lit ones can effectively make her flee in terror. But, they must be kind of small. People holding wax candles will be unaffected by her portals.
Also, broken mirrors. A broken mirror cannot be used for rituals, and it sends fear and pain through Mariette to even see one. The greatest tool for her portals, the mirror, can so easily become her bane by merely shattering the mirror. So Mariette has to live.
Health Sapping - So much power is poured into Mariette, with the tentacles, minions, and so, that her movements and physical efforts are somewhat blocked.
Fighting Style: First things first. That eye-patch? That’s to ensure her enemies don’t realize her right eye is constantly looking through numerous portals. She switches the location and number of these portals as she needs to, inspecting the battlefield from varying points, gathering information from a bird’s eye view. It’s imperative that a portal-girl is constantly aware of the positions of everyone, after all, and this allows her to widen the range of where she can open portals quickly as she needs vision to open them. The portals are so tiny, you’d never usually detect it, even with awareness. … Someone with the Third Eye likely would, though.
Mariette does not fight in close combat. When she fights, she prefers to do so behind the minions of her patron. From there, she can support them in an excessive amount of ways with her portals. She can create them as shields that then redirect the attacks at her enemies. She can slap a portal onto someone and send them into compromising situations or place them really far away. She can open portals for her attacks to come from unexpected directions.
For actual fighting, Mariette uses her tentacles. They’re strong tendrils of darkness that constantly surround her in battle. They’re strong with plenty of range, but the average magical girl would be able to keep them at bay. … Which is why Mariette often sends them through portals to attack from unexpected angles and from longer range than expected. Portals make no sound as they’re created, after all. She makes them squeeze and crush enemies from afar. In close combat she can also use better fine-control of portals to trap limbs and halt an enemy’s progress. That’s her last defense.
She doesn’t really have much high-power attacks of her own, but her portals are there to ensure the enemy never get close. She likes to team up with Deni & Eli to make them shoot into the skies through her portals or send them into combat supported by portals. She can easily change her own location as well by just walking through a portal herself. But, she’s not fast. Mariette sometimes also risks that enemies try to use her own portals to fire upon her. She simply has to ensure that doesn’t happen. Those are her tactics.
Stats (Untransformed):
STR: 3
AGI: 4
VIT: 3
MAG: 4
LCK: 3
Stats (Transformed):
STR: 4
AGI: 4
VIT: 4
MAG: 20
LCK: 5
Personality: Mariette carries herself like an extremely calm older girl, her expression remaining neutral and her force remaining intentful. She’s determined to achieve her goals, and may come across as rather arrogant. She’s playful around official matters but merciless in action. She often acts in a creepy way that seems to tell that not everything is all there. However, that isn’t all there is to her. She finds any small animals or stuffed such animal mind-bogglingly adorable. She wants to try every new experience she can notice, from singing to roller-coasters to arcade machines, wearing accessories and going to school, such. She rarely has the money to try anything, however. But, so it is.
Also, good luck trying to scare her. She’s been in contact with Asengav, she won’t even react to what the regular public might think is scary or repulsing. Like someone’s sudden death, or so.
History: There was an emergency. Except, the emergency wasn’t really one which four year old Lina Herring could do anything about. See, she had an abusive father, and she could see the incoming signs the moment she heard him enter the house and start yelling at her mother. So, she fled. Somehow, she managed to escape without father noticing. She fled, and never wanted to return. On that route, she came across an emergency. That is, an emergency for her.
An unspeakable horror dived onto her, enveloping her. Her magical potential must have appealed to him, and with that he took her over and transformed her into the kind of girl he wanted her to be. As far as anyone else knows, Lina Herring either died or was kidnapped that day. It took quite some time, a number of years as the horror was reconstructing her to suit his needs, but one day a girl walked out into the world again. A Magical Girl, significantly older than Lina had been, this one known as Mariette Pedersen. A fake name, of course, but as it is that’s how it goes.
Incantation:
In a world without meaning, exists a purpose with destination, and I will see it to its end. The gate is open.Alternatively.
Averagah annoto, iemonageh hajimehga, elsifah actah. Miseragah.Additional Info: As said before, mirrors help amplify her portal might. This is actually why she wears glasses in her untransformed state. She can, without rousing suspicion, easily make portals in her glasses to look at something from a great distance.
Also, friendly tip. Mariette’s usually really calm, and won’t even bat an eye if you decapitate someone in front of her. But, if you really want to kick a puppy, or harm any small adorable animal, don’t do it in front of Mariette. Hell feels bad for those who do.