Name: Simon Hutchins
Age: 32
Birthplace: Georgia, USA
Current Location: On a plane to Athens, Greece
Occupation: Game Designer
Personality: Inquisitive and curious, if a bit self absorbed. He'll do stuff to help others, but he's going to try and get some benefit out of it if he does.
Hobbies/Interests: Science, especially physics
Family: none
Home Life: Single
Short/Long Bio: While working on an RPG based on the idea of modern street gangs using magic instead of
guns, he discovered that the one of the rituals he had included was causing the candles he kept lit for ambiance to blaze up whenever it was run. He researched the idea further and found that not only could he make it blaze up more, but could even ignite flammable materials if he transferred electronic funds into the ritual's subroutine. A bit of further research, and he found that his energy, electricity, and even items could be connected to it and sacrificed to enhance the effect.
Realizing how important this could be, he decided that he should make a mobile version of the game. Basing it on the idea behind Pokemon GO, he created a worldwide map that procedurally divided every city into districts, and let people use rituals to capture these districts. Of course, the common version merely simulated the spells, not really doing them, unless he used the promo code screen to put in a code to unlock the ability to really use spells. This game was called "Mage Wars" and soon became one of the most popular mobile games.
Any time he discovers a real spell he puts it into the game as a legendary spell. Unfortunately, he only has four useful rituals so far. He can of course add more if he finds them, so now he's out looking for more rituals, either by looking for other witches, or by research.
Form of Witchcraft: Technological
Form of Sacrifice: Usually money (from other's microtransactions of the inactive version), sometimes electricity, though can use anything.
Abilities: He's always been pretty good at predicting random events, well above what probability would say. Since he started using spells, that has been even more pronounced.
Rituals:
Flames of Tartarus: The fist ritual he found could enhance fire. Sometimes when he ran it nearby candles would get brighter. As best he can tell, it calls on Hades.
Summoning: Brings a creature from the underworld. Without sacrifice it does nothing, but for enough money you can summon some pretty decent allies. Usually, he just sacrifices $20 for an imp, which can use a chameleon like ability to hide and spy on people, though they are very weak. Such a summoning only lasts a few hours.
Blessing of Styx: Protects the user from damage.
Apollo's Blessing: Though he is unsure of the source, he found a way to boost the health of a targeted person. With enough sacrifice, it can heal as well. ((THanks to "Sacrifice of the Damned" he has seen a witch use it multiple times somewhere in Greece, but the sigil he saw is incomplete and any ritual around it is fuzzy at best.))
Sacrifice of the damned: Allows one to see the afterlife, or other people in the mortal world who are also witches. Pomegranates must be consumed as part of the ritual. In the game that just lets you track other magic users for a period of time by destroying a "pomegranate" item. IRL it means you have to consume it in some form to remote view the other magic user or the afterlife. He prefers drinking Pom-apple juice.
Preferred Deity: Most spells are Hades.
Deity: Prometheus
Personality: Afraid to show himself to the other gods. Plays the role of a humble farmer that tries to negotiate his way through problems.
Preference of Follower Type: His family. No one else knows he's awake, and he wants to keep it that way. That said, people that are willing to stand up for what they feel is right generally earn his respect, so if he had to have a follower, that would be the kind
Purpose of Awakening: He never slept. After Heracles freed him, he took human form and went to live among them. He's lived as a human since then.
Location: Greece
Appearance:
Choice of Humanoid Appearance, or Physical Form: He never switches, just makes it age at the same rate as his wife so that she doesn't feel bad about him being immortal. Currently in the form of a
Personality: Afraid to show himself to the other gods. Plays the role of a humble farmer that tries to negotiate his way through problems.
Preference of Follower Type: His family. No one else knows he's awake, and he wants to keep it that way. That said, people that are willing to stand up for what they feel is right generally earn his respect, so if he had to have a follower, that would be the kind
Purpose of Awakening: He never slept. After Heracles freed him, he took human form and went to live among them. He's lived as a human since then.
Location: Greece
Appearance:
Choice of Humanoid Appearance, or Physical Form: He never switches, just makes it age at the same rate as his wife so that she doesn't feel bad about him being immortal. Currently in the form of a
Name: Alastair Ambrosia
Age: 45
Birthplace: Greece
Current Location: Greece
Occupation: Farmer
Personality: tries to negotiate his way through problems
Hobbies/Interests: biology, nature, medicine
Family: Achilles Ambrosia- son
Aegeus Ambrosia- son
Rain Ambrosia-wife
Home Life: He spends most of his time with his sons and wife.
Short/Long Bio: He met Rain, the granddaughter of an old local farmer, about a decade after his last wife died and took the form of a twenty year old in order to ask her out. They dated for a few months before he revealed his true identity to her. After he taught her the three sigils he had used the most over the last few thousand years, she agreed to marry him, and he moved in with her to help her grandfather on the farm. When he died a few years later, peacefully in his sleep thanks to Apollo's Blessing, his wife inherited the farm and they raised their children there, teaching them the sigils as well once they were old enough.
He has done something similar for the last 4000 years, marrying a local woman and settling down until she dies of old age. This has made his skills a bit rusty, so he might have trouble wielding his actual power.
Form of Witchcraft: Sigil
Form of Sacrifice: Fire seems to be enough
Abilities: He heals faster than normal and has a strong immune system.
Rituals: Apollo's Blessing: Boosts the health of a targeted person. With enough sacrifice, it can heal as well.
Fire from Olympus: The sigil burns hot, igniting the item if it's flammable.
Foresight: A variant of the symbol for Prometheus, this sigil acts as a warning, letting you know if you are about to do or are doing something stupid or dangerous. It has to be drawn on you or something you're wearing.
Preferred Deity: Prometheus
Age: 45
Birthplace: Greece
Current Location: Greece
Occupation: Farmer
Personality: tries to negotiate his way through problems
Hobbies/Interests: biology, nature, medicine
Family: Achilles Ambrosia- son
Aegeus Ambrosia- son
Rain Ambrosia-wife
Home Life: He spends most of his time with his sons and wife.
Short/Long Bio: He met Rain, the granddaughter of an old local farmer, about a decade after his last wife died and took the form of a twenty year old in order to ask her out. They dated for a few months before he revealed his true identity to her. After he taught her the three sigils he had used the most over the last few thousand years, she agreed to marry him, and he moved in with her to help her grandfather on the farm. When he died a few years later, peacefully in his sleep thanks to Apollo's Blessing, his wife inherited the farm and they raised their children there, teaching them the sigils as well once they were old enough.
He has done something similar for the last 4000 years, marrying a local woman and settling down until she dies of old age. This has made his skills a bit rusty, so he might have trouble wielding his actual power.
Form of Witchcraft: Sigil
Form of Sacrifice: Fire seems to be enough
Abilities: He heals faster than normal and has a strong immune system.
Rituals: Apollo's Blessing: Boosts the health of a targeted person. With enough sacrifice, it can heal as well.
Fire from Olympus: The sigil burns hot, igniting the item if it's flammable.
Foresight: A variant of the symbol for Prometheus, this sigil acts as a warning, letting you know if you are about to do or are doing something stupid or dangerous. It has to be drawn on you or something you're wearing.
Preferred Deity: Prometheus
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